202,735 Hits in 7.2 sec

Evaluating affective interfaces

Katherine Isbister, Kristina Höök
2005 CHI '05 extended abstracts on Human factors in computing systems - CHI '05  
This paper presents the broad outlines of the context and goals for a one-day workshop concerning the evaluation of affective interfaces.  ...  ACKNOWLEDGMENTS The authors would like to thank the European Union for support of this work within the context of HUMAINE, a European Network of Excellence project.  ...  Another key question is how and when we engage users in the design and evaluation cycle, in order to create truly engaging affective interactions.  ... 
doi:10.1145/1056808.1057115 dblp:conf/chi/IsbisterH05 fatcat:e3vt5ev355hwlpikesadcazdiy

Crowdsourcing for search evaluation and social-algorithmic search

Matthew Lease, Omar Alonso
2012 Proceedings of the 35th international ACM SIGIR conference on Research and development in information retrieval - SIGIR '12  
This tutorial introduces opportunities and challenges of human computation and crowdsourcing, particularly for search evaluation and developing hybrid search solutions that integrate human computation  ...  Not only can labeled data for training and evaluation be collected faster, cheaper, and easier than ever before, but we now see human computation being integrated into the systems themselves, operating  ...  Tutorial Outline  Introduce crowdsourcing and human computation  Survey recent "killer apps" of crowdsourcing for search systems (evaluation, training, and crowd-driven search)  Provide practical  ... 
doi:10.1145/2348283.2348530 dblp:conf/sigir/LeaseA12 fatcat:mjcbgbnlxrch7nb2xu2vgng57q

Challenges Related to Nonhuman Animal-Computer Interaction

Sarah E. Ritvo, Robert S. Allison
2014 Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference - ACE '14 Workshops  
The current paper explores a) the potential benefits and costs of engaging in animal-computer interaction for nonhuman animal users, b) potential animalcomputer interaction evaluation concerns, and c)  ...  Take for example a human-canine computer mediated communication system that allows a human user to remotely interact with a canine user during periods of extended separation (e.g., work days, vacations  ...  SR would like to thank Suzanne MacDonald for her graduate supervision and guidance, the Toronto Zoo staff for their assistance in obtaining orangutan preference data and the Graduate Programme in Psychology  ... 
doi:10.1145/2693787.2693795 dblp:conf/ACMace/RitvoA14 fatcat:byulf7p6rzcfvp3wbyc5s5obli

Changing Perspectives and a Changing World – Humans at the Centre of Socio-Technical Systems Development

Abiodun Ogunyemi
2019 Zenodo  
The human-computer interaction (HCI) field employs a multidisciplinary approach towards designing, evaluating, and implementing interactive systems for human use.  ...  Humans are a no longer passive consumer of digital systems but co-creators and co-builders.  ...  Design of the system is driven and refined by user centred evaluation; 4. Design of the system is iterative; 5. Design of the system addresses whole user experience, and; 6.  ... 
doi:10.5281/zenodo.3768969 fatcat:3ujptulkozflri77xu374skeue

Activating Humans with Humor——A Dialogue System That Users Want to Interact with

2009 IEICE transactions on information and systems  
The topic of Human Computer Interaction (HCI) has been gathering more and more scientific attention of late. A very important, but often undervalued area in this field is human engagement.  ...  A group of users was made to converse with two systems: one with and one without humor.  ...  If methods of making users invest in these interactions with computers are found, better, more user-friendly systems can be constructed.  ... 
doi:10.1587/transinf.e92.d.2394 fatcat:rfpyuivdzje2loyb755jkqw434

Evaluating Creativity in Computational Co-Creative Systems [article]

Pegah Karimi, Kazjon Grace, Mary Lou Maher, Nicholas Davis
2018 arXiv   pre-print
This paper provides a framework for evaluating creativity in co-creative systems: those that involve computer programs collaborating with human users on creative tasks.  ...  We situate co-creative systems within a broader context of computational creativity and explain the unique qualities of these systems.  ...  combination and intersection of usability and creativity metrics. Evaluative methods and metrics are a step towards selfaware and intentional co-creative agents.  ... 
arXiv:1807.09886v1 fatcat:ohqecebh5zdjrihwkqkrjcb4k4

Twelve Agendas on Interacting with Information: A Human-Engaged Computing Perspective

Chen Wang, Xiaojun (Jenny) Yuan, Xiangshi Ren
2020 Data and Information Management  
Human-engaged computing (HEC) calls for innate user capacities to be enhanced rather than displaced by digital technologies so that the human factor in interactions is fully exploited and truly efficient  ...  of uncertainty and cases of misdirection, how they can mitigate tensions between information and humans, and how they can contribute to the maintenance and enhancement of worthy human values.  ...  Using the traditional perspective of the system-oriented paradigm, researchers focused on developing input and output methods of IR by evaluating the performance of information systems (e.g., speed, accuracy  ... 
doi:10.2478/dim-2020-0015 pmid:35382099 pmcid:PMC8969473 fatcat:l7vrzhja7ncrdaj7nvmaitw3km

CoAug-MR: An MR-based Interactive Office Workstation Design System via Augmented Multi-Person Collaboration [article]

