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MOOClm: User Modelling for MOOCs [chapter]

Ronny Cook, Judy Kay, Bob Kummerfeld
2015 Lecture Notes in Computer Science  
Summary Our contribution demonstrates the creation of an Open Learner Model suitable for use with MOOCs in a lifelong learner context. The MOOClm framework then integrates this OLM with a MOOC.  ...  Our contribution is in, firstly, the creation of an Open Learner Model suitable for use with MOOCs in a lifelong learner context; and secondly, the creation of the MOOClm framework for integrating this  ...  Appendices Appendix A Nqv (New QuickView) nqv was an earlier visualisation design which inspired some of the later design choices made in MOOClm. nqv (NewQuickView) , was an initial attempt to expand  ... 
doi:10.1007/978-3-319-20267-9_7 fatcat:jocp35exirarfgziqwle3s2qri

Modelling Physical Activity in Virtual Reality Games

Crystal Yoo
2020 unpublished
Furthermore, this work also focuses on how the level of physical activity that can be captured during gameplay and how a long-term user model can be created for individual players, as a foundation for  ...  supporting the user in gaining personal informatics insights about their exertion as well as being used for personalisation and external recommendation for VR games.  ...  However, Work by presented an OLM interface, called Massively Open Online Course Learner Model(MOOClm) because it was designed a a learner model for a MOOC.  ... 
doi:10.13140/rg.2.2.23189.88809 fatcat:q6uux4iaerbvtdgbiknqrdg2um