A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2018; you can also visit the original URL.
The file type is application/pdf
.
Filters
OPF techniques for real-time active management of distribution networks
2017
2017 IEEE Power & Energy Society General Meeting
Here an optimal power flow (OPF) approach has been developed for real-time online scheduling of network control settings to better integrate high levels of temporally and spatially variable DG from renewable ...
This paper presents a method for real-time active network management (ANM) control to maximize network-wide energy yield in constrained networks. ...
The network impact and the real-time interactions of the ANM control settings under scheduling from the ANM OPF DDS are assessed for a 24-hour period. ...
doi:10.1109/pesgm.2017.8274371
fatcat:aq6x5btjkffades5h7d73rlaoe
A VR-based Interactive System to Improve Users' Involvement in OAP Development
2016
Procedia CIRP
The existing methods of Internet-based interactive platforms and direct market user surveys cannot provide users full experience of product features. ...
This research proposes a virtual reality (VR)-based interactive system to improve users' involvement in OAPs development. ...
Acknowledgements The authors wish to acknowledge that this research has been supported by the National Natural Science Foundation of China (Grant No. 51375287, 51505269) and the Leading Talent Project ...
doi:10.1016/j.procir.2016.10.008
fatcat:4rjsbipmfjhrfai22vzcev7ihe
High Performance CAD Conversion Processing and High Performance Display Technology for VR Virtual Application
2018
IOP Conference Series: Materials Science and Engineering
Virtual Reality (VR) is a new computer technology used to create and experience virtual worlds. ...
Based on the background of VR technology application and industry needs, this paper introduces the key technologies of 3D data conversion processing and high performance 3D display required to realize ...
(Project name: The Research and Application of 3D Technology. No.5268021500000). ...
doi:10.1088/1757-899x/452/4/042134
fatcat:va5vaw2i25e6pkrw5ac7pa7ble
An Exploration on the "Non original tourism experience" Mode Based on Science and Technology
2018
IOP Conference Series: Materials Science and Engineering
This paper analyzes the feasibility of developing tourism in Shenyang based on science and technology, and creatively put forward the concept of "Non original tourism experience". ...
Combined with 5D, holographic projection, augmented reality, virtual reality and other technology means to explore the new tourism experience mode of Shenyang Expo Park. ...
vector digital image based on mobile Internet technology (Project number: 201415Y) fund. ...
doi:10.1088/1757-899x/394/5/052036
fatcat:lndnwcozkvgjhgcv2wmtj7jgfy
D5.1- Market analysis report
2018
Zenodo
This deliverable describes the market for audio-visual immersive products and provides a set of recommendations as input for the use cases and the exploitation and innovation transfer activities in T.5.1 ...
If everyone can join a VR session from their workplace, from home or a meeting room somewhere in the world, the team can meet and visualize relevant 3D data from anywhere. ...
It's a VR business meeting. ○ VR Showrooms: Virtual shopping experience. • Mimesys 28 : The Mimesys platform is a one-stop solution to puts real people and their interactions into any application. ...
doi:10.5281/zenodo.3529594
fatcat:63cz2h5djzhf5dp6tswnnenu2y
Affordance Analysis of Virtual and Augmented Reality Mediated Communication
[article]
2019
arXiv
pre-print
We perform a series of user experiments, triggering nine conversation tasks in 4 settings, each containing corresponding non-verbal communication features. ...
We further systematically analyze and rank the impact of low-fidelity representation of micro-expressions, body scale, head pose, and hand gesture in affecting the user experience in one-on-one conversations ...
The data for the variable video (V i), hologram (Holo), and VR (V R) is extracted from calculating the average of our subject's response of whether they will use a certain medium for a specific task. ...
arXiv:1904.04723v1
fatcat:n6g6tiztbbhdfclmyv5oszuny4
D5.2 - Market analysis report
2019
Zenodo
This deliverable describes the market for audio-visual immersive products and provides a set of recommendations as input for the use cases and the exploitation and innovation transfer activities in T.5.1 ...
Identified components from the project Within all the different hardware and other components that are needed for VR, there are a few of them which are of critical importance for VRTogether's project. ...
Their latest funding was raised on Jun 22, 2018 from a Series A round. ...
doi:10.5281/zenodo.4531484
fatcat:7fstvk32gjhqrlzvxfbao5eh7a
Virtual Reality (VR) Technology and Landscape Architecture
2018
MATEC Web of Conferences
This article is a discourse of the application of the VR technology in landscape design in the field of landscape architecture. ...
