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Evaluating the effects of orchestrated, game-based learning in virtual environments for informal education

Panagiotis Apostolellis, Doug A. Bowman
2014 Proceedings of the 11th Conference on Advances in Computer Entertainment Technology - ACE '14  
In an empirical study, we found some evidence supporting this hypothesis, taking into consideration other factors such as game experience and social presence.  ...  Students participating in the three-player condition demonstrated a better understanding of the collaborative tasks compared to their single-player counterparts.  ...  ACKNOWLEDGMENTS We acknowledge the support of Dane Webster and Reza Tasooji in modelling part of the virtual world.  ... 
doi:10.1145/2663806.2663821 dblp:conf/ACMace/ApostolellisB14 fatcat:5rcsmt7tpzcg5dg5ffha2cxfiq

The Art of Tug of War: Investigating the Influence of Remote Touch on Social Presence in a Distributed Rope Pulling Game [chapter]

Thomas Beelen, Robert Blaauboer, Noraly Bovenmars, Bob Loos, Lukas Zielonka, Robby van Delden, Gijs Huisman, Dennis Reidsma
2013 Lecture Notes in Computer Science  
In this paper we investigate whether remote touch in the form of force feedback from another player's actions can enhance feelings of social presence and enjoyment of a collaborative, spatially distributed  ...  rope pulling game.  ...  Both versions of the game were collaborative in nature.  ... 
doi:10.1007/978-3-319-03161-3_17 fatcat:iswukjjqrbcxje4kldzoxfaoby

C-OLiVE: Group co-located interaction in VEs for contextual learning

Panagiotis Apostolellis, Doug A. Bowman
2014 2014 IEEE Virtual Reality (VR)  
This research aims to identify which elements of co-located group collaboration, virtual environments, and serious games can be leveraged for an enhanced learning experience.  ...  In informal learning spaces employing digital content, which groups of students usually visit, visitors do not get adequate exposure to content and if they do, it is usually in a passive style instruction  ...  other collaborative VEs, like online games and distributed virtual worlds (Q3).  ... 
doi:10.1109/vr.2014.6802085 dblp:conf/vr/ApostolellisB14 fatcat:orioznyfgzadpnshia3x5end4q

Measuring the Knowledge Convergence Process in the Collaborative Game MetaVals

Ariadna Padrós, Margarida Romero, Mireia Usart
2012 Procedia Computer Science  
convergence in the context of computer-supported collaborative game-based learning in a university context.  ...  To measure the knowledge convergence process in the Metavals experience With the objective of gathering data to analyze knowledge convergence process and measure knowledge convergence outcomes along the  ...  Introduction In this paper we aim to present a preliminary analysis on collaborative learning in the context of the computer-supported collaborative game MetaVals experience carried out in ESADE Universitat  ... 
doi:10.1016/j.procs.2012.10.071 fatcat:qhb2aiyaebhrxfyypuo43dzz5a

A Study of the Effects of Webtoon Contents and Cooperative Characteristics on Open Collaboration Platform Usage

Myung-Bae Kim, Bong-Ju Kwon, Sang-Hee Lee, GwangYong Gim, Jong-Bae Kim
2016 International Journal of Software Engineering and Its Applications  
In addition, various service platforms appear as well, which gradually lead to the interest in digital content and portal sites as an open cooperative platform.  ...  With the remarkable development of digital technology, wireless communication, and smartphone device, there have been made various transformations in a wide range of technology.  ...  proved the reliable validity in measurement.  ... 
doi:10.14257/ijseia.2016.10.9.06 fatcat:jqshebihargzhjtkw765dmocqi

System dynamics to design an educational game for improving interpersonal skills to manage conflict

Hiromichi TAKAHASHI, Masaru NAKANO
2019 Journal of Advanced Mechanical Design, Systems, and Manufacturing  
The originality is a use of system dynamics for designing an educational game, leveraging its capability to analyze mental models of stakeholders in a system.  ...  The game was played for experiments to evaluate effectiveness of the game design by surveys and other qualitative methods such as samples' memos during the game, follow-up interviews and participatory  ...  To deprive the key requirements for the Game, Beer Distribution Game is benchmarked as shown in Table 7 .  ... 
doi:10.1299/jamdsm.2019jamdsm0040 fatcat:dar6eyzdqbhmdpdslq6mnx6u24

Modelling Global Pattern Formations for Collaborative Learning Environments

Corrado Grappiolo, Yun-Gyung Cheong, Rilla Khaled, Georgios N. Yannakakis
2012 2012 IEEE 12th International Conference on Advanced Learning Technologies  
The framework is intended to be used in collaborative environments, e.g. social serious games and computer simulations of artificial societies.  ...  We present our research towards the design of a computational framework capable of modelling the formation and evolution of global patterns (i.e. group structures) in a population of social individuals  ...  ACKNOWLEDGMENTS This work has been supported, in part, by the FP7 ICT project SIREN (project no: 258453).  ... 
doi:10.1109/icalt.2012.17 dblp:conf/icalt/GrappioloCKY12 fatcat:bzghfitemnbvrfoqjrdz4oikay

Research on the Benefit-Sharing Model of Collaborative Innovation Mechanism in Power Innovation Park

