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Real-time variable rigidity texture mapping

Charalampos Koniaris, Kenny Mitchell, Darren Cosker
2015 Proceedings of the 12th European Conference on Visual Media Production - CVMP '15  
Such distortions are undesirable when the represented surface detail is heterogeneous in terms of elasticity (e.g. texture with skin and bone) as the material looks "rubbery".  ...  We demonstrate the usefulness of our method in a variety of scenarios: from application to production-quality assets, to realtime modelling previews and digital acting.  ...  Acknowledgements We would like to thank Malgorzata Kosek for textures and the Blowfish and MugJug models, Martin Klaudiny for the face model, Stephen Grabli and Jose A.  ... 
doi:10.1145/2824840.2824850 dblp:conf/cvmp/KoniarisMC15 fatcat:zrd22sj7dne3dmpg54loune5wa

Single-shot high-quality facial geometry and skin appearance capture

Jérémy Riviere, Paulo Gotardo, Derek Bradley, Abhijeet Ghosh, Thabo Beeler
2020 ACM Transactions on Graphics  
We show results for a variety of human subjects of different ages and skin typology, illustrating how the captured fine-detail skin surface and subsurface scattering effects lead to realistic renderings  ...  scattering nature of skin.  ...  ACKNOWLEDGMENTS The authors would like to thank all the capture subjects, Mark Shriver and Sarita Greer for the help with data capture, and Prashanth Chandran for assisting with data processing.  ... 
doi:10.1145/3386569.3392464 fatcat:ag7yiydl4vaw7ib4bsezkq6ybm

Practical dynamic facial appearance modeling and acquisition

Paulo Gotardo, Jérémy Riviere, Derek Bradley, Abhijeet Ghosh, Thabo Beeler
2018 ACM Transactions on Graphics  
passive multi-camera setup.  ...  We present an inverse rendering approach to capture dynamic appearance properties of human skin, including per-frame albedo, high-resolution normals and specular intensity, at high fidelity from a purely  ...  We also thank Virginia Ramp, Anurag Vempati and Tejaswi Digumarti for posing as capture subjects.  ... 
doi:10.1145/3272127.3275073 fatcat:52mve4fqnfaifkfts7pv3rpbze

A framework for image-based asset generation and animation

Johannes Furch, Anna Hilsmann, Peter Eisert
2015 2015 IEEE International Conference on Image Processing (ICIP)  
Real-time photo-realistic animation is enabled by the use of captured images and shifting computational complexity to an a-priori training phase.  ...  Our paper covers the complete pipeline of content creation, asset generation and representation, and a real-time animation and rendering implementation.  ...  The cameras are calibrated prior to capturing, using specifically designed calibration charts [16] . Depth. For coarse animation of the image data, 3D-meshes have to be generated.  ... 
doi:10.1109/icip.2015.7351141 dblp:conf/icip/FurchHE15 fatcat:cs2rt7yuqzcdxabizotfvy3sby

Trends in Continuity and Interpolation for Computer Graphics

Francisco Gonzalez Garcia
2015 IEEE Computer Graphics and Applications  
On one hand, displacement mapping using multi-chart textures introduces undesirable holes in the mesh along the seams, producing much more visible artifacts that are harder to hide than texturing artifacts  ...  All the models used in the paper has been textured using multi-chart parameterizations.  ...  T r i a n g l e ; f l o a t 2 t e x C o o r d s C u r r e n t T r i a n g l e , t e x ; d i s p l a c e m e n t T r i a n g l e s = 1 . 0 / p _ t r i a n g l e s T e x t u r e S i z e . x ; // Obtain texture  ... 
doi:10.1109/mcg.2015.129 pmid:26594958 fatcat:5u7sicvfdbexvhljk46wa5cw54

Continuity and Interpolation Techniques for Computer Graphics

F. Gonzalez, G. Patow
2015 Computer graphics forum (Print)  
On one hand, displacement mapping using multi-chart textures introduces undesirable holes in the mesh along the seams, producing much more visible artifacts that are harder to hide than texturing artifacts  ...  All the models used in the paper has been textured using multi-chart parameterizations.  ...  T r i a n g l e ; f l o a t 2 t e x C o o r d s C u r r e n t T r i a n g l e , t e x ; d i s p l a c e m e n t T r i a n g l e s = 1 . 0 / p _ t r i a n g l e s T e x t u r e S i z e . x ; // Obtain texture  ... 
doi:10.1111/cgf.12727 fatcat:yxne2x7cqng6xfhlvv5uflx4d4

Real-Time Rendering Techniques with Hardware Tessellation

M. Nießner, B. Keinert, M. Fisher, M. Stamminger, C. Loop, H. Schäfer
2015 Computer graphics forum (Print)  
This has enabled the generation and displacement of smooth parametric surfaces in real-time applications.  ...  displaced geometry to the GPU at render time.  ...  This will greatly widen the range of applications of the algorithms presented in this survey; given the power and memory constraints of mobile hardware, future research could include novel displacement  ... 
doi:10.1111/cgf.12714 fatcat:irw6sucit5ctdhb6ygj4jqvmlq

State of the Art Report on Real-time Rendering with Hardware Tessellation [article]

