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Next Generation X-in-the-Loop Validation Methodology for Automated Vehicle Systems

Zsolt Szalay
2021 IEEE Access  
INDEX TERMS Automotive proving ground, automated vehicle control, autonomous vehicle, co-simulation, digital twin, mixed-reality testing, scenario-based testing, testing and validation, virtual and mixed  ...  reality, V-model, X-in-the-loop testing.  ...  The developed SciL architecture can reproduce complete traffic scenarios in mixed reality for advanced testing and validation of automated vehicles.  ... 
doi:10.1109/access.2021.3061732 fatcat:uzxjfksxmraedhenovjdzkqf7m

Immersive Augmented Reality Training for Complex Manufacturing Scenarios [article]

Mar Gonzalez-Franco, Julio Cermeron, Katie Li, Rodrigo Pizarro, Jacob Thorn, Windo Hutabarat, Ashutosh Tiwari, Pablo Bermell-Garcia
2016 arXiv   pre-print
In this paper we present an experiment that shows how modern Human Computer Interaction (HCI) metaphors such as collaborative mixed-reality can be used to transmit procedural knowledge and could eventually  ...  We implement a real-time Immersive Augmented Reality (IAR) setup with see-through cameras that allows for collaborative interactions that can simulate conventional forms of training.  ...  In this paper we validate whether such a mixed reality setup could work in real training scenarios.  ... 
arXiv:1602.01944v2 fatcat:63rak65bsrckphl2wwz5go7ota

LVC interaction within a mixed-reality training system

Brice Pollock, Eliot Winer, Stephen Gilbert, Julio de la Cruz, Ian E. McDowall, Margaret Dolinsky
2012 The Engineering Reality of Virtual Reality 2012  
This system was developed and tested in an immersive, reconfigurable, and mixed reality LVC training system for the dismounted warfighter at ISU, known as the Veldt, to overcome LVC interaction challenges  ...  This paper discusses a system that overcomes these challenges to empower LVC interaction in a reconfigurable, mixed reality environment.  ...  This research has proven the ability of such mixed reality LVC training systems to offer effective training, immersive interaction and scenario flexibility.  ... 
doi:10.1117/12.912193 fatcat:7meyemhqnrbafcvx3ou6wfkyue

Integration of Collaborative Robotics in Vocational Training Using Mixed Reality [chapter]

Torsten Sebastian Sievers, Bianca Schmitt, Maren Petersen, Kirsten Tracht
2020 Annals of Scientific Society for Assembly, Handling and Industrial Robotics  
Therefore, a mixed reality learning environment can be used for the implementation of such training, since real production facilities are only available to a limited extent for training purposes.  ...  In the context of the implementation of a mixed reality learning environment, the question arises as to the necessity of haptic feedback.  ...  Acknowledgement The project "KoRA" ("Kompetenzentwicklung zur Gestaltung von Mensch-Roboter-Kollaboration unter Anwendung eines Mixed-Reality-basierten Lehr-Lernkonzeptes", Grant number 01PV18009) is funded  ... 
doi:10.1007/978-3-662-61755-7_25 fatcat:wuljggbmmvdehcqnqozm4haise

A framework for rapid evaluation of prototypes with augmented reality

Selim Balcisoy, Marcelo Kallmann, Pascal Fua, Daniel Thalmann
2000 Proceedings of the ACM symposium on Virtual reality software and technology - VRST '00  
We propose a framework for testing the design of objects in an augmented reality context, where a virtual human is able to perform evaluation tests with an object composed of real and virtual components  ...  In this paper we present a new framework in Augmented Reality context for rapid evaluation of prototypes before manufacture.  ...  We defined and implemented a scripting language for Virtual Humans and Smart Objects in Python. This language provides necessary syntax to create complex scenarios for interaction.  ... 
doi:10.1145/502402.502403 fatcat:hzkfwdrdcvfdlncfkwo4537dhu

A framework for rapid evaluation of prototypes with augmented reality

Selim Balcisoy, Marcelo Kallmann, Pascal Fua, Daniel Thalmann
2000 Proceedings of the ACM symposium on Virtual reality software and technology - VRST '00  
We propose a framework for testing the design of objects in an augmented reality context, where a virtual human is able to perform evaluation tests with an object composed of real and virtual components  ...  In this paper we present a new framework in Augmented Reality context for rapid evaluation of prototypes before manufacture.  ...  We defined and implemented a scripting language for Virtual Humans and Smart Objects in Python. This language provides necessary syntax to create complex scenarios for interaction.  ... 
doi:10.1145/502390.502403 dblp:conf/vrst/BalcisoyKFT00 fatcat:qv7kdmeysvckvdu5ycdargtomi

Shifting Virtual Reality Education to the Next Level – Experiencing Remote Laboratories Through Mixed Reality [chapter]

Max Hoffmann, Tobias Meisen, Sabina Jeschke
2016 Engineering Education 4.0  
A Virtual Reality simulator is used to create and emulate remote laboratories that can be located at arbitrary places far away from their Virtual Reality representation.  ...  The proof of concept is performed by the implementation and testing of a laboratory experiment that consists of two six-axis robots performing collaborative tasks.  ...  Section 4 presents a scenario for enhancing students' learning behavior by the creation of a Remote Laboratory in connection with Mixed Reality approaches.  ... 
doi:10.1007/978-3-319-46916-4_19 fatcat:au4ssyanbjcfde2bqmgktbi2wi

Shifting Virtual Reality Education to the Next Level – Experiencing Remote Laboratories Through Mixed Reality [chapter]

