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Metaphor-aware 3D navigation

C. Russo dos Santos, P. Gros, P. Abel, D. Loisel, N. Trichaud, J.P. Paris
IEEE Symposium on Information Visualization 2000. INFOVIS 2000. Proceedings  
We feel that the navigation schemes provided by the 3D browsers are too generic for some specific 3D tools and we have developed adaptive navigation features that are dependent on the 3D metaphor used  ...  Anyone who has ever experienced three-dimensional (3D) interfaces will agree that navigating in a 3D world is not a trivial task.  ...  This paper exploits the concept of metaphor-awareness related to 3D navigation and presents the CyberNet metaphor wizard.  ... 
doi:10.1109/infvis.2000.885104 dblp:conf/infovis/SantosGALTP00 fatcat:jboabwl7mrg2jchvfm4vk256ha

Collaborative exploration of 3D scientific data

Thierry Duval, Cédric Fleury, Bernard Nouailhas, Laurent Aguerreche
2008 Proceedings of the 2008 ACM symposium on Virtual reality software and technology - VRST '08  
of classical 3D interaction metaphors.  ...  Description of the 2D Cursor / 3D Pointer The 3D geometry of this cursor is a virtual ray, so other users are made aware of the moves of this 3D pointer in the same way they are made aware of the evolution  ... 
doi:10.1145/1450579.1450664 dblp:conf/vrst/DuvalFNA08 fatcat:2kisug2nrnetxa4d23bs2njlzy

Interaction and evaluation tools for collaborative virtual environment

Hamid Hrimech, Frédéric Merienne
2010 International Journal on Interactive Design and Manufacturing  
Our goal is to study the effect of 3D interaction metaphors in CVE on copresence, involvement, awareness and collaborative effort.  ...  metaphor must be designed to produce the most possible task performance.  ...  Bowman decomposes the 3D interaction process in four virtual behavioral primitives [8] : -Navigation: navigation in VE consists of two components: (1) a motor component of user movement or displacement  ... 
doi:10.1007/s12008-010-0090-8 fatcat:53qoizdlsvfbjp54hzcgbjn2lm

An asymmetric 2D Pointer/3D Ray for 3D interaction within collaborative virtual environments

Thierry Duval, Cedric Fleury
2009 Proceedings of the 14th International Conference on 3D Web Technology - Web3D '09  
This metaphor is dedicated to non-immersive or semi-immersive 3D interactions, for which users cannot afford to buy expensive devices neither for 3D visualization of their virtual environment nor for interaction  ...  With these low-cost restrictions, we think that it is more effective to use basic 2D metaphors rather than to try to adapt 3D virtual metaphors which would be more difficult to use because of the poor  ...  The problem that will arise within a CVE is that it is difficult to make a user aware of the 2D metaphors used by another user, because they are not associated with a 3D virtual object of the shared universe  ... 
doi:10.1145/1559764.1559769 dblp:conf/vrml/DuvalF09 fatcat:yp5wte7g6vfixmxf5bsvmw6ps4

Using 3D CVEs for collaborative creation of common information spaces: experiences and future directions

E. Prasolova-Forland, M. Divitini
2005 Fifth IEEE International Conference on Advanced Learning Technologies (ICALT'05)  
In this paper we describe our experience of creating a FAQ in a university course on a web-forum and a 3D CVE and provide recommendations for design of information spaces in 3D CVEs.  ...  The usage of 3D Collaborative Virtual Environments (CVEs) has also been advocated because these systems might better capture the three-dimensional nature of human memory.  ...  Here we summarize our experience in form of recommendations for the design of 3D CVEs as shared information spaces. Metaphors and place design. Finding the right metaphor might be difficult.  ... 
doi:10.1109/icalt.2005.297 dblp:conf/icalt/Prasolova-ForlandD05 fatcat:fx7o67xs2zegfkhd7kivc3ta6e

Collaborators awareness for user cohabitation in co-located collaborative virtual environments

Jérémy Lacoche, Nico Pallamin, Thomas Boggini, Jérôme Royan
2017 Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology - VRST '17  
When the virtual workspace is larger than the real workspace, navigation interaction techniques must be deployed to let the users explore the entire virtual environment.  ...  When a user navigates in the virtual space while remaining static in the real space, his/her position in the physical workspace and in the virtual workspace are no longer the same.  ...  Indeed, the Safe-Navigation-Floor would continuously inform the users where he can physically go and a danger awareness metaphor would warn him/her about possible physical collisions.  ... 
doi:10.1145/3139131.3139142 dblp:conf/vrst/LacochePBR17 fatcat:4yju7s77gfarxeev4tgljkt3sa

Context-aware volume navigation

Stefan Diepenbrock, Timo Ropinski, Klaus Hinrichs
2011 2011 IEEE Pacific Visualization Symposium  
Figure 1 : Three subsequent screenshots as made during the usage of our image-based volume navigation metaphor.  ...  Therefore we propose a context-aware navigation technique for the exploration of volumetric data.  ...  Thus, they had more problems performing 3D navigation tasks, also when using the standard trackball metaphor.  ... 
doi:10.1109/pacificvis.2011.5742367 dblp:conf/apvis/DiepenbrockRH11 fatcat:enapq7r2gfdw7p4e62dfuvp5yu

Improving awareness for 3D virtual collaboration by embedding the features of users' physical environments and by augmenting interaction tools with cognitive feedback cues

