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Reciprocal Social Strategy in Social Repeated Games

Chi-Kong Chan, Jianye Hao, Ho-fung Leung
2015 2015 IEEE 27th International Conference on Tools with Artificial Intelligence (ICTAI)  
In an artificial society where agents repeatedly interact with one another, achieving high level of social utility is generally a challenge.  ...  In particular, their game mechanism differs from traditional repeated games in that the agents are anonymous, and the agents interact with randomly chosen opponents.  ...  The first author would like to thank Dr Vera Hau of HSMC for the valuable discussions.  ... 
doi:10.1109/ictai.2015.139 dblp:conf/ictai/ChanHL15 fatcat:uwvrbux44bgbtpni5uuvkch5wa

Evolving effective behaviours to interact with tag-based populations

Osman Yucel, Chad Crawford, Sandip Sen
2015 Connection science  
Tags and other characteristic, externally perceptible features that are consistent among groups of animals or humans can be used by others to determine appropriate response strategies in societies.  ...  interacting with new partners based on their tags.  ...  In some ways, players in this game are learning to be socially rational, but in contrast to previous works there exists a group of irrational agents (known as "static agents") which act irrationally in  ... 
doi:10.1080/09540091.2015.1031467 fatcat:vjphg45pj5fy7b5r7t7jcjwxxy

Can Tags Build Working Systems? From MABS to ESOA [chapter]

David Hales, Bruce Edmonds
2004 Lecture Notes in Computer Science  
We outline new results coming from multi-agent based social simulation (MABS) that harness "tag-based" mechanisms in the production of self-organized behavior in simulation models.  ...  Here we attempt to move towards the application of these mechanisms to issues in self-organizing software engineering -i.e. how to program software agents that can self-organize to solve real problems.  ...  There we demonstrate that robots controlled by a tag-based mechanism outperformed so called "socially rational" [14] and "selfish" behavior.  ... 
doi:10.1007/978-3-540-24701-2_13 fatcat:mbotklp2ejhkfpskeejccgkqh4

Towards Understanding the Requirements and Limitations of Reputation-Based Systems [chapter]

Mohamed Ahmed, Stephen Hailes
2009 IFIP Advances in Information and Communication Technology  
Reputation-management, as proposed for dynamic and open systems aims to provide mechanism for analysing the behaviour of agents, and to distribute this information so that the impact of the actions of  ...  Moreover, we show that the benefits claimed for it may not be realisable without enforcing tight constraints on the behaviour and the expectations of agents with respect to the definition of the interaction  ...  Acknowledgements The authors would like to thank the EC for funding under the ARAGORN project and the anonymous reviewers for their helpful comments.  ... 
doi:10.1007/978-3-642-02056-8_4 fatcat:e3xvq7ohl5cchnhg2vfodtwfpq

Cooperation through the Endogenous Evolution of Social Structure [chapter]

David Hales, Shade T. Shutters
2013 Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering  
These dynamic social structures co-evolve, under certain conditions, to support a form of group selection in which highly cooperative groups replace less cooperative groups.  ...  A number of recent models demonstrate sustained and high levels of cooperation within evolutionary systems supported by the endogenous evolution of social structure.  ...  Given these relaxed assumptions agents use social learning heuristics (imitation) rather than purely individual learning or calculation.  ... 
doi:10.1007/978-3-319-03473-7_10 fatcat:rb4aq6reubgjrlns6lracb4nyu

Using tags to evolve trust and cooperation between groups

Aviv Zohar, Jeffrey S. Rosenschein
2005 Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems - AAMAS '05  
In settings where an agent's tag is correlated with its behavior, it seems a reasonable heuristic to use stereotypes based on tags when interacting with "strangers".  ...  While previous work concentrated on interactions within a group of agents, this paper expands the use of tags to interactions between groups.  ...  A tag system with very simple strategies that is used in one-shot interactions is shown to achieve cooperation.  ... 
doi:10.1145/1082473.1082692 dblp:conf/atal/ZoharR05 fatcat:xggi2rwijnbmjis6xumck4lm2m

Understanding the Evolution of Cooperation in Distributed Systems

Lei Jin
2014 The Smart Computing Review  
In this paper, we aim to provide an analytical framework to investigate the evolution of cooperation in distributed systems.  ...  The most significant recent advances in distributed systems have therefore been to apply game theory and other branches in economics to model incentives for cooperation, as the first step towards robust  ...  The tags used for illustration are upload rate, link capacity, content disjointness, and friendships established in social networks (e.g.  ... 
doi:10.6029/smartcr.2014.03.004 fatcat:x2mozdyjerhqjjpulkdxjasd3y

Toward Social Learning Environments

J. Vassileva
2008 IEEE Transactions on Learning Technologies  
As a result, the design of learning technologies needs to focus on supporting social learning in context.  ...  This paper illustrates how social learning technologies can be designed using some existing and emerging technologies: ontologies versus social tagging, exploratory search, collaborative versus self-managed  ...  Thanks to Wendy Sharpe for proofreading the last draft of the paper.  ... 
doi:10.1109/tlt.2009.4 fatcat:ks3w7qd27bbbvdbv6bee36cebe

