Filters








90 Hits in 5.3 sec

Holitouch: Conveying Holistic Touch Illusions by Combining Pseudo-Haptics With Tactile and Proprioceptive Feedback During Virtual Interaction With 3DUIs

Oscar Javier Ariza Nunez, André Zenner, Frank Steinicke, Florian Daiber, Antonio Krüger
2022 Frontiers in Virtual Reality  
Virtual reality technology and immersive virtual environments often support realistic hand representations via hand-posture-sensing controllers or hand tracking for natural hand-based interaction.  ...  The results of two experiments show that the proposed feedback combination contributes to delivering a holistic sensation when interacting with buttons in VR while having high user acceptance.  ...  ACKNOWLEDGMENTS The authors would like to thank Lucie Kruse for her valuable help and assistance during the implementation and the experiments.  ... 
doi:10.3389/frvir.2022.879845 fatcat:syx37kdrhvgrdp7pbjqmkktuqi

Technologies for Multimodal Interaction in Extended Reality—A Scoping Review

Ismo Rakkolainen, Ahmed Farooq, Jari Kangas, Jaakko Hakulinen, Jussi Rantala, Markku Turunen, Roope Raisamo
2021 Multimodal Technologies and Interaction  
This scoping review summarized recent advances in multimodal interaction technologies for head-mounted display-based (HMD) XR systems.  ...  Our purpose was to provide a succinct, yet clear, insightful, and structured overview of emerging, underused multimodal technologies beyond standard video and audio for XR interaction, and to find research  ...  For people with motor impairments, haptic feedback may be used to ease physical actions in a virtual environment, enabling XR interaction via BCI and replacing some motor actions with audio-based solutions  ... 
doi:10.3390/mti5120081 fatcat:3oea4tqlwfcojfvnohv72id7i4

Spatially distributed tactile feedback for kinesthetic motion guidance

Pulkit Kapur, Mallory Jensen, Laurel J. Buxbaum, Steven A. Jax, Katherine J. Kuchenbecker
2010 2010 IEEE Haptics Symposium  
Instead, we imagine a low cost sleeve that can measure the movement of the upper limb and provide tactile feedback at key locations.  ...  Instead, we imagine a low cost sleeve that can measure the movement of the upper limb and provide tactile feedback at key locations.  ...  This work was supported by the University of Pennnsylvania and the National Science Foundation (IIS-0915560).  ... 
doi:10.1109/haptic.2010.5444606 dblp:conf/haptics/KapurJBJK10 fatcat:q4lwbekkxjh6vgqzaypcij7agy

Wearable vibrotactile systems for virtual contact and information display

Robert W. Lindeman, Yasuyuki Yanagida, Haruo Noma, Kenichi Hosaka
2005 Virtual Reality  
Applications for such a system include delivering vibrotactile contact cues to users of virtual environments, providing directional cues in order to increase situational awareness in both real and virtual  ...  This history has followed a path from desktop-based, fully wired systems, through hybrid approaches consisting of a wireless connection from the host computer to a body-worn control box and wires to each  ...  Acknowledgements This research was supported in part by the National Institute of Information and Communications Technology in Japan.  ... 
doi:10.1007/s10055-005-0010-6 fatcat:bmfq4x23xvdutcnnmpl47gpnwi

Survey of Pseudo-haptics: Haptic Feedback Design and Application Proposals

Yusuke Ujitoko, Yuki Ban
2021 IEEE Transactions on Haptics  
and physical stimuli.  ...  In the last two decades, the design of pseudo-haptics as a haptic presentation method that does not require a mechanical feedback device has been proposed in various research papers.  ...  In their psychophysical experiment, the users lifted a ball the mass of which was simulated by the PHAN-ToM [4] ; they experienced the gravitational force and the visual displacement of the hand.  ... 
doi:10.1109/toh.2021.3077619 pmid:33950845 fatcat:qqxblwxr35d77ib6qec4s26ls4

ConVRgence (VRIC) Virtual Reality International Conference Proceedings

Simon Richir
2020 International Journal of Virtual Reality  
This issue gathers all the articles presented at the scientific conference ConVRgence (VRIC) which took place during Laval Virtual World 2020 (April 22-24).  ...  This research application uses a 3D model data "Miraikomachi" under the following usage guideline.  ...  Acknowledgments This part of the work is done within the framework of the NUMERILAB project, supported by FEDER and the NORMANDY REGION.  ... 
doi:10.20870/ijvr.2020...3316 fatcat:d4dsvhql3ba5ros3xke2wb3efy

Haptic Interfaces for Individuals with Visual Impairments

Benjamin Vercellone, John Shelestak, Yaser Dhaher, Robert Clements
2018 G|A|M|E The Italian Journal of Game Studies  
Clearly, the inclusion of these additional modalities will provide a method for individuals with visual impairments to enjoy and interact with the virtual worlds and content in general.  ...  Importantly, adoption and development of these methods will have a dramatic impact on inclusion in gaming and learning environments, and especially in relation to science, technology, engineering, and  ...  Haptic styluses offer a different handheld experience via force feedback instead of vibrotactile feedback and can be used to interact with objects, or as a physical interface for more advanced simulations  ... 
doaj:cc3d34cf8c0540a78a8c27ec681fc134 fatcat:zushnpfcnffrvajqvouygaeu2a

Interactive Systems Based on Electrical Muscle Stimulation

Pedro Lopes, Patrick Baudisch
2017 Computer  
Mapping virtual to physical space In order to attach virtual contents to locations in the physical room, our system uses HoloLens spatial mapping feature [65].  ...  VR simulators and tracking All our applications use a Kinect to track the user's skeleton and Unity3D to simulate the virtual environments.  ... 
doi:10.1109/mc.2017.3641627 fatcat:k43dcbdgcbecrm6phgee4ohiv4

