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Mid-air pan-and-zoom on wall-sized displays

Mathieu Nancel, Julie Wagner, Emmanuel Pietriga, Olivier Chapuis, Wendy Mackay
2011 Proceedings of the 2011 annual conference on Human factors in computing systems - CHI '11  
Very-high-resolution wall-sized displays offer new opportunities for interacting with large data sets.  ...  Building upon empirical data gathered from studies of pan-and-zoom on desktop computers and studies of remote pointing, we identified three key factors for the design of mid-air pan-and-zoom techniques  ...  ACKNOWLEDGEMENTS We wish to thank Clément Pillias and Romain Primet, who helped implement the experiment on the wall-sized display, as well as Caroline Appert, Stéphane Huot and the anonymous reviewers  ... 
doi:10.1145/1978942.1978969 dblp:conf/chi/NancelWPCM11 fatcat:dhhuua6k7bdt5gqjp2jbv5sxam

Exploring smartphone-based interaction with overview+detail interfaces on 3D public displays

Louis-Pierre Bergé, Marcos Serrano, Gary Perelman, Emmanuel Dubois
2014 Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services - MobileHCI '14  
We evaluate three types of existing interaction techniques for the 3D translation of the Detail view: touchscreen input, mid-air movement of the mobile device (Mid-Air Phone) and midair movement of the  ...  We used two mid-air navigation techniques in a public installation to explore a 3D telescope visualization: b) Mid-Air Phone and c) Mid-Air Hand.  ...  ACKNOWLEDGMENTS We would like to thank the OMP-TBL members and all the participants who generously shared their time for the study.  ... 
doi:10.1145/2628363.2628374 dblp:conf/mhci/BergeSPD14 fatcat:7vchsherifhs7mvcafxsy7jin4

Investigating mid-air pointing interaction for projector phones

Christian Winkler, Ken Pfeuffer, Enrico Rukzio
2012 Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces - ITS '12  
The potential of combining the mobile and the projected display and further the potential of the mid-air space between them have yet to be explored.  ...  Our findings speak for the integration of a tracking camera at the bottom of the projector phone to enable mid-air pointing interaction.  ...  We thank Markus Löchtefeld for helping proof-read the paper.  ... 
doi:10.1145/2396636.2396650 dblp:conf/tabletop/WinklerPR12 fatcat:g2tsya5y25b65nvm4n6fj6esgm

Mid-Air Pointing on Ultra-Walls

Mathieu Nancel, Emmanuel Pietriga, Olivier Chapuis, Michel Beaudouin-Lafon
2015 ACM Transactions on Computer-Human Interaction  
Ultra-high-resolution wall-sized displays ("ultra-walls") are effective for presenting large datasets, but their size and resolution make traditional pointing techniques inadequate for precision pointing  ...  The technique requires direct contact of the pen with the display surface, which makes it impossible to operate in mid-air.  ...  LIMITATIONS OF THE HUMAN SENSORY-MOTOR SYSTEM FOR MID-AIR POINTING Ultra-walls are powerful interactive platforms both in terms of display capacity and input modalities [Nancel 2012; Beaudouin-Lafon et  ... 
doi:10.1145/2766448 fatcat:a7p3p2qv2zbeno6r66ucrq26va

Mid-air display experiments to create novel user interfaces

Ismo Rakkolainen, Tobias Höllerer, Stephen DiVerdi, Alex Olwal
2009 Multimedia tools and applications  
We are particularly interested in the interplay of novel displays and interaction for ubiquitous computing or ambient media environments, as emerging display technologies may become game-changers in how  ...  We also discuss its future potential for user interface design.  ...  We anticipate stereoscopic and user-tracked VR mid-air displays to be very exciting for the future.  ... 
doi:10.1007/s11042-009-0280-1 fatcat:rnhxom5upzaslecdfgbmji4jrm


Robert Walter, Gilles Bailly, Nina Valkanova, Jörg Müller
2014 Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services - MobileHCI '14  
We propose a design space for hand-gesture based mid-air selection techniques on interactive public displays, along with four specific techniques that we evaluated at three different locations in the the  ...  We conclude by providing recommendations for designers of interactive public displays to support immediate usability for mid-air selection.  ...  For instance, Bailly et al. [3] proposed a mid-air menu technique for large displays.  ... 
doi:10.1145/2628363.2628368 dblp:conf/mhci/WalterBVM14 fatcat:oe4dgc7kojawhazbswmkrbw6yu

Extended Reality for Knowledge Work in Everyday Environments [article]

Verena Biener, Eyal Ofek, Michel Pahud, Per Ola Kristensson, Jens Grubert
2021 arXiv   pre-print
The ability to modify the workers senses can transform everyday environments into a productive office, using portable head-mounted displays combined with conventional interaction devices, such as keyboards  ...  This chapter summarizes the state of the art in the field of extended reality for knowledge work in everyday environments and proposes steps to address the open challenges.  ...  Additionally, input on the phone performed better than the proposed mid-air interaction techniques. Le et al.  ... 
arXiv:2111.03942v1 fatcat:ulxyihhfcnbnfe5jou7ejjyljq

Rapid development of user interfaces on cluster-driven wall displays with jBricks