H. Schäfer, M. Nießner, B. Keinert, M. Stamminger, C. Loop
2014 Eurographics State of the Art Reports  
Therefore, widely used techniques that generate geometry at render time on demand for the rendering of smooth and displaced surfaces were not applicable to interactive applications.  ...  GPU hardware tessellation enables the generation of smooth parametric surfaces or application of displacement mapping in real-time applications.  ...  Then, each chart in the texture atlas is populated by sampling positions in the detailed mesh using a distance field induced mapping between P and M.  ... 
doi:10.2312/egst.20141037 fatcat:5tahtayzszd3fletv4yk3rnh2i

Hybrid modelling of non-rigid scenes from RGBD cameras

Charles Malleson, Jean-Yves Guillemaut, Adrian Hilton
2018 IEEE transactions on circuits and systems for video technology (Print)  
Piecewise TSDF fusion (grid per part) Composite TSDF fusion (single grid combining parts) Textured 4D mesh (extracted from composite TSDF, animated with part motion) Residual depth maps (Sec.  ...  VI) (store difference between input and 4D mesh)  ...  ACKNOWLEDGMENT This work was funded by the EU FP7 project SCENE and EPSRC Audio-Visual Media Platform Grant EP/PO22529/1.  ... 
doi:10.1109/tcsvt.2018.2863027 fatcat:ydefxrbxn5h75acnl33ektzv3u

Modeling for Deformable Body and Motion Analysis: A Review

Hailang Pan, Hongwen Huo, Guoqin Cui, Shengyong Chen
2013 Mathematical Problems in Engineering  
Then, typical human modeling technologies, including 2D model, 3D surface model, and geometry-based, physics-based, and anatomy-based approaches, and model-based motion analysis are summarized.  ...  This paper surveys the modeling methods for deformable human body and motion analysis in the recent 30 years. First, elementary knowledge of human expression and modeling is introduced.  ...  Given the magnitude of displacement between the skin layer and the underlying skeleton at the anatomical landmarks, the approach determines the displacement of each vertex of the human skin model by using  ... 
doi:10.1155/2013/786749 fatcat:ggek74i34jdzfhf7jay7gspldy

Invariant shape descriptor for 3D video encoding

Tony Tung, Takashi Matsuyama
2014 The Visual Computer  
3D mesh models.  ...  Our contribution brings to 3D geometric data a temporally invariant structure that relies only on intrinsic surface properties, and is independent of surface parametrization (i.e., surface mesh connectivity  ...  3D surface meshes on image planes (e.g, using [39] ) as in geometry video [7] and skin-off [19] methods.  ... 
doi:10.1007/s00371-014-0925-6 fatcat:ndfpwc2svvedfnjc4e7b4iqmaq

Textures revisited

Hitoshi Yamauchi, Hendrik P.A. Lensch, Jörg Haber, Hans-Peter Seidel
2005 The Visual Computer  
Photographs of the object taken from multiple viewpoints under modestly uncontrolled illumination conditions are merged into a seamless texture using our new texture combination method.  ...  However, generating a textured model from this input data is still a difficult problem. This task is divided into three subproblems: parameterization, texture combination, and texture restoration.  ...  Acknowledgement This work has been partially funded by the Max Planck Center for Visual Computing and Communication.  ... 
doi:10.1007/s00371-005-0283-5 fatcat:fth3yojcczdrtbjkfwxia7op7a

A survey on CAD methods in 3D garment design

Yong-Jin Liu, Dong-Liang Zhang, Matthew Ming-Fai Yuen
2010 Computers in industry (Print)  
Acknowledgements The authors thank the guest editors and reviewers for their valuable comments. This work was partially supported by the National Natural Science  ...  [65] improved the method in [59] by using a multi-level displacement field. A typical commercial CAD system.  ...  Finally the wrinkled cloth mesh is rendering with texture by vertex and pixel shaders.  ... 
doi:10.1016/j.compind.2010.03.007 fatcat:5hdjnlmydfbq3i73eot5edmifu

Geometric modeling based on polygonal meshes

Mario Botsch, Mark Pauly, Leif Kobbelt, Pierre Alliez, Bruno Lévy, Stephan Bischoff, Christian Rössl
2007 ACM SIGGRAPH 2007 courses on - SIGGRAPH '07  
He has published several papers in the area of geometry compression, mesh approximation, surface remeshing, mesh generation and surface parameterization.  ...  His current research interests include shape approximation, mesh generation, surface remeshing and surface reconstruction. Dr.  ...  His research interests include geometry processing, multi-scale shape modeling and analysis, physics-based animation, and computational geometry. 1 Introduction In the last years triangle meshes have become  ... 
doi:10.1145/1281500.1281640 dblp:conf/siggraph/BotschPKALBR07 fatcat:khwj3g4lu5eurovnvvt7hzenye

Model-Based Real-Time Head Tracking

Jacob Ström
2002 EURASIP Journal on Advances in Signal Processing  
This thesis treats two topics in model-based coding; coding of facial textures (Part 1) and real-time head tracking (Part 2).  ...  The resulting parameterization is shown to be convex, and can be used for coding: It improves both the measured and perceived quality of face images compared to only using eye matching normalization followed  ...  A mesh is fitted to the face image I and the texture is geometrically normalized.  ... 
doi:10.1155/s1110865702206034 fatcat:ty7kl4obhnfvvmywa6djk5wbzm
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