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Operating system support for animate vision
1992
Journal of Parallel and Distributed Computing
program, and demonstrates many of the advantages of multi-model programming for animate vision systems. 0 1992 Academic Press, Inc. ...
The implementation of the Checkers Player, in which different parallel programming models are used for vision, robot motion planning, and strategy, illustrates the use of the Psyche mechanisms in an application ...
Each of these environments can be characterized by the process model it provides: the abstraction for the expression and control of parallelism. ...
doi:10.1016/0743-7315(92)90104-u
fatcat:sl7jyz5jazg4jmyrjxqzsvqnaa
Special issue: Advances in animation, rendering and visualization
1994
Computer-Aided Design
Animation ofdeformable models', by Gii~kbay papers on topics ranging from computer graphics to and Ozgii~, discusses the problem of animating objects visualization techniques applied to abstract data, ...
The advances are further processing methods for the radiosity algorithm. ...
doi:10.1016/0010-4485(94)90049-3
fatcat:kyvm4jpugfdy5mbb2qbdoh5aty
TRAPPER: A graphical programming environment for parallel systems
[chapter]
1994
Lecture Notes in Computer Science
The programming environment is based on the programming model of communicating sequential processes. TRAPPER contains tools for the design, mapping and visualization of parallel systems. ...
TRAPPER is a graphical programming environment which supports the development of parallel applications. ...
Acknowledgements We thank the TRAPPER team, namely Beatrix Hornef, Hans-Christof Lenhard, Josef Roggenbuck and Angelika Weiherm uller, which did an excellent work implementing the TRAPPER toolset. ...
doi:10.1007/3-540-57981-8_139
fatcat:rpcld6l6gzbqxkzeqwgcv62wzu
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters
1995
Computer graphics forum (Print)
We describe the HUMANOID environment dedicated to human modeling and animation for general multimedia, VR, and CAD applications integrating virtual humans. ...
, facial animation, collision detection, integrated motion control and parallelization of computation intensive tasks. ...
The authors are also indebted to Serge Rezzonico for the upgrade of the LIG 5D Toolkit and the Interface Builder. ...
doi:10.1111/j.1467-8659.1995.cgf143_0337.x
fatcat:vo25ea5gczgrvpdooudhpyvnma
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters
1995
Computer graphics forum (Print)
We describe the HUMANOID environment dedicated to human modeling and animation for general multimedia, VR, and CAD applications integrating virtual humans. ...
, facial animation, collision detection, integrated motion control and parallelization of computation intensive tasks. ...
The authors are also indebted to Serge Rezzonico for the upgrade of the LIG 5D Toolkit and the Interface Builder. ...
doi:10.1111/1467-8659.1430337
fatcat:u5duy7s5cfa7bntslgavkkqlbm
Realistic Rendering in Real-Time
[chapter]
2002
Lecture Notes in Computer Science
Parallel Processing has a number of computers working together to render a single image, which appears to offer almost unlimited performance, however, enabling many processors to work efficiently together ...
Two approaches may be considered in order to achieve such realism in real-time: Parallel Processing and Visual Perception. ...
The demand driven computational model of parallel processing has been shown to be very effective for parallel rendering [2, 9] . ...
doi:10.1007/3-540-45706-2_2
fatcat:gj5eshkvxfarpol2ussrkkjoau
Rendering on Demand
[article]
2006
Eurographics Symposium on Parallel Graphics and Visualization
In order for computer graphics to accurately represent real world environments, it is essential that physically based illumination models are used. ...
In this paper we present Rendering on Demand, a selective physically-based parallel rendering system which enables high-fidelity virtual computer graphics imagery to be rendered at close to interactive ...
environments on a computer. ...
doi:10.2312/egpgv/egpgv06/009-017
fatcat:qbzsqu6o7zduxdq2rrigzm6fua
The Rochester checkers player: multimodel parallel programming for animate vision
1992
Computer
Nosingle model of parallel programming is likely to serve for all tasks, however. ...
Different parallel programming models are used for vision, robot motion planning, and strategy. ...
Brian Marsh is supported by a DARPAI NASA Graduate Research Assistantship in Parallel Processing. The government has certain rights in this material. ...
doi:10.1109/2.121471
fatcat:s5i2gyx32jb7dgzsvv3bnx2nji
High-Fidelity Rendering of Animations on the Grid: A Case Study
[article]
2008
Eurographics Symposium on Parallel Graphics and Visualization
Parallel solutions for irradiance caching using shared memory or message passing are not ideal for Grid computing due to the communication overhead and must be adapted for this highly parallel environment ...