Thierry Duval, Thi Thuong Huyen Nguyen, Cédric Fleury, Alain Chauffaut, Georges Dumont, Valérie Gouranton
2013 Journal on Multimodal User Interfaces  
Moreover, the 3D abstract representation of these physical features can also be useful for collaboration between distant users because they can make a user aware of the physical limitations of the others  ...  The 3D geometry of this pointer will be a virtual ray, so other users can be easily made aware of the movement of this 3D ray, in the same way they can be made aware of the evolution of classical 3D interaction  ...  It is also difficult to use efficiently the classical 3D interaction metaphors.  ... 
doi:10.1007/s12193-013-0134-z fatcat:rkwvu22ygjd3vn6sugrovk5a7q

Virtual Worlds as Information Spaces: Supporting Semantic and Social Navigation in a shared 3D Environment

Spyros Vosinakis, Ioannis Papadakis
2011 2011 Third International Conference on Games and Virtual Worlds for Serious Applications  
Virtual Worlds; linked data; metaphors; social navigation; semantic navigation; information spaces I.  ...  In this paper, a framework for enhancing virtual worlds with metaphors that support improved semantic and social browsing in the 3D environment is proposed, and an integrated architecture for their interface  ...  Social Navigation in Virtual Worlds A basic prerequisite for social navigation is the awareness of the presence and actions of others.  ... 
doi:10.1109/vs-games.2011.41 dblp:conf/vsgames/VosinakisP11 fatcat:6vla5wttb5dobccwotko2rbgjy

A constrained road-based VR navigation technique for travelling in 3D city models

Timo Ropinski, Frank Steinicke, Klaus Hinrichs
2005 Proceedings of the 2005 international conference on Augmented tele-existence - ICAT '05  
In this paper we propose a novel navigation metaphor for the exploration of 3D city models in virtual environments.  ...  The presented metaphor supports intuitive navigation without disorientation through 3D city models in a manner similar to travelling in the real world.  ...  Alternatively, we can use a 2D map metaphor, to ensure that the user is aware of his current position.  ... 
doi:10.1145/1152399.1152441 dblp:conf/icat/RopinskiSH05 fatcat:f3hzcu5ysbg2nhl3ofsdz6jwna

How 3D Interaction Metaphors Affect User Experience in Collaborative Virtual Environment

Hamid Hrimech, Leila Alem, Frederic Merienne
2011 Advances in Human-Computer Interaction  
These findings provide a basis for designing 3D navigation techniques in a CVE.  ...  We found that there is a significant difference in the user experience by changing the interaction metaphor on the copresence, awareness, involvement, collaborative effort, satisfaction usability, and  ...  We use 3D interaction metaphors.  ... 
doi:10.1155/2011/172318 fatcat:smdt75za75eibfcgrhralfdepe

Human factors principles in design of computer-mediated visualization for robot missions

David I. Gertman, David J. Bruemmer
2008 2008 International Conference on Intelligent Sensors, Sensor Networks and Information Processing  
Motion and depth can be used to cue operator response and contribute to situation awareness. C. Supply Navigation Metaphors.  ...  Metaphors for 3D navigation, search, and path planning include target drop, terrain fly-through or fly-over and walking. [3] [4] .  ... 
doi:10.1109/issnip.2008.4761993 fatcat:wgckcxbsw5avrk6227zf32pixe

Strolling Through Cyberspace With Your Hands In Your Pockets: Head Directed Navigation In Virtual Environments [chapter]

Anton Fuhrmann, Dieter Schmalstieg, Michael Gervautz
1998 Eurographics  
Head-Directed Navigation is a new and simple, yet efficient paradigm for navigating large virtual spaces.  ...  With head directed navigation, the user navigates the virtual environment only by orienting his or her head.  ...  Spatial awareness: Exactly the ease with which one can change viewpoint and direction in a VE is one of the pitfalls of many navigation metaphors: turning around on the press of a button or the twist of  ... 
doi:10.1007/978-3-7091-7519-4_21 fatcat:koigm2gmy5dj3ir63ezmp4eobm

Towards geo-spatial hypermedia: Concepts and prototype implementation

Kaj Grønbæk, Peter Posselt Vestergaard, Peter Ørbæk
2002 Proceedings of the thirteenth ACM conference on Hypertext and hypermedia - HYPERTEXT '02  
The distinction between metaphorical (and abstract) versus literal (and concrete) spaces is introduced together with a workspace composition semantics and a distinction between direct and indirect navigation  ...  We describe the Topos 3D Spatial Hypermedia system and how it has been developed to support geospatial hypermedia coupling hypermedia information to model representations of real world buildings and landscapes  ...  Finally, navigation in abstract/metaphorical spaces, e.g. Viki and Topos, typically falls in this category, where a mouse or a pen is used to navigate and to move objects.  ... 
doi:10.1145/513338.513370 dblp:conf/ht/GronbaekVO02 fatcat:n3zxjrla3nccropeakx2ml2rem

Towards geo-spatial hypermedia: Concepts and prototype implementation

Kaj Grønbæk, Peter Posselt Vestergaard, Peter Ørbæk
2002 Proceedings of the thirteenth ACM conference on Hypertext and hypermedia - HYPERTEXT '02  
The distinction between metaphorical (and abstract) versus literal (and concrete) spaces is introduced together with a workspace composition semantics and a distinction between direct and indirect navigation  ...  We describe the Topos 3D Spatial Hypermedia system and how it has been developed to support geospatial hypermedia coupling hypermedia information to model representations of real world buildings and landscapes  ...  Finally, navigation in abstract/metaphorical spaces, e.g. Viki and Topos, typically falls in this category, where a mouse or a pen is used to navigate and to move objects.  ... 
doi:10.1145/513368.513370 fatcat:hskfw2kynzgkfh5bhh5ssx3qu4
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