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A logical framework for multi-device user interfaces

Fabio Paternò, Carmen Santoro
2012 Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems - EICS '12  
In this paper, we present a framework for describing various design dimensions that can help in better understanding the features provided by tools and applications for multi-device environments.  ...  An example is when people access large screens to see large amount of information and use a mobile device to enter some queries.  ...  A LOGICAL FRAMEWORK FOR MULTI-DEVICE UIs A number of factors enable the analysis, design and comparison of multi-device user interfaces.  ... 
doi:10.1145/2305484.2305494 dblp:conf/eics/PaternoS12 fatcat:anesivex4bbf3lrmzfllfvcluq

Consistency Priorities for Multi-device Design [chapter]

Rodrigo de Oliveira, Heloísa Vieira da Rocha
2007 Lecture Notes in Computer Science  
We propose consistency priorities to support multi-device interface design minimizing the user's cognitive effort while performing the same task on different interfaces.  ...  The methodology is being evaluated through a framework that generates Pocket PC interfaces from desktop web pages. Initial results point to the acceptance of the approach.  ...  Introduction Mobile devices introduced a great challenge for Human Computer Interaction: to develop multi-device interfaces for today's applications.  ... 
doi:10.1007/978-3-540-74796-3_40 fatcat:tqmjgkdugjbhplkfm76w67oojq

Multi-Criteria Analysis and Advanced Comparative Study between M-learning Development Approaches

Youness Zidoun, Rachid Dehbi, Mohamed Talea
2018 International Journal of Interactive Mobile Technologies  
The authors present a multi-criteria analysis which can help instructors in decision-making by assisting their choice of the mobile development approach according to the most important criteria.  ...  The development can quickly become a handicap to the integration of certain functionalities and features if the approach is not very well thought and adapted to the pedagogical model designed for the platform  ...  Mobile browsing is basically a mobile-optimized websites accessible by a web browser which can recognize when they are being contacted by a mobile device, so they serve HTML pages designed to provide comfortable  ... 
doi:10.3991/ijim.v12i3.8083 fatcat:rdonjimd4rak5irgiwe4qel7dy

AthenaCloud: A cloud-based platform for multi-device educational software generation

Raquel Vásquez-Ramírez, Maritza Bustos-Lopez, Giner Alor-Hernández, Cuauhtémoc Sanchez-Ramírez, Jorge García-Alcaraz
2016 Computer Science and Information Systems  
It is important to mention that an open cloud-based platform allows teachers to create their own multi-device software by using a personal computer with Internet access.  ...  In this work, we present a cloud-based platform for multi-device educational software generation (smartphones, tablets, Web, Android-based TV boxes, and smart TV devices) called AthenaCloud.  ...  Template Manager tier has some of the main modules for multi-device applications generation, such as Web Template Engine, TV Template Manager (10-foot UI design patters), and Mobile User Interface Design  ... 
doi:10.2298/csis160807037v fatcat:65gegjpgafgt3n5i5jpiqzqsry

Consistency on Multi-device Design [chapter]

Rodrigo de Oliveira, Heloísa Vieira da Rocha
2007 Lecture Notes in Computer Science  
We propose consistency priorities to support multi-device interface design minimizing the user's cognitive effort while performing the same task on different interfaces.  ...  The methodology is being evaluated through a framework that generates Pocket PC interfaces from desktop web pages. Initial results point to the acceptance of the approach.  ...  Introduction Mobile devices introduced a great challenge for Human Computer Interaction: to develop multi-device interfaces for today's applications.  ... 
doi:10.1007/978-3-540-74800-7_61 fatcat:ivo2dxr3ofeedkc72rf3plz55e

Adaptive UIX Layer for University Information SOA-BUS

Octavian DOSPINESCU, Catalin STRIMBEI, Roxana-Marina STRAINU, Alexandra NISTOR
2017 Informatică economică  
In this respect, we reviewed the literature on responsive and adaptive web design in order to identify the best front-end approach to the UISB.  ...  In the current market, when creating sites, UI designers have to determine how to plan the best interface according to the devices of the users, namely desktops, laptops, tablets or smartphones.  ...  Responsive Web Design (RWD) Nowadays, responsive design has become a major trend in web development due to the high diversity of devices used for web browsing.  ... 
doi:10.12948/issn14531305/21.2.2017.07 fatcat:5sfwxrjupvbmfleaavin6y2tau

Making Apps Useable on Multiple Different Mobile Platforms: On Interoperability for Business Application Development on Smartphones [chapter]

Andreas Holzinger, Peter Treitler, Wolfgang Slany
2012 Lecture Notes in Computer Science  
The choice of whether to develop native apps, web apps, hybrid apps or to use a multi-platform framework depends on a number of things.  ...  Their approach uses the User Interface Markup Language (UIML) to create a high-level logical model of the UI and then derive models for families of devices from it in a developer-guided process.  ... 
doi:10.1007/978-3-642-32498-7_14 fatcat:fuie3zj6fjfufprmeucdlse27i

Review of Multi-platform Mobile Application Development Using WebView: Learning Management System on Mobile Platform

Timothy Yudi Adinugroho, Reina, Josef Bernadi Gautama
2015 Procedia Computer Science  
This approach was taken to anticipate the need for creating and maintaining the application on multiple mobile platform and was expected to cut development time frame while retaining consistent interface  ...  In this paper, the mobile application development was done by combining native mobile technology and web technology using WebView API.  ...  Mobile Web Mobile web is essentially an ordinary web application which is designed with a responsive user interface.  ... 
doi:10.1016/j.procs.2015.07.568 fatcat:5cp4sj5cfjgqbcgm2ukfsmbt7i