This paper presents a case study on rendering of high- fidelity animations using a two-pass approach by adapting the irradiance cache algorithm for parallel rendering using Grid computing. ...
Acknowledgements This work was supported by the UK-EPSRC grant EP/D069874/2. Thank you to the University of Bristol for the use of the Corridor and Kalabsha models. ...
doi:10.2312/egpgv/egpgv08/041-048
fatcat:xhbjk3yxjvfxnjmu2dey7lqtfm
Design and Research of Interactive Animation of Immersive Space Scene Based on Computer Vision Technology
2021
Mathematical Problems in Engineering
This paper takes immersive space scene animation as the research object and studies the 3D and characteristics of space scene animation based on computer parallel computing in different immersive space ...
With the development of computational simulation technology, the need for stable and immersive display effects of space scene animation in the field of life experience and visual art has gradually increased ...
Computer vision technology is used to design an immersive space scene interactive animation model, combined with image processing technology, parallel computing the data flow of the model according to ...
doi:10.1155/2021/5554879
fatcat:xwkspwnkf5aizhlefx4yfqmu44
Using multimedia objects in online learning environment
2010
Procedia - Social and Behavioral Sciences
In this research, multimedia tools which are used in online learning environments discussed and production process are discussed with the examples. ...
In parallel with the technologic developments in face to face learning environments, development of online learning is continuing rapidly. ...
Multimedia environment is a concept about displaying text, image, graphic, drawing, sound, video and animations on a computer, storing files, forwarding from computer network and processing them numerically ...
doi:10.1016/j.sbspro.2010.03.838
fatcat:bj346ak7a5codil46tfakxhrfu
A taxonomy of computer-based simulations and its mapping to parallel and distributed systems simulation tools
2004
Software, Practice & Experience
Therefore, the aim of this paper is to develop a comprehensive taxonomy for design of computer-based simulations, and apply this taxonomy to categorize and analyze various simulation tools for parallel ...
In recent years, extensive research has been conducted in the area of simulation to model large complex systems and understand their behavior, especially in parallel and distributed systems. ...
ACKNOWLEDGEMENTS The authors would like to acknowledge all researchers of the simulation tools described in this paper and thank them for their outstanding work. ...
doi:10.1002/spe.585
fatcat:b6z6njmvp5gsjcypyzcynoeb24
UFC-CRAb: A group on Computer graphics, virtual Reality and Animation
2011
Journal of Interactive Systems
This paper describes the history, the mission, the objectives, the research lines and the ongoing projects of UFC-CRAb, a research group on computer graphics, virtual reality and animation. ...
ACKNOWLEDGMENT The authors acknowledge CAPES, CNPq and FUNCAP for the financial support of most of the projects described herein. ...
We have developed efficient algorithms for sequential and parallel processing of 2D domains with and without cracks, based on the Advancing Front Technique [6] . ...
doi:10.5753/jis.2011.591
fatcat:fuhszajasveihko2ay33q5q7ku
High-speed networks, visualization, and massive parallelism in the Advanced Computing Laboratory
1992
Computing Systems in Engineering
In order to provide such an environment for these Grand Challenge applications, researchers in the Advanced Computing Laboratory have been developing a very high-speed network (100 Mbytes/s) based on the ...
Very high performance massively parallel machines are now available to solve significant problems for the nation that have been heretofore inaccessible. ...
This work provides the best results for post-processing of data produced by models. ...
doi:10.1016/0956-0521(92)90137-8
fatcat:iuuxq3oupff77od2exeqgrxilq
Population Dynamics P System (PDP) Models: A Standardized Protocol for Describing and Applying Novel Bio-Inspired Computing Tools
2013
PLoS ONE
The Population Dynamics P systems models (PDP) are a novel and effective computational tool to model complex problems, are characterized by the ability to work in parallel (simultaneously interrelating ...
We use two case studies to demonstrate the use and implementation of these computational models for population dynamics and ecological process studies, discussing briefly their potential applicability ...
Stage 4 Sequencing and parallelization of the processes. The scheme proposed for the model [26] is reproduced in Figure 8 . ...
doi:10.1371/journal.pone.0060698
pmid:23593284
pmcid:PMC3622025
fatcat:ynzrmlk66renhlzg6lrrqmkuxe
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