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Ermdclime: Enabling Real-time Multimedia Discussion for Collaborative Learning in Mobile Environment

Xin Xiao, Yuanchun Shi, Nan Zhang
2006 2006 IEEE International Conference on Multimedia and Expo  
In this paper, a multi-agent system, ErmdClime, is designed and implemented to enable real-time multimedia discussion for collaborative learning in mobile environment.  ...  With the aid of mobile technology, it's possible to carry out collaborative learning (CL) in any places at any time.  ...  SYSTEM STRUCTURE BASED ON SMART PLATFORM Since various multimedia modules for mobile collaborative learning must be coordinated and integrated seamlessly, the software infrastructure, which provides the  ... 
doi:10.1109/icme.2006.262647 dblp:conf/icmcs/XiaoSZ06 fatcat:mse6pzftv5hzrmgdrjwc7kypvy

Mobile VR in Education

Thomas Cochrane
2016 International Journal of Mobile and Blended Learning  
This paper explores the development of virtual reality (VR) use in education and the emergence of mobile VR based content creation and sharing as a platform for enabling learner-generated content and learner-generated  ...  Based upon this background the paper provides a conceptual framework for implementing studentgenerated mobile VR embedded within a design based research methodology across three discipline contexts: paramedicine  ...  QuickTime helped establish the Macintosh computing platform as a tool for the creative arts industries, and was designed to run on Windows OS computers as a cross-platform multimedia solution providing  ... 
doi:10.4018/ijmbl.2016100104 fatcat:nfcpopxrpfhrhn233od2xyaqgm

Mobile augmented reality learning objects in higher education

Faith Marcel
2019 Research in Learning Technology  
In this study, affordances of mobile AR and LOs for higher education are investigated through the mobile AR platform HP Reveal.  ...  An examination of the affordances offered by the AR platform revealed opportunities for educators to explore further interactive and collaborative uses of AR with their learners for pedagogical purposes  ...  Introduction Mobile learning technologies have become ubiquitous, accessible tools for many teachers and learners in educational contexts across the globe; however, the uptake of emerging, innovative mobile  ... 
doi:10.25304/rlt.v27.2133 fatcat:x3anyftngvah7fmvxxipfiidoa

Developing Multimedia Distance Learning Services Using Mobile Cloud Computing

Aleksandar Karadimce, Danco Davcev, Ustijana Rechkoska Shikoska
2012 Zenodo  
The main contribution of this paper is the integration of the mobile devices within the mobile cloud computing environment for multimedia distance learning.  ...  By using the hardware resources from High performance clustering centers and variety of services offered by the mobile cloud computing technology our approach improves the Quality of Learning (QoL).  ...  Service oriented mobile cloud computing (MCC) architecture Integration of mobile devices during the multimedia distance learning is done in order to improve and increase the collaboration, availability  ... 
doi:10.5281/zenodo.22951 fatcat:tsqgnjbgezfajfuj2eu2uvvklu

Collaborative Educational Systems in the Virtual Environment

Cristian CIUREA, Paul POCATILU
2012 Oeconomics of Knowledge  
The architecture of virtual is designed and the categories of agents in virtual campus are analyzed.  ...  The collaborative systems in knowledge-based economy are formalized and their characteristics are identified.  ...  The learning process from a collaborative mobile learning system can be achieved through an internet mobile learning platform.  ... 
doaj:237bc8c54e6b4e29be2b9577f2cb885d fatcat:qrxrtxlu7zcorc5mbi5jgsv7yi

13th International Conference on Interactive Computer aided Learning - ICL2010

Call For Papers
2010 International Journal of Interactive Mobile Technologies  
aided language learning incorporating AI techniques (ICALL)  Platforms and authoring tools  Educational MashUps  Knowledge management and learning  Educational Virtual Environments  Collaborative  ...  Topics of Interest  Web based learning (WBL)  Adaptive and intuitive environments  Responsive environments  Semantic metadata for e-learningMobile learning environments and applications  Computer  ...  aided language learning incorporating AI techniques (ICALL)  Platforms and authoring tools  Educational MashUps  Knowledge management and learning  Educational Virtual Environments  Collaborative  ... 
doi:10.3991/ijim.v4i2.1267 fatcat:lbgun6bgabel3ag3ttf5pwahlm

Evaluating and Adopting e-Learning Platforms

Richard W. C.
2013 International Journal of e-Education, e-Business, e-Management and e-Learning  
This paper aims to propose a framework for classifying and analyzing e-Learning platforms from the infrastructure, functions, specialization, learning activity, learning context, learning experience and  ...  The framework is used to classify and evaluate a number of existing mathematics e-Learning platforms.  ...  HKedCity EdV Channel, HKedCity Online Question Bank) for reuse in other teaching contexts.  ... 
doi:10.7763/ijeeee.2013.v3.229 fatcat:2qvyhlswevebfj3fcjhfhxh5jq

Technology-enhanced learning in construction education using mobile context-aware augmented reality visual simulation

Arezoo Shirazi, Amir H. Behzadan
2013 2013 Winter Simulations Conference (WSC)  
their textbooks with computer-generated virtual multimedia and graphics, and (2) interact with context-aware simulated animations.  ...  This paper reports on the findings of an ongoing research that aims at incorporating mobile context-aware visual simulation into STEM education.  ...  Scientists have shown that by allowing users to physically move in the real world (as the spatial context) while interacting with virtual objects, mobile AR applications can create opportunities for better  ... 
doi:10.1109/wsc.2013.6721675 dblp:conf/wsc/ShiraziB13 fatcat:3s76qocofncuze6i5xwqgn47pm

