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Learning and Long-Term Retention of a Complex Sensorimotor Task Within an Immersive Virtual Reality Environment in a Non-Injured Population

Amanda E. Markham, Kathrine A. Haluch, Trevor B. Viboch, John-David Collins, Pinata H. Sessoms
2017 EAI Endorsed Transactions on Serious Games  
The present study examined skill acquisition and retention of a non-injured population performing a complex, sensorimotor navigation task in the Computer Assisted Rehabilitation Environment (CAREN).  ...  Task-specific training in IVREs may be effective for operational skills training and rehabilitation of injured populations by employing tasks that lead to long-term retention.  ...  Human subjects participated in this study after giving their free and informed consent.  ... 
doi:10.4108/eai.27-12-2017.153512 fatcat:gbx4y65xuvg23akw6k2ghegt4a

Towards functional robotic training: motor learning of dynamic tasks is enhanced by haptic rendering but hampered by arm weight support

Özhan Özen, Karin A. Buetler, Laura Marchal-Crespo
2022 Journal of NeuroEngineering and Rehabilitation  
Participants' task performance, movement strategy, effort, motivation, and agency were evaluated during baseline, short- and long-term retention.  ...  Many of these tasks, e.g., carrying a cup of coffee, require manipulating objects with complex dynamics.  ...  Corina Schuster-Ampft from Reha Rheinfelden for her support in the project. We also thank Urs Rohrer from ARTORG Center (University of Bern) and Prof.  ... 
doi:10.1186/s12984-022-00993-w pmid:35152897 pmcid:PMC8842890 fatcat:xwurkuftvrfvfm3iz2eh65f7vm

Cognitive and cognitive-motor interventions affecting physical functioning: A systematic review

Giuseppe Pichierri, Peter Wolf, Kurt Murer, Eling D de Bruin
2011 BMC Geriatrics  
Cognitive or cognitive-motor interventions were defined as dual-tasking, virtual reality exercise, cognitive exercise, or a combination of these. Results: 28 articles met our inclusion criteria.  ...  Three articles used an isolated cognitive rehabilitation intervention, seven articles used a dual-task intervention and 19 applied a computerized intervention.  ...  Martina Gosteli of the Medicinal Library of the University of Zurich for her help in elaborating the search strategy. Author details 1  ... 
doi:10.1186/1471-2318-11-29 pmid:21651800 pmcid:PMC3147016 fatcat:jw4wqskmlzeg7jvnyot44gsmti

Workshops of the Fifth International Brain-Computer Interface Meeting: Defining the Future

Jane E. Huggins, Christoph Guger, Brendan Allison, Charles W. Anderson, Aaron Batista, Anne-Marie Brouwer, Clemens Brunner, Ricardo Chavarriaga, Melanie Fried-Oken, Aysegul Gunduz, Disha Gupta, Andrea Kübler (+7 others)
2014 Brain-Computer Interfaces  
Topics included translation of BCIs into clinical use, standardization and certification, types of brain activity to use for BCI, recording methods, the effects of plasticity, special interest topics in  ...  Here we provide summaries of each workshop, illustrating the breadth and depth of BCI research and highlighting important issues for future research and development.  ...  Institute Of Biomedical Imaging And Bio-  ... 
doi:10.1080/2326263x.2013.876724 pmid:25485284 pmcid:PMC4255956 fatcat:3buutsooa5bdpnondg3lkss3sa

Interaction between Vestibular Compensation Mechanisms and Vestibular Rehabilitation Therapy: 10 Recommendations for Optimal Functional Recovery

Michel Lacour, Laurence Bernard-Demanze
2015 Frontiers in Neurology  
The main objective is not to propose a catalog of results but to provide clinicians with an understandable view on when and how to perform VR therapy, and why VR may benefit from basic knowledge and may  ...  of the patient to propose individual or "à la carte" VR therapies, and the importance of motivational and ecologic contexts.  ...  It creates an immersive experience or a sense of three-dimensionality such that subjects believe that they are moving within a realistic world.  ... 
doi:10.3389/fneur.2014.00285 pmid:25610424 pmcid:PMC4285093 fatcat:wfwjfc7q7ngstppysapra4yku4

