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Modulation of Physiological Responses and Activity Levels during Exergame Experiences

John Edison Munoz Cardona, Monica S. Cameirao, Teresa Paulino, Sergi Bermudez i Badia, Elvio Rubio
2016 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)  
Findings show that Exercise intensities and heart rate changes were largely modulated by game difficulty, and positive feedback was more likely to produce arousal responses during Exergaming than negative  ...  To investigate the role of physiological computing in those aspects, we employed a repeated measures design exploring changes in physiological responses caused by the gaming and exercising components of  ...  [25] showed that physiological responses (HR, EE and ventilation) are greater during multiplayer Exergame experiences than during single play modes.  ... 
doi:10.1109/vs-games.2016.7590353 dblp:conf/vsgames/CardonaCPBR16 fatcat:5t32j63wxbdbfoa6jsmejcvjwq

Heart Rate Variability in Exergaming - Feasibility and Benefits of Physiological Adaptation for Cardiorespiratory Training in Older Adults by Means of Smartwatches

J. E. Muñoz, E. R. Gouveia, M. S. Cameirão, S. Bermúdez i Badia Badia
2017 Proceedings of the 5th International Congress on Sport Sciences Research and Technology Support  
One of the most interesting strategies utilizes physiological signals to infer the status of player's cardiorespiratory responses and create real-time game adaptations.  ...  We developed a between-subjects study measuring the autonomic-cardiac regulation differences between conventional cardiorespiratory training methods and a physiologically modulated Exergame in a group  ...  Teresa Paulino for developing the Exergame, contributing in the development of the physiological computing system and the final integration of the system.  ... 
doi:10.5220/0006601401450150 dblp:conf/icsports/CardonaGCB17 fatcat:hctkmcggavh2lajzctg5vv7zwa

Gaming Instead of Training? Exergaming Induces High-Intensity Exercise Stimulus and Reduces Cardiovascular Reactivity to Cold Pressor Test

Sascha Ketelhut, Reinhard G. Ketelhut, Eva Kircher, Lisa Röglin, Kuno Hottenrott, Anna Lisa Martin-Niedecken, Kerstin Ketelhut
2022 Frontiers in Cardiovascular Medicine  
Furthermore, cardiorespiratory, and affective responses of an exergame session and an ET were compared.MethodsTwenty-seven healthy participants aged 25 ± 4 years (48% female; BMI 23.0 ± 2.1 kg/m2) participated  ...  IntroductionThe present study assessed if an exercise session in an innovative exergame can modulate hemodynamic reactivity to a cold pressor test (CPT) to a similar extent as a typical moderate endurance  ...  All authors provided critical feedback and helped shape the research, analysis, and manuscript. All authors have read and approved the final version of the manuscript.  ... 
doi:10.3389/fcvm.2022.798149 pmid:35155627 pmcid:PMC8829013 fatcat:3exxlmlt7zdqtmg36zecb2yk3a

The Biocybernetic Loop Engine: An Integrated Tool for Creating Physiologically Adaptive Videogames

J. E. Muñoz, E. R. Gouveia, M. Cameirão, S. Bermudez I. Badia
2017 Proceedings of the 4th International Conference on Physiological Computing Systems  
In this paper, we present the BL Engine software architecture, its design and implementation process, as well as a proof-of-concept of the system applied to an exergaming experience aiming to improve cardiorespiratory  ...  iterate adaptive rules using a visual scripting module, and a game connector tool that ties physiological modulations to game variables.  ...  of the system; and Luis Quintero for contributing to the development of the visual scripting module for the biocybernetic console.  ... 
doi:10.5220/0006429800450054 dblp:conf/phycs/MunozGCB17 fatcat:lgnjkhgaqnd77jwubtwthw3oui

Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults

Kelly A. Mackintosh, Martyn Standage, Amanda E. Staiano, Leanne Lester, Melitta A. McNarry
2016 Games for Health Journal  
1 Objective: 2 This study investigated the effect of acute exergaming on the physiological and psychosocial responses 3 of young adults and the modulatory effect of a single-or dual-player game play situation  ...  the low physical activity levels that characterise the young adult 23 population. 24 25 26  ...  , crossover design study was to compare the physiological and 8 psychological responses of young adults during single-and dual-player exergame play.  ... 
doi:10.1089/g4h.2016.0015 pmid:27782766 pmcid:PMC5346907 fatcat:jkdpp3qw7jczfn4ycslfk3sfhu

