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Web AR: A Promising Future for Mobile Augmented Reality--State of the Art, Challenges, and Insights

Xiuquan Qiao, Pei Ren, Schahram Dustdar, Ling Liu, Huadong Ma, Junliang Chen
2019 Proceedings of the IEEE  
provides a basis for the Web AR applications and, more generally, will also motivate the innovation of Web-based applications.  ...  Finally, we detail some enabling Web technologies that are necessary or recommended for the implementation of Web AR. A. Mobile AR Principles AR is a visual technology between VR and real reality.  ... 
doi:10.1109/jproc.2019.2895105 fatcat:mcr2mytfavaibpazvxej2l6oxm

Fog Computing Systems: State of the Art, Research Issues and Future Trends, with a Focus on Resilience [article]

Jose Moura, David Hutchison
2020 arXiv   pre-print
using Game Theory, and flexibly programmed with the latest software and virtualization platforms.  ...  This paper surveys the state of the art in the relevant fields, and discusses the research issues and future trends that are emerging.  ...  We thank the reviewers very much for their constructive and positive comments, which have helped improve the quality of this paper.  ... 
arXiv:1908.05077v4 fatcat:tgtn7rlkpnejxixctw5gorlxnu

A survey on wearable technology: History, state-of-the-art and current challenges

Aleksandr Ometov, Viktoriia Shubina, Lucie Klus, Justyna Skibińska, Salwa Saafi, Pavel Pascacio, Laura Flueratoru, Darwin Quezada Gaibor, Nadezhda Chukhno, Olga Chukhno, Asad Ali, Asma Channa (+11 others)
2021 Computer Networks  
The main aim of this paper is to shed light on the history of wearable devices and provide a state-of-the-art review on the wearable market.  ...  Moreover, the paper provides an extensive and diverse classification of wearables, based on various factors, a discussion on wireless communication technologies, architectures, data processing aspects,  ...  The contents on the HMD are adjusted depending on the user's pose and position to provide a full augmented reality experience for gaming on other applications [286] .  ... 
doi:10.1016/j.comnet.2021.108074 fatcat:523aaizt5jb7jgy6vzysm6q5iu

Art Style, Art & Culture International Magazine, no. 4 [article]

Christiane Wagner, Hans Dieter Huber, Dominique Berthet, Alina Temliakova, Natasha Marzliak, Martina Sauer, Akihisa Iwaki
2019 Zenodo  
Art Style | Art & Culture International Magazine Fourth Edition It is with great pleasure that we welcome you to the fourth issue of Art Style Magazine, a peer-reviewed open-access magazine.  ...  Contemporary culture and society have – as their leading reference – art through its ideas, forms, and functions, since it is in the arts that the representative features of our times are found.  ...  Author Biography Hans Dieter Huber, born 1953, lives in Stuttgart. 1973-77 studied painting and graphic arts at the Academy of Fine Arts in Munich, 1977Munich, -1986  ... 
doi:10.5281/zenodo.6377110 fatcat:he4v4bjgunaxjlh2ywmurj2bs4

Art Style, Art & Culture International Magazine, no. 4 [article]

Christiane Wagner, Hans Dieter Huber, Dominique Berthet, Alina Temliakova, Natasha Marzliak, Martina Sauer, Akihisa Iwaki
2019 Zenodo  
For example, a variety of visual narratives—like movies, TV shows, videos, performances, media, digital arts, visual technologies and video game as part of the video's story, communications design, and  ...  However, the significance of art and all kinds of aesthetic experiences represent a transformation for our nature as human beings.  ...  She was a scientific associate in philosophy of art, aesthetics, and design in Basel, Zürich, Bremen, and Witten, as well as a scientific associate at Bauhaus-University Weimar.  ... 
doi:10.5281/zenodo.4161678 fatcat:pw73sz6omjalldgzpm7sm37gzy

Fog Computing Enabling Industrial Internet of Things: State-of-the-Art and Research Challenges