Effects of Collaborative Learning Styles on Performance of Students in a Ubiquitous Collaborative Mobile Learning Environment

Hameed Olalekan Bolaji, Michael Ayodele Fakomogbon
2017 Contemporary Educational Technology  
in a mobile learning platform.  ...  Also, all the collaborative learning styles are more effective for learning in a mobile learning environment compared to non-collaborative learning style.  ...  With the use of multimedia inputs, users can employ artefact to explain their point of view quickly and easily in a context of collaborative learning.  ... 
doi:10.30935/cedtech/6200 fatcat:jxex2ajrf5asjeim6c2ss4rorm

Future trends and research issues of technology-enhanced language learning: A technological perspective

2018 Knowledge Management & E-Learning: An International Journal  
Powerful new technologies, such as social media and networks, mobile applications, wearable computing, cloud computing, and virtual reality have been integrated into language learning to facilitate various  ...  In this study, we present the Future TELL Model considering learning objectives, theories, and strategies by briefly reviewing recent progresses in this area.  ...  For example, certain technologies, such as augmented/virtual reality (Schwienhorst, 2002) , social networks (Dizon, 2016) , and virtual collaborative platforms (Angelova, & Zhao, 2016) can assist educational  ... 
doi:10.34105/j.kmel.2018.10.026 fatcat:vo7l2mkgmzfdtmxuh3crfpe2ue

Developing a Participatory Platform for Teaching Cultural Heritage in Informal Learning Environments: The Case Study of Culture Gate

Zois Koukopoulos, Dimitrios Koukopoulos, George Koutromanos
2019 Εκπαίδευση Δια Βίου Μάθηση Έρευνα και Τεχνολογική Ανάπτυξη Καινοτομία και Οικονομία  
Culture Gate Collector can enhance mobile learning, as well as situated learning.  ...  The platform integrates several characteristics of well-known IT-ready educational theories, such as collaborative learning theory and constructivism theory.  ...  CLEV-R is a collaborative learning environment using multimedia and virtual reality for an effective cooperation and communication among students (Monahan, McArdle, & Bertolotto, 2008) .  ... 
doi:10.12681/elrie.2449 fatcat:5omiwpivtrc25jyqkgktx5cz6q

Smart Campus: An Implementation of a Cloud-Based Mobile Learning Application

Olutayo Boyinbode
2018 Journal of Information  
The application was designed to support collaborative learning and create a platform that connects all students in an academic institution together.  ...  Aleksandar and Danco (2013) proposed a PaaS cloud-based framework, which offloads the process of dynamically adapting the multimedia content to the context-aware mobile learning environment, the student  ...  also made convenient for the lecturers.It include a social page that allows students to collaborate, share ideas and chat with one another, which is germane in reinforcing student"s learning.  ... 
doi:10.18488/journal.104.2018.42.24.33 fatcat:btqovydyr5grvf6ohsiflgubne

Usability Evaluation of the Mobile Application for The Virtual Mobility Learning Hub

Diana Andone, Silviu Vert, Radu Vasiu, Oana Rotaru, Vlad Mihaescu, Daniela Stoica, Victor Holotescu
2020 EDEN Conference Proceedings  
The Open VMLH (Virtual Mobility Learning Hub) is an innovative multilingual environment which was created as part of the Erasmus+ Open Virtual Mobility project, with the purpose to promote collaborative  ...  Such courses can teach a large variety of skills, including the basics of virtual mobilities, both for students and teachers.  ...  Acknowledgments The current study has been carried out in the framework of the Erasmus+ Project Open Virtual Mobility, key action Cooperation for Innovation and the Exchange of Good Practices, Strategic  ... 
doi:10.38069/edenconf-2020-rw-0006 fatcat:pxobzx3tuzgnddua3l3dmkwfey

Projectes dels estudiants per a potenciar l'aprenentatge mòbil en l'ensenyament superior

Àngels Rius, Robert Clarisó, David Masip
2014 Revista de Universidad y Sociedad del Conocimiento  
In order to perform these tasks, the mobile app also interacted with the Virtual Campus via an API called OpenAPI (Rius et al., 2012) It should be noted that this project was undertaken collaboratively  ...  Some strengths of m-learning are: portability, as mobile devices can be used anywhere, inside and outside the classroom; their potential as a tool for collaboration and interaction; the ability to obtain  ... 
doi:10.7238/rusc.v11i1.1901 fatcat:zwu66zdjuzg6pniahib5cmmtdm

How Mobile Augmented Reality Is Applied in Education? A Systematic Literature Review

Fabrício Herpich, Felipe Becker Nunes, Giani Petri, Liane Margarida Rockenbach Tarouco
2019 Creative Education  
Mobile Augmented Reality (MAR) approaches have been applied as an instructional strategy in educational contexts.  ...  Based on the selected studies, we analysed which knowledge areas the MAR approaches are used in the educational contexts. We also analysed how the approaches have been developed, and evaluated.  ...  An emphasis is the intensification of the development of augmented reality technologies in 2016, accompanied by the use of mobile learning in the educational contexts for the year 2017, an issue already  ... 
doi:10.4236/ce.2019.107115 fatcat:2eome35evrab3glw3aylxagkm4
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