North American Society for the Psychology of Sport and Physical Activity

2022 Journal of Sport & Exercise Psychology (JSEP)  
The devices in our pockets and on our wrists often demand our immediate attention. They also facilitate full-scale reconsideration of how we study and optimize human behavior.  ...  Daily and digital life have merged. Data are everywhereopening new opportunities to observe, probe, and modify every imaginable aspect of human behaviorat a scale we never imagined.  ...  Transfer of learning can occur from practice within immersive virtual reality (VR) to a real-world (RW) context.  ... 
doi:10.1123/jsep.2022-0071 fatcat:yl2c7hvawre2lmyf7mqnrjkpoe

North American Society for the Psychology of Sport and Physical Activity Virtual Conference June 11–12, 2020

2020 Journal of Sport & Exercise Psychology (JSEP)  
This finding underscores the learnable nature of the practiced task. Additional research examining the acquisition of motor skills in immersive virtual reality environments is warranted.  ...  The Relationship of Sensorimotor Adaptation and Learning According to Visual Information in Perceptual Motor Performance (in Virtual Reality) Hyejin Seo; Seonjin Kim, Seoul National University The human  ...  After the fourth intervention week, both groups completed the same questionnaires and self-control task. A series of paired t-tests were conducted to analyze within and between group differences.  ... 
doi:10.1123/jsep.2020-0172 fatcat:7ap7mzw3rfcf5f5jfqwzhruj4y

The Past, Present, and Future of Neurorehabilitation

Susan R. Harris, Carolee J. Winstein
2017 Pediatric Physical Therapy  
ACKNOWLEDGMENTS We thank participants and their families for contributing to the knowledge base for use of VR and SG with individuals who have neurological conditions.  ...  ACKNOWLEDGMENTS We thank Ann Barlow, PhD, for her help in preparing and editing the article.  ...  it has been noted that more long-term studies are needed in the chronic population  ... 
doi:10.1097/pep.0000000000000376 pmid:28654472 fatcat:psnfb33cezblxfseba2irbf4fm

Combination of Stem Cells and Rehabilitation Therapies for Ischemic Stroke

Reed Berlet, Stefan Anthony, Beverly Brooks, Zhen-Jie Wang, Nadia Sadanandan, Alex Shear, Blaise Cozene, Bella Gonzales-Portillo, Blake Parsons, Felipe Esparza Salazar, Alma R. Lezama Toledo, Germán Rivera Monroy (+2 others)
2021 Biomolecules  
In this review article, we assess the advantages and disadvantages of using stem cell transplantation with rehabilitation to mitigate the devastating effects of stroke.  ...  By reviewing the pathophysiology of stroke and the mechanisms by which stem cells and rehabilitation attenuate this inflammatory process, we hypothesize that a combined therapy will provide better functional  ...  VR systems have been applied in neurological diseases as they provide a multidimensional experience within an immersed, non-immersed, and semi-immersed perspective.  ... 
doi:10.3390/biom11091316 pmid:34572529 pmcid:PMC8468342 fatcat:2eoqircssbcf7gkbe6cufh7umi

Abstracts Presented at the Thirty-First Annual International Neuropsychological Society Conference, February 5–8, 2003 Honolulu, Hawaii

2003 Journal of the International Neuropsychological Society  
Given the use of a new, heterogeneous sample population, and an improved virtual environment, these results confirm and extend previous findings and further verify the usefulness of the virtual water maze  ...  Accordingly, we replicated the finding with a virtual environment built with a sophisticated 3-D engine (Unreal) using 10 community-living and 4 institutionalized TBI survivors and 15 non-brain-injured  ...  Prior to scanning, participants were given a complete practice session that involved learning a virtual reality (VR) environment via a desktop computer followed by a test session in which recognition of  ... 
doi:10.1017/s1355617703920017 fatcat:hzhzynda5ndgbmkvyjqxmc6tum

