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Motion capturing empowered interaction with a virtual agent in an Augmented Reality environment
2013
2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
We present an Augmented Reality (AR) system where we immerse the user's whole body in the virtual scene using a motion capturing (MoCap) suit. ...
We describe an evaluation study of a prototype application featuring an interactive scenario with a virtual agent. ...
The System Augmented Reality Setup In order to immerse the user's full body in the AR environment, we use the Xsens inertial motion capturing suit 1 . The suit fulfills two roles. ...
doi:10.1109/ismar.2013.6671830
dblp:conf/ismar/DamianBKBOA13
fatcat:a3fkxn3eejb3dbdufcu6j6hkmq
X-Reality Museums: Unifying the Virtual and Real World Towards Realistic Virtual Museums
2020
Applied Sciences
The presented work proposes the synthesis of augmented, virtual and mixed reality technologies to provide unified X-Reality experiences in realistic virtual museums, engaging visitors in an interactive ...
Visitors will be able to interact with the virtual agents, as they would with real world counterparts. ...
and motion synthesis for virtual agents. ...
doi:10.3390/app11010338
fatcat:jnhdnrgjhfgbzmomo56ckxab4e
Technology-Assisted Intervention for Children with Autism Spectrum Disorder using Augmented Reality
2020
International journal of recent technology and engineering
Therefore, this study identifies 13 researches from 2012 to 2018 that documented the efficacy of augmented reality applications in supporting the intervention of children with ASD. ...
This study reviews the applications of augmented reality that nhanced the intervention for children with autism in (i) social skills, (ii) communication skills, and (iii) behavior skills. ...
ACKNOWLEDGMENT We acknowledge the financial support from the Ministry of Higher Education, Malaysia and the Universiti Teknikal Malaysia, Melaka for their assistance in this research. ...
doi:10.35940/ijrte.c6512.018520
fatcat:bhx72himdvdrlnubaaf4jlwg2y
Augmented Reality Meets Artificial Intelligence in Robotics: A Systematic Review
2021
Frontiers in Robotics and AI
Concurrently, augmented reality (AR) applications are providing solutions to a myriad of robotics applications, such as demystifying robot motion intent and supporting intuitive control and feedback. ...
This fast-paced development in AI and sensing technologies have stirred an evolution in the realm of robotics. ...
In this method, a user first outlines objects with virtual boxes using an AR pen (covered with markers) and a robot acquires different camera poses through scanning the environment. ...
doi:10.3389/frobt.2021.724798
pmid:34631805
pmcid:PMC8493292
fatcat:52lfaesemrhtdilaywjvkrca5q
Raw emotional signalling, via expressive behaviour
2005
Proceedings of the 2005 international conference on Augmented tele-existence - ICAT '05
The paper reports on an initial explorative study that inquired to the response of persons with profound and multiple disabilities in an interactive environment. ...
In the study they were empowered within a volumetric non-invasive interface to actively experience gestural control of sonic events. ...
Acknowledgements Participants, families and staff from the four institutes involved in the research during the two years in Aarhus. ...
doi:10.1145/1152399.1152425
dblp:conf/icat/BrooksP05
fatcat:zahiaosddrdblm4zchmkrenpyi
SPIDAR-if: A Joint User Interface Approach for Hapticised Web Content and Augment Reality Enhancement
2016
Journal of clean energy technologies
SPIDAR-if includes a recently notable pocket-sized 3D sensor named "Leap Motion" as an input device and incorporates with another passive 2-degree-of-freedom (DOF) tactile device "SPIDAR" with upturned ...
The paper presents a prototyped jointed control interface approach for understanding hapticised web content and augmented reality (AR) on a work-in-progress instructive platform of haptics (IPOH) over ...
It seems to work fine to interact with virtual environments and HDV by means of SPIDAR-Mouse model [2] though, metrics to its properties such as accessibility, reliability, and understandability versus ...
doi:10.7763/ijcte.2016.v8.1087
fatcat:ndvfwiii4rd7ncbabwkhklmury
Exploring humanoid factors of robots through transparent and reflective interactions
2015
2015 International Conference on Collaboration Technologies and Systems (CTS)
The humanoid factor of being "like-a-human" implies that the interaction with a humanoid robot shares similarities with human-tohuman communications. ...
Humanoid robots that resemble human body, language and/or actions enable promising interactive agent behavior in people's life. ...
Left: An application using HMD to implement virtual reality. Right: An example application of augmented reality (AR). ...
doi:10.1109/cts.2015.7210397
dblp:conf/cts/NiuMH15
fatcat:pmzxvwknsfehxmn4tj7vrspdve
Interactive Simulations of Biohybrid Systems
2017
Frontiers in Robotics and AI
We conclude this article with an outlook on future works on melding reality and virtuality to drive the design and deployment of biohybrid systems. ...
