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Measuring Students' Flow Experience in a Multimodal Learning Environment: A Case Study
[chapter]
2014
Lecture Notes in Computer Science
Findings suggest that flow experience does exist in collaborative activities within a multimodal learning environments and that it offers a useful construct to understand the affordances of technology ...
This research paper focuses on the relationship between flow experience and multimodal learning environments. ...
Therefore, the current study will approach the evaluation of a multimodal learning environment with everyday technologies by measuring learners' flow experience. ...
doi:10.1007/978-3-319-07482-5_33
fatcat:sgstp2qtrrgcna2goy2t7cplmi
Structuring a virtual environment for sport training: A case study on rowing technique
2013
Robotics and Autonomous Systems
In this work we discuss the aspect of system architecture for a VE in sport training, taking as a case study a rowing training system. ...
This is specifically the case of sport training that can take advantage of the improved quality of measurement systems and computing techniques. ...
This work addresses these two challenges and aims at presenting a methodology and architecture for tackling training in VE with a specific case study in the domain of sport. ...
doi:10.1016/j.robot.2012.09.015
fatcat:xjcr2tkbz5hg7gaphcagqjyy4y
Virtual exchanges as complex research environments: facing the data management challenge. A case study of Teletandem Brasil
2020
Journal of virtual exchange
of learning theories, and the solutions found. ...
This paper reports on two phases of the Multimodal Teletandem Corpus project (Aranha & Lopes, 2019) that structured 581 hours of video data from Portuguese-English teletandem sessions, 351 chat logs, 956 ...
Over a twelve-year period, Teletandem Brasil has allowed more than one thousand students to experience telecollaborative learning. ...
doi:10.21827/jve.3.35748
doaj:166bd7e56b124bc3b3ff223e75b3cd59
fatcat:s527s3eck5gzdkoiq5ulsdyo5e
Collaborative tasks in Web conferencing: A case study on Chinese online
2017
The JALT CALL Journal
Currently she is doing her PhD on Interaction and task design in a collaborative
learning environment: A case study of web conferencing in an Introductory Chinese course
at Macquarie University. ...
In the follow-up surveys and the
in-depth interviews at the end of this study, students were invited to share their learning
experience, particularly their feelings regarding the multimodal ...
doi:10.29140/jaltcall.v13n1.209
fatcat:5vsoooxmbjfwxbmobidmzyproi
Technology-enhanced language learning: A case study
2007
Computers in Human Behavior
The descriptive study has illustrated the perceptions of a class of senior high school students regarding language learning in a technology environment. ...
This study found that the AJET project provided the students with an opportunity to experience new technologies; learners experienced the pleasure of learning and thus increased their learning possibilities ...
Learner self-evaluations of AJET activities Student evaluations of their performance were measured to clarify how learners perceive their experiences of the usefulness of technology in learning a foreign ...
doi:10.1016/j.chb.2006.02.015
fatcat:adim6nz66rgotitwn7lzmlbuj4
Students' attitudes towards blended language courses: A case study
2019
Journal of Language and Linguistic Studies
In this case study, which focuses on a group of second-year English language students at a School of Foreign Languages, the goal was to investigate students' attitudes towards blended learning with reference ...
A subsequent focus group meeting was held with a group of 15 students to attain qualitative data on their views and attitudes towards blended learning with respect to their experiences and expectations ...
Director, and was designed and established by Hatice Karaaslan, Blended Learning Program Coordinator and Abdulkadir Güllü, IT Coordinator, Nurseven Kılıç and Gamze Güven-Yalçın, instructors in the core ...
doi:10.17263/jlls.547699
fatcat:cr4kufidyfdf3heuvneanbxlie
A Learning Analytics Conceptual Framework for Augmented Reality-Supported Educational Case Studies
2021
Multimodal Technologies and Interaction
and further provide an indicative case study for AR-supported educational interventions. ...
development in this direction. ...
A markerless AR application, in most cases, provides a better learning experience. ...
doi:10.3390/mti5030009
doaj:092de5e30492485d9d07942e3aa5a683
fatcat:tiewcfs2hbbytiidauni3q6uje
A Case Study of a Learning Game about the Internet
[chapter]
2014
Lecture Notes in Computer Science
This paper describes the design of the learning game Internet Hero, in which the player is transported into a fictional world representing the Internet. ...
We show that we were able to build an engaging game while at the same time building on a strong theoretical foundation on digital game-based learning. ...