Rabeea Basir, Saad Qaisar, Mudassar Ali, Monther Aldwairi, Muhammad Ikram Ashraf, Aamir Mahmood, Mikael Gidlund
2019 Sensors  
Industry is going through a transformation phase, enabling automation and data exchange in manufacturing technologies and processes, and this transformation is called Industry 4.0.  ...  In this paper, we provide a comprehensive review of methods and techniques in fog computing. Our focus is on fog infrastructure and protocols in the context of IIoT applications.  ...  In this augmented reality-based systems send repairing requirements or selection of new components.  ... 
doi:10.3390/s19214807 pmid:31694254 pmcid:PMC6864669 fatcat:xdiwmkpkkrheni4chxi7kbuc6m

Very Complex Matter: Collaborations in Art and Geobiology

Meredith Tromble
2017 Artnodes  
Geobiologist Dawn Sumner, known for her research on early life in Antarctica, her contributions to the Mars Curiosity science team, and for co-founding KeckCAVES at the University of California Davis,  ...  Echoing throughout the collaborations is the realisation that turning ideas into form yields a result that can stimulate the next cycle of creativity.  ...  Mobile virtual reality platforms now have a presence in general culture and in the art world.  ... 
doi:10.7238/a.v0i20.3146 fatcat:rvvtjed2dvarponzzsajpmdmlm

Computer-Assisted Interactive Documentary and Performance Arts in Illimitable Space [article]

Miao Song
2012 arXiv   pre-print
theatre, computer games, and web-based technologies and services for entertainment and education.  ...  It also includes building up on this experience to integrate Kinect- and haptic-based interaction, artistic scenery rendering, and other forms of control.  ...  Consequently, new media products and devices, such as digital theatre, video games, Internet TV, computer-graphics-based animation documentary film, "smart" mobile phones, virtual/augmented reality, stereoscopic  ... 
arXiv:1212.6250v1 fatcat:2bulqbnpsbc3daw5s6xeqvk26y

A State-of-Art Review of Digital Technologies for the Next Generation of Tinnitus Therapeutics

Grant D. Searchfield, Philip J. Sanders, Zohreh Doborjeh, Maryam Doborjeh, Roger Boldu, Kevin Sun, Amit Barde
2021 Frontiers in Digital Health  
The search strategy used the following key words: "tinnitus" and ["HA," "personalized therapy," "AI" (and "methods" or "applications"), "Virtual reality," "Games," "Sensors" and "Transducers"], and "Hearables  ...  of digital therapies for tinnitus.Methods: A "state-of-the-art" review was undertaken to answer the question: what digital technology could be applied to tinnitus therapy in the next 10 years?  ...  Augmented reality, EMA, Sensors, and AI.  ... 
doi:10.3389/fdgth.2021.724370 pmid:34713191 pmcid:PMC8522011 fatcat:xnelys3q7jfydbrjlvzmftzac4

Power Consumption Analysis, Measurement, Management, and Issues: A State-of-the-Art Review of Smartphone Battery and Energy Usage

Pijush Kanti Dutta Pramanik, Nilanjan Sinhababu, Bulbul Mukherjee, Sanjeevikumar Padmanaban, Aranyak Maity, Bijoy Kumar Upadhyaya, Jens Bo Holm-Nielsen, Prasenjit Choudhury
2019 IEEE Access  
consumption management for smartphones (including energy-saving methods and techniques); 3) state-of-the-art of the research and commercial developments of smartphone batteries (including alternative  ...  For that, a fair understanding of a smartphone's energy consumption factors is necessary for both users and device manufacturers, along with other stakeholders in the smartphone ecosystem.  ...  This results in a huge power saving option of the smartphone. 3) GAMING Why, how, and how much: Smartphone has already become a very popular platform for playing games.  ... 
doi:10.1109/access.2019.2958684 fatcat:52m6kmfxcngpdmhkyzmcsw4qk4

Smart Citizens in the Hackable City: On the Datafication, Playfulness, and Making of Urban Public Spaces Through Digital Art [chapter]