Emmanuel Pietriga, Stéphane Huot, Mathieu Nancel, Romain Primet
2011 Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems - EICS '11  
Research on cluster-driven wall displays has mostly focused on techniques for parallel rendering of complex 3D models.  ...  applications for such displays.  ...  ACKNOWLEDGEMENTS We wish to thank Caroline Appert and Olivier Chapuis for helpful comments on early drafts of this paper. This work is supported by a Région Ile-de-France / Digiteo grant.  ... 
doi:10.1145/1996461.1996518 dblp:conf/eics/PietrigaHNP11 fatcat:h5fhljeya5aynfj3cjcg7iadpe


Olivier Chapuis, Anastasia Bezerianos, Stelios Frantzeskakis
2014 Proceedings of the 32nd annual ACM conference on Human factors in computing systems - CHI '14  
Wall-sized displays can support data visualization and collaboration, but making them interactive is challenging.  ...  It consists of an interface running on touch mobile devices for input, a communication protocol between devices and the wall, and a library that implements the protocol and handles synchronization, locking  ...  Research on mid-air interaction for remote displays (e.g. [22, 37, 25] ), and recent work on mobile devices (mainly smartphones, e.g.  ... 
doi:10.1145/2556288.2556956 dblp:conf/chi/ChapuisBF14 fatcat:dqkv7varxzguzbuxy6x2s5xi2y

Interaction for Immersive Analytics [chapter]

Wolfgang Büschel, Jian Chen, Raimund Dachselt, Steven Drucker, Tim Dwyer, Carsten Görg, Tobias Isenberg, Andreas Kerren, Chris North, Wolfgang Stuerzlinger
2018 Lecture Notes in Computer Science  
Specifically, we review and suggest some interaction design guidelines for immersive analytics. We also review some hardware setups for data visualization that are already archetypal.  ...  Then we examine some opportunities for how these technologies might be used to better support data analysis tasks.  ...  Text input can be supported by voice recognition.  ... 
doi:10.1007/978-3-030-01388-2_4 fatcat:cvizg5wigvgxnjwjdx2vrc7nu4

Tangible remote controllers for wall-size displays

Yvonne Jansen, Pierre Dragicevic, Jean-Daniel Fekete
2012 Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems - CHI '12  
Although pointing is the most common task, a large design space exists for techniques that are more task-specific, especially 3-D tasks for which mid-air input is particularly well-suited.  ...  Mid-Air Interaction Techniques Mid-air or freehand techniques are techniques where the user's hand is free to move in 3-D space [24] (Table 1 top row).  ... 
doi:10.1145/2207676.2208691 dblp:conf/chi/JansenDF12 fatcat:b4eraa3vljho7h3fe4xz3avkli

High-precision pointing on large wall displays using small handheld devices

Mathieu Nancel, Olivier Chapuis, Emmanuel Pietriga, Xing-Dong Yang, Pourang P. Irani, Michel Beaudouin-Lafon
2013 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI '13  
Rich interaction with high-resolution wall displays is not limited to remotely pointing at targets.  ...  the best pointing-only input techniques while using a fraction of the interaction resources.  ...  Figure 8 Discussion and Design Guidelines Results show that using a handheld device for high precision pointing enables users to point at least as efficiently as stateof-the-art mid-air pointing techniques  ... 
doi:10.1145/2470654.2470773 dblp:conf/chi/NancelCPYIB13 fatcat:nrqwygtwuncsrekpzj5hrnaam4

Body-centric interaction techniques for very large wall displays

Garth Shoemaker, Takayuki Tsukitani, Yoshifumi Kitamura, Kellogg S. Booth
2010 Proceedings of the 6th Nordic Conference on Human-Computer Interaction Extending Boundaries - NordiCHI '10  
These were integrated into a map browsing and editing application for a very large (5m×3m) wall display.  ...  We examine the design space of interaction techniques for very large wall displays by drawing from existing theory and practice for reality-based interfaces and whole-body interfaces.  ...  We thank Christine MacKenzie and Jocelyn Keillor for their invaluable input.  ... 
doi:10.1145/1868914.1868967 dblp:conf/nordichi/ShoemakerTKB10 fatcat:crl233dc2rfufdnbhdf3xnlqpu

Interaction Methods for Smart Glasses [article]

Lik-Hang Lee, Pan Hui
2017 arXiv   pre-print
Finally, we discuss several key design challenges and the possibility of multi-modal input for smart glasses.  ...  This survey reviews current research issues in the area of human computer interaction for smart glasses.  ...  Vulture [71] is a mid-air hand gesture interaction technique for text entry, where the instrumental gloves tracks hand and fingers positions.  ... 
arXiv:1707.09728v1 fatcat:fjxgqgbzfjanrhc44buv5zuobu

Manipulating Screen Elements in an Immersive Environment with a Wrist-Mounted Device and Free Body Movement

Gyanendra Sharma, Devavrat Jivani, Richard J Radke
2018 Zenodo  
In this context, we propose a novel technique for manipulating screen elements in large display environments.  ...  We demonstrate the system in the CRAIVE-Lab, a large immersive environment (10m x 12m floor plan, with a 4.3m high, 40m long, 360 degree display wall).  ...  Many mid-air interaction techniques in various contexts including desktop screens, large screen systems, and virtual reality have been proposed over the years [8, 5] .  ... 
doi:10.5281/zenodo.4342826 fatcat:be3crron3ngktkwkcaxiyk2q3i
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