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Interactive Prototypes to Foster Pedagogical Activities for Mobile Collaborative Learning Environment (MCLE)

Abdul Razaque, Khaled Elleithy
2012 International Journal of Interactive Mobile Technologies  
This paper introduces new server and client side interactive prototypes with support of various working components, which help the users in obtaining the contents from server to meet the pedagogical requirements  ...  emerging technologies have attracted and motivated a great deal of attention from researchers and scientist in various disciplines to develop and design the learning management systems, virtual learning environments  ...  These environments lack the most promising supportive architectures and softwares.  ... 
doi:10.3991/ijim.v6i1.1808 fatcat:iqwz4vg2gjdynmk6gl3pa3ofjm

Designing And Evaluating Pedagogic Conversational Agents To Teach Children

Silvia Tamayo-Moreno, Diana Pérez-Marín
2017 Zenodo  
The use of this methodology is proposed, for the first time, to design pedagogic agents to teach any subject from Secondary down to Pre-Primary education.  ...  The main benefit is that the agent is able to adapt the dialogue to each student and to provide automatic feedback.  ...  CASE STUDY From the review of the related work, it seems that using pedagogic agents in learning environments has proven beneficial.  ... 
doi:10.5281/zenodo.1128951 fatcat:xh5w25djhvhd7c5zdwav4ad3um

Learning through Multimedia Interaction

R. Chandramouli
2006 IEEE Multimedia  
Therefore, they present research related to the development of two prototypes of narrative interactive multimedia learning environments, as well as a tool they implemented.  ...  Studying good design principles to pool resources and enable a suitable environment for learning, training, and performing is important.  ...  The issues related to designing multimediabased tools for a multiliterate clientele is the main thrust of chapter 8.  ... 
doi:10.1109/mmul.2006.11 fatcat:u2xdzxec3nd6dni7ubdbm64fyu

Empowering software engineers in human-centered design

A. Seffah, A. Andreevskaia
2003 25th International Conference on Software Engineering, 2003. Proceedings.  
While most software developers may have been exposed with basic concepts such as design guidelines and prototyping, few enlightened developers are able to understand the whole humancentered design process  ...  The identified skills and the related resources and patterns have been developed and used, among others, in our course on user interfaces design for our recently accredited bachelor's of software engineering  ...  We expect that nurturing continuous learning of UCD skills will be the most popular approach within the engineering educators community; We also expect they will be a major factor in educating the software  ... 
doi:10.1109/icse.2003.1201251 dblp:conf/icse/SeffahA03 fatcat:tge4y5vkgbhfzfjcrh5nikaj3a

Developing Mobile Collaborative Learning Applications for Mobile Users

Kwang B Lee
2011 International Journal of Interactive Mobile Technologies  
This paper introduces the theoretical and technical foundations for designing and developing an effective MCL environment.  ...  The prototype will be constructed using the Android operating system with suggesting necessary infrastructure and middleware.  ...  Second, I have introduced the client-server based an MCL prototype architecture for improving education environments.  ... 
doi:10.3991/ijim.v5i4.1823 fatcat:dqzw2xzlnve3jd6bjttlq2vhse

Implementation of DSL: didactic system of learning for children with special educational needs

María Luisa Morales Hernández, Marisol Calderón González, José David Alanis Urquieta, Paulo Daniel Vázquez Mora, Daniel Díaz Lara, Alan Hernández Aca, Hugo Enrique Reyes Ruiz
2022 South Florida Journal of Development  
The main aim is the production of an educational software, focused to didactic of basic cognitive functions.  ...  It is a software with adequate characteristics to the environment, flexible, usable and verifiable that complies with the characteristics of an educational software fully.  ...  The methodology of prototypes used resulted adequate for the construction of a totally educational software.  ... 
doi:10.46932/sfjdv3n3-078 fatcat:emqp2ozrfneyffauqihut4wjv4

Digital Learning Game Scenario - A Pedagogical Pattern Applied to Serious Game Design

Richard Hotte, Susan M. Ferreira, Saâd Abdessettar, Charles Gouin-Vallerand
2017 Proceedings of the 9th International Conference on Computer Supported Education  
This pattern is applicable to the various learning phases, making up the structure cognitive and pedagogical of KSMS.  ...  Moreover, this paper indicates how this pedagogical pattern makes easier the communication between members of an interdisciplinary team in different phases of design and development.  ...  ACKNOWLEDGEMENTS We acknowledge all team members of the KSMS project for their collaboration and valuable contributions to this research.  ... 
doi:10.5220/0006260300870094 dblp:conf/csedu/HotteFAG17 fatcat:uwpnu7zr75fnhbydhzs5oactom

Cloud-Based Mobile Learning

Alexandru BUTOI, Nicolae TOMAI, Loredana MOCEAN
2013 Informatică economică  
Current paper explores an interdisciplinary approach for designing and development of cloud based M-Learning tools by mapping a specific development strategy used for educational programs to software prototyping  ...  Development of such learning tools requires specific development strategies for an effective abstracting of pedagogical principles at the software design and implementation level.  ...  assessment phase refers to identifying the capabilities and knowledge that should be thought; the phase outcome represents the pedagogical foundation and guidelines for the software prototype general  ... 
doi:10.12948/issn14531305/17.2.2013.03 fatcat:5kbn7rv7ljdv7fo46prszzcij4