Max Hoffmann, Tobias Meisen, Sabina Jeschke
2016 Automation, Communication and Cybernetics in Science and Engineering 2015/2016  
A Virtual Reality simulator is used to create and emulate remote laboratories that can be located at arbitrary places far away from their Virtual Reality representation.  ...  The proof of concept is performed by the implementation and testing of a laboratory experiment that consists of two six-axis robots performing collaborative tasks.  ...  Section 4 presents a scenario for enhancing students' learning behavior by the creation of a Remote Laboratory in connection with Mixed Reality approaches.  ... 
doi:10.1007/978-3-319-42620-4_23 fatcat:5yo7a3f6zbfu7ngidanzfpnn64

A Model-Driven Engineering Approach for Immersive Mixed-Reality Environments [chapter]

Marija Nakevska, Jasen Markovski, Matthias Rauterberg
2013 Lecture Notes in Computer Science  
We propose a model-based engineering approach for development of immersive mixed-reality environments based on supervisory control theory that provides for automated software synthesis.  ...  The proposed approach greatly improves the consistency of the design process by employing models as means of communication, whereas supervisory control synthesis caters for system flexibility and evolvability  ...  A Synthesis-Based Model-Driven Approach In this paper we propose a model-driven approach for design and development of immersive mixed-reality environments that relies on supervisory software synthesis  ... 
doi:10.1007/978-3-642-41106-9_18 fatcat:e3xpiurrazfptl3sowsci5v2ry

A multi-robot platform for mobile robots — A novel evaluation and development approach with multi-agent technology

Sebastian Rockel, Denis Klimentjew, Jianwei Zhang
2012 2012 IEEE International Conference on Multisensor Fusion and Integration for Intelligent Systems (MFI)  
This enables the assignment of various scenarios to a team of mobile robots.  ...  In the field of robotics, typical, single-robot systems encounter limits when executing complex tasks.  ...  This is currently used to test software units with repeatable environmental configurations. Moreover this interface is integrated to allow a mixed reality approach (Definition 1).  ... 
doi:10.1109/mfi.2012.6343020 dblp:conf/mfi/RockelK012 fatcat:zjatutsm6fgplk5vyntlv3m3ae

Using Mixed-Reality to Develop Smart Environments

Anasol Pena Rios, Vic Callaghan, Michael Gardner, Mohammed J. Alhaddad
2014 2014 International Conference on Intelligent Environments  
a distributed model of mixed reality.  ...  We present three scenarios of interconnected real and emulated spaces, used for education, achieving integration between real and virtual worlds.  ...  ACKNOWLEDGMENT We are pleased to acknowledge King Abdulaziz University, Saudi Arabia for their generous funding of this research project, including the provision of a PhD scholarship to the lead author  ... 
doi:10.1109/ie.2014.34 dblp:conf/intenv/Pena-RiosCGA14 fatcat:v4eokjrbpfh6bpzgbaylj5drbi

Immersive Mixed Reality for Manufacturing Training

Mar Gonzalez-Franco, Rodrigo Pizarro, Julio Cermeron, Katie Li, Jacob Thorn, Windo Hutabarat, Ashutosh Tiwari, Pablo Bermell-Garcia
2017 Frontiers in Robotics and AI  
These results and their implications for future training and the use of virtual reality, mixed reality, and augmented reality paradigms in this context are discussed in this paper.  ...  The setup allowed for real-time collaborative interactions and simulated conventional forms of training. We tested the system implementing a manufacturing procedure of an aircraft maintenance door.  ...  cOnclUsiOn The current paper has presented and validated the use of mixed reality metaphors for complex manufacturing training by running a user study and measuring the post-training knowledge retention  ... 
doi:10.3389/frobt.2017.00003 fatcat:da5ushnf5jawvppkyhcrtrikzy

Changing Physics Instruction by Synergizing Vygotskian Educational Theory and Virtual Reality

2021 Journal of Higher Education Theory and Practice  
Mixing Virtual Reality (VR) with Physics instruction is becoming more prevalent; however, many applications take a Piagetian learning approach, instructing first in a traditional way and then immersing  ...  The result is a concrete experimental and research design proposing that a more effective VR environment would use the Vygotskian ideals of socialization and constructivism to encourage interaction between  ...  Hu-Au and Lee (2007) demonstrated how educators can use virtual reality as a hands-on tool to teach more complex principles.  ... 
doi:10.33423/jhetp.v21i6.4378 fatcat:hy6mmweh6ndsdaxagcias6ulhy

A learning environment for augmented reality mobile learning

Joaquin Cubillo, Sergio Martin, Manuel Castro, Gabriel Diaz, Antonio Colmenar, Ivica Boticki
2014 2014 IEEE Frontiers in Education Conference (FIE) Proceedings  
This workin-progress paper will demonstrate a MiRTLE+ prototype of how remote students can collaborate within mixed-reality environments by using an augmented reality approach.  ...  To evaluate these factors, we utilise several existing frameworks which have been applied to our mixed-reality worlds that help us to examine the learning outcomes from using these environments.  ...  The iClassroom Test Bed We use the iClassroom for our learning activity as a test bed.  ... 
doi:10.1109/fie.2014.7044039 dblp:conf/fie/CubilloMCDCB14 fatcat:gafm3hnrzzgrddxzljgp46ns3e

Enhanced Testing of Autonomous Underwater Vehicles Using Augmented Reality & JavaBeans [chapter]

Benjamin C., David M.
2009 Underwater Vehicles  
Ideally, mixed reality testing facilities should be available for pre-real-world testing of the platform.  ...  A thorough testing cycle for a remote platform would include HIL, HS and PS testing scenarios.  ...  A virtual environment is needed for mixed reality testing scenarios and this cannot be easily provided using the BeanBuilder's current platform.  ... 
doi:10.5772/6697 fatcat:xmmiheqvevdhjknm72o3t6srs4
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