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Learning to Learn Together through Planning, Discussion and Reflection on Microworld-Based Challenges [chapter]

Manolis Mavrikis, Toby Dragon, Rotem Abdu, Andreas Harrer, Reuma De Groot, Bruce M. McLaren
2012 Lecture Notes in Computer Science  
amongst peers, and reflection on the learning process.  ...  We summarise here the Metafora system, its learning innovation and our plan for the demonstration and interaction session during which participants will be introduced to L2L2 and Metafora through hands-on  ...  We are also grateful to the teachers and students who are contributing to the project and to all the other members of the Metafora team for their collaboration work and stimulating discussions.  ... 
doi:10.1007/978-3-642-33263-0_47 fatcat:4yaunadkafderii7klefu5tvle

Metafora: A Web-Based Platform for Learning to Learn Together in Science and Mathematics

T. Dragon, M. Mavrikis, B. M. McLaren, A. Harrer, C. Kynigos, R. Wegerif, Yang Yang
2013 IEEE Transactions on Learning Technologies  
We first discuss the core skills that students need as they learn to learn together. We then present a platform and pedagogy to support the acquisition of the critical skills.  ...  Finally, we present an example use of our system based on results from pilot studies.  ...  The authors are also grateful to the teachers and students who are contributing to the project and to all the other members of the Metafora team for their collaborative work and stimulating discussions  ... 
doi:10.1109/tlt.2013.4 fatcat:jz2xqln3mbgkdjqtz3q7ubldha


Alissa N. Antle, Allen Bevans, Josh Tanenbaum, Katie Seaborn, Sijie Wang
2011 Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction - TEI '11  
In this paper we discuss design features that enable collaborative learning, present the results from two observational studies, and compare our findings to other guidelines in order to contribute to the  ...  Our focus is on identifying and understanding key design factors of importance in creating opportunities for learning.  ...  ACKNOWLEDGMENTS This research was supported by funds from the GRAND NCE (Graphics, Animation, and New Media Network Centre of Excellence).  ... 
doi:10.1145/1935701.1935721 dblp:conf/tei/AntleBTSW11 fatcat:jvwmfooewjfh5d3yhtwtewvrly

Scaffolding Collaborative Learning Opportunities: Integrating Microworld Use and Argumentation [chapter]

Toby Dragon, Bruce M. McLaren, Manolis Mavrikis, Eirini Geraniou
2012 Lecture Notes in Computer Science  
The challenge of providing useful analysis in such a situation is to recognize, across the learning environment as a whole (both microworld and discussion tool), situations where students need support,  ...  This paper presents our research efforts to support students' collaborative process when learning mathematics and science as they interact with microworlds and engage in discussions and structured arguments  ...  We would like to thank the European Union under the Information and Communication Technologies (ICT) theme of the 7th Framework Programme for R&D (FP7) for funding this research.  ... 
doi:10.1007/978-3-642-28509-7_3 fatcat:ba2kvntwvbhl3lzdbdc4ghjtdm

The genesis of a virtual world revisited

Robert L. Sanders
2007 International Journal of Web Based Communities  
This paper examines some of the issues involved in the process of planning a v irtual learning world by focusing on key design questions that need t o be asked prior to building virtual instructional spaces  ...  However, the most difficult aspect of building a virtual world has less to do with the building of the virtual spaces and more to do the conceptualisation of how teaching and learning will occur in this  ...  This study is based on extensive research in the field of Action Learning by Dick (1997) , McKeown and O bstoj (2004), Pedler (1991) and Weinstein (1995) ; in the area of Action Research by Farmer  ... 
doi:10.1504/ijwbc.2007.014238 fatcat:qml5xqfhrjewfe5tsors4zirc4

Foreword [chapter]

Sharan B. Merriam, The University of Georgia
2021 NWU Self-Directed Learning Series  
The reviewers commented positively on the scholarly merits of the manuscript and recommended that the manuscript be published.  ...  Where the reviewers recommended revision and/or improvements to the manuscript, the authors responded adequately to such recommendations.  ...  He made valuable inputs that were used to improve the chapter.  ... 
doi:10.4102/aosis.2021.bk279.0f fatcat:53zyyxtfwfbevolv6br6qymaii

Applying a Constructionist Frame to Learning about Sustainability

Maria Daskolia, Chronis Kynigos
2012 Creative Education  
The study reported in this paper is based on the design and implementation of a pedagogical intervention aiming to engage students in creatively tinkering with a game microworld along with the concept  ...  artifacts through the active engagement with microworld.  ...  Acknowledgements The study presented in this paper is funded by EU-R&D project "Metafora-Learning to Learn Together: A visual language for social orchestration of educational activities" (EC/ FP7, Grant  ... 
doi:10.4236/ce.2012.326122 fatcat:jlnq6bgl55blfo2iua666m733y

Towards Supporting 'Learning To Learn Together' in the Metafora platform

Manolis Mavrikis, Toby Dragon, Nikoleta Yiannoutsou, Bruce M. McLaren
2013 International Conference on Artificial Intelligence in Education  
When orchestrated appropriately, it also provides opportunities for learning high-level social learning skills, or "learning to learn together" (L2L2), but these opportunities are often only dealt with  ...  about their learning process, (b) analyzing student work and recommending a specific set of these message templates that are pertinent to their moment-by-moment interaction.  ...  the Metafora project designed a platform that includes a planning tool designed for explicating and reflecting on the group learning process.  ... 
dblp:conf/aied/MavrikisDYM13 fatcat:m32ulmsbxbcvxihjbvzmtwjxsa

