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From Motor Control to Team Play in Simulated Humanoid Football [article]

Siqi Liu, Guy Lever, Zhe Wang, Josh Merel, S. M. Ali Eslami, Daniel Hennes, Wojciech M. Czarnecki, Yuval Tassa, Shayegan Omidshafiei, Abbas Abdolmaleki, Noah Y. Siegel, Leonard Hasenclever (+10 others)
2021 arXiv   pre-print
We develop a method that combines imitation learning, single- and multi-agent reinforcement learning and population-based training, and makes use of transferable representations of behaviour for decision  ...  In a sequence of stages, players first learn to control a fully articulated body to perform realistic, human-like movements such as running and turning; they then acquire mid-level football skills such  ...  Stone for their insights and helpful comments; Tyler Liechty and Amy Merrick at DeepMind for assistance obtaining motion capture data; and Darren Carikas for assistance with the video.  ... 
arXiv:2105.12196v1 fatcat:owunoflhgbfofo63hhqbkyg4hy

Perception-Prediction-Reaction Agents for Deep Reinforcement Learning [article]

Adam Stooke, Valentin Dalibard, Siddhant M. Jayakumar, Wojciech M. Czarnecki, Max Jaderberg
2020 arXiv   pre-print
We employ a temporal hierarchy, using a slow-ticking recurrent core to allow information to flow more easily over long time spans, and three fast-ticking recurrent cores with connections designed to create  ...  We further show significant improvements in Capture the Flag, an environment requiring agents to acquire a complicated mixture of skills over long time scales.  ...  Funding Adam Stooke gratefully acknowledges previous support from the Fannie and John Hertz Foundation, and the authors thank Simon Osindero, Sasha Vezhnevets, Nicholas Heess, Greg Wayne, and others for  ... 
arXiv:2006.15223v1 fatcat:q6ryxrrarfbd5bayupan7lg3bi

Investment priorities of northeast Indian SMEs family business entrepreneurs based on BOCR aspects

Sania Khan
2021 Accounting  
The study proposed a multi-criterion decision model from benefit, opportunity, cost, risk aspects of SME family business to develop logical investment priorities for northeast Indian family entrepreneurs  ...  The data was collected from 368 northeast entrepreneurs and analytical hierarchy process was applied to develop weights and priorities of every criteria and sub-criteria.  ...  Also due to the unavailability of skilled and semi-skilled labor, entrepreneurs pay huge wages even for normal labor leading to the rise in huge labor costs.  ... 
doi:10.5267/ fatcat:6b3wpc4yvbc6rjlj7tlidgfbwe

A framework for operative and social sustainability functionalities in Human-Centric Cyber-Physical Production Systems

Marta Pinzone, Federico Albè, Davide Orlandelli, Ilaria Barletta, Cecilia Berlin, Björn Johansson, Marco Taisch
2018 Computers & industrial engineering  
In a near future where manufacturing companies are faced with the rapid technological developments of Cyber-Physical Systems (CPS) and Industry 4.0, a need arises to consider how this will affect human  ...  Cyber-Physical Production Systems of the future.  ...  Acknowledgements The Authors would like to thank Whirlpool EMEA for participating in the research.  ... 
doi:10.1016/j.cie.2018.03.028 fatcat:4tq64na6tvdnbahfislhzw5xaq

Impact of leadership development workshops in facilitating team-based practice transformation

Mayumi A. Willgerodt, Erin Abu-Rish Blakeney, Nicole Summerside, Mia T. Vogel, Debra A. Liner, Brenda Zierler
2019 Journal of Interprofessional Care  
Thematic analysis indicated that the workshops were instrumental in providing structure and opportunity for participants to learn skills, expand perspectives, and change behavior to improve team outcomes  ...  The development of interprofessional collaborative practice (IPCP) environments requires a systematic, multi-pronged approach.  ...  Engagement at a system level to support IPCP environments continues to be difficult in the face of priorities and demands competing for time, energy, and resources.  ... 
doi:10.1080/13561820.2019.1604496 pmid:31039647 pmcid:PMC6821575 fatcat:rkewwz2xgje5bnxzpd5erbyx4q

A Hybrid Simulation Model for Open Software Development Processes [article]

Razieh Saremi
2021 arXiv   pre-print
Therefore, to ensure effectiveness of open software development, there is a need for improved understanding and visibility into characteristics associated with attracting reliable workers in making qualified  ...  On the other hand, Topcoder adopts both a numeric worker rating system based on the Elo rating algorithm, and a 5-level rating scheme to divide the worker community into five groups.  ...  Red, Yellow, Blue, Green and Gray, which are representing the highest skillful worker to the lowest one. Rating belt is showing the skill level and success rate of workers in platform.  ... 
arXiv:2107.07485v1 fatcat:6l23o5p5cbdnlcklmbzahvjr3i

A Survey of Knowledge Tracing [article]

Qi Liu, Shuanghong Shen, Zhenya Huang, Enhong Chen, Yonghe Zheng
2021 arXiv   pre-print
Finally, we provide some potential directions for future research in this fast-growing field.  ...  In this survey, we propose a new taxonomy of existing basic KT models from a technical perspective and provide a comprehensive overview of these models in a systematic manner.  ...  The Elo rating system was originally devised for chess rating (estimating players skills based on match results).  ... 
arXiv:2105.15106v2 fatcat:723wl2krqzd3ziboc2vmhdu23q

