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Towards Intelligent Computer Assisted Educational Role-Play [chapter]

Mei Yii Lim, Ruth Aylett, Sibylle Enz, Michael Kriegel, Natalie Vannini, Lynne Hall, Susan Jones
2009 Lecture Notes in Computer Science  
The discussion will be presented using a showcase from the eCIRCUS project, ORIENT, an application combining virtual and real life role-play for social and emotional learning.  ...  of engagement and presence in participants to produce more successful learning.  ...  Acknowledgements This work was partially supported by European Commission (EC) and is currently funded by the eCIRCUS project IST-4-027656-STP with university partners Heriot-Watt, Hertfordshire, Sunderland  ... 
doi:10.1007/978-3-642-03364-3_27 fatcat:j2en7g43nzg7fet5delro4yhsq

Virtual environments for education

Brian M. Slator, Paul Juell, Philip E. McClean, Bernhardt Saini-Eidukat, Donald P. Schwert, Alan R. White, Curt Hill
1999 Journal of Network and Computer Applications  
WWWIC, the NDSU World Wide Web Instructional Committee, is engaged in developing a range of virtual environments for education.  ...  The ED-MEDIA conference series is organized by AACE, see  ...  Acknowledgments WWWIC projects are funded by the National Science Foundation under grants DUE-9752548 and EAR-9809761.  ... 
doi:10.1006/jnca.1999.0089 fatcat:cfbmmpfdwrf23naiz2pppky6wu

Technology-Enhanced Role-Play for Intercultural Learning Contexts [chapter]

Mei Yii Lim, Michael Kriegel, Ruth Aylett, Sibylle Enz, Natalie Vannini, Lynne Hall, Paola Rizzo, Karin Leichtenstern
2009 Lecture Notes in Computer Science  
This work was influenced by related fields such as intelligent virtual agents, interactive narrative and pervasive games.  ...  In this paper we will describe the different components of our role-play technology by means of a prototype implementation of this technology, the ORIENT showcase.  ...  Acknowledgements This work was partially supported by European Commission (EC) and was funded by the eCIRCUS project IST-4-027656-STP with university partners Heriot-Watt, Hertfordshire, Sunderland, Warwick  ... 
doi:10.1007/978-3-642-04052-8_7 fatcat:npt72fsyejdcddzsdmjnphhzde

Intercultural Negotiation with Virtual Humans: The Effect of Social Goals on Gameplay and Learning [chapter]

Amy Ogan, Vincent Aleven, Julia Kim, Christopher Jones
2010 Lecture Notes in Computer Science  
One innovative use of digital games is to facilitate learning skills with social components by simulating human behavior with virtual humans.  ...  We investigate learners' social goals to understand how they help learners learn intercultural skills from virtual humans in BiLAT, a virtual world that teaches cross-cultural negotiation.  ...  Part of this work has been sponsored by the U.S. Army Research, Development, and Engineering Command (RDECOM).  ... 
doi:10.1007/978-3-642-13388-6_22 fatcat:2jkuionrffdwlhl4ffklhbsqw4

Simulated Learners for Testing Agile Teaming in Social Educational Games

Steeve Laberge, Fuhua Lin
2015 International Conference on Artificial Intelligence in Education  
environments.  ...  selected for serving as virtual team members.  ...  At this stage of our research, simulated learners have been rendered as Non Person Characters (NPCs) controlled by BDI agent running in the multi-agent system based virtual world.  ... 
dblp:conf/aied/LabergeL15 fatcat:mbzlpecmxfdlhp2wmop6ifzr5i

Virtual Reality as a User-friendly Interface for Learning from Demonstrations

Nishanth Koganti, Abdul Rahman H. A. G., Yusuke Iwasawa, Kotaro Nakayama, Yutaka Matsuo
2018 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems - CHI '18  
In this paper, we propose the use of Virtual Reality (VR) to develop an intuitive interface that enables users to provide good demonstrations.  ...  Abstract Learning from Demonstration (LfD) is a paradigm where humans demonstrate the procedure to perform complex tasks which can be used to train autonomous agents.  ...  We would also like to thank Michael Bawiec for his help with conducting the learning experiments.  ... 
doi:10.1145/3170427.3186500 dblp:conf/chi/KogantiGINM18 fatcat:rbhat3oqffbkplddfbstkvfhye

A Virtual Reality System for Treatment of Phantom Limb Pain using Game Training and Motion Tracking

Bartal Henriksen, Ronni Nielsen, Laszlo Szabo, Nicolaj Evers, Martin Kraus, Bo Geng
2016 International Journal of Virtual Reality  
This paper describes the implementation of a phantom limb pain (PLP) home-based system using virtual reality (VR) and a motion sensor to immerse the users in a virtual environment (VE).  ...  The work is inspired by mirror therapy (MT), which has been used to relieve PLP. The target patient group focuses on unilateral upper-limb amputees with phantom pain.  ...  Here, the user named Florian plays the role of the trainee, and the role of the technician agent is played by Sebastien which is a virtual agent. The whole scenario lasts around 15 minutes.  ... 
doi:10.20870/ijvr.2016.16.1.2882 fatcat:7kb7o4zginforky7kulq3txhv4

Design for Off-task Interaction - Rethinking Pedagogy in Technology Enhanced Learning

