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OPF techniques for real-time active management of distribution networks

James Robertson, Gareth Harrison, Robin Wallace
2017 2017 IEEE Power & Energy Society General Meeting  
Here an optimal power flow (OPF) approach has been developed for real-time online scheduling of network control settings to better integrate high levels of temporally and spatially variable DG from renewable  ...  This paper presents a method for real-time active network management (ANM) control to maximize network-wide energy yield in constrained networks.  ...  The network impact and the real-time interactions of the ANM control settings under scheduling from the ANM OPF DDS are assessed for a 24-hour period.  ... 
doi:10.1109/pesgm.2017.8274371 fatcat:aq6x5btjkffades5h7d73rlaoe

A VR-based Interactive System to Improve Users' Involvement in OAP Development

Hao Song, Qingjin Peng, Jian Zhang, Peihua Gu
2016 Procedia CIRP  
The existing methods of Internet-based interactive platforms and direct market user surveys cannot provide users full experience of product features.  ...  This research proposes a virtual reality (VR)-based interactive system to improve users' involvement in OAPs development.  ...  Acknowledgements The authors wish to acknowledge that this research has been supported by the National Natural Science Foundation of China (Grant No. 51375287, 51505269) and the Leading Talent Project  ... 
doi:10.1016/j.procir.2016.10.008 fatcat:4rjsbipmfjhrfai22vzcev7ihe

High Performance CAD Conversion Processing and High Performance Display Technology for VR Virtual Application

JiuXin Cui, JunSheng Wang
2018 IOP Conference Series: Materials Science and Engineering  
Virtual Reality (VR) is a new computer technology used to create and experience virtual worlds.  ...  Based on the background of VR technology application and industry needs, this paper introduces the key technologies of 3D data conversion processing and high performance 3D display required to realize  ...  (Project name: The Research and Application of 3D Technology. No.5268021500000).  ... 
doi:10.1088/1757-899x/452/4/042134 fatcat:va5vaw2i25e6pkrw5ac7pa7ble

An Exploration on the "Non original tourism experience" Mode Based on Science and Technology

Dayong Ma, Fan Li, Anzhuo Li
2018 IOP Conference Series: Materials Science and Engineering  
This paper analyzes the feasibility of developing tourism in Shenyang based on science and technology, and creatively put forward the concept of "Non original tourism experience".  ...  Combined with 5D, holographic projection, augmented reality, virtual reality and other technology means to explore the new tourism experience mode of Shenyang Expo Park.  ...  vector digital image based on mobile Internet technology (Project number: 201415Y) fund.  ... 
doi:10.1088/1757-899x/394/5/052036 fatcat:lndnwcozkvgjhgcv2wmtj7jgfy

D5.1- Market analysis report

Pascal Perrot, Laurence Leopold, Romain Alcaras
2018 Zenodo  
This deliverable describes the market for audio-visual immersive products and provides a set of recommendations as input for the use cases and the exploitation and innovation transfer activities in T.5.1  ...  If everyone can join a VR session from their workplace, from home or a meeting room somewhere in the world, the team can meet and visualize relevant 3D data from anywhere.  ...  It's a VR business meeting. ○ VR Showrooms: Virtual shopping experience. • Mimesys 28 : The Mimesys platform is a one-stop solution to puts real people and their interactions into any application.  ... 
doi:10.5281/zenodo.3529594 fatcat:63cz2h5djzhf5dp6tswnnenu2y

Affordance Analysis of Virtual and Augmented Reality Mediated Communication [article]

Mohammad Keshavarzi, Michael Wu, Michael N. Chin, Robert N. Chin, Allen Y. Yang
2019 arXiv   pre-print
We perform a series of user experiments, triggering nine conversation tasks in 4 settings, each containing corresponding non-verbal communication features.  ...  We further systematically analyze and rank the impact of low-fidelity representation of micro-expressions, body scale, head pose, and hand gesture in affecting the user experience in one-on-one conversations  ...  The data for the variable video (V i), hologram (Holo), and VR (V R) is extracted from calculating the average of our subject's response of whether they will use a certain medium for a specific task.  ... 
arXiv:1904.04723v1 fatcat:n6g6tiztbbhdfclmyv5oszuny4

D5.2 - Market analysis report

Landais Loïc, Perrot Pascal
2019 Zenodo  
This deliverable describes the market for audio-visual immersive products and provides a set of recommendations as input for the use cases and the exploitation and innovation transfer activities in T.5.1  ...  Identified components from the project Within all the different hardware and other components that are needed for VR, there are a few of them which are of critical importance for VRTogether's project.  ...  Their latest funding was raised on Jun 22, 2018 from a Series A round.  ... 
doi:10.5281/zenodo.4531484 fatcat:7fstvk32gjhqrlzvxfbao5eh7a

