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Learning Triggers in Virtual Groups [chapter]

Hala Annabi
IFIP International Federation for Information Processing  
Learning triggers vary in type and source. The type and source of learning triggers effects whether learning occurs in the group and the type of learning outcomes the trigger produces.  ...  This study develops a framework to explain, and empirically studies, when learning occurs in virtual groups.  ...  I developed a framework for studying learning triggers in virtual group.  ... 
doi:10.1007/978-0-387-73025-7_17 dblp:conf/ifip8-2/Annabi07 fatcat:x5qu7hagxzg5fpi5ia47fhpyye

Using Virtual Laboratories as Interactive Textbooks: Studies on Blended Learning in Biotechnology Classrooms

Hemalatha Sasidharakurup, Rakhi Radhamani, Dhanush Kumar, Nijin Nizar, Krishnashree Achuthan, Shyam Diwakar
2015 EAI Endorsed Transactions on e-Learning  
In this paper, we analysed perceived usefulness of Biotechnology virtual labs amongst student groups and its role in improving the student's performance when introduced as a learning tool in a blended  ...  Comparing learning groups on usage of blended learning approach against a control group (traditional classroom methods) and an experimental group (teacher-mediated virtual labs), our studies indicate augmented  ...  We also evaluated the role of remotely triggered labs in a blended learning system.  ... 
doi:10.4108/el.2.6.e4 fatcat:gzdgobl4mba7xfno23b3teaepq

Development and Application of Audio-triggered Courseware in Remote Music Teaching

Lilian Liu
2015 International Journal of Emerging Technologies in Learning (iJET)  
When students cannot attend classes, using the audio-triggered courseware teaching system may be a preferable option.  ...  Results show that the effect of audio-triggered courseware teaching is significantly superior to that of a traditional distance video teaching system.  ...  Student users utilize learning management module to select learning contents and enter into the virtual class-room to have lessons, exercises or tests.  ... 
doi:10.3991/ijet.v10i6.4861 fatcat:uffov67sjrepxdggorl3zj64we

TRIGGERING THE STUDENTS' POSITIVE ATTITUDE FOR THE STUDIES OF ENGINEERING GRAPHICS COURSES THROUGH THE AUGMENTED REALITY CONTENT

Zoja Veide, Veronika Strozheva
2019 Environment Technology Resources Proceedings of the International Scientific and Practical Conference  
Contemporary researches show that triggering interest can enhance students' thinking skills, creativity, joy of learning and improved performance.  ...  The digital context helps students to keep positivity in education process that allows to activate attention, memory, and makes learning skills better.  ...  In the educational process, a trigger is applied to promote student interest in study and support their learning.  ... 
doi:10.17770/etr2019vol2.4184 fatcat:jii6eu4twraoxl7vex6wo3gzjy

Development of a Virtual Wetland Ecological System Using VR 360° Panoramic Technology for Environmental Education

Kuo-Liang Ou, Shun-Ting Chu, Wernhuar Tarng
2021 Land  
The experimental group used the virtual wetland ecological system for learning and the control group learned with conventional teaching materials.  ...  In this study, the VR 360° panoramic technology is used to develop a virtual wetland ecological system for applications in environmental education.  ...  To support inquiry-based learning, the icons in the virtual scenes are designed to trigger certain events. There are several types of icons to trigger different events.  ... 
doi:10.3390/land10080829 fatcat:rjms5o775fd3hpvtqnrsctdyoe

Rapid Curricular Innovations During COVID‐19 Clinical Suspension: Maintaining Student Engagement with Simulation Experiences

Heather M. Bradford, Cindy L. Farley, Melicia Escobar, Ella T. Heitzler, Tanya Tringali, Kelly C. Walker
2021 Journal of midwifery & women's health  
Web-based virtual clinical encounter learning tools using patient avatars prompt additional student learning.  ...  Suturing skills introduced in live remote group sessions are augmented with video-guided individual practice.  ...  Faculty keys are provided to articulate the learning features highlighted in the trigger film simulation.  ... 
doi:10.1111/jmwh.13246 pmid:34114314 fatcat:ircujiljvjg3vg5w5mpghbui3i

Exploring the Construction, Play, Use of Virtual Identities in a STEM Learning Game

Dominic Kao, D. Fox Harrell
2015 International Conference on Foundations of Digital Games  
When learning occurs with virtual identities as intermediaries, such as avatars in a learning game, it is unknown how the use of virtual identities may impact performance and engagement.  ...  We are currently evaluating the effects that avatars have on performance and self-reported engagement in our learning game [15] .  ...  The potential impact of better understanding the relations between real world identities, virtual world identities, and STEM pedagogy holds promise for dramatically improved STEM learning, across all groups  ... 
dblp:conf/fdg/KaoH15b fatcat:5mg7l3o6gjaebj4y4fjfzems7i

Trigger videos: a novel application of a tool for surgical faculty development

Anuj Arora, Jen Hoogenes, Deepak Dath
2021 BMC Surgery  
in this workshop setting.  ...  Background Trigger videos have occasionally been used in medical education; however, their application to surgical faculty development is novel.  ...  For example, a trigger video can be shown to a large online group, followed by virtual breakout "rooms" for discussion, and then reconvening in a large group format virtually.  ... 
doi:10.1186/s12893-021-01415-9 pmid:34920722 pmcid:PMC8680058 fatcat:rpc2ndkco5baxftv2yrs36ibmi

Development of a virtual classroom for pre-analytical phase of laboratory medicine for undergraduate medical students using the Delphi technique

