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Towards Intelligent Computer Assisted Educational Role-Play
[chapter]
2009
Lecture Notes in Computer Science
The discussion will be presented using a showcase from the eCIRCUS project, ORIENT, an application combining virtual and real life role-play for social and emotional learning. ...
of engagement and presence in participants to produce more successful learning. ...
Acknowledgements This work was partially supported by European Commission (EC) and is currently funded by the eCIRCUS project IST-4-027656-STP with university partners Heriot-Watt, Hertfordshire, Sunderland ...
doi:10.1007/978-3-642-03364-3_27
fatcat:j2en7g43nzg7fet5delro4yhsq
Virtual environments for education
1999
Journal of Network and Computer Applications
WWWIC, the NDSU World Wide Web Instructional Committee, is engaged in developing a range of virtual environments for education. ...
The ED-MEDIA conference series is organized by AACE, see ...
Acknowledgments WWWIC projects are funded by the National Science Foundation under grants DUE-9752548 and EAR-9809761. ...
doi:10.1006/jnca.1999.0089
fatcat:cfbmmpfdwrf23naiz2pppky6wu
Technology-Enhanced Role-Play for Intercultural Learning Contexts
[chapter]
2009
Lecture Notes in Computer Science
This work was influenced by related fields such as intelligent virtual agents, interactive narrative and pervasive games. ...
In this paper we will describe the different components of our role-play technology by means of a prototype implementation of this technology, the ORIENT showcase. ...
Acknowledgements This work was partially supported by European Commission (EC) and was funded by the eCIRCUS project IST-4-027656-STP with university partners Heriot-Watt, Hertfordshire, Sunderland, Warwick ...
doi:10.1007/978-3-642-04052-8_7
fatcat:npt72fsyejdcddzsdmjnphhzde
Intercultural Negotiation with Virtual Humans: The Effect of Social Goals on Gameplay and Learning
[chapter]
2010
Lecture Notes in Computer Science
One innovative use of digital games is to facilitate learning skills with social components by simulating human behavior with virtual humans. ...
We investigate learners' social goals to understand how they help learners learn intercultural skills from virtual humans in BiLAT, a virtual world that teaches cross-cultural negotiation. ...
Part of this work has been sponsored by the U.S. Army Research, Development, and Engineering Command (RDECOM). ...
doi:10.1007/978-3-642-13388-6_22
fatcat:2jkuionrffdwlhl4ffklhbsqw4
Simulated Learners for Testing Agile Teaming in Social Educational Games
2015
International Conference on Artificial Intelligence in Education
environments. ...
selected for serving as virtual team members. ...
At this stage of our research, simulated learners have been rendered as Non Person Characters (NPCs) controlled by BDI agent running in the multi-agent system based virtual world. ...
dblp:conf/aied/LabergeL15
fatcat:mbzlpecmxfdlhp2wmop6ifzr5i
Virtual Reality as a User-friendly Interface for Learning from Demonstrations
2018
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems - CHI '18
In this paper, we propose the use of Virtual Reality (VR) to develop an intuitive interface that enables users to provide good demonstrations. ...
Abstract Learning from Demonstration (LfD) is a paradigm where humans demonstrate the procedure to perform complex tasks which can be used to train autonomous agents. ...
We would also like to thank Michael Bawiec for his help with conducting the learning experiments. ...
doi:10.1145/3170427.3186500
dblp:conf/chi/KogantiGINM18
fatcat:rbhat3oqffbkplddfbstkvfhye
A Virtual Reality System for Treatment of Phantom Limb Pain using Game Training and Motion Tracking
2016
International Journal of Virtual Reality
This paper describes the implementation of a phantom limb pain (PLP) home-based system using virtual reality (VR) and a motion sensor to immerse the users in a virtual environment (VE). ...
The work is inspired by mirror therapy (MT), which has been used to relieve PLP. The target patient group focuses on unilateral upper-limb amputees with phantom pain. ...
Here, the user named Florian plays the role of the trainee, and the role of the technician agent is played by Sebastien which is a virtual agent. The whole scenario lasts around 15 minutes. ...
doi:10.20870/ijvr.2016.16.1.2882
fatcat:7kb7o4zginforky7kulq3txhv4
Design for Off-task Interaction - Rethinking Pedagogy in Technology Enhanced Learning
2010
2010 10th IEEE International Conference on Advanced Learning Technologies
In this paper, we argue for the design of off-task interaction in technology enchanced learning. ...
