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Metisse is not a 3D desktop!

Olivier Chapuis, Nicolas Roussel
2005 Proceedings of the 18th annual ACM symposium on User interface software and technology - UIST '05  
We believe that one reason for this is that most of the proposed techniques have been designed using a low fidelity approach and were never made properly available.  ...  In this paper, we present Metisse, a fully functional window system specifically created to facilitate the design, the implementation and the evaluation of innovative window management techniques.  ...  The main problem we have when we demonstrate a Metisse-based desktop to some people is that they tend to assume that Metisse is what they see (e.g. a 3D desktop). Metisse is not a 3D desktop!  ... 
doi:10.1145/1095034.1095038 dblp:conf/uist/ChapuisR05 fatcat:swi3qqclcbfv7fh2mbxgczs6ym

Switchback Cursor: Mouse Cursor Operation for Overlapped Windowing [chapter]

Shota Yamanaka, Homei Miyashita
2013 Lecture Notes in Computer Science  
When we perform a task that involves opening a number of windows, we cannot access the objects behind them. Thus, we are forced to switch the foreground window frequently or to move it temporarily.  ...  In this paper, we propose a Switchback Cursor technique where the cursor can move underneath windows when the user presses both the left and right mouse buttons.  ...  Metisse [6] is a windows management system that allows users to rotate windows in 2D and 3D, so the windows can be allocated without overlapping to use the desktop space efficiently.  ... 
doi:10.1007/978-3-642-40483-2_52 fatcat:adownmsx5vc3hebjiqufwxmtdi

WallTop: Managing Overflowing Windows on a Large Display

Xiaojun Bi, Seok-Hyung Bae, Ravin Balakrishnan
2013 Human-Computer Interaction  
Unfortunately, we know very little about users' behaviors when using such a display for daily computing, and current user interfaces are mainly designed for normal-sized desktop monitors, which might not  ...  In this paper, we firstly present a longitudinal study that investigates how users manage overflowing digital information on a wall-sized display in a personal desktop computing context by comparing it  ...  Although users' personal desktop work is not typically comprised of 3D navigation tasks, participants reported that a large display engaged them more in the daily work than single or dual monitors.  ... 
doi:10.1080/07370024.2013.812411 fatcat:suo53na7lzgt5jhznm7pvlakpi

Integrating 2D mouse emulation with 3D manipulation for visualizations on a multi-touch table

Luc Vlaming, Christopher Collins, Mark Hancock, Miguel Nacenta, Tobias Isenberg, Sheelagh Carpendale
2010 ACM International Conference on Interactive Tabletops and Surfaces - ITS '10  
The Rizzos and the information visualizations all exist within a touch-enabled 3D window management system.  ...  Previously, this transition to a multi-touch environment was difficult because the mouse emulation of touch surfaces is often insufficient to provide full information visualization functionality.  ...  Systems and Multi-Touch The placing of objects containing information into a 3D environment as done in VisLink [8] is reminiscent of 3D window management systems including Miramar [24] , Metisse [  ... 
doi:10.1145/1936652.1936693 dblp:conf/tabletop/VlamingCHNIC10 fatcat:jv3v7y562vgibpa5yfl2qr5524

Multisurface Interaction in the WILD Room

M. Beaudouin-Lafon, S. Huot, M. Nancel, W. Mackay, E. Pietriga, R. Primet, J. Wagner, O. Chapuis, C. Pillias, J. R. Eagan, T. Gjerlufsen, C. Klokmose
2012 Computer  
The WILD room (wall-sized interaction with large datasets) serves as a testbed for exploring the next generation of interactive systems by distributing interaction across diverse computing devices, enabling  ...  WILD is supported by a Région Île-de-France/Digiteo grant and by Université Paris-Sud, INRIA, CNRS, ANR and the INRIA-Microsoft joint laboratory.  ...  The key to this approach is to distribute interaction, not just content, across a variety of interactive surfaces.  ... 
doi:10.1109/mc.2012.110 fatcat:bdoqngif7veqlpanbbbcphc4cy

Understanding and Exploiting Spatial Memory in the Design of Efficient Command Selection Interfaces [article]

Joseph Laurence Scarr, University Of Canterbury
2014
The CommandMap is a spatially stable interface with a flattened hierarchy, intended as a replacement for cascading menu systems.  ...  Addressing goal (1), a comprehensive literature review of spatial memory for user interfaces is presented.  ...  Your endless enthusiasm for our various research ideas provided a  ... 
doi:10.26021/3553 fatcat:osdgnsk6tjgqjl26cuhwvizcom

Fort Vancouver Mobile

Dene M. Grigar, Brett Oppegard
2017
Mobile phones have become ubiquitous yet remain untapped as a storytelling medium. They offer the power of media, text, audio, video, animation, in a fully personalized format.  ...  Users then can add written responses, video or sound about a site or event.  ...  The second layer of the piece is a literary interpretation that parallels the historical information, with that story unveiling the life of a Métisse woman of Cree and French-Canadian heritage who comes  ... 
doi:10.17613/m6f654 fatcat:ykz5dbainvamvbw32xgnsjdbyy

Konzepte und Mechanismen für die Darstellung von sicherheitskritischen Informationen im Fahrzeug [article]

Simon Gansel, Universität Stuttgart, Universität Stuttgart
2017
Für nicht gilt bei nicht A, dass die Aussage nicht A falsch ist, da der Wahrheitswert von A negiert wird.  ...  Aussage A mit Aussage B="Pferde können fliegen" verknüpfen. Da die Aussage B falsch ist, ist die Verknüpfung (A und B) auch falsch. Wo hingegen (A oder B) wahr ist, da die Aussage A wahr ist.  ...  Rectangular windows do not always match the presentation requirements of automotive applications. For instance, the speedometer is often depicted as a tube that requires a circular window.  ... 
doi:10.18419/opus-9170 fatcat:4ksy37zpp5fffnfcspa2ik2d64