Immersive Virtual Reality Exergame Promotes the Practice of Physical Activity in Older People: An Opportunity during COVID-19

Pablo Campo-Prieto, Gustavo Rodríguez-Fuentes, José Mª Cancela-Carral
2021 Multimodal Technologies and Interaction  
Post-game GEQ scores were 3.08–3.41/4 (positive experiences) and 0.08–0.16/4 (negative experiences). Opinions showed high levels of satisfaction with the experience.  ...  Outcomes were evaluated using the Simulator Sickness Questionnaire (SSQ), System Usability Scale (SUS), Game Experience Questionnaire (GEQ post-game module), an ad hoc satisfaction questionnaire, and perceived  ...  Subjects have played different games and activities on the Nintendo Wii [18] or Xbox Kinect [19] platforms, and the physiological effects of different activities have been evaluated after exergaming  ... 
doi:10.3390/mti5090052 fatcat:go74c6zslnhipbp56zoz3ikcv4

Exerlearn Bike: An Exergaming System for Children's Educational and Physical Well-Being

Rajwa Al-Hrathi, Ali Karime, Hussein Al-Osman, Abdulmotaleb El Saddik
2012 2012 IEEE International Conference on Multimedia and Expo Workshops  
Such games encourage children to engage in physical activity for long periods of time while enjoying their gaming experience.  ...  The system has personalized features that allow guardians to customize the learning content, skill level, and required physical activity to meet their child's needs.  ...  This was chosen because it is considered a direct measurement of physiological response to any physical activity due to the correlation between the number of heartbeats (or beats) per minute (bpm) and  ... 
doi:10.1109/icmew.2012.91 dblp:conf/icmcs/Al-HrathiKAS12 fatcat:3megk4e5jrbldih6fsrj37xdka

Effects of exergaming on cardiovascular risk factors and adipokine levels in women

Maria Guadalupe Soares Amorim, Maurício Dias de Oliveira, Daiane Santos Soares, Leandro da Silva Borges, Alexandre Dermargos, Elaine Hatanaka
2017 Journal of Physiological Sciences  
The aim of this study was to examine the effects of exergaming on the cardiovascular risk factors and adipokine levels of women engaged in the music video game Just Dance using the Xbox 360 Kinect console  ...  We concluded that exergaming was successful in reducing body fat, serum adipokine levels, and lipid profiles, thus reducing cardiovascular risks for women.  ...  Although energy expenditure during training was not measured in this study, the level of physical activity engendered by most of the active videogames tested were moderately intense, in line with the health  ... 
doi:10.1007/s12576-017-0581-5 pmid:29189992 pmcid:PMC6096946 fatcat:4w5crhp3pvbujglrtesgxps5li

Improving Serious Games to Tackle Childhood Obesity

Maroua Belghali, Yauhen Statsenko, Abdulsalam Al-Za'abi
2021 Frontiers in Psychology  
In this perspective article, we report the pros and cons of existing serious games.  ...  The proposed idea consists of a serious game in virtual reality based on enjoyment, movement, education, and executive functioning (EF) training.  ...  and intrinsic motivation (Perski et al., 2017) , fitness level of the player (Zeng and Gao, 2016) , level of immersion in virtual environment (Rose and Chen, 2018) , and players' experience in the  ... 
doi:10.3389/fpsyg.2021.657289 pmid:34025521 pmcid:PMC8134678 fatcat:c27csi3dhbaw7dkpnp4edvmo7a

Designing a Fantasy Bike-based Exergame to Foster Physical Activity

Catherine Pons Lelardeux, Michel Galaup, Fabian Hall, Pierre Lagarrigue
2020 International Journal of Serious Games  
Authorities recommend the practice of moderate physical activity to improve health and quality of life. "Play'n Ride" is a bike-based exergame aimed at promoting and controlling physical activity.  ...  all age groups from youths to retirees tested the game during the 'Tour de France 2019'.  ...  Acknowledgment The authors would like to thank the City of Albi, Marc Sabarthes, Harold Gharbi, Helene Lelardeux and Mauro Rojas Villareal for their contribution.  ... 
doi:10.17083/ijsg.v7i3.362 fatcat:2jcv2mwd2bacfcgio4tmkmigye