Virtual and Augmented Reality-Based Assistive Interfaces for Upper-limb Prosthesis Control and Rehabilitation [article]

Yinghe Sun
2022 arXiv   pre-print
Based on the results obtained from the assessment, we conclude that while our AR-based system modestly lags behind the effectiveness of physical systems, the study conducted using a bypass prosthesis suggests  ...  Three able-bodied subjects were engaged in the experiment to perform object manipulation tasks in a) physical environment, b) AR-without-bypass environment, and c) AR-with-bypass environment.  ...  When touching a virtual object with their virtual prosthetic hand, vibrotactile sensors will vibrate and generate haptic feedback for the subject's arm to sense, which simulates the feeling in the real-world  ... 
arXiv:2205.02227v1 fatcat:c4dwpz2v4rcwjgc5pynqaaghjm

LinkRing: A Wearable Haptic Display for Delivering Multi-contact and Multi-modal Stimuli at the Finger Pads [article]

Aysien Ivanov, Daria Trinitatova, Dzmitry Tsetserukou
2020 arXiv   pre-print
Two experiments were carried out in order to determine the sensitivity of the finger surface, the first one aimed to determine the location of the contact points, and the other for discrimination the slippage  ...  The proposed display has a lightweight and easy to wear structure.  ...  The developed haptic display can potentially bring a highly immersive VR experience in the guiding blind navigation systems, teleoperation, and medical VR simulators.  ... 
arXiv:2008.13262v1 fatcat:jbgdeuxdtvcf3e2qq3wfxzh6zq

LinkRing: A Wearable Haptic Display for Delivering Multi-contact and Multi-modal Stimuli at the Finger Pads [chapter]

Aysien Ivanov, Daria Trinitatova, Dzmitry Tsetserukou
2020 Lecture Notes in Computer Science  
Two experiments were carried out in order to determine the sensitivity of the finger surface, the first one aimed to determine the location of the contact points, and the other for discrimination the slippage  ...  The proposed display has a lightweight and easy to wear structure.  ...  The developed haptic display can potentially bring a highly immersive VR experience in the guiding blind navigation systems, teleoperation, and medical VR simulators.  ... 
doi:10.1007/978-3-030-58147-3_48 fatcat:hgve6gplgbac7mqbdwrbnb4a6a

Embodied Medicine: Mens Sana in Corpore Virtuale Sano

Giuseppe Riva, Silvia Serino, Daniele Di Lernia, Enea Francesco Pavone, Antonios Dakanalis
2017 Frontiers in Human Neuroscience  
Progress in medical science and technology drastically improved physicians' ability to interact with patient's physical body.  ...  However, the interaction between the cognitive neuroscience of bodily self-consciousness (BSC), fundamentally rooted in the integration of multisensory bodily inputs, with virtual reality (VR), haptic  ...  (A) A novel non-invasive technological paradigm using wearable acoustic and vibrotactile transducers.  ... 
doi:10.3389/fnhum.2017.00120 pmid:28360849 pmcid:PMC5352908 fatcat:szbepjmrcfagrc2dxj2prdcm7q

Forearm orientation guidance with a vibrotactile feedback bracelet: On the directionality of tactile motor communication

Fabrizio Sergi, Dino Accoto, Domenico Campolo, Eugenio Guglielmelli
2008 2008 2nd IEEE RAS & EMBS International Conference on Biomedical Robotics and Biomechatronics  
Tactile interface performances in guiding 2 DOF forearm movements were comparatively evaluated with two different sensory modalities: visual and visuotactile, by using a Virtual Reality (VR) rendering  ...  This unit embeds four vibrotactile stimulators which are activated in order to provide the user with a feedback about the movement direction of the forearm in the cartesian space.  ...  Visual presentation through Virtual Reality simulation To compare guiding results occurring with tactile feedback with those related to visual feedback, a three-dimensional Virtual Reality rendering of  ... 
doi:10.1109/biorob.2008.4762827 fatcat:ob5iq2qoavhazixkboy4zpavsa

Haptic Assembly and Prototyping: An Expository Review [article]

Morad Behandish, Horea T. Ilies
2017 arXiv   pre-print
The main focus is on revisiting definitions and classifications of different methods used to handle the constrained multibody simulation in real-time, ranging from physics-based and geometry-based to hybrid  ...  An important application of haptic technology to digital product development is in virtual prototyping (VP), part of which deals with interactive planning, simulation, and verification of assembly-related  ...  used for generic terms: physically-based modeling (PBM), constraint-based modeling (CBM), collision detection (CD), virtual environment (VE), virtual reality (VR, augmented reality (AR), computer-aided  ... 
arXiv:1712.00750v1 fatcat:gwkmw5qbqbgb5feiwzzp2qbkli

How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality

Bernhard Spanlang, Jean-Marie Normand, David Borland, Konstantina Kilteni, Elias Giannopoulos, Ausiàs Pomés, Mar González-Franco, Daniel Perez-Marcos, Jorge Arroyo-Palacios, Xavi Navarro Muncunill, Mel Slater
2014 Frontiers in Robotics and AI  
ACKNOWLEDGMENTS The system described in this paper was funded through the following projects: EU FET FP6 PRESENCCIA (27731), FP7 Networked Media and 3D Internet, BEAMING (248620), FP7 FET VERE (257695)  ...  physical properties such as mass, viscosity, auditory properties, and so on.  ...  Such a system is able to present 1PP views of a virtual avatar, co-locating the virtual body with the participant's real body and therefore providing a match between the visual and proprioceptive information  ... 
doi:10.3389/frobt.2014.00009 fatcat:iwk3g7vsxjgwbmn5rfxgifyzvm
« Previous Showing results 1 — 15 out of 90 results