Lena Jafri, Muhammad Abbas Abid, Javeria Rehman, Sibtain Ahmed, Ghazanfar Abbas, Howrah Ali, Fatima Kanani, Usman Ali, Nusrat Alavi, Farheen Aslam, Sahar Iqbal, Aamir Ijaz (+8 others)
2022 PLoS ONE  
The virtual classroom developed using the agreed-upon learning objectives and triggers consisted of 20 items with a total score of 31 marks.  ...  This study was conducted to seek experts' consensus in Clinical Chemistry on learning objectives and contents using the Delphi technique with an aim to develop an asynchronous virtual classroom for teaching  ...  Agreed-upon learning objectives and triggers to be included in the final classroom. 1 Learning Objectives Triggers for Case Vignettes 1.  ... 
doi:10.1371/journal.pone.0264447 pmid:35385486 pmcid:PMC8985926 fatcat:jqfpp7a5ufbwvjald6vdazszky

Students' experiences and ideas of the library services in a virtual world at the Turku university of applied sciences

Eeva-Liisa Eskola
2012 Informaatiotutkimus  
were planned to trigger learning of IL skills and the use of e-resources.  ...  Further the projects examined the possibilities of virtual worlds in teaching and learning information literacy (IL) skills, and explored what role virtual reality could play in library and information  ... 
doaj:1065eff33d304b54b3649c57a0cf4f21 fatcat:6wh6knnn7vebtonfao4dr3fxu4

Supporting Collaborative Learning in Virtual Worlds by Intelligent Pedagogical Agents: Approach, Perspectives

Mohamed Soliman
2013 International Conference on Artificial Intelligence in Education  
Intelligent pedagogical agents (IPA) are aimed to support learning in virtual worlds.  ...  This paper discusses intelligent agent based simulation of a collaborative learning scenario that facilitates IPA support to collaborative learning in virtual world.  ...  In the group learning, the IPA will rather stimulate group interaction before answering a question individually. 4. Support the collaborative activity such as "who is supposed to perform this task?"  ... 
dblp:conf/aied/Soliman13 fatcat:tptgsvknbng4hely7ozfpxwmi4

Assessing Students and Teachers Experience on Simulation and Remote Biotechnology Virtual Labs: A Case Study with a Light Microscopy Experiment [chapter]

Shyam Diwakar, Rakhi Radhamani, Hemalatha Sasidharakurup, Dhanush Kumar, Nijin Nizar, Krishnashree Achuthan, Bipin Nair
2016 Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering  
With recent trends of using Information and Communication Technologies in education, virtual labs have become more prevalent in classrooms of most schools and universities, especially in South India.  ...  The purpose of this paper was to perform a comparative analysis of virtual learning components such as animations, simulations and real-time remotely controlled experiments.  ...  Comparative Analysis of Animation, Simulation and Remote Triggered Experiments in Teaching Biology Course Analysis of feedback from teacher groups showed that 40 % of them suggested including both animation  ... 
doi:10.1007/978-3-319-28883-3_6 fatcat:a4bj2jjvsnexzd3tsijnk5v57q

Virtual patients as activities: exploring the research implications of an activity theoretical stance

Rachel H. Ellaway
2014 Perspectives on Medical Education  
mediate activities; and the sociocultural context and the participants in virtual patient activities.  ...  Drawing on the work of Leont'ev and Engeström this paper describes a range of perspectives based on the operations, actions, and objectives in and around virtual patients; the use of virtual patients to  ...  Virtual patient activities may also trigger or elicit unanticipated forms of learning or undesirable actions.  ... 
doi:10.1007/s40037-014-0134-z pmid:25082311 pmcid:PMC4152464 fatcat:536o7ggtdfe7xaucvwunmk75pu

Capturing the wisdom of the crowd: health professions' educators meet at a virtual world café

Judy McKimm, Subha Ramani, Rashmi A. Kusurkar, Alice Fornari, Vishna Devi Nadarajah, Harish Thampy, Helena P. Filipe, Elizabeth K. Kachur, Richard Hays
2020 Perspectives on Medical Education  
Although this virtual format was triggered by the pandemic, the format can be continued in the future to discuss other relevant global education topics.  ...  Approach Based on the principles of social learning, we combined speed mentoring and world café formats to offer a virtual Zoom™ workshop, with large and small group discussions, to reach health professions  ...  We thank all members of the original group of 'Mentors without Borders' which comprised the authors of this paper as well as: Margaret Chisolm, US; Patricia O'Sullivan, US; Joan Sargeant, US and Keith  ... 
doi:10.1007/s40037-020-00623-y pmid:33051804 fatcat:qeqmo43nj5asrd7x5z7ve2sdfy

Negotiating for meaning in interaction: differences between virtual exchanges and regular online activities [chapter]

Laia Canals
2019 CALL and complexity – short papers from EUROCALL 2019  
Initial findings point to substantial differences in meaning negotiation occurring during LREs in each group.  ...  Eighteen different L1 dyads of university learners doing a virtual exchange (Canada-Spain) and eighteen dyads of Spanish-speakers learning English at the Spanish university carried out three oral communicative  ...  Acknowledgments I would like to express my gratitude to Cristina Ráfales and her students at Dalhousie University and my students at Universitat Oberta de Catalunya for agreeing to participate in this  ... 
doi:10.14705/rpnet.2019.38.987 fatcat:wmnhjn4lrrg2zdvd6sbqax2jwm
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