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A Discourse on the Construction of a Service Innovation Model: Focus on the Cultural and Creative Industry Park [chapter]

Rungtai Lin, Chun-Liang Che
2012 E-Business - Applications and Global Acceptance  
In Taiwan, cultural creative industry products are considered to be activities originating from creativity, culture, art and design.  ...  The definition of cultural creative industries in Taiwan includes visual arts, music and performing arts, cultural exhibition and performance facilities, industrial craft, motion pictures, radio broadcasting  ...  Through the creative stage and exhibition layout, the application of multimedia technology combined with creative products show that all participants can really feel involved in the aesthetics of art and  ... 
doi:10.5772/35013 fatcat:f4djrnoq45bo3gtsczuvnmbxbq

Spectrum Analysis Digital Arts-And-Culture Assets And The Future Of Co-Creating Decentralised Technologies

Olivier Zephir, Soenke Zehle, Olivier Buchheit
2018 Zenodo  
In this essay, we describe how such a co-creative approach to such involvement can be developed through the public prototyping of Spectrum, a blockchain-based tool for digital creators.  ...  Given the promise and potential stakes of shifting the creation of digital arts-and-cultural assets to infrastructures based on such distributed ledger technologies, it is crucial that artists and other  ...  Blockchain is a technological enabler depending on a distributed governance model. The design of governance model can and must be co-creative for facilitating interoperability.  ... 
doi:10.5281/zenodo.1434913 fatcat:ufhgpvx3frgn7hzi2tqhaagaua

Digital Design in Artistic Education: An Overview of Research in the University Setting

Mariana-Daniela González-Zamar, Emilio Abad-Segura
2021 Education Sciences  
This research establishes the link between education, art and technology in the university context, and it is a tool for decision making by promoters of this field of research.  ...  Digital technology has transformed university education and the development of transversal skills.  ...  Pixel art, 3D modeling, vector art and fractal art are some examples where digital technology is applied in the design and production process [15, 42] .  ... 
doi:10.3390/educsci11040144 fatcat:6t3hb5gx45e7fhq32djuqtpnie

Rethinking Business Models as Value Creating Systems

Ted Fuller, Lorraine Warren, Sarah Thelwall, Fizza Alamdar, David Rae
2010 Leonardo: Journal of the International Society for the Arts, Sciences and Technology  
We have identified that the rationale for 'business models' in the Creative Industries include providing an attractor for non goal oriented creative activity, for stabilising emergent properties from creative  ...  There are a number of reasons why this conception is weak in the Creative Industries.  ...  It explores ideas, sites and tools showing the creative potential that media arts offer.  ... 
doi:10.1162/leon.2010.43.1.96 fatcat:e2mnbuytsbemrhmrsudm3plvxq

Creative Collaboration and Online Social Media

Sophy Smith
2011 International Journal of Art Culture and Design Technologies  
The project focused on the creative use of Facebook as a tool for creative collaboration, establishing a possible working model of artistic collaboration using Facebook.  ...  Web 2.0 online social media tools have made it increasingly easy to communicate, cooperate, and collaborate with others online, and as such offer new frameworks for making creative work.  ...  INTRODUCTION Online social technologies offer exciting possibilities around the development of arts practice, particularly in terms of collaboration.  ... 
doi:10.4018/ijacdt.2011010101 fatcat:tg3z6a4pifb7xn6zcyyhavhe34

Business Partnership Models and Creative Strategies for Co-operation between Technology Companies and Cultural Organizations

Gita Senka
2018 Digital Presentation and Preservation of Cultural and Scientific Heritage  
The paper maps existing platforms and business models creating art, cultural content and experiences in Latvia.  ...  What are background needs, problems, and advantages for co-operation between technology companies and cultural institutions?  ...  (Directorate-General for Education, Youth, Sport and Culture, 2018): 1) The growing importance of criteria related to technology and art partnership, which is not sufficiently understood or met by co-operation  ... 
doi:10.55630/dipp.2018.8.5 fatcat:zfuibf7bmzc5rbdyl2fc3w2qem

Machinic Surrogates: Human-Machine Relationships in Computational Creativity [article]

Ardavan Bidgoli, Eunsu Kang, Daniel Cardoso Llach
2019 arXiv   pre-print
We build upon the growing literature of machine learning and art to look for the human agencies inscribed in works of computational creativity, and expand the co-creation frame to incorporate emerging  ...  Applications of these machines in creative practices such as art and design entail relationships between users and machines that have been described as a form of collaboration or co-creation between computational  ...  The authors would like to thank Memo Akten and also Obvious team for their feedbacks that helped us to accurately represent their projects.  ... 
arXiv:1908.01133v1 fatcat:eh5yf3euv5bh7lzo6nxnjzueju

Recalibrating the white cube as a hub for social action

Mark Wright, Mike Stubbs
2016 Digital Creativity  
In this model the arts organisation acts as a catalyst for collaborative action and enquiry involving academia and a wider ecosystem of communities and stakeholders including the public, academia, artists  ...  The new model entails embedding of research, innovation and arts practice within the arts organisation itself.  ...  models of co-design.  ... 
doi:10.1080/14626268.2016.1241807 fatcat:62cywaibmvflng7rvemzmzeicq

