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How Mobile Augmented Reality Is Applied in Education? A Systematic Literature Review

Fabrício Herpich, Felipe Becker Nunes, Giani Petri, Liane Margarida Rockenbach Tarouco
2019 Creative Education  
And, thus, obtain valid results that can be used as a basis for a decision on the application of such approaches and/or their continuous improvement for educational purposes.  ...  Mobile Augmented Reality (MAR) approaches have been applied as an instructional strategy in educational contexts.  ...  Giasiranis and Sofos (2016) Giasiranis and Sofos (2017) Guazzaroni ( Conflicts of Interest The authors declare no conflicts of interest regarding the publication of this paper.  ... 
doi:10.4236/ce.2019.107115 fatcat:2eome35evrab3glw3aylxagkm4

Virtual reality: educational and methodological aspects

Alexey I. Azevich
2019 RUDN Journal of Informatization in Education  
Methodology.  ...  The application of virtual reality, different technologies of imitation simulation not only contributes to the development of the algorithmic and creative thinking of students, but also to the maximum  ...  Many of them developed objects of virtual and augmented reality for the first time.  ... 
doi:10.22363/2312-8631-2019-16-4-338-350 fatcat:hq3hnrimtngblpp4uya6huxy3y

Augmented and Virtual Reality Technologies in Teacher Retraining

Nataliia Osypova, Olena Kokhanovska, Galina Yuzbasheva, Hennadiy Kravtsov
2020 International Conference on Information and Communication Technologies in Education, Research, and Industrial Applications  
Research goal: theoretical justification for the use of augmented and virtual reality technologies in the educational process and the development of a blended course "Using the technologies of augmented  ...  of its application in the educational process.  ...  the development of digital competencies with the purpose the application of innovative technologies in educational process.  ... 
dblp:conf/icteri/OsypovaKYK20 fatcat:2igp24wmjrhffjjzb3im3xwysy

Taxonomy of Virtual and Augmented Reality Applications in Education

Jiri Motejlek, Esat Alpay
2021 IEEE Transactions on Learning Technologies  
A methodology is then presented to construct a taxonomy of virtual reality and augmented reality applications based on a combination of: a faceted analysis approach for the overall design of the taxonomy  ...  an augmented reality dog for veterinary education.  ...  A methodology is then presented to construct a taxonomy of virtual reality and augmented reality applications based on a combination of: a faceted analysis approach for the overall design of  ... 
doi:10.1109/tlt.2021.3092964 fatcat:f5dkoffxw5d7zlgvzg7d7xdfz4

Experiencia de usuario y diseño de interacciones en procesos creativos y ciencias educativas con tecnologías de realidad virtual y aumentada. Una investigación con métodos cuantitativos y cualitativos

Jose Luis RUBIO-TAMAYO, Manuel GERTRUDIX BARRIO, Francisco GARCÍA GARCÍA
2018 Enseñanza & Teaching  
That is the reason why video games, game engines, augmented reality tools, robotics or transmedia storytelling are innovative tools for research in science, engineering, communication and arts through  ...  Several domains need to focus also in visual or motor features and the limits of the human being, such as language, health sciences, educational sciences, fine and digital arts, collaboration between peers  ...  Those theories have been used to design surveys that evaluate the knowledge and use of virtual reality, augmented reality, devices and digital environments for creative purposes.  ... 
doi:10.14201/et2183616379 fatcat:evixaejoyzb33l3w4yxumzxlku

Uses and integration of augmented reality in the educational cooperatives of Andalusia (Spain)

Jesús López Belmonte, Santiago Pozo Sánchez, Arturo Fuentes Cabrera, José María Romero Rodríguez
2020 Journal of Technology and Science Education  
The purpose of this paper is to know the impact of the augmented reality in the educational cooperatives of Andalusia.  ...  In this regard, educational cooperatives are centers characterized in their origin by promoting the development of methodologies based on Information and Communication Technologies (ICT).  ...  Purpose The main purpose of this study is to know impact of augmented reality in the educational cooperatives of Andalusia.  ... 
doi:10.3926/jotse.622 fatcat:odl7ahzmhvanxcgbgafukzwlva

Design Thinking Methodology for Increasing Quality of Experience of Augmented Reality Educational Games

Maja Videnovik, Tone Vold, Linda Kionig, Vladimir Trajkovik
2019 2019 18th International Conference on Information Technology Based Higher Education and Training (ITHET)  
In order to increase the quality of experience of the learning process, elements of popular games (e.g. mobile games and augmented reality games) should be used in the educational context.  ...  As an example case study augmented reality prototype game was designed in order to illustrate the possibilities and benefits of the proposed methodology.  ...  Therefore, collaboration between educators and game designers is necessary to facilitate the development of favorable augmented reality applications for teaching, as well as the design of reasonable teaching  ... 
doi:10.1109/ithet46829.2019.8937385 dblp:conf/ithet/VidenovikVKT19 fatcat:ilia3p4wnvesxbqfdhnehhc4a4

Trends of Augmented Reality Applications and Research throughout the World: Meta-Analysis of Theses, Articles and Papers between 2001-2019 Years