Karoline Iber, Leopold Maurer, Kornelius Pesut, Patrik Hummelbrunner and Benjamin Kitzinger as well as the children at the Children's University Vienna and the A1 Internet für Alle Campus who participated in ...
doi:10.1007/978-3-319-05972-3_6
fatcat:hcvklzzkfvdf3mvky3lnkgznqi
Analysis of emotion regulation using posture, voice, and attention: A qualitative case study
2021
Computers and Education Open
This study examined emotion regulation (ER) in medical students as they practiced learning how best to communicate undesired news to patients in an international technology-rich learning environment (TRLE ...
Gross' (2015) process model of ER served as the theoretical model that guided the analysis of regulatory strategies, in a case study (Yin, 2011) of four medical students. ...
This study aims to detect ER using multimodal observational channels in an emotionally-challenging learning context. ...
doi:10.1016/j.caeo.2021.100030
fatcat:uqdqrkxfrbekthxlrsvhpxkxri
The Pedagogical Value of Creating Accessible Games: A Case Study with Higher Education Students
2022
Multimodal Technologies and Interaction
The potential of games in empowering underrepresented groups is a central theme in the field of media studies. ...
A protocol with a Non-Governmental Organization in the field was established and, during two semesters, students were challenged to develop 10 accessible games and physical interfaces for pwID and motor ...
Conflicts of Interest: The authors declare no conflict of interest regarding the present study. ...
doi:10.3390/mti6020010
fatcat:zd6vfifdkvb4tc4ig62ouwrrr4
Young Children's Journey into a World of Play with Open-Ended Materials: A Case Study of the Creative Play Club
2018
International Education Studies
The main findings were that the CPC and the case study are good conduits for exploring the possibilities and challenges that emerge from children’s experiences with open-ended materials in play with ...
Interpretations of data were guided by an activity setting model, affordance theory, and a multimodality and meaning-making conceptual framework. ...
Significance This study uses a case study design to learn how children change through play. ...
doi:10.5539/ies.v11n12p117
fatcat:onqnntaljzd4day73s5xmy3q4a
12. A Practitioner's Guide to Open Educational Resources: A Case Study
[chapter]
2016
Open Education: International Perspectives in Higher Education
the student experience and building relationships with current, future and past student communities; and (v) University Services Division has oversight of University finance, human resources, sustainable ...
Barnett, R. (2012) In less than fifty years, USQ has become a prominent teaching and research institution providing education worldwide. ...
work as a case study. ...
doi:10.11647/obp.0103.12
fatcat:7zoieaohsjdodmedcvl5hsix64
Scoping Analytical Usability Evaluation Methods: A Case Study
2008
Human-Computer Interaction
Other possible categories such as user experience did not emerge in this particular study. ...
Analytical usability evaluation methods (UEMs) can complement empirical evaluation of systems: for example, they can often be used earlier in design, and can provide accounts of why users might experience ...
Joanne Hyde was funded by a studentship from the School of Computing Science, Middlesex University. Work on CASSM was funded by EPSRC grant GR/R39018. ...
doi:10.1080/07370020802278254
fatcat:64hxtsso6jduhins4ed4kifoam
Does the Learning of Computational Thinking Concepts Interact with the Practice of Digital Curation in Children? A Preliminary Case Study
2019
Journal of Educational Media & Library Sciences
Self-made scoring rubrics were implemented to evaluate students̓ digital storytelling projects from two measures: Computation Measure and Curation Measure. ...
A total of 35 fifth graders were recruited from a public school in New York City to voluntarily participate in a ten-week digital storytelling workshop where they curated an interactive story within the ...
In this study, we intend to implement scoring rubrics to examine students' in digital storytelling within the Scratch environment. ...
doi:10.6120/joemls.201903_56(1).0033.rs.ce
doaj:d4291bcf8fa4407fa5b09fe57961c769
fatcat:73gnfszr55cftnj7vhzcnwt27u
Fostering Digital Literacy through Web-based Collaborative Inquiry Learning – A Case Study
2011
Journal of Information Technology Education Innovations in Practice
Given these benefits, this study only represents a single case, and thus the findings may not be replicable in other educational settings. ...
The findings show that (1) the WCIL activities were useful in involving students in DL practices and improved student DL levels across a wide variety of indicators, and (2) problems in the implementation ...
Further qualitative studies and quantitative measurements are needed to clarify the effect of WCIL on student DL. ...
doi:10.28945/1383
fatcat:m4z5p2adijaoxihcfrikpkt6ai
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