Filters








72,095 Hits in 5.2 sec

Matching Game Mechanics and Human Computation Tasks in Games with a Purpose

Luca Galli
2014 Proceedings of the 2014 ACM International Workshop on Serious Games - SeriousGames '14  
to be solved with GWAPs and 3) the list of traditional game mechanics that best match these tasks.  ...  The massive amount of time that people spend in online gaming is being increasingly exploited by a particular kind of Serious Games, the Games with a Purpose (GWAP), used to solve complex problems as a  ...  Section 4 describes a human computation task, detailing in particular multimedia refinement tasks that suite GWAP Section 5 lists traditional game mechanics and matches each of them with the most suitable  ... 
doi:10.1145/2656719.2656727 dblp:conf/mm/Galli14 fatcat:ql72hssfkjbwhaym4feq2tlfrm

An Introduction to Human Computation and Games with a Purpose [chapter]

Alessandro Bozzon, Luca Galli
2013 Lecture Notes in Computer Science  
In such a context, Games With a Purpose are an effective mean to channel, in a constructive manner, the human brainpower required to perform tasks that computers are unable to perform, through computer  ...  The second half of the tutorial delves into the field of game design for serious task, with an emphasis on games for human computation purposes.  ...  The design process for Gamified Applications and Games with a Purpose will be outlined, with an emphasis on the design of suitable game mechanics for the former and on the design and match of tasks for  ... 
doi:10.1007/978-3-642-39200-9_48 fatcat:cvkqikiq7rao5ouksu2g2cfcka

On the Impact of Competitive Gameplay on Text Entry Performance - A Study Based on a Mobile Typing Game

Christoph Wimmer, Bernd Stainer, Thomas Grechenig
2022 CHI Conference on Human Factors in Computing Systems Extended Abstracts  
Text entry is a fundamental part of human computer interaction and typing games are a popular way to train and improve text entry skills.  ...  CCS CONCEPTS • Human-centered computing → Empirical studies in HCI; Empirical studies in ubiquitous and mobile computing.  ...  Designing and developing a serious game for research purposes is a challenging and laborious task that requires expertise in both game design and research methodology.  ... 
doi:10.1145/3491101.3519641 fatcat:dqe6ovgndng45ohnw4z64tk62u

Heuristics for Social Games with a Purpose [chapter]

Aneta Takhtamysheva, Tim Decker
2012 Lecture Notes in Computer Science  
Current project introduces a prototype of a game with a purpose constructed using heuristics of social game genre to attract long-term player involvement, and user content generation, to meet the constrains  ...  of time and budget.  ...  In the current work we will discuss the heuristics of social games that can be utilized by games with purpose (human computation games) and propose a prototype of social game with purpose that also incorporates  ... 
doi:10.1007/978-3-642-33542-6_49 fatcat:eomwlbt5pnafpfbjhfpoaxa3cq

Human Computation Games: A Survey

Markus Krause, Jan Smeddinck
2011 Zenodo  
Publication in the conference proceedings of EUSIPCO, Barcelona, Spain, 2011  ...  Common tasks for human computation games are relation learning or resource labeling. Well-known examples in this regard come from the Games with a Purpose (GWAP) series [3] .  ...  One may argue that human computation games are a very special type of games and that they have repetitive game mechanics.  ... 
doi:10.5281/zenodo.42699 fatcat:prym4ezdlzf4lcqqta2objntke

Robots, Pancakes, and Computer Games

Benjamin Walther-Franks, Jan Smeddinck, Peter Szmidt, Andrei Haidu, Michael Beetz, Rainer Malaka
2015 Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems - CHI '15  
We propose to use human computation games in order to gather data on human manual behavior. We demonstrate the idea with a strategy game that is operated via a natural user interface.  ...  A comparison between using the game for action execution and demonstrating actions in a virtual environment shows that people interact longer and have a better experience when playing the game.  ...  They developed a design framework for identifying calibration types and the basic tasks behind them, and how to match these tasks to basic game mechanics.  ... 
doi:10.1145/2702123.2702552 dblp:conf/chi/Walther-FranksS15 fatcat:ikwaoqlg4zez7hrkjl6du2egme

Mining Human Shape Perception with Role Playing Games

Golam Ashraf, Yong Peng Why, Md. Tanvirul Islam
2010 GSTF International Journal on Computing  
Games with a purpose' is a paradigm where games are designed to computationally capture the essence of the underlying collective human conscience or commonsense that plays a major role in decision-making  ...  By transferring human intelligence tasks into core game-play mechanics, we have successfully managed to collect motivated data.  ...  ACKNOWLEDGEMENT We would like to thank Vania Stephanie, Ng Li Yin, Sally Tan, from Nanyang Girls HighSchool, Singaporeand Rebecca Chen from NUS School of Computing for implementing the game and conducting  ... 
doi:10.5176/2010-2283_1.1.03 fatcat:7pxqz3p37jbp7kmoejmo3nn6ym

Evaluating Singleplayer and Multiplayer in Human Computation Games [article]

Kristin Siu, Matthew Guzdial, Mark O. Riedl
2017 arXiv   pre-print
We used this game in a human subjects study to investigate how different social conditions---singleplayer and multiplayer---and scoring mechanics---collaborative and competitive---affect players' subjective  ...  In doing so, we demonstrate a novel design approach for HCGs, and discuss the benefits and tradeoffs of these mechanics in HCG design.  ...  ACKNOWLEDGEMENTS We thank members of the Entertainment Intelligence Lab for providing feedback on the study and the game.  ... 
arXiv:1703.00818v1 fatcat:534u5v7za5axjia4uvl3mexvde

