A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2021; you can also visit the original URL.
The file type is application/pdf
.
Filters
Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education
2021
Sensors
The creation and usage of serious games on virtual reality (VR) and/or interactive platforms for the teaching of architecture, construction, urban planning, and other derived areas, such as security and ...
This study is related to the GAME4City 3.0 and a broader project focused on gamified visualization and its educational uses in architectural and urban projects. ...
Conflicts of Interest: The authors declare no conflict of interest. ...
doi:10.3390/s21093102
pmid:33946868
fatcat:uujle3rvbjgk3dpay5vg5q7rkq
Simulated Environments in Architecture Education. Improving the Student Motivation
[chapter]
2017
Advances in Intelligent Systems and Computing
gamification or serious games strategies. ...
gamification or serious games strategies. ...
This research was supported by the programs BIA2016-77464-C2-1-R of the National Plan for Scientific Research, Development and Technological Innovation 2013-2016, Government of Spain, titled "Gamificación ...
doi:10.1007/978-3-319-56541-5_24
fatcat:ewkukhucbfdd3dzweo3k7q5luu
Table of contents
2019
2019 5th Experiment International Conference (exp.at'19)
: a framework to customize music and reminiscence cognitive stimulation
activities for the dementia population
359-364
Mixed Reality Games in Engineering Education
365-370
First steps in robotics ...
Reconfigurable Logic
235-236
Immersive Serious Games for Post-Stroke Motor Rehabilitation
237-238
Remote demonstration of the GOLEM tokamak
239-240
Serious Game for reading and spelling skills ...
doi:10.1109/expat.2019.8876501
fatcat:mxzn7lbaevbvffztjkdpo2ucrm
Introduction
[chapter]
2019
Architectonics of Game Spaces
Constantinos Miltiadis, an architect with a broad experience in teaching and researching video games, reflects on spatial concepts from the perspective of mathematics and physics. ...
However, he suggests overcoming these fundamentals through video games and VR devices. While the laws of reality are determined by physical axioms, he questions if it would be ...
Similar insight can also be gained from applying lessons from architecture and urban design to video games. The designs of games often refer to designs from the real world. ...
doi:10.14361/9783839448021-001
fatcat:wk4jdbvcrnbsjjtrozrhzxplte
Virtual interactive innovations applied for digital urban transformations. Mixed approach
2018
Future generations computer systems
All trademarks and service marks are the properties of their respective owners. ...
-C2-2-R, both of the National Plan for Scientific Research, Development and Technological Innovation 2013-2016, Government of Spain, titled ''Gamificación para la enseñanza del diseño urbano y la integración ...
Swedish Center for Architecture and Design of Stockholm that has invited 100,000 users, technicians and experts in urban design and citizens to participate. ...
doi:10.1016/j.future.2018.08.016
fatcat:7iwnhmx5zjhyxl4lpmk7w7uxm4
GIS-Based Educational Game Through Low-Cost Virtual Tour Experience
[article]
2022
figshare.com
GIS-Based Educational Game through Low-Cost Virtual Tour Experience. 27th International Conference of the Association for Computer-Aided Architectural Design Research in Asia: Post Carbon, CAADRIA 2022 ...
Pınar Yoldaş, from UCSD for joining the field studies, and Hilal Kaleli for illustrations of game characters, Emre Kılıçkaya, Efe Şür, and Ezgi Yılmaz for testing gameplay. ...
The 3dvista Virtual Tour PRO software and GoPro Max hardware has been partially supported by Izmir University of Economics, Scientific Research Commission, "Outdoor Augmented Reality for Alternative Art ...
doi:10.6084/m9.figshare.19610289.v1
fatcat:xe5pyrasdrd2bbpo7pzc4orybq
Design Tools And Complexity: Mobile Games And Collective Imagination
2016
Zenodo
Firstly, it experiments with the potential of games to be socially provocative. And secondly, it applies the induced provocations in support of collective imagination. ...
This paper is based on a hypothesis that games can be used to support design decisions in a variety of complex situations. ...
Indeed, there exists a substantial body of work on "serious" games, for example in education (Oak & Bae 2014; Zielke et al. 2009; Walz & Deterding 2014) . ...
doi:10.5281/zenodo.1343851
fatcat:advz4sdrw5hxdcw5xpn55lbzty
Informal interactions in 3D education: Citizenship participation and assessment of virtual urban proposals
2016
Computers in Human Behavior
The main focus of this study was the inclusion of informal methods in the educational frameworks of architectural and urban design. ...
