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Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education

David Fonseca, Janaina Cavalcanti, Enric Peña, Victor Valls, Mónica Sanchez-Sepúlveda, Fernando Moreira, Isidro Navarro, Ernesto Redondo
2021 Sensors  
The creation and usage of serious games on virtual reality (VR) and/or interactive platforms for the teaching of architecture, construction, urban planning, and other derived areas, such as security and  ...  This study is related to the GAME4City 3.0 and a broader project focused on gamified visualization and its educational uses in architectural and urban projects.  ...  Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/s21093102 pmid:33946868 fatcat:uujle3rvbjgk3dpay5vg5q7rkq

Simulated Environments in Architecture Education. Improving the Student Motivation [chapter]

Francesc Valls, Ernest Redondo, Albert Sánchez, David Fonseca, Sergi Villagrasa, Isidro Navarro
2017 Advances in Intelligent Systems and Computing  
gamification or serious games strategies.  ...  gamification or serious games strategies.  ...  This research was supported by the programs BIA2016-77464-C2-1-R of the National Plan for Scientific Research, Development and Technological Innovation 2013-2016, Government of Spain, titled "Gamificación  ... 
doi:10.1007/978-3-319-56541-5_24 fatcat:ewkukhucbfdd3dzweo3k7q5luu

Table of contents

2019 2019 5th Experiment International Conference ('19)  
: a framework to customize music and reminiscence cognitive stimulation activities for the dementia population 359-364 Mixed Reality Games in Engineering Education 365-370 First steps in robotics  ...  Reconfigurable Logic 235-236 Immersive Serious Games for Post-Stroke Motor Rehabilitation 237-238 Remote demonstration of the GOLEM tokamak 239-240 Serious Game for reading and spelling skills  ... 
doi:10.1109/expat.2019.8876501 fatcat:mxzn7lbaevbvffztjkdpo2ucrm

Introduction [chapter]

Andri Gerber, Ulrich Götz
2019 Architectonics of Game Spaces  
Constantinos Miltiadis, an architect with a broad experience in teaching and researching video games, reflects on spatial concepts from the perspective of mathematics and physics.  ...  However, he suggests overcoming these fundamentals through video games and VR devices. While the laws of reality are determined by physical axioms, he questions if it would be  ...  Similar insight can also be gained from applying lessons from architecture and urban design to video games. The designs of games often refer to designs from the real world.  ... 
doi:10.14361/9783839448021-001 fatcat:wk4jdbvcrnbsjjtrozrhzxplte

Virtual interactive innovations applied for digital urban transformations. Mixed approach

Mónica Sanchez-Sepulveda, David Fonseca, Jordi Franquesa, Ernesto Redondo
2018 Future generations computer systems  
All trademarks and service marks are the properties of their respective owners.  ...  -C2-2-R, both of the National Plan for Scientific Research, Development and Technological Innovation 2013-2016, Government of Spain, titled ''Gamificación para la enseñanza del diseño urbano y la integración  ...  Swedish Center for Architecture and Design of Stockholm that has invited 100,000 users, technicians and experts in urban design and citizens to participate.  ... 
doi:10.1016/j.future.2018.08.016 fatcat:7iwnhmx5zjhyxl4lpmk7w7uxm4

GIS-Based Educational Game Through Low-Cost Virtual Tour Experience [article]

GÜZDEN VARINLIOĞLU, Sepehr Vaez Afshar, Sarvin Eshaghi, ÖZGÜN BALABAN, Takehiko Nagakura
GIS-Based Educational Game through Low-Cost Virtual Tour Experience. 27th International Conference of the Association for Computer-Aided Architectural Design Research in Asia: Post Carbon, CAADRIA 2022  ...  Pınar Yoldaş, from UCSD for joining the field studies, and Hilal Kaleli for illustrations of game characters, Emre Kılıçkaya, Efe Şür, and Ezgi Yılmaz for testing gameplay.  ...  The 3dvista Virtual Tour PRO software and GoPro Max hardware has been partially supported by Izmir University of Economics, Scientific Research Commission, "Outdoor Augmented Reality for Alternative Art  ... 
doi:10.6084/m9.figshare.19610289.v1 fatcat:xe5pyrasdrd2bbpo7pzc4orybq

Design Tools And Complexity: Mobile Games And Collective Imagination

Alexander Holland, Stanislav Roudavski
2016 Zenodo  
Firstly, it experiments with the potential of games to be socially provocative. And secondly, it applies the induced provocations in support of collective imagination.  ...  This paper is based on a hypothesis that games can be used to support design decisions in a variety of complex situations.  ...  Indeed, there exists a substantial body of work on "serious" games, for example in education (Oak & Bae 2014; Zielke et al. 2009; Walz & Deterding 2014) .  ... 
doi:10.5281/zenodo.1343851 fatcat:advz4sdrw5hxdcw5xpn55lbzty

