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Parametric stylized highlight for character animation based on 3D scene data

Ryohei Tanaka, Yuki Morimoto, Hideki Todo, Tokiichiro Takahashi
2014 ACM SIGGRAPH 2014 Posters on - SIGGRAPH '14  
Introduction Cartoon shading has become one of the most widely used techniques for producing animated films using 3D models.  ...  Texture mapping is effective for such stylizations; however, the approach is limited to static representation of highlights. We propose a method to render and control stylized highlights.  ...  We modified it for simplicity. Hatsune Miku is copyrighted by Crypton Future Media, Inc . ○ c Crypton Future Media, Inc .  ... 
doi:10.1145/2614217.2614268 dblp:conf/siggraph/TanakaMTT14 fatcat:mihz2xrqajeurm22xx5tyfsz3y

Appealing Female Avatars from 3D Body Scans: Perceptual Effects of Stylization

Reuben Fleming, Betty J. Mohler, Javier Romero, Michael J. Black, Martin Breidt
2016 Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications  
Using styles derived from existing popular character designs, we present a novel automatic stylization technique for body shape and colour information based on a statistical 3D model of human bodies.  ...  colour and lighting.  ...  Animation companies such as Disney, Blue Sky and Pixar tend to aim for a highly stylized look when designing characters.  ... 
doi:10.5220/0005683903330343 dblp:conf/grapp/FlemingM0BB16 fatcat:lnftlo3avfepbinyek3yod66da

Appealing Avatars from 3D Body Scans: Perceptual Effects of Stylization [chapter]

Reuben Fleming, Betty J. Mohler, Javier Romero, Michael J. Black, Martin Breidt
2017 Communications in Computer and Information Science  
Using styles derived from existing popular character designs, we present a novel automatic stylization technique for body shape and colour information based on a statistical 3D model of human bodies.  ...  colour and lighting.  ...  Animation studios such as Disney, Blue Sky and Pixar tend to aim for a highly stylized look when designing characters.  ... 
doi:10.1007/978-3-319-64870-5_9 fatcat:zmfb6jydffelzndse7xrqjstr4

Expressive Single Scattering for Light Shaft Stylization

Timothy R. Kol, Oliver Klehm, Hans-Peter Seidel, Elmar Eisemann
2017 IEEE Transactions on Visualization and Computer Graphics  
Users can add, remove, or enhance light shafts using occluder manipulation. The colors of the light shafts can be stylized and animated using easily modifiable transfer functions.  ...  It works for animated scenes and can be executed in real time to provide the artist with quick feedback.  ...  shaft animation through dynamic occluder manipulation, and key-framed transfer functions for animated scenes.  ... 
doi:10.1109/tvcg.2016.2554114 pmid:27101611 fatcat:g4apxgmqfrfpzmtrvfwnjxkmku

From Analog to Virtual: Visual Stylizations of Humanoid Characters Across Media

Terry Lucas
2020 Journal of Visual Art and Design  
This study investigated how fictional and non-fictional characters are represented in various media from the perspective of digital humanoid character design.  ...  Moderate Aesthetic Formalism, this study focused on the formalistic aspect of visual analysis and interpretation of media artifacts ranging from older media such as paintings to newer media, such as animations  ...  Indeed, the idea of visual stylization has come a long way and its influence has been taken for granted.  ... 
doi:10.5614/j.vad.2020.12.1.3 fatcat:7gy7wjfdtre2fo3b2ngmbls35y

Locally controllable stylized shading

Hideki Todo, Ken-ichi Anjyo, William Baxter, Takeo Igarashi
2007 ACM SIGGRAPH 2007 papers on - SIGGRAPH '07  
Our prototype system demonstrates how our method can enhance both the quality and range of applicability of conventional stylized shading for offline animation and interactive applications.  ...  These local edits integrate seamlessly with the global lighting, animate smoothly, and require no modification to the external lighting setup.  ...  Many thanks also to Shinji Morohashi, Yosuke Katsura, and Ayumi Kimura for their dedicated help in making the animation examples.  ... 
doi:10.1145/1275808.1276399 fatcat:kxrvhibpyva2bdq2yik7jvleva

Locally controllable stylized shading

Hideki Todo, Ken-ichi Anjyo, William Baxter, Takeo Igarashi
2007 ACM Transactions on Graphics  
Our prototype system demonstrates how our method can enhance both the quality and range of applicability of conventional stylized shading for offline animation and interactive applications.  ...  These local edits integrate seamlessly with the global lighting, animate smoothly, and require no modification to the external lighting setup.  ...  Many thanks also to Shinji Morohashi, Yosuke Katsura, and Ayumi Kimura for their dedicated help in making the animation examples.  ... 
doi:10.1145/1239451.1239468 fatcat:duuyzgtxrzfabnt5i5otx6npl4

Locally controllable stylized shading

Hideki Todo, Ken-ichi Anjyo, William Baxter, Takeo Igarashi
2007 ACM Transactions on Graphics  
Our prototype system demonstrates how our method can enhance both the quality and range of applicability of conventional stylized shading for offline animation and interactive applications.  ...  These local edits integrate seamlessly with the global lighting, animate smoothly, and require no modification to the external lighting setup.  ...  Many thanks also to Shinji Morohashi, Yosuke Katsura, and Ayumi Kimura for their dedicated help in making the animation examples.  ... 
doi:10.1145/1276377.1276399 fatcat:vb6xp7b3y5gydobli7eaulfbzi

