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MeTycoon: A game-based approach to career guidance

Ian Dunwell, Petros Lameras, Sara de Freitas, Panos Petridis, Kam Star, Maurice Hendrix, Sylvester Arnab
2013 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)  
This paper reports on an approach which uses a serious game as an approach to career guidance incorporating game-based elements such as character development and decision-making alongside a visual and  ...  The application of digital technologies and multimedia to career-guidance offers the potential to go beyond the confines of the classroom and provide a depth of insight into career decisions and their  ...  In the following section, the state-of-the-art in serious games design is related to the issue of career guidance, leading to the description of the MeTycoon approach 1 in Section 3.  ... 
doi:10.1109/vs-games.2013.6624237 dblp:conf/vsgames/DunwellLSFHA13 fatcat:dskb2lcowfdbvnsimcf6egubbi

Providing Career Guidance to Adolescents through Digital Games

Ian Dunwell, Petros Lameras, Sara de Freitas, Panos Petridis, Maurice Hendrix, Sylvester Arnab, Kam Star
2014 International Journal of Games Based Learning  
In such a context, traditional approaches to career guidance, which often focused upon identifying a suitable occupation for adolescents at an early stage and establishing a route towards it, are being  ...  This article explores the role digital games might play in allowing learners to develop these skills as part of a wider careers guidance programme.  ...  translate to future career guidance solutions, or to the wider field of game-based learning.  ... 
doi:10.4018/ijgbl.2014100104 fatcat:7utlmfmjkna4bnycfnz5hczvyu

Applicability of Sudoku game for building the cognitive model of a student for career assessment - an analytical study

V. Chandra Prakash, J. K. R. Sastry, K.B. Anusha, A.B. Spandana, N. Dhatrija, V. Nikhil
2017 International Journal of Engineering & Technology  
As a result, some students may not lead successful careers in future. There are a very few ways to assess those psychological factors of a student and one such way is through Game playing.  ...  The professional life of a student is very much dependent on the initial choice of the career that the student would like to pursue.  ...  Acknowledgement This research work is part of the research project titled "Development of an Expert System for career assessment based on cogni-  ... 
doi:10.14419/ijet.v7i1.1.9479 fatcat:exf45oids5gybkoio3kz7mlzda

Більше ніж гра? Кар'єрні ігри як інструмент психологічного дослідження [article]

Oleksandra Shatilova
2021 figshare.com  
MeTycoon: A game-based approach to career guidance. 2013 5th International Conference on Games compensation, career ambition, and task attention on Chinese managers' strategic risk behaviors.  ...  Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability. Interactive Learning Environments. 2018. №26(6). pp. 745-759. 4.  ... 
doi:10.6084/m9.figshare.16571223.v1 fatcat:hofw4qyzg5dm7dvs7kbds6abc4

Effectiveness of Technology-Based Career Interventions: A Meta-Analysis Review

Dede Rahmat Hidayat, Robbani Alfan
2020 KnE Social Sciences  
This study was a meta-analysis of the effectiveness of technology-based career interventions.  ...  It shows that technology-based career intervention has diverse effectiveness to measure any career-related variable. Keywords: meta-analysis, technology-based career intervention, career development  ...  Conflict of Interest The authors have no conflict of interest to declare. DOI  ... 
doi:10.18502/kss.v4i14.7881 fatcat:hkjxewpn3zb67l2hghvklrrftq

Career Prediction through Cognitive Models using Sudoku Game – The Assessment of Applicability

Sasi Bhanu J, CMR Institute of Technology, kandlakoya, Medchal, Hyderabad
2019 International Journal of Emerging Trends in Engineering Research  
The accomplishment of a professional career is dependent on the kind of path and job chose by the students in the initial stages of their careers.  ...  The recruitment of any student is generally done based on some assessment-related Verbal-Nonverbal communication, Ability to quickly solve quantitative problems, Group discussions, Interviews, ability  ...  Learners can interact with a career guidance system using a game called 'MeTycoon' [19] . The system seeks inputs from professionals and uses the same to build interactive systems.  ... 
doi:10.30534/ijeter/2019/127112019 fatcat:son5wqwucbfwdgn3ogkwikoodu

Guidelines for an effective design of serious games

Chiara Eva Catalano, Angelo Marco Luccini, Michela Mortara
2014 International Journal of Serious Games  
The best way of implementing the constructivist approach is to embed the learning content into the context; the learner has to actively deal with it to advance in the game.  ...  However, research still witnesses a lack of methodologies, guidelines and best practices on how to develop effective serious games and how to integrate them in the actual learning and training processes  ...  MeTycoon [34] aims to stimulate young people's thinking about their careers, allowing them to discover jobs that may not have previously thought of as a possible career.  ... 
doi:10.17083/ijsg.v1i1.8 fatcat:lqqrbp7ov5bd5oq2h5xvw7oa6e