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Learning to Win Process-Control Games Watching Game-Masters
[chapter]
1998
Lecture Notes in Computer Science
However, if in addition to getting a program, a machine may also watch masters play winning strategies, then the machine is able to incrementally learn a winning strategy for the given game. ...
The present paper focuses on some interesting classes of process-control games, where winning essentially means successfully controlling the process. ...
For us the masters are players of winning strategies for the classes of process-control games described in Section 1.1 just below. ...
doi:10.1007/3-540-49730-7_3
fatcat:vpdsjnnzzrhibpvnnlyvykk6py
Learning to Win Process-Control Games Watching Game-Masters
2002
Information and Computation
The present paper focuses on some interesting classes of process-control games, where winning essentially means successfully controlling the process. ...
However, if in addition to getting a program, a machine may also watch masters play winning strategies, then the machine is able to learn in the limit a winning strategy for the given game. ...
The Process-Control Games In the present paper we focus on the learning of (programs for) winning strategies for two kinds of process-control games. ...
doi:10.1006/inco.2000.2946
fatcat:heor3fs5dncqja2enhf6dj4xp4
Page 2072 of Mathematical Reviews Vol. , Issue 2003C
[page]
2003
Mathematical Reviews
to win process-control games watching game-masters. ...
Summary: “The present paper focuses on some interesting classes of process-control games, where winning essentially means suc- cessfully controlling the process. ...
Fundamentos del diseño de juegos y entrenamiento deportivo
2017
Ágora para la Educación Física y el Deporte
Structured progression is based on the concept that games should be easy to learn but hard to master (Bates, 2004, p. 31 ); 4. ...
This engagement occurs despite the medium being one where skill learning to meet the game demands is challenging and the games themselves take a long time to master. ...
doi:10.24197/aefd.1.2017.19-34
fatcat:ujf5r5ek2beppkhiq6ga36sxjq
Motivation fostering through gaming technologies
2021
SHS Web of Conferences
The article presents a set of developed didactic games that enhance motivation in the process of teaching the English language at the primary stage. ...
The authors have studied in detail the problem of using game and play activity at English lessons, have identified its positive effect on learning, training and revising of educational material. ...
The game is an effective teaching tool that activates students' mental activity, makes the learning process attractive and interesting, fosters motivation and encourages students to master a language. ...
doi:10.1051/shsconf/202111300025
fatcat:uraq4dwpurbvzhixyfc4egfnya
Micromanagement in StarCraft Game AI: a case study
2020
Procedia Computer Science
Among Game AI, in macromanegement level, applying of deep learning algorithms like reinforcement learning has been proven to be useful. ...
Abstract Among Game AI, in macromanegement level, applying of deep learning algorithms like reinforcement learning has been proven to be useful. ...
Without their refined education and care,we could never grow up in such a joyous and cozy environment nor have the courage to confront any obstacles on our way to success. ...
doi:10.1016/j.procs.2020.06.119
fatcat:sjhhzjcdhjavnap3mz5cyvcgnq
GAME-BASED DESIGN MATHEMATICS ACTIVITIES AND STUDENTS' LEARNING GAINS
2019
The Turkish Online Journal of Design Art and Communication
while the other one was experimental group which was exposed to game activities locally called as "A Line For Win" and "Slide A Picture". ...
One section was assigned as control group who was exposed to traditional approach with usual motivation and varied activities given to them such as board works , seat works, assignments and weekly quiz ...
Electronic Journal of e- Learning, 12(3), 230-242. Lee, Y. L. (2009). Enhancement of fractions from playing a game. ...
doi:10.7456/10901100/001
fatcat:bbnzgxrjinfgnatbgisqmxx4wq
Zen in the art of fluency
1997
Journal of Fluency Disorders
Children automatically learn to speak the Zen way -not by consciously thinking about it, but by feeling their way through the process -by watching, doing, emulating, failing and trying again until the ...