Liyan Ji, Jingning Zhang, Yichen Pi, Cunbin Li, Qiuye Sun
2021 Mathematical Problems in Engineering  
This paper applies cooperative game theory and HJB equation to study the benefit-sharing model of each member in the Power Innovation Park under two different result transformation modes.  ...  to study the benefit-sharing mode of collaborative innovation.  ...  In the collaborative innovation system, multiagents pursue a win-win situation through cooperative games.  ... 
doi:10.1155/2021/6683848 fatcat:5pmwpugj3bexhogfhtlkundfjq

Small group learning with games in museums

Panagiotis Apostolellis, Doug A. Bowman
2015 Proceedings of the 14th International Conference on Interaction Design and Children - IDC '15  
and collaboration.  ...  In this paper, we present our findings from a recent study in a museum in Greece, where triads of students had to learn about olive oil production using a game enabling different levels of interactivity  ...  ., individualism vs collectivism), which, we believe, can affect collaborative game play attitudes and learning outcomes.  ... 
doi:10.1145/2771839.2771856 dblp:conf/acmidc/ApostolellisB15 fatcat:m7di4zztyfftzaswnnth3tulca

An Evolution Analysis of Collaborative Innovation Network considering Government Subsidies and Supervision

Yingying Xu, Liangqun Qi, Xichen Lyu, Xinyu Zang
2019 Mathematical Problems in Engineering  
Using the game-based theory in the B-A scale-free network context, this paper builds an evolutionary game model of network members and explores the emergence mechanism from collaborative innovation behavior  ...  measures.  ...  Science Foundation of Heilongjiang Province, China (no.JJ2016QN0645)); Philosophy and Social Sciences of Heilongjiang Province, China (no.18GLC209); Young Innovative Talent Training Program of Universities in  ... 
doi:10.1155/2019/2906908 fatcat:psyc774rs5gghg56wo5x3hruwi

EDITORIAL

Laura Ricci, Alexandru Iosup, Radu Prodan
2019 Journal of Grid Computing  
Several novel applications have emerged in this area: social networks, distributed cryptocurrencies, distributed ledgers, collaborative work and many other ones.  ...  The paper "A journey into Bitcoin metadata" [1] is a systematic survey on the usage of metadata in Bitcoin, i.e. arbitrary pieces of data which do not affect transfers of bitcoins.  ...  Publisher's Note Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.  ... 
doi:10.1007/s10723-019-09480-4 fatcat:3wlo7z47vzcu7aw536zqvqfcwi

Research on the Mechanism of Government–Industry–University–Institute Collaborative Innovation in Green Technology Based on Game–Based Cellular Automata

Tuochen Li, Xinyu Zhou
2022 International Journal of Environmental Research and Public Health  
On this basis, the cellular automata theory is used to explore strategy choices of all innovation agents in the region from the perspective of a spatial game.  ...  the government subsidy or government penalty can consolidate the cooperative relationship among participants in the pilot project, but cannot guide all innovation agents in the region accept the collaboration  ...  Acknowledgments: The authors acknowledge the funding support from Projects of the National Social Science Foundation of China (grant number 17ZDA119) and the Central Special Fund for scientific research in  ... 
doi:10.3390/ijerph19053046 pmid:35270738 pmcid:PMC8910487 fatcat:r25hkrssobckjl5zacatadycoi

The Effect of Emotions and Social Behavior on Performance in a Collaborative Serious Game Between Humans and Autonomous Robots

Petar Jerčić, Wei Wen, Johan Hagelbäck, Veronica Sundstedt
2017 International Journal of Social Robotics  
The aim of this paper is to investigate performance in a collaborative human-robot interaction on a shared serious game task.  ...  The participants collaboratively played a turn-taking version of the Tower of Hanoi serious game, together with the human and robot collaborators.  ...  Speeds for the Non-Direct Robot Collaborator were equally distributed across the exploration space, resulting in the homogeneous distribution of speeds.  ... 
doi:10.1007/s12369-017-0437-4 fatcat:ji744lskobaiffyvxu2v5oe4jq

Shared identity helps partially distributed teams, but distance still matters

Nathan D. Bos, Ayse Buyuktur, Judith S. Olson, Gary M. Olson, Amy Voida
2010 Proceedings of the 16th ACM international conference on Supporting group work - GROUP '10  
Previous research on partially distributed teams has revealed a cluster of problems, including difficulty coordinating, "ingroup" formation among members in different locations, and lower trust in teammates  ...  However, even within these high-performing shared identity groups, there were significant differences between collocated and remote members in performance, group efficacy, and sense of group identity.  ...  the game in the post-game questionnaire.  ... 
doi:10.1145/1880071.1880086 dblp:conf/group/BosBOOV10 fatcat:th74lnpczrbqroexleb65kjh6i

The influence of cooperative game design patterns for remote play on player experience

Anastasiia Beznosyk, Peter Quax, Karin Coninx, Wim Lamotte
2012 Proceedings of the 10th asia pacific conference on Computer human interaction - APCHI '12  
The collaborative nature of many modern multiplayer games raises a lot of questions in cooperative game design.  ...  We address one of them in this paper by analyzing cooperative game patterns in remote gameplay in order to define benefits and drawbacks for each one.  ...  ACKNOWLEDGMENTS The research described in this paper is directly funded by Hasselt University through the BOF framework.  ... 
doi:10.1145/2350046.2350051 dblp:conf/apchi/BeznosykQCL12 fatcat:aaat3e3ymfappjcqvmjnrvtley
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