The Effect of Cyberpower on Institutional Development in Norway

Benjamin J. Knox
2018 Frontiers in Psychology  
The investigation recommends investment in building the skills and capacities necessary for the co-creation of new models and strategies for managing the effects of cyberpower.  ...  This occurs as national governance systems, human capacity and cyberpower effects lack synergy making for an uneasy arena where complexity, contestation and emerging challenges frame institutional development  ...  This concept echoes with the idea of knowledge sharing making power grow (see IR, section "Multi-Stakeholder Model").  ... 
doi:10.3389/fpsyg.2018.00717 pmid:29867680 pmcid:PMC5962735 fatcat:etmzbnwrv5fvlmkrs6vo4vh5p4

A Survey and Critique of Multiagent Deep Reinforcement Learning [article]

Pablo Hernandez-Leal, Bilal Kartal, Matthew E. Taylor
2019 arXiv   pre-print
Additionally, we complement the overview with a broader analysis: (i) we revisit previous key components, originally presented in MAL and RL, and highlight how they have been adapted to multiagent deep  ...  for her visual designs for the figures in the article, to Frans Oliehoek, Sam Devlin, Marc Lanctot, Nolan Bard, Roberta Raileanu, Angeliki Lazaridou, and Yuhang Song for clarifications in their areas of  ...  expertise, to Baoxiang Wang for his suggestions on recent deep RL works, to Michael Kaisers, Daan Bloembergen, and Katja Hofmann for their comments about the practical challenges of MDRL, to the editor  ... 
arXiv:1810.05587v2 fatcat:h4ei5zx2xfa7xocktlefjrvef4

Abstracts from the Patient Classification Systems International (PCSI) Conference 2015, 2016 and 2017

2018 BMC Health Services Research  
Since 2002, the Universiti Kebangsaan Malaysia Medical Center (UKMMC) has used the Malaysian Diagnosis Related Group (MY-DRG) patient classification case-mix system to stratify disease severity, estimate  ...  Although case-mix is an important tool to estimate costs for DRGs, there is a lack of literature on using cost and service weights to establish costs for radiology procedures.  ...  Leveraging existing claims and cost data is key to converting existing traditional case-mix-based payment systems and/or contracting models into those that enhance value for patients and reduce costs for  ... 
doi:10.1186/s12913-018-2940-1 fatcat:o4yhnxj3crboxlbxvdjbgl4fsa

Educational data mining: A survey and a data mining-based analysis of recent works

Alejandro Peña-Ayala
2014 Expert systems with applications  
One key finding is: most of the EDM approaches are ground on a basic set composed by three kinds of educational systems, disciplines, tasks, methods, and algorithms each.  ...  The review concludes with a snapshot of the surveyed EDM works, and provides an analysis of the EDM strengths, weakness, opportunities, and threats, whose factors represent, in a sense, future work to  ...  Gowda, Rowe, Baker, Chi, and Koedinger (2011) , id 68, evaluate a set of engineered features that quantify skill difficulty and related skill-level constructs in terms of their ability to improve models  ... 
doi:10.1016/j.eswa.2013.08.042 fatcat:4ce647o5j5gwnm46gmilw3chg4

Developing a framework for designing humanitarian blockchain projects

Hossein Baharmand, Naima Saeed, Tina Comes, Matthieu Lauras
2021 Computers in industry (Print)  
Stakeholder involvement determines how different groups interact with the system (e.g., what level of access) and the roles in the design process.  ...  The purpose of creating two-level categorisation (macro vs micro) is to provide a means of describing the phenomenon, to increase understanding and to generate knowledge (Elo and Kyngäs, 2008 ).  ...  Sum-up (2-5 min Thank the interviewee for participating in the interview. Explain that the interview transcript will be shared with the participant for comments/edits.  ... 
doi:10.1016/j.compind.2021.103487 fatcat:tglzj3oiezdshlo2s4zo7hbnmi

A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft

Santiago Ontanon, Gabriel Synnaeve, Alberto Uriarte, Florian Richoux, David Churchill, Mike Preuss
2013 IEEE Transactions on Computational Intelligence and AI in Games  
Finally, we conclude with a discussion emphasizing which problems in the context of RTS game AI have been solved, and which remain open.  ...  This paper presents an overview of the existing work on AI for real-time strategy (RTS) games.  ...  For bot ranking, the ladder uses an Elo rating system suitable for calculating the relative skill level of a bot in two-player games.  ... 
doi:10.1109/tciaig.2013.2286295 fatcat:ddhqamye2jbbpctmjowbrnba5y

Authoring of adaptive single-player educational games

Florian Mehm
2013 ACM SIGMultimedia Records  
For learner modeling, the scene is augmented with two lists with prerequisite skills (those skills required to understand the task or information presented in the scene) and the associated skills (those  ...  Skills are shown as rectangles which display the name of the skill and a color field which changes color dependent on the level of the skill in the learner model.  ... 
doi:10.1145/2552972.2552998 fatcat:cbd7z4padvb2beyzo3noaz3mdm

Authoring of Adaptive Single-Player Educational Games

Florian Mehm
2014 PIK - Praxis der Informationsverarbeitung und Kommunikation  
For learner modeling, the scene is augmented with two lists with prerequisite skills (those skills required to understand the task or information presented in the scene) and the associated skills (those  ...  Skills are shown as rectangles which display the name of the skill and a color field which changes color dependent on the level of the skill in the learner model.  ... 
doi:10.1515/pik-2013-0044 fatcat:tnyby7lufrenxi6w3qqvu5f7za
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