An Optimal Rewiring Strategy for Reinforcement Social Learning in Cooperative Multiagent Systems [article]

Hongyao Tang, Li Wang, Zan Wang, Tim Baarslag, Jianye Hao
2018 arXiv   pre-print
Multiagent coordination in cooperative multiagent systems (MASs) has been widely studied in both fixed-agent repeated interaction setting and the static social learning framework.  ...  In this paper, we consider a multiagent dynamic social learning environment in which each agent can choose to rewire potential partners and interact with randomly chosen neighbors in each round.  ...  There are some existing works on using rewiring mechanism to support cooperation in social networks [9, 13, 14, 27] . Peleteiro et al.  ... 
arXiv:1805.08588v1 fatcat:agun656l2rhcxndljtivlbks4q

Evolution of Financial Ecosystem from the CAS and EGT Perspective

Shanshan Zhang, Bing Bai, Aijia Huang, W. Deng
2019 MATEC Web of Conferences  
Under the assumption of limited rationality, the financial ecosystem gradually finds the optimal strategy through adaptive learning, and finally the evolution reaches an equilibrium stage.  ...  In order to provide a better presentation of the evolutionary process, based on complex adaptive system (CAS) theory and evolutionary game theory (EGT), this paper analyzed the adaptability of financial  ...  Acknowledgements The research work in this paper is supported by  ... 
doi:10.1051/matecconf/201926704007 fatcat:kjo6cnjfgnepjak6dumz4q7y2i

Evaluation of Ideological and Political Education Using Deep Learning Neural Networks

Shiwei Sheng, Yong-ping Gao, Liping Zhang
2022 Mobile Information Systems  
The BPNN (BP Neural Network) evaluation model is used to train and study a specific amount of teaching quality data in the MATLAB simulation tool.  ...  Deep learning (DL) is a sophisticated machine learning algorithm that outperforms previous technologies in speech and image recognition.  ...  tagging, and achieved good results [13] .  ... 
doi:10.1155/2022/3186250 fatcat:4rwadb7nyvfnpcd5lxfxvvegk4

Human cooperation

David G. Rand, Martin A. Nowak
2013 Trends in Cognitive Sciences  
This process can also represent cultural evolution and social learning, in which people imitate those with higher payoffs and sometimes experiment with novel strategies.  ...  We also consider cooperation in one-shot, anonymous interactions for which no mechanisms are apparent.  ...  Across many experiments using repeated PDs, people usually learn to cooperate more when the probability of future interaction is higher [49] [50] [51] [52] [53] [54] [55] (in these games, there is typically  ... 
doi:10.1016/j.tics.2013.06.003 pmid:23856025 fatcat:4ehl2gsrrjbureqxql5ibbtiyq

Self-Organising, Open and Cooperative P2P Societies – From Tags to Networks [chapter]

David Hales
2005 Lecture Notes in Computer Science  
But this requires the suppression of self behavior in the form of (freeriding).  ...  We outline encouraging initial results from a P2P simulation that translates and applies the properties of Tag models (Hales 2000 (Hales , 2001 to tackle these issues.  ...  Thanks to Bruce Edmonds and Scott Moss at the Centre for Policy Modelling (CPM) in Manchester where much of the initial tag work was graciously supported and encouraged.  ... 
doi:10.1007/11494676_8 fatcat:jyrc2upksvbkpitlxll4uyyfke

Agent-based Computational Economics [chapter]

2007 Adaptive Bidding in Single-Sided Auctions Under Uncertainty  
Keywords: Agent-based computational economics; autonomous agents; interaction networks; learning; evolution; mechanism design; computational experiments; object-oriented programming. * This survey is a  ...  Starting from initial conditions, specified by the modeler, the computational economy evolves over time as its constituent agents repeatedly interact with each other and learn from these interactions.  ...  What social outcomes will result from the repeated attempts of self-seeking agents to exploit the mechanism to their own advantage?  ... 
doi:10.1007/978-3-7643-8113-4_3 fatcat:vi2qfzzsnneo3p2l5jn6nvq6oi

An Ethnographic Study of Tagging Cultures

Lucas Couto De Carvalho, Ingunn Sandaker, Gunnar Ree
2017 Behavior and Social Issues  
Tagging is a kind of graffiti that involves writing one's name using markers or spray paints. In Brazil, the tagging behavior has spread all over the country and especially in the big cities.  ...  suggest possible strategies for intervention that could result in alternative prosocial behaviors to replace tagging.  ...  and (d) taggers use other's properties for personal interests (e.g., to achieve fame).  ... 
doi:10.5210/bsi.v26i0.6621 fatcat:6e4qdr7ea5duxihe6i7zetgefq
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