Murat Tezer, Ezgi Pelin Yıldız, Alfiya R. R. Masalimova, Albina M. Fatkhutdinova, Marina R. R. Zheltukhina, Elmira R. Khairullina
2019 International Journal of Emerging Technologies in Learning (iJET)  
Trends of Augmented Reality applications and research throughout the world were examined under 13 criteria.  ...  For the purpose of the study, a total of 1008 pieces of research, published between 2001 and 2019 and selected by purposeful sampling method were analyzed.  ...  According to Table 13, when the range of research tendencies in the AR applications research area were examined, the emphasis on "academic success" has frequently attracted attention.  ... 
doi:10.3991/ijet.v14i22.11768 fatcat:rgialu3e5vamdjm3vpafa6nwwm

Augmented Reality based Adaptive and Collaborative Learning Methods for Improved Primary Education Towards Fourth Industrial Revolution (IR 4.0)

A F M Saifuddin Saif, Zainal Rasyid Mahayuddin, Azrulhizam Shapi'i
2021 International Journal of Advanced Computer Science and Applications  
Each of the aspects is demonstrated with adequate advantages and disadvantages to design the integration of augmented reality and virtual reality with primary education methodology.  ...  In addition, this research illustrates extensive critical explanation for various challenges to integrate augmented reality and virtual reality with primary education to make students motivated towards  ...  ACKNOWLEDGMENT The authors would like to thank Universiti Kebangsaan Malaysia for providing financial support under the "Geran Universiti Penyelidikan" research grant, GUP-2020-064.  ... 
doi:10.14569/ijacsa.2021.0120672 fatcat:nwzjgb5opvb4pppf77zryriq5y

Educational Software based on Augmented Reality: A Systematic Literature Review

Eduardo J. Sosa, Raúl A. Aguilar, José L. López, Omar S. Gómez
2021 International Journal on Advanced Science, Engineering and Information Technology  
to develop educational applications with Augmented Reality is identified.  ...  Finally, for this study's purposes, information is reported about the devices and mechanisms of interaction, tools and programming languages, recognition models, and the scarcity of methodologies used  ...  ACKNOWLEDGMENT We are grateful for the support provided by the Ministry of Public Education (Mexico) through the project P/PROFEXCE-2020-31MSU0098J-13.  ... 
doi:10.18517/ijaseit.11.4.13671 fatcat:hkblusvpsbgojnvnxitrc7htmi

Proposing the Model of a Storytelling-based Smart Board Game for Children - Case Study of the Game Development Process for Go! Space Express

Hye-Won Han, Seo-Yeon Kim, Se-Jin Song
2014 International Journal of Contents  
for the educational environment.  ...  The subsequent review of the science curriculum for lower elementary grades aims to determine the aspects conducive for application to Smart Board Games.  ...  Preceding studies have notably suggested the concept of augmented reality (AR) as a technological aspect with the potential for application towards the educational gaming platform, focusing on the inherent  ... 
doi:10.5392/ijoc.2014.10.2.074 fatcat:xqruxa4qinbs3pu2tu3ctqc6g4

Using Methods and Means of the Augmented Reality Technology When Training Future Teachers of the Digital School

2021 European Journal of Contemporary Education  
The options for using the AR technology to improve the quality of education, formation of digital literacy and development of personal qualities are identified.  ...  The purpose of the study is to theoretically substantiate and experimentally verify the need to apply methods and means of the augmented reality technology when training future teachers of the digital  ...  reality for educational purposes is included in the training program for a limited number of specialities.  ... 
doi:10.13187/ejced.2021.2.358 fatcat:t7p5fkjjmbc6flrfrx6azmrn7i

The use of augmented reality in marketing courses

Oya Eru
2017 International Journal of Social Sciences and Education Research  
The fact that there is not much work on the use of the augmented reality in marketing courses in the related literature shows the importance of working.  ...  The relevant literature has been examined for this purpose.  ...  Arslan and Elibol (2015) investigate the educational augmented reality applications developed for mobile devices.  ... 
doi:10.24289/ijsser.328332 fatcat:ohgentrcnnebxbfdjehk7oxjc4

Augmented Reality and the Prospects for Applying Its in the Training of Future Engineers

Наталія Рашевська, Володимир Соловйов
2018 Педагогіка вищої та середньої школи  
That's why the purpose of the article is analysis of the concept of augmented reality and prospects of its application in the process of training future engineers.  ...  Augmented Reality and the Prospects for Applying Its in the Training of Future Engineers.  ...  That is why, the purpose of the article is to analyze the concept of augmented reality and the prospects for its application in the process of preparing future engineers. ∼ 248 ∼ Педагогiка вищої та середньої  ... 
doi:10.31812/pedag.v51i0.3672 fatcat:32gq7vodp5h2ziyhcp3nibsaly

THE CURRENT TRENDS OF AUGMENTED REALITY IN EARLY CHILDHOOD EDUCATION

Masyarah Zulhaida Masmuzidin, Nor Azah Abdul Aziz
2018 The International Journal of Multimedia & Its Applications  
By using library research methodology, the objective of this paper is to investigate the existing work of augmented reality in early childhood education between 2009-2018.  ...  Augmented Reality has been widely used in various level of education such as higher-level education, secondary education (lower/upper secondary level), primary education, and in informal learning.  ...  ACKNOWLEDGEMENT Thanks to Faculty of Art, Computing and Creative Industry, Universiti Pendidikan Sultan Idris, Malaysia for the resources and support.  ... 
doi:10.5121/ijma.2018.10605 fatcat:chiq3dqh2zedtodkt4klntenh4
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