Final Program International Neuropsychological Society 2014 Mid–Year Meeting July 9–11, 2014 Jerusalem, Israel

2014 Journal of the International Neuropsychological Society  
T1-weighted and diffusion tensor images were acquired on a Philips Achieva 3T TX, for all MS patients and 12 of the 27 HC.  ...  reduction of white matter (WM) integrity in comparison with healthy controls (HC).  ...  JEF© is a non-immersive virtual-reality task that mimics aspects of the Multiple Errands Task (MET) and resembles playing a computer game.  ... 
doi:10.1017/s1355617714001003 fatcat:fxr54yuvsnhw5ifqtien2sznb4

EMG-based Simultaneous and Proportional Estimation of Wrist Kinematics and its Application in Intuitive Myoelectric Control for Unilateral transradial Amputees

Farina Dario
2011 Frontiers in Computational Neuroscience  
The software was developed in close collaboration with the "Experimental Radiation Oncology" group (Prof. Hesser, Mannheim), using the OGRE virtual reality environment.  ...  ., and Zito, T. (2008) . G-Node: An integrated tool-sharing platform to support cellular and systems neurophysiology in the age of global neuroinformatics. Neural Networks 21, 1070-1075.  ...  Our early work showed that 3-dimensions could be controlled in a virtual reality task. We then demonstrated control of an anthropomorphic physical device with 4 DOF in a self-feeding task.  ... 
doi:10.3389/conf.fncom.2011.53.00081 fatcat:nkq5wesfpbcjnikbxqh3v3gtqi

The effect of the Nintendo Wii Fit on balance control and gross motor function of children with spastic hemiplegic cerebral palsy

Jennifer Jelsma, Marieke Pronk, Gillian Ferguson, Dorothee Jelsma-Smit
2012 Developmental Neurorehabilitation  
A review of studies investigating the effect of virtual reality therapy for persons with disabilities concludes that these patients are able to learn in virtual environments and that motor learning  ...  reaching tasks in a gamelike context of goal-keeping in a virtual reality scenario.  ...  Slight increase in muscle tone, manifested by a catch, followed by minimal resistance throughout the remainder (less than halt) of the ROM 2 More marked increase in muscle tone through most of ROM, but  ... 
doi:10.3109/17518423.2012.711781 pmid:23030836 fatcat:vs4bbk2bdnhrzb52tyoqq5oh2q

BNA Festival of Neuroscience 2019

2019 Brain and Neuroscience Advances  
This study aimed to investigate the effect of stress on brain connectivity in an adolescent population using a graph theory approach.  ...  T-tests revealed decreased betweenness centrality in the left somato-motor network only at sparsity 5% (entire population: p=0.028; sub-group=0.000), and a decrease in cluster coefficient in the right  ...  Introduction: The popularity of Virtual Reality (VR) has increased rapidly in recent years.  ... 
doi:10.1177/2398212819855490 fatcat:y4b5r7rpdnblzoxvb2crpzqhee

Joint Meeting of the FESN (Federation of the European Societies of Neuropsychology)/GNP (Gesellschaft für Neuropsychologie) September 12–14, 2013, Berlin, Germany

2013 Behavioural Neurology  
), and 2) a bus trip task (planning serial two-part bus rides in a virtual town to catch an appointment).  ...  Of Bologna, Psychology, Bologna, Italy 2 Second University Of Naples, Laboratory Of Cognitive Science And Immersive Virtual Reality, Department Of Psychology, Napoli, Italy 3 Department Of Psychology,  ...  Both types of binding were examined in a working memory (WM) task using the same (non-spatial) fea-tures: shape and color.  ... 
doi:10.1155/2013/976782 fatcat:xln76cklwzhvne2ry4fwxm4jzm
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