The project used is based on the 3D representation of virtual models of new urban proposals in order to re-organize a local market in Tonalá, Mexico. ...
education in our educational sector. 2 Literature review 2.1 Informal education: citizenship role in architecture, building or urban design The User eXperience (UX), and the usability of a product or ...
doi:10.1016/j.chb.2015.05.032
fatcat:kay6r3k5cjeuzjfggp55zzkche
Investigating the Role of Virtual Reality in Planning for Sustainable Smart Cities
2017
Sustainability
This study can assist urban planners, stakeholders, and communities to further understand the roles of planning policies in creating a smart city, particularly in the early design stages. ...
With rapid population growth, urban designers face tremendous challenges to accommodate the increasing size of the population in urban areas while simultaneously considering future environmental, social ...
The deployment of "serious games" has rapidly grown in the last few decades. ...
doi:10.3390/su9112006
fatcat:ucngyo2pfvexvmmrejrurit3uu
A Comprehensive Review of Serious Games in Health Professions
2014
International Journal of Computer Games Technology
Serious gaming describes a technology that can educate and train while entertaining users. ...
In this paper we make a scoping review of serious games developed for health professions and health related fields in order to understand if they are useful tools for health related fields training. ...
Conflict of Interests The authors declare that there is no conflict of interests regarding the publication of this paper. ...
doi:10.1155/2014/787968
fatcat:jaimrkpchjfepncf3mwxpujgna
The Virtual Reality Revolution: The Vision and the Reality
[chapter]
2012
Virtual Reality - Human Computer Interaction
, tourism, architecture, engineering, medicine, and education. ...
The Impact of 3D modeling function usage on the design content of urban design plans in US Cities, Environment and Planning B: Planning and Design 2010, Vol. 37, pp. 75-98. ...
doi:10.5772/51823
fatcat:45xdc2nzwfdyniltomqzaa3jfi
Virtual Reality in Design Processes
2020
FORMakademisk
Virtual Reality (VR) opens new possibilities in the fields of architecture, design and engineering. ...
This literature review examines studies in which VR was used in architecture, design and engineering as part of design processes. ...
of urban planning and architecture. ...
doi:10.7577/formakademisk.3874
fatcat:kbtnezxo55enje73algnavokwa
Virtuality Continuum's State of the Art
2013
Procedia Computer Science
From the definition of the Virtuality Continuum concept, applications are grouped in those using VR and others applying AR techniques. The ones based on a MR are explained too. ...
In order to have a better and global knowledge of the possibilities for implementing applications based on Virtual Reality and Augmented Reality, a state of the art is presented in this paper. ...
and
Advertisement
VR Centres
Architecture, Indoor Design, Urban Development, Airport Design, Bridge Design, Human Movement Analysis
Table 5 . 5 AR/MR/VR grades and masters University
Grade/Master ...
doi:10.1016/j.procs.2013.11.032
fatcat:qvum2bld3javnfalgxw6mgsueq
Randomly Generated 3D Environments for Serious Games
2010
2010 Second International Conference on Games and Virtual Worlds for Serious Applications
This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. ...
These include the generation of terrain, vegetation and building structures. An interactive flight simulator has been created as proof of concept. ...
ACKNOWLEDGEMENTS The authors would like to thank the Interactive Worlds Applied Research Group (iWARG) members for their their support and inspiration. ...
doi:10.1109/vs-games.2010.31
dblp:conf/vsgames/NoghaniLA10
fatcat:ksfxopirxrczzh67usi4xwo7sy
Adaptivity Challenges in Games and Simulations: A Survey
2011
IEEE Transactions on Computational Intelligence and AI in Games
His current research interests include: procedural and semantic modeling techniques for the specification and generation of both virtual worlds and game play; serious gaming; semantics of navigation; and ...
Among them, we discuss the use of gameplay expectations, learning preferences and assessment data in the integrated adaptation of game worlds, scenarios and quests. ...
ACKNOWLEDGMENT We thank the anonymous reviewers of this article for their insightful comments. ...
doi:10.1109/tciaig.2011.2152841
fatcat:yfvywtxvnfc4pnyxmxdwwn6bpi
« Previous
Showing results 1 — 15 out of 8,641 results