Metadesign as an Emergent Design Culture

Elisa Giaccardi
2005 Leonardo: Journal of the International Society for the Arts, Sciences and Technology  
Metadesign is a concept that has been adopted since the 1980s in relation to the use of information technologies with reference to art, cultural theories, and design practices (from interactive art to  ...  This article introduces theories and practices of metadesign, and it contributes to the unfolding of metadesign as an emergent design culture, calling for an expansion of the creative process in the new  ...  Rabinowitz, Celestino Soddu, Yunwen Ye, and the reviewers.  ... 
doi:10.1162/0024094054762098 fatcat:fezmotebvrd2dkdmeczuskuqai

Rethinking 'knowledge exchange': new approaches to collaborative work in the arts and humanities

Simon Moreton
2015 The International Journal of Cultural Policy  
Fuse, part--funded by the AHRC, investigated creative clusters, skills, Higher Education training in arts and humanities disciplines, technology and co--location promote growth in the creative sector.  ...  Established in 2012, its remit was to engage or extend audience reach for arts organisations by use of digital technology, or define new business models in the sector (Nesta 2014) .  ... 
doi:10.1080/10286632.2015.1101081 fatcat:kmzrp2wjrbhnxihx56w3lofwei

The Effectiveness of Social Media and Multimedia-Based Pedagogy in Enhancing Creativity among Art, Design, and Digital Media Students

Samaa Alawi Al Hashimi, Ameena Abbas Al Muwali, Yasmina Eid Zaki, Nasser Abdulla Mahdi
2019 International Journal of Emerging Technologies in Learning (iJET)  
In this paper, we explore the convergence of creativity, technology, with art and design education, and we advocate the use of digital tools and repurposing of social media applications to support creative  ...  effective and efficient strategies to cultivate creativity while teaching art, design, and digital media courses.  ...  Finally, there is a clear need for further research connected to these different learning contexts where creativity and technology co-exist in art and design disciplines.  ... 
doi:10.3991/ijet.v14i21.10596 fatcat:3nhefiyjcnh33khr7jbheahmrq

The orchestra of ideas: Using music to enhance the 'fuzzy front end' phase of product innovation

Mai Khanh Tran, Christina Goulding, Eric Shiu
2018 Journal of Business Research  
We are also keen on empirical research on the role of arts and culture in extending models of collaborative innovation such as the Triple Helix model (Etzcowitz and Leydesdorf, 2000) and innovation ecosystems  ...  Whilst this model has, and continues to have significant influence in creative idea generation (Sokol et al. 2015; Eling et al., 2014) , our paper is aimed to offer a refinement of the model which places  ... 
doi:10.1016/j.jbusres.2017.10.029 fatcat:oqgsrtx4sberpmuvxvu2gsyppa

The Strategies For Teaching Digital Art In The Classroom As A Way Of Enhancing Pupils' Artistic Creativity

Aber Salem Aboalgasm, Rupert Ward
2015 Zenodo  
Teaching art by digital means is a big challenge for the majority of teachers of art and design in primary schools, yet it allows relationships between art, technology and creativity to be clearly identified  ...  The model could be useful for pupils interested in learning to draw by using an e-drawing package, and for teachers who are interested in teaching modern digital art in order to improve children's creativity  ...  Secondly, thanks and much gratitude are also due to her family for their continuous support.  ... 
doi:10.5281/zenodo.1100393 fatcat:fyi36dhov5gh5lfzpevc5tt2um

Communicative And Artistic Machines: A Survey Of Models And Experiments On Artificial Agents

Artur Matuck, Guilherme F. Nobre
2016 Zenodo  
Advances in technology have been delivering machines capable of autonomous expression, both through communication and art.  ...  co-authorship.  ...  and Communication Engineering Vol:10, No:10, 2016 Meta-authorship as a creative model: theory, history, and praxis World Academy of Science, Engineering and Technology International  ... 
doi:10.5281/zenodo.1126974 fatcat:k7jbjn4pwfh4tp4myi2jp5rjde

modern problems and prospects of music formation and art education development during COVID-19

Liubomyr Martyniv, Alla Sokolova, Svitlana Kurinna, Oleh Kopeliuk, Ihor Sediuk, Olena Khomova
2021 International Journal of Health Sciences  
The research formed a model for the creative development of pupils and students of music and art education based on the Organization for Economic Co-operation and Development Skills for Jobs database.  ...  The novelty effect of technology is temporary in creativity stimulation, whereas the student's independent decision to use specific technical skills accordingly to a self-defined problem and task stimulates  ...  Materials and Methods The analysis of the literature allows us to form a model of creativity development in students of music and art education (see Fig. 1 ).  ... 
doi:10.53730/ijhs.v5n3.2936 fatcat:dlte5kf37vhsrl6kcbdab4hdum
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