Toward the Ideal Signing Avatar

Nicoletta Adamo-Villani, Saikiran Anasingaraju
2016 EAI Endorsed Transactions on e-Learning  
The stylized signing avatar was perceived as more appealing than the realistic one.  ...  The stimuli of the study were two polygonal characters presenting two different visual styles: stylized and realistic. Each character signed four sentences.  ...  Realistic versus Stylized Characters In character design, the level of stylization refers to the degree to which a design is simplified and reduced.  ... 
doi:10.4108/eai.15-6-2016.151446 fatcat:mohwtoxorje3fee326nzoeae7y

NARRATE: A Normal Assisted Free-View Portrait Stylizer [article]

Youjia Wang, Teng Xu, Yiwen Wu, Minzhang Li, Wenzheng Chen, Lan Xu, Jingyi Yu
2022 arXiv   pre-print
We further bridge NARRATE with animation and style transfer tools, supporting pose change, light change, facial animation, and style transfer, either separately or in combination, all at a photographic  ...  We showcase vivid free-view facial animations as well as 3D-aware relightable stylization, which help facilitate various AR/VR applications like virtual cinematography, 3D video conferencing, and post-production  ...  While PTI is designed for StyleGAN 2D inversion, we extend it for StyleSDF 3D inversion. Specifically, PTI contains two stages.  ... 
arXiv:2207.00974v2 fatcat:nfdedy34jjdrto4su7sn7xtmmi

Dynamic stylized shading primitives

David Vanderhaeghe, Romain Vergne, Pascal Barla, William Baxter
2011 Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering - NPAR '11  
In this paper, we present a method that imitates such expressive stylized shading techniques in dynamic 3D scenes, and which offers a simple and flexible means for artists to design and tweak the shading  ...  Shading appearance in illustrations, comics and graphic novels is designed to convey illumination, material and surface shape characteristics at once.  ...  Turning hand-made artworks that exhibit stylized shading appearance into computer-based animations is not trivial.  ... 
doi:10.1145/2024676.2024693 dblp:conf/npar/VanderhaegheVBB11 fatcat:ufyjlqcbwfglvjsoxkwnz2jymu

Does Character's Visual Style Affect Viewer's Perception of Signing Avatars? [chapter]

Nicoletta Adamo-Villani, Jason Lestina, Saikiran Anasingaraju
2016 Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering  
Forty-seven participants with experience in American Sign Language (ASL) viewed the animated signing clips in random order via web survey.  ...  The stylized signing avatar was perceived as more appealing than the realistic one.  ...  Camera angles and lighting conditions were kept identical for all animations. The animations were created and rendered in Maya 2014 using Mental Ray.  ... 
doi:10.1007/978-3-319-28883-3_1 fatcat:li4b6ccg6vd65kh6ab5i6t23ri

Perception of lighting and shading for animated virtual characters

Pisut Wisessing, John Dingliana, Rachel McDonnell
2016 Proceedings of the ACM Symposium on Applied Perception - SAP '16  
Firstly, we commissioned a professional animator to create a sequence of dramatic emotional sentences for a typical CG cartoon character.  ...  The design of lighting in Computer Graphics is directly derived from cinematography, and many digital artists follow the conventional wisdom on how lighting is set up to convey drama, appeal, or emotion  ...  We would also like to thank The Mery Project for the character model and rig.  ... 
doi:10.1145/2931002.2931015 dblp:conf/apgv/WisessingDM16 fatcat:almo3yaaunhwxppflkssfgi4oe

Stylized shadows

Christopher DeCoro, Forrester Cole, Adam Finkelstein, Szymon Rusinkiewicz
2007 Proceedings of the 5th international symposium on Non-photorealistic animation and rendering - NPAR '07  
Our system offers controls for creation of stylized shadows (right).  ...  Artists regularly make use of shadow stylization for compositional purposes, as can be seen in these examples (by, clockwise from top-left: Fra Carnavale, Warhol, Nicholson, and Eddy).  ...  We would like to thank UC Berkeley, AIM@Shape, and DeEspona for providing models used in this work.  ... 
doi:10.1145/1274871.1274884 dblp:conf/npar/DeCoroCFR07 fatcat:6eqx4eo3qzetjdbfx3i3v77pfq

A framework for evidence based visual style development for serious games

Tim McLaughlin, Dennie Smith, Irving A. Brown
2010 Proceedings of the Fifth International Conference on the Foundations of Digital Games - FDG '10  
In this paper, we describe a framework for connecting computer graphics techniques and visual style in video game design with targeted learning outcomes for students.  ...  This framework is presented as a useful way to economize design development efforts and incorporate visual development in addition to player immersion as an indicator of expected effectiveness for serious  ...  Thus, evolution of CGI has occurred in three primary areas: modeling (Form), animation (Motion), and rendering (Surfaces & Light).  ... 
doi:10.1145/1822348.1822366 dblp:conf/fdg/McLaughlinSB10 fatcat:s4fn5i7dfjdc3d6f4e343j5jee
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