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Motion capturing empowered interaction with a virtual agent in an Augmented Reality environment

Ionut Damian, Felix Kistler, Mohammad Obaid, Rene Buhling, Mark Billinghurst, Elisabeth Andre
2013 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)  
We present an Augmented Reality (AR) system where we immerse the user's whole body in the virtual scene using a motion capturing (MoCap) suit.  ...  We describe an evaluation study of a prototype application featuring an interactive scenario with a virtual agent.  ...  The System Augmented Reality Setup In order to immerse the user's full body in the AR environment, we use the Xsens inertial motion capturing suit 1 . The suit fulfills two roles.  ... 
doi:10.1109/ismar.2013.6671830 dblp:conf/ismar/DamianBKBOA13 fatcat:a3fkxn3eejb3dbdufcu6j6hkmq

X-Reality Museums: Unifying the Virtual and Real World Towards Realistic Virtual Museums

George Margetis, Konstantinos C. Apostolakis, Stavroula Ntoa, George Papagiannakis, Constantine Stephanidis
2020 Applied Sciences  
The presented work proposes the synthesis of augmented, virtual and mixed reality technologies to provide unified X-Reality experiences in realistic virtual museums, engaging visitors in an interactive  ...  Visitors will be able to interact with the virtual agents, as they would with real world counterparts.  ...  and motion synthesis for virtual agents.  ... 
doi:10.3390/app11010338 fatcat:jnhdnrgjhfgbzmomo56ckxab4e

Technology-Assisted Intervention for Children with Autism Spectrum Disorder using Augmented Reality

2020 International journal of recent technology and engineering  
Therefore, this study identifies 13 researches from 2012 to 2018 that documented the efficacy of augmented reality applications in supporting the intervention of children with ASD.  ...  This study reviews the applications of augmented reality that nhanced the intervention for children with autism in (i) social skills, (ii) communication skills, and (iii) behavior skills.  ...  ACKNOWLEDGMENT We acknowledge the financial support from the Ministry of Higher Education, Malaysia and the Universiti Teknikal Malaysia, Melaka for their assistance in this research.  ... 
doi:10.35940/ijrte.c6512.018520 fatcat:bhx72himdvdrlnubaaf4jlwg2y

Augmented Reality Meets Artificial Intelligence in Robotics: A Systematic Review

Zahraa Bassyouni, Imad H. Elhajj
2021 Frontiers in Robotics and AI  
Concurrently, augmented reality (AR) applications are providing solutions to a myriad of robotics applications, such as demystifying robot motion intent and supporting intuitive control and feedback.  ...  This fast-paced development in AI and sensing technologies have stirred an evolution in the realm of robotics.  ...  In this method, a user first outlines objects with virtual boxes using an AR pen (covered with markers) and a robot acquires different camera poses through scanning the environment.  ... 
doi:10.3389/frobt.2021.724798 pmid:34631805 pmcid:PMC8493292 fatcat:52lfaesemrhtdilaywjvkrca5q

Raw emotional signalling, via expressive behaviour

A. Brooks, E. Petersson
2005 Proceedings of the 2005 international conference on Augmented tele-existence - ICAT '05  
The paper reports on an initial explorative study that inquired to the response of persons with profound and multiple disabilities in an interactive environment.  ...  In the study they were empowered within a volumetric non-invasive interface to actively experience gestural control of sonic events.  ...  Acknowledgements Participants, families and staff from the four institutes involved in the research during the two years in Aarhus.  ... 
doi:10.1145/1152399.1152425 dblp:conf/icat/BrooksP05 fatcat:zahiaosddrdblm4zchmkrenpyi

SPIDAR-if: A Joint User Interface Approach for Hapticised Web Content and Augment Reality Enhancement

Wei-Yu Chen, Makoto Sato, Yen-Ming Chu, Teruki Honma
2016 Journal of clean energy technologies  
SPIDAR-if includes a recently notable pocket-sized 3D sensor named "Leap Motion" as an input device and incorporates with another passive 2-degree-of-freedom (DOF) tactile device "SPIDAR" with upturned  ...  The paper presents a prototyped jointed control interface approach for understanding hapticised web content and augmented reality (AR) on a work-in-progress instructive platform of haptics (IPOH) over  ...  It seems to work fine to interact with virtual environments and HDV by means of SPIDAR-Mouse model [2] though, metrics to its properties such as accessibility, reliability, and understandability versus  ... 
doi:10.7763/ijcte.2016.v8.1087 fatcat:ndvfwiii4rd7ncbabwkhklmury

Exploring humanoid factors of robots through transparent and reflective interactions

Shuo Niu, D. Scott McCrickard, Steve Harrison
2015 2015 International Conference on Collaboration Technologies and Systems (CTS)  
The humanoid factor of being "like-a-human" implies that the interaction with a humanoid robot shares similarities with human-tohuman communications.  ...  Humanoid robots that resemble human body, language and/or actions enable promising interactive agent behavior in people's life.  ...  Left: An application using HMD to implement virtual reality. Right: An example application of augmented reality (AR).  ... 
doi:10.1109/cts.2015.7210397 dblp:conf/cts/NiuMH15 fatcat:pmzxvwknsfehxmn4tj7vrspdve