Situational interest impacts college students' physical activity in a design-based bike exergame

Denis Pasco, Cédric Roure
2021 Journal of Sport and Health Science  
= 0.67) were stable during the exergame.  ...  An approach using a design-based exergame may be a relevant strategy for promoting levels of physical activity that yield positive health-related outcomes among college students.  ...  The authors would also like to thank the Vescape engineers who worked hard and in a timely matter to design, deliver, and adjust the Greedy Rabbit exergame for the experiment.  ... 
doi:10.1016/j.jshs.2021.03.003 pmid:33722758 pmcid:PMC9068554 fatcat:frd373pyyng3ph766fewm6zj6q

Exergame-Driven High-Intensity Interval Training in Untrained Community Dwelling Older Adults: A Formative One Group Quasi- Experimental Feasibility Trial

Stefanie Rebsamen, Ruud H. Knols, Pierrette Baschung Pfister, Eling D. de Bruin
2019 Frontiers in Physiology  
Furthermore, participants' physical activity levels pre and post intervention were compared to physical activity levels for similar types of training.  ...  Data was acquired during two baseline and one final measurement.  ...  Furthermore, we would like to thank all participants for their patience and enthusiasm during the measurements and training sessions.  ... 
doi:10.3389/fphys.2019.01019 pmid:31440168 pmcid:PMC6693477 fatcat:miewp2rk5jfanovx43zhmnv6gm

Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects

Ancret Szpak, Stefan Carlo Michalski, Tobias Loetscher
2020 Journal of Medical Internet Research  
We also showed that the participants who experienced a high level of sickness after a short exposure were almost certain to experience a high level of symptoms after a longer exposure.  ...  Objective This study aims to investigate the consequences of playing one of the most popular VR exergames for 10 and 50 min on aspects of vision, cognition, and self-reported VR sickness.  ...  Acknowledgments AS and TL worked together in the conceptualization of this research and wrote the manuscript.  ... 
doi:10.2196/19840 pmid:33095182 fatcat:cmyxurcbgrgmlpqvyopqetnvze

A Technology Platform for Enabling Behavioural Change as a "PATHway" Towards Better Self-management of CVD

Kieran Moran, Andrew Pomazanskyi, Haolin Wei, David S. Monaghan, Catherine Woods, Noel E. O'Connor, Dimitrios Zarpalas, Anargyros Chatzitofis, Petros Daras, Jens Piesk
2016 Proceedings of the 2016 ACM Workshop on Multimedia for Personal Health and Health Care - MMHealth '16  
and automatic adaptation of exercise based on physiological response.  ...  The demo will showcase the user experience of interacting with the PATHway system, including navigation and manual data entry, whilst also demonstrating real-time sensing and analysis of exercise movements  ...  Acknowledgments This publication has emanated from research conducted with the financial support of Science Foundation Ireland (SFI) under grant number SFI/12/RC/2289.  ... 
doi:10.1145/2985766.2985768 dblp:conf/mm/MoranWMWOZCDPP16 fatcat:zaujmnlxsvd6dgv3vz6tdsjul4

Development of an Exergame to Deliver a Sustained Dose of High-Intensity Training: Formative Pilot Randomized Trial

Thomas McBain, Matthew Weston, Paul Crawshaw, Catherine Haighton, Iain Spears
2018 JMIR Serious Games  
The control group was instructed to maintain their current physical activity levels and inform the researchers should any changes arise during the intervention period.  ...  These were during the final 30 s of active recovery to encourage the elevation of training intensity in preparation for a repetition and during the latter 10 s of each repetition to encourage all-out punching  ...  Multimedia Appendix 1 CONSORT-EHEALTH checklist (V 1. 6 This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by  ... 
doi:10.2196/games.7758 pmid:29588271 pmcid:PMC5893890 fatcat:thggz2nenzcpvblyh5rtcixrvu
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