We describe a work-inprogress and provide concrete examples of how we deal with relevant issues raised by allowing for off-task interactions in an educational math game as an integrated learning system ...
for facilitating learning in virtual environments. ...
doi:10.1109/icalt.2010.63
dblp:conf/icalt/GulzSS10
fatcat:2yk6phtggjfvzkiij3rbdgqwna
Technology-enhanced role-play for social and emotional learning context – Intercultural empathy
2011
Entertainment Computing
This work was influenced by related fields such as intelligent virtual agents, interactive narrative and pervasive games. ...
In this paper, we will describe the different components of our role-play technology by means of a prototype implementation of this technology, the ORIENT showcase. ...
Acknowledgements This work was partially supported by European Commission (EC) and was funded by the eCIRCUS project IST-4-027656-STP with university partners Heriot-Watt, Hertfordshire, Sunderland, Warwick ...
doi:10.1016/j.entcom.2011.02.004
fatcat:dfxfyw4vgfevlpaqciwbe27eyu
Behavior development through task oriented discourse
2004
Computer Animation and Virtual Worlds
In this paper we introduce an extension to a typical PAR architecture that provides that natural language feedback mechanism and define a set of task oriented discourses (TOD) that allow this mechanism ...
to be used in synthesizing and managing behaviors. ...
Support for the laboratory's digital human research is provided by Digital Humans and Virtual Reality for Future Combat Systems under U.S. Army Contract No. DAAE07-03-Q-BAA1. ...
doi:10.1002/cav.36
fatcat:tgnbbegstrfd5kbtee4zurrhda
Adaptive Behavior in Autonomous Agents
1998
Presence - Teleoperators and Virtual Environments
It is concluded that in order to realize truly autonomous and intelligent agents, the behavior-oriented approach will have to focus even more on life-like qualities in both agents and environments. ...
The behavior-oriented approach, with its focus on the interaction between autonomous agents and their environments, is introduced by contrasting it with the traditional approach of knowledge-based AI. ...
50 Hence, possibly as an intermediate step, virtual environments would be extremely useful tools for behavior-oriented AI experimentation if they could provide sufficiently lifelike agents, environments ...
doi:10.1162/105474698565947
fatcat:6ck7uwun4vgw5mxf33v2l6ryua
EVA: an interactive Web-based collaborative learning environment
2002
Computers & Education
In this paper, a Web-based learning environment developed within the project called Virtual Learning Spaces (EVA, in Spanish) is presented. ...
All user interfaces are Web pages, generated dynamically by servlets and agents. ...
This work was supported in part by REDII CONACyT and CGEPI IPN. ...
doi:10.1016/s0360-1315(02)00030-1
fatcat:6kcaa5wx4jhsvjpkv7m2uqxvsy
Design and Implementation of an E-Learning Model by Considering Learner's Personality and Emotions
[chapter]
2009
Lecture Notes in Electrical Engineering
In the case of teaching and learning, personality difference between learners plays an important role. ...
In this chapter, a new model presented according to the learning model based on emotion and personality and the model of virtual classmate. ...
In implementation performed by Maldonado and his colleagues, a virtual classmate agent is used. This agent is placed beside the learners, and mostly plays the role of a colearner and a support. ...
doi:10.1007/978-90-481-2311-7_36
fatcat:go2auw5e4zettkxvz5vwgcasei
An Autonomy-Oriented System Design for Enhancement of Learner's Motivation in E-learning
[chapter]
2004
Lecture Notes in Computer Science
It also uses role-playing practices in order to enhance constructivist learning. ...
ITS and Pedagogical Agents provide coaching whereas Open Environments offer autonomy to learners. ...
Thus, we propose a hybrid e-Learning system design using noncontrolling virtual environment and agents inspired by pedagogical agents [8] . ...
doi:10.1007/978-3-540-30139-4_4
fatcat:djz45o4275atvlqrleco7k2jw4
Social enrichment by virtual characters - differential benefits
2005
Journal of Computer Assisted Learning
Ninety school children, 12-15-year-old, were asked (i) to grade the idea of virtual characters in electronic learning environments and (ii) to chose between a strictly task-oriented, socially 'shallow' ...
It is frequently held forth, within the area of virtual pedagogical characters, that such characters are beneficial for learning as they strengthen the social dimension of electronic learning environments ...
Appreciation is also extended to the students who participated in the study reported on, and to the collaborators Magnus Haake, the Department of Design Sciences, Lund Institute of Technology and Martin ...
doi:10.1111/j.1365-2729.2005.00147.x
fatcat:wwfc2vxbmbdifgnfb7z5bp42eu
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