A collaborative environment for enhanced information access on small-form-factor devices

Zhigang Hua, Yutaka Kidawara, Hanqing Lu, Katsumi Tanaka
2005 Proceedings of the 7th international conference on Human computer interaction with mobile devices & services - MobileHCI '05  
Moreover, we apply our system to the common documents and web pages that are ubiquitous media contents on mobile devices.  ...  We designed a distributed user interface that crosses devices to cooperatively present information adaptable to the small displays.  ...  SYSTEM DESIGN In our system, we designed a distributed cross-device interface to cooperatively present information access for mobile users.  ... 
doi:10.1145/1085777.1085848 dblp:conf/mhci/HuaKLT05 fatcat:ytwtjtv4uzh3bp72v4yofezzve

Experiences developing a thin-client, multi-device travel planning application

John Grundy, Weiguo Jin
2002 Proceedings of the SIGCHI-NZ Symposium on Computer-Human Interaction - CHINZ '02  
Keywords Multi-device user interfaces, web-based applications, groupware, adaptive user interfaces  ...  Many applications now require access from diverse humancomputer interaction devices, such as desktop computers, web browsers, PDAs, mobile phones, pagers and so on.  ...  This allows a travel agent and multiple customers to collaboratively plan travel itineraries using a range of heterogeneous web-based interfaces, including web browsers, PDAs and mobile phones.  ... 
doi:10.1145/2181216.2181231 dblp:conf/chinz/GrundyJ02 fatcat:taypmjjxovcdzgg4drscbr6xdq

Accessible user interface support for multi-device ubiquitous applications: architectural modifiability considerations

Heiko Desruelle, Simon Isenberg, Andreas Botsikas, Paolo Vergori, Frank Gielen
2014 Universal Access in the Information Society  
The market for personal computing devices is rapidly expanding from PC, to mobile, home entertainment systems, and even the automotive industry.  ...  When developing software targeting such ubiquitous devices, the balance between development costs and market coverage has turned out to be a challenging issue.  ...  Acknowledgments The research leading to these results has received funding from the European Union's Seventh Framework Programme (FP7-ICT-2009-5, Objective 1.2) under grant agreement number 257103 (webinos  ... 
doi:10.1007/s10209-014-0373-0 fatcat:ssr7pjh4j5ctnb7leqoyjmh3ha

HydraScope

Björn Hartmann, Michel Beaudouin-Lafon, Wendy E. Mackay
2013 Proceedings of the 2nd ACM International Symposium on Pervasive Displays - PerDis '13  
However, few applications are designed to support such multi-surface environments. We investigate how to adapt existing applications without access to their source code.  ...  We introduce HydraScope, a framework for transforming existing web applications into meta-applications that execute and synchronize multiple copies of applications in parallel, with a multi-user input  ...  To support re-use as meta-applications, web applications should follow several design guidelines: 1. give access to the view state for use by a remote controller: a) encode the application's state in the  ... 
doi:10.1145/2491568.2491578 dblp:conf/perdis/HartmannBM13 fatcat:rjlfndep3fggpm3lahzcruftxu

A Novel Design Approach for Multi-device Adaptable User Interfaces: Concepts, Methods and Examples [chapter]

Alexandros Mourouzis, Asterios Leonidis, Michalis Foukarakis, Margherita Antona, Nicos Maglaveras
2011 Lecture Notes in Computer Science  
To this end, this paper proposes a new integrative approach to multi-device user interface development for achieving deviceindependence by-design and further pursuing improved levels user experience for  ...  The current approach of designing separate user interfaces, one for each target use, is time consuming, error prone, and does not adequately addresses the challenges of cross-platform consistency, universal  ...  A New Design Concept for Multi-device Adaptable User Interfaces This paper proposes a new approach to better support the design of accessible and multi-device user interfaces, so that eventually users  ... 
doi:10.1007/978-3-642-21672-5_44 fatcat:jqpr7tudxrc4vixi25zfxpqysi

Towards an approach for multi-device interface design

Rodrigo de Oliveira, Heloísa Vieira da Rocha
2005 Proceedings of the 11th Brazilian Symposium on Multimedia and the web - WebMedia '05  
This paper proposes an approach for multi-device interface design that extends pre-designed interfaces keeping the original application conceptual model without loosing its usability.  ...  When validated through a simple transformation between a large and a small screen interface in an HCI domain, it shall point to a much less maintenance cost/complexity and a better usability, ensuring  ...  MULTI-DEVICE INTERFACE DESIGN APPROACH In order to avoid misconceptions about the term conceptual model, following is presented the definition given by [9] used in this work: conceptual model is a description  ... 
doi:10.1145/1114223.1114240 dblp:conf/webmedia/OliveiraR06 fatcat:dkyftlzamfevdlnl4tdi52vj2m

AUIT: Adaptable User Interface Technology, with Extended Java Server Pages [chapter]

John Grundy, Wenjing Zou
2005 Multiple User Interfaces  
We describe a new approach to providing adaptable thin client interfaces for web-based systems that allows a developer to specify a web-based interface using a device-independent mark-up language embedded  ...  At run-time this single interface description is used to automatically provide an interface for multiple web devices e.g. desk-top HTML and mobile WML-based systems, as well as highlight, hide or disable  ...  Summary We have developed a new approach for the development of adaptable, web-based information system user interfaces.  ... 
doi:10.1002/0470091703.ch8 fatcat:2jtlc7ulenhqbeq4w3rgmeycqq
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