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Hrvoje Benko, Ricardo Jota, Andrew Wilson
2012 Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems - CHI '12  
Instrumented with a single depth camera, a stereoscopic projector, and a curved screen, MirageTable is an interactive system designed to merge real and virtual worlds into a single spatially registered  ...  experience on top of a table.  ...  Figure 1 . 1 MirageTable is a curved projection-based augmented reality system (A), which digitizes any object on the surface (B), presenting correct perspective views accounting for real objects (C) and  ... 
doi:10.1145/2207676.2207704 dblp:conf/chi/BenkoJW12 fatcat:nntj3tgfa5cfljtmw73xuygbpa

Organic Interactive Displays: A Bridge from History

Sara Nabil, Atef Ghalwash
2015 Procedia Computer Science  
This unintended physical resemblance points out to where we might inspire novel designs for digital content on interactive displays.  ...  Novel organic forms of interactive displays are developed recently from flexible materials that can bend, fold or roll between the hands of its user giving him a wholly new sense of digital interactive  ...  and vertical bordered Input Interaction Multitouch and physical objects Multitouch Freehand real world actions User experience Easy & fun Easy & fun Augmented reality Supporting Multiusers  ... 
doi:10.1016/j.procs.2015.05.109 fatcat:luz5l5zfgbhwxlfgvwwumqea5a


Rajkumar Darbar, Joan Sol Roo, Thibault Lainé, Martin Hachet
2019 Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia - MUM '19  
ABSTRACT Spatial Augmented Reality (SAR) transforms real-world objects into interactive displays by projecting digital content using video projectors.  ...  (C) The house is augmented using projection, and the main menu composed of a set of virtual tools projected on the drone panel.  ...  MirageTable [33] enables the user to perform freehand interaction with virtual 3D objects in a tabletop SAR scenario.  ... 
doi:10.1145/3365610.3365631 dblp:conf/mum/DarbarRLH19 fatcat:2m7nkwiu4jeahamwpzndkguopu

Pseudo-Haptic Button for Improving User Experience of Mid-Air Interaction in VR [article]

Woojoo Kim, Shuping Xiong
2021 arXiv   pre-print
Mid-air interaction is one of the promising interaction modalities in virtual reality (VR) due to its merits in naturalness and intuitiveness, but the interaction suffers from the lack of haptic feedback  ...  We conducted a user study on 21 young subjects to collect user ratings on various aspects of user experience while users were freely interacting with 16 buttons with different combinations of four features  ...  MirageTable: freehand interaction on a projected augmented reality tabletop, in: Proceedings of the 2012 ACM Annual Conference on Human Factors in Computing Systems - CHI ’12.  ... 
arXiv:2112.11007v1 fatcat:7prafvdccfeoxmi7g3is6ukqci

Augmented Reality, Cyber-Physical Systems, and Feedback Control for Additive Manufacturing: A Review

H. Lhachemi, A. Malik, R. Shorten
2019 IEEE Access  
INDEX TERMS 3D printing, additive manufacturing, augmented reality, cyber-physical systems, human-machine interactions.  ...  Both the application of feedback control to the 3D printing process and the application of feedback theory to enable users to interact better with machines are reviewed.  ...  FEEDBACK BASED ON AUGMENTED REALITY The use of augmented reality as a feedback tool is limitless.  ... 
doi:10.1109/access.2019.2907287 fatcat:jywp7lzbjjgz7kiwn5ueo7w7ei

Augmented Reality, Cyber-Physical Systems, and Feedback Control for Additive Manufacturing: A Review [article]

Hugo Lhachemi, Ammar Malik, Robert Shorten
2019 arXiv   pre-print
Both the application of feedback control to the 3D printing process, and the application of feedback theory to enable users to interact better with machines, are reviewed.  ...  Feedback based on augmented reality The use of augmented reality as a feedback tool is limitless.  ...  Based on interactive situated AR systems like HoloDesk [160] and Holo Tabletop [161] , MixFab [162] is an immersive augmented reality environment that lowers the barrier for nonprofessional designers  ... 
arXiv:1903.01808v1 fatcat:pcibxugurfccnmxyxgfqkevyui

I-nteract 2.0: A Cyber-Physical System to Design 3D Models using Mixed Reality Technologies and Deep Learning for Additive Manufacturing [article]

Ammar Malik, Hugo Lhachemi, Robert Shorten
2020 arXiv   pre-print
I-nteract is a cyber-physical system that enables real-time interaction with both virtual and real artifacts to design 3D models for additive manufacturing by leveraging on mixed reality technologies.  ...  The effectiveness of the system is demonstrated by generating 3D models of furniture (e.g., chairs and tables) and fitting them into the physical space in a mixed reality environment.  ...  MirageTable [27] , a freehand interactive system utilises a depth camera, a curved screen, and a stereoscopic projector to provide a MR interface for 3D modelling using gestures.  ... 
arXiv:2010.11025v1 fatcat:xkkfftr2wzf3hbazfxpe6qjcdy

Natural hand interaction for augmented reality [article]

Thammathip Piumsomboon, University Of Canterbury
Despite the increasing prevalence of Augmented Reality (AR) interfaces, there is still a lack of interaction techniques that allow full utilization of the medium.  ...  To better understand natural hand interaction, two prototype AR systems featuring environmental awareness and physical simulation were developed, one featuring interaction on a tabletop, and the other  ...  A Brief History of Augmented Reality Augmented Reality (AR) describes one of all the computer interface techniques on the Reality-Virtuality Continuum that was introduced by Milgram and Kishino (Milgram  ... 
doi:10.26021/1571 fatcat:vexdpzysr5ez7fne6intpwvgwu

Augmented virtuality enhanced visualization in an immersive cinematic environment [article]

Wenjing Tang, University Of Canterbury
The prototype captured user's real body and embedded it in a virtual 360 movie scene; augmenting the virtual scene with reality resulting in augmented virtuality (AV).  ...  The rapid development of affordable head-mounted displays (HMDs) has led to inclusion of Virtual Reality (VR) in a home entertainment system, which in turn has created a niche for 360 degree panoramic  ...  Benko et al. [36] also used Nvidia PhysX physics engine to do their physics simulation for their MirageTable project, which provided freehand interaction on a projected AR tabletop.  ... 
doi:10.26021/3281 fatcat:nqcaromazvhnbpzya5ape6ihku

Mobile Augmented Reality: Free-hand Gesture-based Interaction [article]

Huidong Bai, University Of Canterbury
The primary goal of this thesis is to design, implement and evaluate novel interaction techniques for enhancing Augmented Reality (AR) on mobile platforms.  ...  mobile AR interaction, and evaluate all our designs with users on common tasks of AR manipulations.  ...  Mukundan has always been positive and encouraging, and let me freedom to pursue my research goals, and I feel honoured to have had him as a mentor. I also thank my co-supervisor Prof.  ... 
doi:10.26021/3343 fatcat:tiqoa2jmwbcc3blt4ehfg7vs7i

Διδασκαλία των Φυσικών Επιστημών με χρήση εφαρμογών εικονικής πραγματικότητας

Ζηνοβία Μιχαήλ Ουζουνίδου
These virtual reality experiences were attended by students aged 10-17 years old. In this case a qualitative research was conducted.  ...  Data analysis was based on the three stages of the Miles and Huberman approach and comparative analysis between data.  ...  ., & Wilson, A. (2012, May). MirageTable: freehand interaction on a projected augmented reality tabletop. In Proceedings of the SIGCHI conference on human factors in computing systems (pp. 199-208).  ... 
doi:10.26262/ fatcat:jvxyzbbkz5avrajcqazo4t2p7y