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Motivational game design patterns of 'ville games

Chris Lewis, Noah Wardrip-Fruin, Jim Whitehead
2012 Proceedings of the International Conference on the Foundations of Digital Games - FDG '12  
Without a strong understanding of the sources of appeal of social network games, and how they relate to the appeal of past games and other human activities, it has proven difficult to interpret the phenomenon  ...  In this paper we propose and employ a particular approach to this challenge, analyzing the motivational game design patterns in the popular 'Ville style of game using the lenses of behavioral economics  ...  ACKNOWLEDGMENTS The authors would like to thank Dan Friedman and Steve Whittaker from UC Santa Cruz for reviewing our usage of behavioral economic and behavioral psychology theories.  ... 
doi:10.1145/2282338.2282373 dblp:conf/fdg/LewisWW12 fatcat:3vfwlxmiivck5fid5a5ianoy5y

Equilibrium play in matches: Binary Markov games

Mark Walker, John Wooders, Rabah Amir
2011 Games and Economic Behavior  
An application to tennis is provided.  ...  We show that if a simple monotonicity condition is satisfied, then (a) it is a Nash equilibrium of the match for the players, at each point, to play a Nash equilibrium of the point game; (b) it is a minimax  ...  Introduction In many games, players are advised to play the same way regardless of the score.  ... 
doi:10.1016/j.geb.2010.04.011 fatcat:z3tsdtv6qjd4fd5cri4oswj2wm

Presidential address

Robert J. Aumann
2003 Games and Economic Behavior  
Let's try to avoid that mistake. You know, I have a friend, a businessman actually, not a game theorist, but he is a game theorist in some kind of practical sense.  ...  At that time, the introduction to Volume I of the Contributions to the Theory of Games (Kuhn and Tucker, 1951 ) listed fourteen problems, or challenges, of game theory.  ... 
doi:10.1016/s0899-8256(02)00545-6 fatcat:vuzbab3tcfduhhfajhwasair4q

The Spectacular Space Rules and Guiding Principles of Irrational Spaces in Games [chapter]

René Bauer, Hiloko Kato, Beat Suter, Mela Kocher, René Bauer
2018 Games and Rules  
Robert Musil, Man without Qualities 2 INTRODUCTION: "I GUESS THE GAME WANTS ME TO GO HERE" 01 PEW: is that a cock (-) oh: !GOD!  ...  And then again, from another aspect, the solution of an intellectual problem comes about in a way not very different from what happens when a dog carrying a stick in its mouth tries to get through a narrow  ...  In Tennis for Two (William Higinbotham, 1958), for instance, several analog rules applying to tennis games are suspended: the omnipotent, invisible player can play the ball from anywhere on their own side  ... 
doi:10.14361/9783839443040-008 fatcat:ajzkq77hrjf4zhluuoqhjxmohi

eSports - Professional Cheating in Computer Games

Marc Ruef
2018 Zenodo  
Professional eSports and their commercial trappings are making these tricks ever more lucrative. There are various options for gaining an edge in online games.  ...  Computer game cheating has been around as long as competitive gaming itself. Manipulation is frequently found in the speedrunning scene.  ...  Introduction Computer games are big business. Videos, streaming and competitive leagues have driven the commercialization of gaming.  ... 
doi:10.5281/zenodo.3521923 fatcat:tyrni7slqvb45bqu7i65gykk7q

Creating Physics Aware Games using PyGame and PyODE

2010 Python Papers  
A few toy programs will be written and discussed to introduce the components and the bulk of the paper will be the development of a simple game.  ...  This paper is a tutorial on how to use a popular physics engine and tie it up to a simple 2D game.  ...  We will not focus on the basic minimum necessary to create a simple game. Let's look at some code.  ... 
doaj:f2c43c9c67524851935e198377c0f7f1 fatcat:fzupha2ms5erxkdx3abeaz36q4

Marketing strategy and the marketing mix [chapter]

2016 Video Game Marketing  
to build great games: skills in programming, graphics, design, sound, music and more.  ...  We believe that applying marketing to game development makes it possible to conceptualize the market for a game: how you relate to video games as a developer and to the consumers who are going to play  ... 
doi:10.4324/9781315748900-8 fatcat:a7w7qj4ubnedhaelo7fszntaoi

Introduction to game theory

1995 ChoiceReviews  
Critique of Nash Equilibrium Let's consider the game of Tennis (Section 5.2).  ...  To make this game easier to discuss, let's call each player's nice strategy c for "cooperate", and let's call each player's nasty strategy d for "defect."  ...  Why does this make intuitive sense?  ... 
doi:10.5860/choice.32-2791 fatcat:udpx55lbprbergx5fhbnx3h3u4