Virtual Reality (VR) Technology and Landscape Architecture

Jialu Song, Sijia Huang, G. Lee
2018 MATEC Web of Conferences  
This article is a discourse of the application of the VR technology in landscape design in the field of landscape architecture.  ...  Virtual reality technology has been applied to a variety of fields. Various kinds of organizations have been deepening the study of this technology.  ...  , thus to inspire a series of creative thinking.  ... 
doi:10.1051/matecconf/201822702005 fatcat:fgpohvzsc5fz7g3agpfyctmnji

A DBR framework for designing mobile virtual reality learning environments

Thomas Donald Cochrane, Stuart Cook, Stephen Aiello, Duncan Christie, David Sinfield, Marcos Steagall, Claudio Aguayo
2017 Australasian Journal of Educational Technology  
The design of the projects is guided by a set of design principles identified from the literature.  ...  This paper proposes a design based research (DBR) framework for designing mobile virtual reality learning environments.  ...  The following phases of the research projects explore mobile VR as a simple approach for students to create, share, and critique real world experiences linked to the geographical context that simulated  ... 
doi:10.14742/ajet.3613 fatcat:rfa3i3vs7fcj5isftvguk6go7u

Cyberdreams: Visualizing Music in Extended Reality [chapter]

Jonathan Weinel
2020 Springer Series on Cultural Computing  
; and from analog to digital projection systems.  ...  (2015, 2017), and includes AR paintings, VJ performances, and a VR application: Cyberdream VR.  ...  The experience provides a short 'fly-through' (approximately 5 min long), consisting of a series of scenes.  ... 
doi:10.1007/978-3-030-42097-0_12 fatcat:vjxs3hv77rgyhi7qs4lzerikrq

Research on "i-Home Yunju" Intelligent Home Improvement System based on Virtual Reality Technology

Yina Liu, Zhiqiang E, Zhiyu Ren, Tongtong Liu
2022 Scientific Journal of Technology  
By exploring the relevant functions of the APP and carrying out innovative design, at the same time, the feasibility of AR and VR technology was analyzed to explore the importance of virtual reality technology  ...  With the rapid development of economy and culture, people's home decoration not only stays practical, but also emphasizes aesthetics, creativity and environmental protection, and the home improvement industry  ...  Acknowledgments Fund Project: 2022 Undergraduate Scientific Research and Innovation Fund Project of Anhui University of Finance and Economics: Research on "i-Home Cloud Residence" Intelligent Home Decoration  ... 
doi:10.54691/sjt.v4i5.751 fatcat:hrz4ppwlu5ayppzgvsjphzxwuy

Virtual Reality: A Novel Approach in Rehabilitating People with Schizophrenia

Majid Zare Bidaki, S. Bentolhoda Mousavi
2018 Middle East Journal of Rehabilitation and Health  
One of these techniques is virtual reality, which benefits the patient through simulating the experience of acting in a variety of settings and interacting with virtual characters.  ...  Since the introduction of schizophrenia, different approaches have been developed to ameliorate the symptoms or improve the quality of life in patients who are diagnosed with schizophrenia.  ...  Project Targets This project aimed to meet three basic goals: first, to build a VR experience consistent with our culture and familiar for the patients; second, to build a model of an artificial experience  ... 
doi:10.5812/mejrh.80071 fatcat:bwccjkmf35fd7n7qnh3if2xlzq

BIM-Enabled Virtual Reality Technology in Construction Industry

Siddharth Jain, Dr. Vishwanath Karad MIT World Peace University, Pune, Maharashtra, India.
2021 Journal of University of Shanghai for Science and Technology  
The technological development especially of the construction sector is of utmost importance to meet the requirements of rapid construction projects aiming at quality work, increased productivity, and cost  ...  The results of this study provide a research road map to researchers for their future efforts.  ...  One of the major uses of VR technology is the user's ability to experience the entire design of a structure in a virtual environment before it is built in the real world.  ... 
doi:10.51201/jusst/21/08345 fatcat:4nf3vtepkja3jbbalnapr5e23u

Virtual reality for collaborative e-learning

Teresa Monahan, Gavin McArdle, Michela Bertolotto
2008 Computers & Education  
In this article, we describe the features of CLEV-R, its adaptation for mobile devices and present the findings from an initial evaluation.  ...  This web-based system uses Virtual Reality (VR) and multimedia and provides communication tools to support collaboration among students.  ...  In that vain, it consists of a lecture theatre or classroom, a library, a number of meeting rooms and a series of social areas.  ... 
doi:10.1016/j.compedu.2006.12.008 fatcat:c4p5xloamralvd6oymkrep7if4

D2.1- User scenarios, requirements and architecture v1

Sergi Fernández
2018 Zenodo  
This document provides an overview of the user scenarios addressed by the project, compiles the set of requirements that drive the design of the project platform, provides details regarding the pursued  ...  -Finally, the third pilot intended to present a test to users to an interactive and totally immersive experience, with the background of a television series, a movie or simply a scene taken from them,  ...  versions of the VR-Together system should meet).  ... 
doi:10.5281/zenodo.3529638 fatcat:6dhweoqcwrclje55xstn5gkeoq
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