Virtual reality technology has been applied to a variety of fields. Various kinds of organizations have been deepening the study of this technology. ...
, thus to inspire a series of creative thinking. ...
doi:10.1051/matecconf/201822702005
fatcat:fgpohvzsc5fz7g3agpfyctmnji
A DBR framework for designing mobile virtual reality learning environments
2017
Australasian Journal of Educational Technology
The design of the projects is guided by a set of design principles identified from the literature. ...
This paper proposes a design based research (DBR) framework for designing mobile virtual reality learning environments. ...
The following phases of the research projects explore mobile VR as a simple approach for students to create, share, and critique real world experiences linked to the geographical context that simulated ...
doi:10.14742/ajet.3613
fatcat:rfa3i3vs7fcj5isftvguk6go7u
Cyberdreams: Visualizing Music in Extended Reality
[chapter]
2020
Springer Series on Cultural Computing
; and from analog to digital projection systems. ...
(2015, 2017), and includes AR paintings, VJ performances, and a VR application: Cyberdream VR. ...
The experience provides a short 'fly-through' (approximately 5 min long), consisting of a series of scenes. ...
doi:10.1007/978-3-030-42097-0_12
fatcat:vjxs3hv77rgyhi7qs4lzerikrq
Research on "i-Home Yunju" Intelligent Home Improvement System based on Virtual Reality Technology
2022
Scientific Journal of Technology
By exploring the relevant functions of the APP and carrying out innovative design, at the same time, the feasibility of AR and VR technology was analyzed to explore the importance of virtual reality technology ...
With the rapid development of economy and culture, people's home decoration not only stays practical, but also emphasizes aesthetics, creativity and environmental protection, and the home improvement industry ...
Acknowledgments Fund Project: 2022 Undergraduate Scientific Research and Innovation Fund Project of Anhui University of Finance and Economics: Research on "i-Home Cloud Residence" Intelligent Home Decoration ...
doi:10.54691/sjt.v4i5.751
fatcat:hrz4ppwlu5ayppzgvsjphzxwuy
Virtual Reality: A Novel Approach in Rehabilitating People with Schizophrenia
2018
Middle East Journal of Rehabilitation and Health
One of these techniques is virtual reality, which benefits the patient through simulating the experience of acting in a variety of settings and interacting with virtual characters. ...
Since the introduction of schizophrenia, different approaches have been developed to ameliorate the symptoms or improve the quality of life in patients who are diagnosed with schizophrenia. ...
Project Targets This project aimed to meet three basic goals: first, to build a VR experience consistent with our culture and familiar for the patients; second, to build a model of an artificial experience ...
doi:10.5812/mejrh.80071
fatcat:bwccjkmf35fd7n7qnh3if2xlzq
BIM-Enabled Virtual Reality Technology in Construction Industry
2021
Journal of University of Shanghai for Science and Technology
The technological development especially of the construction sector is of utmost importance to meet the requirements of rapid construction projects aiming at quality work, increased productivity, and cost ...
The results of this study provide a research road map to researchers for their future efforts. ...
One of the major uses of VR technology is the user's ability to experience the entire design of a structure in a virtual environment before it is built in the real world. ...
doi:10.51201/jusst/21/08345
fatcat:4nf3vtepkja3jbbalnapr5e23u
Virtual reality for collaborative e-learning
2008
Computers & Education
In this article, we describe the features of CLEV-R, its adaptation for mobile devices and present the findings from an initial evaluation. ...
This web-based system uses Virtual Reality (VR) and multimedia and provides communication tools to support collaboration among students. ...
In that vain, it consists of a lecture theatre or classroom, a library, a number of meeting rooms and a series of social areas. ...
doi:10.1016/j.compedu.2006.12.008
fatcat:c4p5xloamralvd6oymkrep7if4
D2.1- User scenarios, requirements and architecture v1
2018
Zenodo
This document provides an overview of the user scenarios addressed by the project, compiles the set of requirements that drive the design of the project platform, provides details regarding the pursued ...
-Finally, the third pilot intended to present a test to users to an interactive and totally immersive experience, with the background of a television series, a movie or simply a scene taken from them, ...
versions of the VR-Together system should meet). ...
doi:10.5281/zenodo.3529638
fatcat:6dhweoqcwrclje55xstn5gkeoq
« Previous
Showing results 1 — 15 out of 12,855 results