Interactive Mind Map: A Model for Pedagogical Resource

Luis Antonio Tavares, Matheus Carvalho Meira, Sérgio Ferreira do Amaral
2021 Open Education Studies  
This paper presents an extension of the mind map pedagogical tool, a conception in which the mind map becomes interactive and dynamic.  ...  We develop a model in which the teacher would have an authoring tool for creating a mind map with its elements, relationships, and interactive content related to each map element.  ...  for the digital environment.  ... 
doi:10.1515/edu-2020-0145 fatcat:cmjncqgunnhydktdnr4wfcor3a

E-learning tools and remote reconfigurable systems for engineering education

Valery Sklyarov, Iouliia Skliarova
2010 2010 International Conference on Networking and Information Technology  
system, and a virtual software/reconfigurable hardware co-simulation environment.  ...  This paper presents an original approach proposed and successfully used in University of Aveiro and targeted to advance e-learning tools and remote laboratories for state-ofthe-art engineering education  ...  It functions well but some additional time is required to introduce this environment to pedagogical practice.  ... 
doi:10.1109/icnit.2010.5508567 fatcat:4kzloymkzveunfjr2meo6ixj3i

Methodological Guidelines for the Design and Integration of Software Learning Objects for Scientific Programming Education

Vladimiras Dolgopolovas, Valentina Dagienė, Tatjana Jevsikova
2020 Scientific Programming  
The key interest is how to design and integrate learning resources which include software learning objects for making simulations.  ...  The research investigates educational aspects of the technological, pedagogical, and content knowledge (TPACK) framework applied to scientific computing and scientific programming educational domain and  ...  Pedagogical Domain Model. e specification for pedagogical domain is based on three main parts: educational approaches, instructional design, and didactic aspects of SP education.  ... 
doi:10.1155/2020/6807515 fatcat:kl67pifrhvhipmvz6lrivfggma

Sim - Système Interactif Musical (Cybersongosse 7Mi)

Christian Clozier, Jean-Claude Le Duc, Alexander Mihalic
2004 Proceedings of the SMC Conferences  
All these functions are used for playing the pedagogical games and controlling the sonic and musical sequences.  ...  -No computer screen required for this level but a graphic pad to select sound memory banks and synthesis matrix routing.  ... 
doi:10.5281/zenodo.849220 fatcat:yqifsvbgirbfhjzcmafow3d5oi

ARTIE: An Integrated Environment for the Development of Affective Robot Tutors

Luis-Eduardo Imbernón Cuadrado, Ángeles Manjarrés Riesco, Félix De La Paz López
2016 Frontiers in Computational Neuroscience  
interacting with the software, and with the driver of a robot tutor which provides personalized emotional pedagogical support to the students.  ...  Finally, we illustrate the use of this platform to build a prototype implementation of the architecture, in which the educational software is instantiated with Scratch and the robot tutor with NAO.  ...  ACKNOWLEDGMENTS The authors wish to thank the staff of the Los Peñascales primary school of Las Rozas (Madrid) for their collaboration, in particular Mónica, the regular teacher of the students who took  ... 
doi:10.3389/fncom.2016.00077 pmid:27536230 pmcid:PMC4971096 fatcat:wcrcmpwnczc6vchhsrgul7n4ja

A Project-Based Learning Approach to Design Electronic Systems Curricula

J. Macias-Guarasa, J.M. Montero, R. San-Segundo, A. Araujo, O. Nieto-Taladriz
2006 IEEE Transactions on Education  
Index Terms-Curriculum design, Electronic Systems Curricula, project-based learning, software and hardware tools for education.  ...  To address this complexity, the Department of Electronic Engineering has invested in the last five years in many resources for developing software tools and a common hardware.  ...  ACKNOWLEDGMENT The authors would like to thank all members of the Department of Electronic Engineering at ETSIT, Universidad Politécnica de Madrid, for their efforts in offering quality teaching and for  ... 
doi:10.1109/te.2006.879784 fatcat:bcsqyrxsmjb6jk4uwiomj7hw7y

Design of a Self-standing Multimedia Enriched Projector to enhance teaching experience in classroom in Brazilian public schools

Alex Sandro Gomes, Claudia Roberta Araújo Gomes, Manoel Eusébio De Lima, Leonardo Castillo, Sônia Sette, Tiago Machado, Célia Fortes, Victor Wanderley, Aline Timóteo
2013 Revista Brasileira de Informática na Educação  
We discuss our experience with this initiative and explore its implications for teaching.  ...  We present a design and evaluation of an educational sharing multimedia platform that provides facilities for teachers in the classroom.  ...  For instance, after interacting with the first high fidelity prototype, users rejected the proposal for two main reasons: Its "old fashioned" aesthetics, and because it presented difficulties for mobility  ... 
doi:10.5753/rbie.2013.21.01.23 fatcat:kdyfqzygc5bn7cadpmmszl7x3a
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