Based on this model, both robotic and plant-driven braiding processes can be experienced and explored in virtual worlds. We present an according user interface for use in virtual reality. ...
FigUre 8 | 8 (a) Mock-up of an augmented reality situation where a plant-like structure grows from the floor that the user can interact with. ...
doi:10.3389/frobt.2017.00050
fatcat:a63lndnt5zhfbkupo5vjxsf2fm
A Metaverse: taxonomy, components, applications, and open challenges
2022
IEEE Access
access to connectivity with reality using virtual currency. ...
., user interaction, implementation, and application) rather than marketing or hardware approach to conduct a comprehensive analysis. ...
with continuous, immersive 3D virtual environments accessible Convergence of a virtual augmented physical reality with a physically persistent virtual space Wright et al ...
doi:10.1109/access.2021.3140175
fatcat:fnraeaz74vh33knfvhzrynesli
CLASSROOM IN THE ERA OF UBIQUITOUS COMPUTING SMART CLASSROOM
2001
Wireless LANs and Home Networks
of futuristic classroom in the upcoming era of ubiquitous computing. ...
Then it elaborates the details in the design and implementation of the ongoing Smart Classroom project. ...
In our next step, we'll empower the classroom ], some are interested in automatic capture of events and rich interactions that occurs in a Intelligent Environment [eClass 2000, Adowd 2000], and some target ...
doi:10.1142/9789812799562_0002
fatcat:2gaonrnn75gxldkc4g6akxvzk4
Industrial and Project Presentations
[article]
2003
Eurographics State of the Art Reports
This volume contains the Industrial and Project Presentations for the 24th annual Conference of the European Association for Computer Graphics, EUROGRAPHICS´03, held in Granada, Spain, between the 1st ...
We are also grateful to Maritima Valenciana for their support of our research efforts and especially to Eduardo Orellana for his faith in our work. ...
Acknowledgements CREATE (IST-2001-34231) is a 3-year RTD project funded by the 5 th Framework Information Society Technologies (IST) Programme of the European Union. ...
doi:10.2312/egid.20031006
fatcat:loh7chebubg2vatd5syfugub24
Optimists' Creed: Brave New Cyberlearning, Evolving Utopias (Circa 2041)
2016
International Journal of Artificial Intelligence in Education
Since 2015, Artificial Intelligence in Education (AIED) has transitioned from what was primarily a research endeavour, with educational impact involving millions of user/learners, to serving, now, as a ...
with the potential to resolve society's wicked challenges while empowering every citizen to realize her or his full potential. ...
an advanced experiential super computer. ...
doi:10.1007/s40593-016-0096-x
fatcat:3t5qptys7nggtpzz4rppp7e46u
A Review of Virtual Coaching Systems in Healthcare: Closing the Loop With Real-Time Feedback
2020
Frontiers in Digital Health
Feasibility studies in controlled environment and an ongoing active research on Horizon 2020 funded projects, show that the future trends in this field are aiming to close the loop with automated patient ...
evaluated in lab environment. ...
A virtual interface (e.g., virtual environments, virtual, or augmented reality) can be more effective in creating a more enjoyable experience for the end user, while offering the opportunity to create ...
doi:10.3389/fdgth.2020.567502
pmid:34713040
pmcid:PMC8522109
fatcat:scgn2wd5l5hgfg37vqcbenocv4
5G Enabled Technologies for Smart Education
2019
International Journal of Advanced Computer Science and Applications
This paper hence provides a comprehensive discussion on 5G technologies that will facilitate new teaching and learning trends in Educational environment. ...
We proposed frameworks relating 5G and its disruptive technologies in advancing tools that will propel the idea of a Smart Educational System. ...
Augumented and Virtual Reality As shown in Fig. 5 , the virtual reality is an interactive and haptic computer-generated environment in which users are physically connected through a simulation device ...
doi:10.14569/ijacsa.2019.0101228
fatcat:f7jxuei5hracrjem4a6qc2e53e
Furthering Service 4.0: Harnessing Intelligent Immersive Environments and Systems
2018
IEEE Systems Man and Cybernetics Magazine
., mixed reality (MR) and augmented reality (AR), can potentially enhance working environments, optimizing resources by reducing time and location restrictions, leading to much faster knowledge transfer ...
Current technological innovations present a significant opportunity to provide on-site, real-time support for field service professionals in many areas. ...
Broadly speaking, smart glasses are wearable AR devices that capture and process a user's physical environment and augment it with virtual elements [56] . ...
doi:10.1109/msmc.2017.2769199
fatcat:cdgnjwngcre2xag32ym4qevc6a
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