Lin Wang, Kuk-Jin Yoon
2020 arXiv   pre-print
Digital prototyping and evaluation using 3D modeling and digital human models are becoming more practical for customizing products to the preference of a user.  ...  We evaluate the system based on the usability study, where casual users and designers are engaged in the interactive process of designing items with respect to the body information, the preference, and  ...  In [15] , Pastura et al. developed a computational system for joint angles calculation of human body.  ... 
arXiv:1907.03107v3 fatcat:n4p6xi2gozbejaipjejx3er6vy

Boosting Interactive Evolution Using Human Computation Markets [chapter]

Joel Lehman, Risto Miikkulainen
2013 Lecture Notes in Computer Science  
However, single-user applications of interactive evolution are limited by user fatigue: Humans become bored with monotonous evaluations.  ...  This paper explores the potential for bypassing such fatigue by directly purchasing human input from human computation markets.  ...  Human Computation While the range of tasks solvable by computers continues to expand, there remain tasks that are challenging to solve computationally but are trivial for humans to solve.  ... 
doi:10.1007/978-3-642-45008-2_1 fatcat:bjxhhdflizhvlgjyfekb3wgeim

Designing for usability---key principles and what designers think

John D. Gould, Clayton Lewis
1983 Proceedings of the SIGCHI conference on Human Factors in Computing Systems - CHI '83  
Patrick Jordan's 'Designing Pleasurable Products; an introduction to the new human factors' (Jordan 2000) makes a case for pleasure as the ultimate quality of the user experience.  ...  The methods section draws on Kälviäinen's (2002) topology of methods for understanding consumer taste.  ... 
doi:10.1145/800045.801579 fatcat:m2jfp66qvbcwvndx7j5xubotwq

How to Evaluate Your Dialogue Models: A Review of Approaches [article]

Xinmeng Li, Wansen Wu, Long Qin, Quanjun Yin
2021 arXiv   pre-print
We are first to divide the evaluation methods into three classes, i.e., automatic evaluation, human-involved evaluation and user simulator based evaluation.  ...  Evaluating the quality of a dialogue system is an understudied problem.  ...  , making sense, fluency, listening, inquisitiveness, humanness and engagingness.  ... 
arXiv:2108.01369v1 fatcat:ur5wmuy2rfdgnkntlh273z5l3e

The Human Behaviour-Change Project: harnessing the power of artificial intelligence and machine learning for evidence synthesis and interpretation

Susan Michie, James Thomas, Marie Johnston, Pol Mac Aonghusa, John Shawe-Taylor, Michael P. Kelly, Léa A. Deleris, Ailbhe N. Finnerty, Marta M. Marques, Emma Norris, Alison O'Mara-Eves, Robert West
2017 Implementation Science  
Methods: The HBCP will: a) develop an ontology of BCI evaluations and their reports linking effect sizes for given target behaviours with intervention content and delivery and mechanisms of action, as  ...  and reasoning algorithms to use the annotated BCI evaluation reports to predict effect sizes for particular combinations of behaviours, interventions, populations and settings; d) build user and machine  ...  Availability of data and materials Data sharing not applicable to this article as no datasets were generated or analysed during the current study.  ... 
doi:10.1186/s13012-017-0641-5 pmid:29047393 pmcid:PMC5648456 fatcat:c6ibizmmdrazjfafh7eaxpox3m

Arny: A Co-Creative System Design based on Emotional Feedback

Sarah Abdellahi, Mary Lou Maher, Safat Siddiqui
2020 International Conference on Computational Creativity  
In human-AI co-creativity, perceiving the cognitive and emotional state of the user in order to determine the dynamics of collaboration and decide what the agent should contribute to the artifact are two  ...  primary challenges of building effective co-creative Artificial Intelligence systems.  ...  Background Considering the critical role of emotion in human interactions, the field of Human-Computer Interaction seeks to make human system interactions more spontaneous and humanlike by including emotions  ... 
dblp:conf/icccrea/AbdellahiMS20 fatcat:7ifgtxm7kvhaja3otfwtqzqaty

Expanding Human Computer Interaction Methods to Understand User Needs in the Design Process of Personal Health Systems

Katie Siek
2018 IMIA Yearbook of Medical Informatics  
Objectives: To review innovative human computer interaction methods researchers utilize to identify stakeholders' needs that inform the design of personal health systems outside of clinical environments  ...  Medical informaticians should continue investigating the soundness of these methods by comparing the design outcomes with currently utilized user-centered methods and to report on unintended consequences  ...  When considering people's lack of long term use in sociotechnical systems to manage one's health [4] , we believe this Expanding Human Computer Interaction Methods to Understand User Needs in the Design  ... 
doi:10.1055/s-0038-1667073 pmid:30157508 fatcat:x5cc3eg32nejvgswsdj4vndptq

The Most Important Findings on Human-Computer Interaction (HCI)

Ekamjot Kaur
2022 Zenodo  
What is the purpose of a computer system in the human mind? In addition to HCI's computer science.  ...  This review study takes many methods, one of which is to highlight current methodologies, findings, and trends in human-computer interaction, and the other is to identify research that was invented a long  ...  USE OF COMPUTING SYSTEMS BY HUMANS Humans, who are the users of the Human Computer Interaction product, create and use it.  ... 
doi:10.5281/zenodo.6334695 fatcat:5oxhi7zfsvduxmrtdkfwrlsneq
« Previous Showing results 1 — 15 out of 202,735 results