Just as the child learns to speak by following a Zen-like approach, so does he learn to employ maladaptive behaviors using the same unconscious process. ...
doi:10.1016/s0094-730x(97)90039-5
fatcat:eby73lwh7vfj3brwxid2szmjte
Cracking the Cultural Code of Gambling
2009
Cornell Hospitality Quarterly
Gaming and Casino Operations Management Comments Required Publisher Statement International expansion by Las Vegas casino operators has so far been uneven, notably in Macao. ...
to gambling in their own families as children. ...
Because of the complexity of mahjong, there was a feeling that one needed to watch, learn, and own the game. Like the French, Chinese respondents wanted to master their game. ...
doi:10.1177/1938965509345241
fatcat:onisbg754rb6zpw3slbiwbup64
Page 92 of Everybody's Magazine Vol. 55, Issue 1
[page]
1926
Everybody's Magazine
W'ell, the learned critics said I was off my game, inexperienced, outpsyched, or something or other. Bunk! ...
California: “Intelligent; But talk about will
lest game that has come to win! Billy John
^ ston is the original
natch temperament does Die-Not
attempts the impossible. ...
Application of the Multiple Regression Method in Football Tactical Analysis
2022
Wireless Communications and Mobile Computing
At the same time, the application of the multiple regression method to the analysis of football tactics can better select the optimal tactical plan, to ensure the rationality of football tactical selection ...
Using the multiple regression method to choose the appropriate position of the players, make the football attack and defense plan. ...
However, in the process of learning and mastering, there is no strict boundary distinction, and there are a certain intersection and integration between all levels. ...
doi:10.1155/2022/3787086
fatcat:nikseityvballg3jlat42mddta
Media technologies and learning in the starcraft esport community
2013
Proceedings of the 2013 conference on Computer supported cooperative work - CSCW '13
Interest-driven Internet communities often use an assemblage of media technologies to support knowledge creation and learning. ...
In this paper, we examine the uneven functions of these media technologies in meeting the learning needs of online game players. ...
ACKNOWLEDGMENTS We thank all StarCraft community participants who have provided valuable support in the process of our study. ...
doi:10.1145/2441776.2441821
dblp:conf/cscw/KowY13
fatcat:uffv6huhqrdu7c5xsp7c4xynzq
TD(λ) and Q-learning based Ludo players
2012
2012 IEEE Conference on Computational Intelligence and Games (CIG)
Reinforcement learning is a popular machine learning technique whose inherent self-learning ability has made it the candidate of choice for game AI. ...
Further improvements to our RL players may lead to the eventual development of a near-optimal player for Ludo. ...
The board evaluator acts as an observer that learns by watching consecutive game boards from start to end (i.e. learning episodes), and attempting to evaluate each board. ...
doi:10.1109/cig.2012.6374142
dblp:conf/cig/AlhajryAA12
fatcat:25oxca5vobgybpjnz4tnsbjuya
Design Adventure Education Mathematics Game to Improve The Ability of Creative Thinking in Mathematics
2020
International Journal for Educational and Vocational Studies
This educational game is expected to eliminate the feeling of boredom and fear of learning mathematics and can facilitate the learning process on geometry material for Senior High School (SMA)/Islamic ...
This game can be used as an alternative medium for learning geometry in changing conventional learning methods to learning game simulations, so as to improve students' mathematical creative thinking abilities ...
master science. ...
doi:10.29103/ijevs.v2i12.3475
fatcat:fuogcrih6nhzxnelob4qgmnf7u
Studying the Effect of a Competitive Game Show in a Learning by Teaching Environment
2013
International Journal of Artificial Intelligence in Education
We conducted this investigation by incorporating a competitive Game Show feature into an online learning environment where students learn to solve algebraic equations by teaching a synthetic peer, called ...
engagement in tutoring (intrinsic motivation) was increased; students who arguably had a higher desire to win strategically selected opponents with lower proficiency for an easy win (extrinsic motivation ...
This work is also supported in part by the Pittsburgh Science of Learning Center, which is funded by the National Science Foundation Award No. SBE-0836012. ...
doi:10.1007/s40593-013-0009-1
fatcat:67bgp47mdvegxpllrenno3gumy
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