Informal interactions in 3D education: Citizenship participation and assessment of virtual urban proposals

David Fonseca, Francesc Valls, Ernest Redondo, Sergi Villagrasa
2016 Computers in Human Behavior  
The main focus of this study was the inclusion of informal methods in the educational frameworks of architectural and urban design.  ...  The project used is based on the 3D representation of virtual models of new urban proposals in order to re-organize a local market in Tonalá, Mexico.  ...  education in our educational sector. 2 Literature review 2.1 Informal education: citizenship role in architecture, building or urban design The User eXperience (UX), and the usability of a product or  ... 
doi:10.1016/j.chb.2015.05.032 fatcat:kay6r3k5cjeuzjfggp55zzkche

Investigating the Role of Virtual Reality in Planning for Sustainable Smart Cities

Elmira Jamei, Michael Mortimer, Mehdi Seyedmahmoudian, Ben Horan, Alex Stojcevski
2017 Sustainability  
This study can assist urban planners, stakeholders, and communities to further understand the roles of planning policies in creating a smart city, particularly in the early design stages.  ...  With rapid population growth, urban designers face tremendous challenges to accommodate the increasing size of the population in urban areas while simultaneously considering future environmental, social  ...  The deployment of "serious games" has rapidly grown in the last few decades.  ... 
doi:10.3390/su9112006 fatcat:ucngyo2pfvexvmmrejrurit3uu

A Comprehensive Review of Serious Games in Health Professions

Francesco Ricciardi, Lucio Tommaso De Paolis
2014 International Journal of Computer Games Technology  
Serious gaming describes a technology that can educate and train while entertaining users.  ...  In this paper we make a scoping review of serious games developed for health professions and health related fields in order to understand if they are useful tools for health related fields training.  ...  Conflict of Interests The authors declare that there is no conflict of interests regarding the publication of this paper.  ... 
doi:10.1155/2014/787968 fatcat:jaimrkpchjfepncf3mwxpujgna

The Virtual Reality Revolution: The Vision and the Reality [chapter]

Richard M.
2012 Virtual Reality - Human Computer Interaction  
, tourism, architecture, engineering, medicine, and education.  ...  The Impact of 3D modeling function usage on the design content of urban design plans in US Cities, Environment and Planning B: Planning and Design 2010, Vol. 37, pp. 75-98.  ... 
doi:10.5772/51823 fatcat:45xdc2nzwfdyniltomqzaa3jfi

Virtual Reality in Design Processes

Ingri Strand
2020 FORMakademisk  
Virtual Reality (VR) opens new possibilities in the fields of architecture, design and engineering.  ...  This literature review examines studies in which VR was used in architecture, design and engineering as part of design processes.  ...  of urban planning and architecture.  ... 
doi:10.7577/formakademisk.3874 fatcat:kbtnezxo55enje73algnavokwa

Virtuality Continuum's State of the Art

Héctor Olmedo
2013 Procedia Computer Science  
From the definition of the Virtuality Continuum concept, applications are grouped in those using VR and others applying AR techniques. The ones based on a MR are explained too.  ...  In order to have a better and global knowledge of the possibilities for implementing applications based on Virtual Reality and Augmented Reality, a state of the art is presented in this paper.  ...  and Advertisement VR Centres Architecture, Indoor Design, Urban Development, Airport Design, Bridge Design, Human Movement Analysis Table 5 . 5 AR/MR/VR grades and masters University Grade/Master  ... 
doi:10.1016/j.procs.2013.11.032 fatcat:qvum2bld3javnfalgxw6mgsueq

Randomly Generated 3D Environments for Serious Games

Jeremy Noghani, Fotis Liarokapis, Eike Falk Anderson
2010 2010 Second International Conference on Games and Virtual Worlds for Serious Applications  
This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance.  ...  These include the generation of terrain, vegetation and building structures. An interactive flight simulator has been created as proof of concept.  ...  ACKNOWLEDGEMENTS The authors would like to thank the Interactive Worlds Applied Research Group (iWARG) members for their their support and inspiration.  ... 
doi:10.1109/vs-games.2010.31 dblp:conf/vsgames/NoghaniLA10 fatcat:ksfxopirxrczzh67usi4xwo7sy

Adaptivity Challenges in Games and Simulations: A Survey

Ricardo Lopes, Rafael Bidarra
2011 IEEE Transactions on Computational Intelligence and AI in Games  
His current research interests include: procedural and semantic modeling techniques for the specification and generation of both virtual worlds and game play; serious gaming; semantics of navigation; and  ...  Among them, we discuss the use of gameplay expectations, learning preferences and assessment data in the integrated adaptation of game worlds, scenarios and quests.  ...  ACKNOWLEDGMENT We thank the anonymous reviewers of this article for their insightful comments.  ... 
doi:10.1109/tciaig.2011.2152841 fatcat:yfvywtxvnfc4pnyxmxdwwn6bpi
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