A constructionist learning environment for teachers to model learning designs

D. Laurillard, P. Charlton, B. Craft, D. Dimakopoulos, D. Ljubojevic, G. Magoulas, E. Masterman, R. Pujadas, E.A. Whitley, K. Whittlestone
2011 Journal of Computer Assisted Learning  
This paper makes the case for a learning design support environment to support and scaffold teachers' engagement with and development of technology-enhanced learning, based on user requirements and on  ...  To be able to adopt, adapt, and experiment with learning designs, teachers need a theory-informed way of representing the critical characteristics of good pedagogy as they discover how to optimize learning  ...  Acknowledgements In addition to the listed authors, the co-investigators and researchers working on this project are Tom Boyle  ... 
doi:10.1111/j.1365-2729.2011.00458.x fatcat:7ioe6bxonba2rbkvynz2qaliii

When a University Mathematics Department Adopted Core Mathematics Courses of an Unintentionally Constructionist Nature: Really?

Chantal Buteau, Eric Muller, Neil Marshall
2015 Digital Experiences in Mathematics Education  
Very early on in the discussions of the use of digital technology in mathematics education, Papert (1980a) envisioned a reform of mathematics education where students would engage in mathematics learning  ...  development occurred independent of ideas from the constructionism and microworld literature.  ...  Acknowledgments Our sincere thanks to Bill Ralph for sharing his experience with us. Also, we would like to thank the reviewers for all their comments. Digit Exp Math Educ (2015) 1:133-155  ... 
doi:10.1007/s40751-015-0009-x fatcat:wrj5zdowirfzpbhl6ppki752xm

Connecting engagement and focus in pedagogic task design

Janet Ainley, Dave Pratt, Alice Hansen
2006 British Educational Research Journal  
Planning from tasks may increase pupils' engagement but their activity is likely to be unfocused and learning difficult to assess.  ...  If teachers plan from objectives, the tasks they set are likely to be unrewarding for the pupils and mathematically impoverished.  ...  To elaborate a little, we offer two contrasting examples. The teacher plans a lesson which focuses on adding two-digit numbers together.  ... 
doi:10.1080/01411920500401971 fatcat:ojfncui5orfijhn3yok7i3iaee

Identifying Students' Inquiry Planning Using Machine Learning

Orlando Montalvo, Ryan Shaun Joazeiro de Baker, Michael A. Sao Pedro, Adam Nakama, Janice D. Gobert
2010 Educational Data Mining  
We use fine and coarse-grained data distillation, in combination with coarse-grained text replay coding, in order to develop detectors for students' planning of experiments in Science Assistments, an assessment  ...  The goal is to recognize student inquiry planning behavior in real-time as the student conducts inquiry in a micro-world; the eventual goal is to provide realtime scaffolding of scientific inquiry.  ...  Any opinions expressed are those of the authors and do not necessarily reflect those of the funding agencies.  ... 
dblp:conf/edm/MontalvoBPNG10 fatcat:va6xxlvewvfjlfdnk5pprp5hxq

SodaConstructing knowledge through exploratoids

Gina Navoa Svarovsky, David Williamson Shaffer
2007 Journal of Research in Science Teaching  
In this experiment, middle-school students worked for 10 hr during a single weekend to solve engineering design challenges using SodaConstructor, a Java-based microworld, as a simulation environment.  ...  In this article, we describe a preliminary study that integrates research on engineering design activities for K-12 students with work on microworlds as learning tools.  ...  At the conclusion of the viewing session, students and workshop leaders came together for a whole-group discussion focusing on the designs and on the important concepts introduced by the challenge.  ... 
doi:10.1002/tea.20112 fatcat:4z6dm3t6fjd63je74bkwlyiejq

Undergraduate Mathematics Students Appropriating Programming as a Tool for Modelling, Simulation, and Visualization: A Case Study

Chantal Buteau, Eric Muller, Neil Marshall, Ana Isabel Sacristán, Joyce Mgombelo
2016 Digital Experiences in Mathematics Education  
Findings from the study suggest that the student engaged in constructionist experiences for learning mathematics through her 14 mathematical programming-based projects, and that she appropriated computer  ...  to design, program, and use interactive environments for the investigation of a mathematics concept, theorem, conjecture, or a real-world situation.  ...  For example, based on insightful reflections related to our innovative integration of programming in three sequential undergraduate mathematics courses at our institution, we have discussed the issue of  ... 
doi:10.1007/s40751-016-0017-5 fatcat:f3dvhhrvbbfxtlhvegj2qziz4i

Proactive Agents to Assist Multimodal Explorative Learning of Astronomical Phenomena

Eva Tuominen, Marjatta Kangassalo, Pentti Hietala, Roope Raisamo, Kari Peltola
2008 Advances in Human-Computer Interaction  
It has been challenging to integrate together in a pedagogically relevant way the explorative learning approach, proactive agents' actions, haptic perception's possibilities, and the selected astronomical  ...  This paper focuses on developing, testing, and examining the Proagents multimodal learning environment to support blind children's explorative learning in the area of astronomy.  ...  Acknowledgments We express our gratitude to the members of our research group and the children and their parents for participating in our pilot experiments.  ... 
doi:10.1155/2008/387076 fatcat:3sjeghdkm5ex7goha4dvcfzuzu
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