Agneta Gulz, Annika Silvervarg, Björn Sjödén
2010 2010 10th IEEE International Conference on Advanced Learning Technologies  
In this paper, we argue for the design of off-task interaction in technology enchanced learning.  ...  We describe a work-inprogress and provide concrete examples of how we deal with relevant issues raised by allowing for off-task interactions in an educational math game as an integrated learning system  ...  for facilitating learning in virtual environments.  ... 
doi:10.1109/icalt.2010.63 dblp:conf/icalt/GulzSS10 fatcat:2yk6phtggjfvzkiij3rbdgqwna

Technology-enhanced role-play for social and emotional learning context – Intercultural empathy

Mei Yii Lim, Karin Leichtenstern, Michael Kriegel, Sibylle Enz, Ruth Aylett, Natalie Vannini, Lynne Hall, Paola Rizzo
2011 Entertainment Computing  
This work was influenced by related fields such as intelligent virtual agents, interactive narrative and pervasive games.  ...  In this paper, we will describe the different components of our role-play technology by means of a prototype implementation of this technology, the ORIENT showcase.  ...  Acknowledgements This work was partially supported by European Commission (EC) and was funded by the eCIRCUS project IST-4-027656-STP with university partners Heriot-Watt, Hertfordshire, Sunderland, Warwick  ... 
doi:10.1016/j.entcom.2011.02.004 fatcat:dfxfyw4vgfevlpaqciwbe27eyu

Behavior development through task oriented discourse

John R. Lee, Andrew B. Williams
2004 Computer Animation and Virtual Worlds  
In this paper we introduce an extension to a typical PAR architecture that provides that natural language feedback mechanism and define a set of task oriented discourses (TOD) that allow this mechanism  ...  to be used in synthesizing and managing behaviors.  ...  Support for the laboratory's digital human research is provided by Digital Humans and Virtual Reality for Future Combat Systems under U.S. Army Contract No. DAAE07-03-Q-BAA1.  ... 
doi:10.1002/cav.36 fatcat:tgnbbegstrfd5kbtee4zurrhda

Adaptive Behavior in Autonomous Agents

Tom Ziemke
1998 Presence - Teleoperators and Virtual Environments  
It is concluded that in order to realize truly autonomous and intelligent agents, the behavior-oriented approach will have to focus even more on life-like qualities in both agents and environments.  ...  The behavior-oriented approach, with its focus on the interaction between autonomous agents and their environments, is introduced by contrasting it with the traditional approach of knowledge-based AI.  ...  50 Hence, possibly as an intermediate step, virtual environments would be extremely useful tools for behavior-oriented AI experimentation if they could provide sufficiently lifelike agents, environments  ... 
doi:10.1162/105474698565947 fatcat:6ck7uwun4vgw5mxf33v2l6ryua

EVA: an interactive Web-based collaborative learning environment

Leonid Sheremetov, Adolfo Guzmán Arenas
2002 Computers & Education  
In this paper, a Web-based learning environment developed within the project called Virtual Learning Spaces (EVA, in Spanish) is presented.  ...  All user interfaces are Web pages, generated dynamically by servlets and agents.  ...  This work was supported in part by REDII CONACyT and CGEPI IPN.  ... 
doi:10.1016/s0360-1315(02)00030-1 fatcat:6kcaa5wx4jhsvjpkv7m2uqxvsy

Design and Implementation of an E-Learning Model by Considering Learner's Personality and Emotions [chapter]

S. Fatahi, M. Kazemifard, N. Ghasem-Aghaee
2009 Lecture Notes in Electrical Engineering  
In the case of teaching and learning, personality difference between learners plays an important role.  ...  In this chapter, a new model presented according to the learning model based on emotion and personality and the model of virtual classmate.  ...  In implementation performed by Maldonado and his colleagues, a virtual classmate agent is used. This agent is placed beside the learners, and mostly plays the role of a colearner and a support.  ... 
doi:10.1007/978-90-481-2311-7_36 fatcat:go2auw5e4zettkxvz5vwgcasei

An Autonomy-Oriented System Design for Enhancement of Learner's Motivation in E-learning [chapter]

Emmanuel Blanchard, Claude Frasson
2004 Lecture Notes in Computer Science  
It also uses role-playing practices in order to enhance constructivist learning.  ...  ITS and Pedagogical Agents provide coaching whereas Open Environments offer autonomy to learners.  ...  Thus, we propose a hybrid e-Learning system design using noncontrolling virtual environment and agents inspired by pedagogical agents [8] .  ... 
doi:10.1007/978-3-540-30139-4_4 fatcat:djz45o4275atvlqrleco7k2jw4

Social enrichment by virtual characters - differential benefits

A. Gulz
2005 Journal of Computer Assisted Learning  
Ninety school children, 12-15-year-old, were asked (i) to grade the idea of virtual characters in electronic learning environments and (ii) to chose between a strictly task-oriented, socially 'shallow'  ...  It is frequently held forth, within the area of virtual pedagogical characters, that such characters are beneficial for learning as they strengthen the social dimension of electronic learning environments  ...  Appreciation is also extended to the students who participated in the study reported on, and to the collaborators Magnus Haake, the Department of Design Sciences, Lund Institute of Technology and Martin  ... 
doi:10.1111/j.1365-2729.2005.00147.x fatcat:wwfc2vxbmbdifgnfb7z5bp42eu
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