Utility-based Dueling Bandits as a Partial Monitoring Game [article]

Pratik Gajane, Tanguy Urvoy
2015 arXiv   pre-print
Partial monitoring is a generic framework for sequential decision-making with incomplete feedback.  ...  We survey some partial monitoring algorithms and see how they could be used to solve dueling bandits efficiently.  ...  Tennis at 32 50 and Football at 48 50" (absolute feedback) , it's easier for users to say "I like Football more than Tennis" (relative feedback).  ... 
arXiv:1507.02750v2 fatcat:hqbaluqd5vd35nx5rhvjg4uarm

Robot games for elderly

Søren Tranberg Hansen
2011 Proceedings of the 6th international conference on Human-robot interaction - HRI '11  
He is not making a pass on me. Should we try whether it will follow you? P7 1:02 Let's do that. Just come here you. P8 0.59 Laughs. It does not bite does it? It's like a dog.  ...  The game was created by American physicist William Higinbotham and could simulate a game of tennis or ping pong and (see Fig. 5 .3).  ...  Make the robot move to a specified square. • Tag Player. Make the robot follow a specific player.  ... 
doi:10.1145/1957656.1957808 dblp:conf/hri/Hansen11 fatcat:nbai3ephijc77lia2smnnaiv7e

Introduction [chapter]

Andri Gerber, Ulrich Götz
2019 Architectonics of Game Spaces  
Constantinos Miltiadis, an architect with a broad experience in teaching and researching video games, reflects on spatial concepts from the perspective of mathematics and physics.  ...  However, he suggests overcoming these fundamentals through video games and VR devices. While the laws of reality are determined by physical axioms, he questions if it would be  ...  INTRODUCTION LEVEL FOUR: LET'S PLAY, SCORES, AND CREDITS To better understand the logic and making of games, the least you can do is to actually play them (how else would you be able to discuss them?).  ... 
doi:10.14361/9783839448021-001 fatcat:wk4jdbvcrnbsjjtrozrhzxplte

Philosophy of Game Theory [chapter]

Till Grüne-Yanoff, Aki Lehtinen
2012 Philosophy of Economics  
Players are assumed to be 'programmed' to play one strategy.  ...  As an example, Figure 1 provides a possible representation of the stag-hunt scenario described in the introduction.  ... 
doi:10.1016/b978-0-444-51676-3.50019-1 fatcat:4ia6f62n4ffwpcpc2ozamlh4zu

Online Video Game Therapy for Mental Health Concerns: A Review

Nathan Wilkinson, Rebecca P. Ang, Dion H. Goh
2008 International Journal of Social Psychiatry  
The mental health community can benefi t from more collaborative efforts between therapists and engineers, making such innovations a reality.  ...  Conclusion: Future research into online video game therapy for mental health concerns might focus on two broad types of game: simple society games, which are accessible and enjoyable to players of all  ...  Whalen et al., (2006) developed a rigorously tested computer-assisted instructional program called TeachTown, which uses a suite of game-like tests and professionally designed visual reinforcers to make  ... 
doi:10.1177/0020764008091659 pmid:18720897 fatcat:qzr533zlo5ertajjdlwmfyl3du

Page 392 of Journal of Physical Education, Recreation & Dance (JOPERD) Vol. 18, Issue 6 [page]

1947 Journal of Physical Education, Recreation & Dance (JOPERD)  
Among the contents: Starting a Craft Program, Papercraft, Printing from Blocks, Bookbinding, Leathercraft, Working in Wood, Metal Work for Beginners, An Introduction to Pottery. 6” x 9 Cloth—Illustrated  ...  , Table Tennis, Tennis, Volleyball. 6” x 9 Cloth—Illustrated $3.00 A.  ... 

Using the TGFU tactical hierarchy to enhance student understanding of game play. Expanding the Target Games category. (El uso de la jerarquía táctica de TGFU para mejorar la comprensión del juego de los estudiantes. Ampliando la categoría de juegos de diana)

Antonio Méndez-Giménez, Javier Fernández-Río, Ashley Casey
2012 Cultura, Ciencia y Deporte  
The basic idea is to modify the structural elements of games to make them developmentally appropriate.  ...  It is easy to make, it reduces the risk of causing damage to an opponent, and it gives students the opportunity to invent games.  ...  Let's see how a teacher can modify Moving Target Games to reach their full educational potential. Equipment.  ... 
doi:10.12800/ccd.v7i20.59 fatcat:lhvja4l4zva2varcdk7kcofz7i
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