The role of game theory in human computation systems

Shaili Jain, David C. Parkes
2009 Proceedings of the ACM SIGKDD Workshop on Human Computation - HCOMP '09  
One aspect of human computation has become known as "games with a purpose" and seeks to elicit useful computational work in fun (typically) multi-player games.  ...  In this short paper, we survey existing game-theoretic models for various human computation designs, and outline research challenges in advancing a theory that can enable better design.  ...  The first author is supported in part by an AT&T Labs Fellowship and an NSF Graduate Research Fellowship. REFERENCES  ... 
doi:10.1145/1600150.1600171 dblp:conf/kdd/JainP09 fatcat:nvojrqinmjaarcy7wv54nzxzly

Five design challenges for human computation

Stuart Reeves, Scott Sherwood
2010 Proceedings of the 6th Nordic Conference on Human-Computer Interaction Extending Boundaries - NordiCHI '10  
we offer a framework of five challenging issues of relevance to designers of systems with human computation elements: designing the motivation of participants in the human computation system and sustaining  ...  Human computation systems, which draw upon human competencies in order to solve hard computational problems, represent a growing interest within HCI.  ...  Thanks also to the other members of the SUMGroup who helped directly or indirectly with this work.  ... 
doi:10.1145/1868914.1868959 dblp:conf/nordichi/ReevesS10 fatcat:brfomevuxzeuxjhmui32d3lk7i

KissKissBan

Chien-Ju Ho, Tao-Hsuan Chang, Jong-Chuan Lee, Jane Yung-jen Hsu, Kuan-Ta Chen
2009 Proceedings of the ACM SIGKDD Workshop on Human Computation - HCOMP '09  
In this paper, we propose a competitive human computation game, KissKissBan (KKB), for image annotation.  ...  KKB is different from other human computation games since it integrates both collaborative and competitive elements in the game design.  ...  Acknowledgement This work was supported in part by Taiwan E-learning and Digital Archives Programs (TELDAP) sponsored by the National Science Council of Taiwan under the grants NSC98-2631-001-011 and NSC98  ... 
doi:10.1145/1600150.1600153 dblp:conf/kdd/HoCLHC09 fatcat:ju7ejrx4zffenpdctm3rygrepm

KissKissBan

Chien-Ju Ho, Tao-Hsuan Chang, Jong-Chuan Lee, Jane Yung-jen Hsu, Kuan-Ta Chen
2010 SIGKDD Explorations  
In this paper, we propose a competitive human computation game, KissKissBan (KKB), for image annotation.  ...  KKB is different from other human computation games since it integrates both collaborative and competitive elements in the game design.  ...  Acknowledgement This work was supported in part by Taiwan E-learning and Digital Archives Programs (TELDAP) sponsored by the National Science Council of Taiwan under the grants NSC98-2631-001-011 and NSC98  ... 
doi:10.1145/1882471.1882475 fatcat:eps3kugq4zaurbft4b2re7xefq

Developing a Framework for Designing the Instructional Computer Games in Cognitive Domain at Micro Level and Studying Its Effectiveness in principles learning

Hossein Dehghanzadeh, Osameh Salimi, Hojjat Dehghanzadeh, Zohreh Azizi
2016 Mediterranean Journal of Social Sciences  
From qualitative analysis about computer games mechanic, 31 game mechanics extracted..  ...  Also to extrinsic or effectiveness evaluation, proposed framework experimented on 40 students in control and experimental groups with pre and posttests.  ...  After extracting mechanics and matching the types of them with a variety of issues, experts of educational technology and computer games evaluated their fitness with teaching of the various types of cognitive  ... 
doi:10.5901/mjss.2016.v7n3p411 fatcat:lhqh7j5urncvpgqm4n7g6x3oti

A Framework for Exploring and Evaluating Mechanics in Human Computation Games [article]

Kristin Siu, Alexander Zook, Mark O. Riedl
2017 arXiv   pre-print
Human computation games (HCGs) are a crowdsourcing approach to solving computationally-intractable tasks using games.  ...  We present a methodology based on small-scale design experiments using fixed tasks while varying game elements to observe effects on both the player experience and the human computation task completion  ...  Any opinions, ndings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily re ect the views of the National Science Foundation.  ... 
arXiv:1706.03311v1 fatcat:65larzpj3rhtzk6cq2ernrabiq

Game Theory and Incentives in Human Computation Systems [chapter]

Arpita Ghosh
2013 Handbook of Human Computation  
The success of a human computation system depends critically on the humans in the system actually behaving, or acting, as necessary for the system to function effectively.  ...  How can a game-theoretic approach help understand why, and provide guidance on designing systems that incentivize high participation and effort from contributors?  ...  We now proceed with an analysis of incentives and strategic behavior in three human computation settings -we discuss Games with a Purpose in §2.1, designing mechanisms for crowdsourced judgement aggregation  ... 
doi:10.1007/978-1-4614-8806-4_58 fatcat:6co3uj4oeffqzprseijvtrzgly
« Previous Showing results 1 — 15 out of 72,095 results