Michiel de Lange, Kåre Synnes, Gerald Leindecker
2019 Lecture Notes in Computer Science  
Using art, play and games to foster citizen engagement and collaboration is a means to develop social technologies and support the development of collective intelligence in cyberparks.  ...  The contribution connects urbanity, play and games, as well as concepts of active and passive interactive digital art as part of trends towards pervasive urban interaction, gameful design and artification  ...  Rezone the Game is composed of a physical board game with a number of 3D printed iconic buildings that represent the neighbourhood, an augmented reality layer of real-time information about these buildings  ... 
doi:10.1007/978-3-030-13417-4_13 fatcat:3a7s2aaxx5bkrhbsnk2ewr72cu

Data Management in Industry 4.0: State of the Art and Open Challenges [article]

Theofanis P. Raptis, Andrea Passarella, Marco Conti
2019 arXiv   pre-print
Finally, motivated by the rich conclusions of this critical analysis, we identify interesting open challenges for future research.  ...  As a first step, we extract important data properties (volume, variety, traffic, criticality) and identify the corresponding data enabling technologies of diverse fundamental industrial use cases, based  ...  Data centric industrial services 1) AR / VR: There have been very few works on augmented reality (AR) and virtual reality (VR) services.  ... 
arXiv:1902.06141v2 fatcat:4uvwquinx5h65dy4udx24bhrmm

Towards Efficient and Scalable Data-Intensive Content Delivery: State-of-the-Art, Issues and Challenges [chapter]

Irene Kilanioti, Alejandro Fernández-Montes, Damián Fernández-Cerero, Anthony Karageorgos, Christos Mettouris, Valentina Nejkovic, Nikolas Albanis, Rabih Bashroush, George A. Papadopoulos
2019 Msphere  
In this article we present the methodology we followed, the results of our work and the outline of a comprehensive survey, that depicts the state-of-the-art situation and organizes challenges concerning  ...  Social data streams raise a variety of practical challenges: derivation of real-time meaningful insights from effectively gathered social information, a paradigm shift for content distribution with the  ...  for energy savings in cloud computing Savings Table 2 . 2 Classification of approaches according to their objective.  ... 
doi:10.1007/978-3-030-16272-6_4 fatcat:qe35ltdzozfylax3q5taphzjf4

A Survey of Multi-Access Edge Computing in 5G and Beyond: Fundamentals, Technology Integration, and State-of-the-Art [article]

Quoc-Viet Pham, Fang Fang, Vu Nguyen Ha, Md. Jalil Piran, Mai Le, Long Bao Le, Won-Joo Hwang, Zhiguo Ding
2020 arXiv   pre-print
Therefore, MEC enables a wide variety of applications, where the real-time response is strictly required, e.g., driverless vehicles, augmented reality, robotics, and immerse media.  ...  We further summarize lessons learned from state-of-the-art research works as well as discuss challenges and potential future directions for MEC research.  ...  Moreover, many new applications and use cases are expected with the advent of 5G, for example, virtual/augmented reality (VR/AR), autonomous vehicle, Tactile Internet, and IoT scenarios.  ... 
arXiv:1906.08452v2 fatcat:krti5kagxzeqte7osdpxs4lxoe

A Survey of Multi-Access Edge Computing in 5G and Beyond: Fundamentals, Technology Integration, and State-of-the-Art

Quoc-Viet Pham, Fang Fang, Vu Nguyen Ha, Md. Jalil Piran, Mai Le, Long Bao Le, Won-Joo Hwang, Zhiguo Ding
2020 IEEE Access  
Moreover, many new applications and use cases are expected with the advent of 5G, for example, virtual/augmented reality (VR/AR), autonomous vehicle, Tactile Internet, and Internet of Things (IoT) scenarios  ...  MOTIVATION Both EH/WPT and MEC have been considered as promising technologies for the 5G networks, which can improve the energy efficiency of mobile/edge devices and prolong their battery lifetime of communication  ... 
doi:10.1109/access.2020.3001277 fatcat:isme7xwfejf4pfnowosljxnzja
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