Interactive Simulations of Biohybrid Systems

Sebastian Albrecht von Mammen, Daniel Wagner, Andreas Knote, Umut Taskin
2017 Frontiers in Robotics and AI  
We conclude this article with an outlook on future works on melding reality and virtuality to drive the design and deployment of biohybrid systems.  ...  Based on this model, both robotic and plant-driven braiding processes can be experienced and explored in virtual worlds. We present an according user interface for use in virtual reality.  ...  FigUre 8 | 8 (a) Mock-up of an augmented reality situation where a plant-like structure grows from the floor that the user can interact with.  ... 
doi:10.3389/frobt.2017.00050 fatcat:a63lndnt5zhfbkupo5vjxsf2fm

A Metaverse: taxonomy, components, applications, and open challenges

Sang-Min Park, Young-Gab Kim
2022 IEEE Access  
access to connectivity with reality using virtual currency.  ...  ., user interaction, implementation, and application) rather than marketing or hardware approach to conduct a comprehensive analysis.  ...  with continuous, immersive 3D virtual environments accessible Convergence of a virtual augmented physical reality with a physically persistent virtual space Wright et al  ... 
doi:10.1109/access.2021.3140175 fatcat:fnraeaz74vh33knfvhzrynesli


2001 Wireless LANs and Home Networks  
of futuristic classroom in the upcoming era of ubiquitous computing.  ...  Then it elaborates the details in the design and implementation of the ongoing Smart Classroom project.  ...  In our next step, we'll empower the classroom ], some are interested in automatic capture of events and rich interactions that occurs in a Intelligent Environment [eClass 2000, Adowd 2000], and some target  ... 
doi:10.1142/9789812799562_0002 fatcat:2gaonrnn75gxldkc4g6akxvzk4

Industrial and Project Presentations [article]

Felipe A. Lozano, Francisco Serón
2003 Eurographics State of the Art Reports  
This volume contains the Industrial and Project Presentations for the 24th annual Conference of the European Association for Computer Graphics, EUROGRAPHICS´03, held in Granada, Spain, between the 1st  ...  We are also grateful to Maritima Valenciana for their support of our research efforts and especially to Eduardo Orellana for his faith in our work.  ...  Acknowledgements CREATE (IST-2001-34231) is a 3-year RTD project funded by the 5 th Framework Information Society Technologies (IST) Programme of the European Union.  ... 
doi:10.2312/egid.20031006 fatcat:loh7chebubg2vatd5syfugub24

Optimists' Creed: Brave New Cyberlearning, Evolving Utopias (Circa 2041)

Winslow Burleson, Armanda Lewis
2016 International Journal of Artificial Intelligence in Education  
Since 2015, Artificial Intelligence in Education (AIED) has transitioned from what was primarily a research endeavour, with educational impact involving millions of user/learners, to serving, now, as a  ...  with the potential to resolve society's wicked challenges while empowering every citizen to realize her or his full potential.  ...  an advanced experiential super computer.  ... 
doi:10.1007/s40593-016-0096-x fatcat:3t5qptys7nggtpzz4rppp7e46u

A Review of Virtual Coaching Systems in Healthcare: Closing the Loop With Real-Time Feedback

Kostas M. Tsiouris, Vassilios D. Tsakanikas, Dimitrios Gatsios, Dimitrios I. Fotiadis
2020 Frontiers in Digital Health  
Feasibility studies in controlled environment and an ongoing active research on Horizon 2020 funded projects, show that the future trends in this field are aiming to close the loop with automated patient  ...  evaluated in lab environment.  ...  A virtual interface (e.g., virtual environments, virtual, or augmented reality) can be more effective in creating a more enjoyable experience for the end user, while offering the opportunity to create  ... 
doi:10.3389/fdgth.2020.567502 pmid:34713040 pmcid:PMC8522109 fatcat:scgn2wd5l5hgfg37vqcbenocv4

5G Enabled Technologies for Smart Education

Delali Kwasi Dake, Ben Adjei
2019 International Journal of Advanced Computer Science and Applications  
This paper hence provides a comprehensive discussion on 5G technologies that will facilitate new teaching and learning trends in Educational environment.  ...  We proposed frameworks relating 5G and its disruptive technologies in advancing tools that will propel the idea of a Smart Educational System.  ...  Augumented and Virtual Reality As shown in Fig. 5 , the virtual reality is an interactive and haptic computer-generated environment in which users are physically connected through a simulation device  ... 
doi:10.14569/ijacsa.2019.0101228 fatcat:f7jxuei5hracrjem4a6qc2e53e

Furthering Service 4.0: Harnessing Intelligent Immersive Environments and Systems

Anasol Pena-Rios, Hani Hagras, Gilbert Owusu, Michael Gardner
2018 IEEE Systems Man and Cybernetics Magazine  
., mixed reality (MR) and augmented reality (AR), can potentially enhance working environments, optimizing resources by reducing time and location restrictions, leading to much faster knowledge transfer  ...  Current technological innovations present a significant opportunity to provide on-site, real-time support for field service professionals in many areas.  ...  Broadly speaking, smart glasses are wearable AR devices that capture and process a user's physical environment and augment it with virtual elements [56] .  ... 
doi:10.1109/msmc.2017.2769199 fatcat:cdgnjwngcre2xag32ym4qevc6a
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