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A distributed architecture for multiplayer interactive applications on the Internet

C. Diot, L. Gautier
1999 IEEE Network  
Inconsistency is inherent to distributed networked applications (with heterogeneous delays). • Participants can join and leave a MiMaze session dynamically.  ...  This is the first work to analyze a distributed interactive game on the multicast Internet.  ...  Multiplayer games are representative of the new generation of Distributed Interactive Applications (DIAs) which also includes Distributed Interactive Simulation (DIS), digital battlefields, Air Traffic  ... 
doi:10.1109/65.777437 fatcat:jzse6k6dafdvxbexkuug5istue

A Dominating Set Based Peer-to-Peer Protocol for Real-Time Multi-source Collaboration

Dewan Tanvir Ahmed, Shervin Shirmohammadi, Abdulmotaleb El Saddik
2007 16th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE 2007)  
In multi-source collaboration applications, users interact with each other to share their states which are essential for synchronous communication.  ...  Designing a collaborative architecture for real-time applications is an intricate challenge that usually involves dealing with the real-time constraints, resource limitations and complex synchronous problems  ...  In the following subsections, we explain a simple yet effective algorithm to treat such situations. Late comers.  ... 
doi:10.1109/wetice.2007.4407138 fatcat:d4wfmonm4vcz3lbv7emvxjbsky

SkySuite

Mithila Nagendra, K. Selçuk Candan
2013 Proceedings of the VLDB Endowment  
On the other hand, most existing streaming methods focus on single stream skyline analysis, thus rendering these techniques unsuitable for applications that require a real-time "join" operation to be carried  ...  Recently, in the context of static environments, various hybrid skyline-join algorithms have been proposed.  ...  For instance, students in a university who stay up late at night and need a snack at odd hours might find the skyline of late-night restaurants useful.  ... 
doi:10.14778/2536274.2536292 fatcat:f76z3drywvcfhlk5mfavgsf6hy

Distributed multicast tree generation with dynamic group membership

Frank Adelstein, Golden G Richard, Loren Schwiebert
2003 Computer Communications  
To remedy this, we propose an efficient distributed algorithm that supports dynamic changes to the multicast group during tree building and allows concurrent join/leave operations.  ...  Many such algorithms, both centralized and distributed, have been proposed to generate 'good' multicast trees.  ...  Acknowledgements The authors are very grateful to Christine Richard for editorial assistance.  ... 
doi:10.1016/s0140-3664(02)00239-6 fatcat:apvpd65s55bhdj4hlq5ockjovq

Scheduling Interactions in Learning Videos: A State Machine Based Algorithm

Josef Wachtler, Martin Ebner
2019 International Journal of Learning Analytics and Artificial Intelligence for Education (iJAI)  
Finally, the evaluation of the algorithm points out that it is generally working after the improvement of some drawbacks regarding the distribution of interactions in the video.  ...  The algorithm is implemented by a web application and it is based on the concept of a state machine.  ...  Strictly this is not part of the algorithm but it is required for better understanding. When a student joins a video the algorithm starts with the interaction planner.  ... 
doi:10.3991/ijai.v1i1.10995 fatcat:p4ybth3vg5dkplzgc2ej2uz2qa

Application Layer Multicast Technology of Streaming Media

Jiansheng Liu, Jiajia Wei, Guangxue Yue, Linquan Xie, Xiaofeng Xiong
2011 Journal of Networks  
Based on the application layer multicast technology, it focused on analyzing the effects of application layer multicast to the large-scale of media streaming system, and summarized the typical characteristics  ...  In the end, the drawbacks and develop directions of application layer multicast were discussed.  ...  Distributed algorithm Distributed algorithm is divided into: tree-first algorithm, the mesh algorithm and the implicit priority algorithm.  ... 
doi:10.4304/jnw.6.8.1122-1128 fatcat:yygcuylfjzdp7i6zuotmpr3lae

State Transmission Mechanisms for a Collaborative Virtual Environment Middleware Platform [chapter]

João Orvalho, Pedro Ferreira, Fernando Boavida
2001 Lecture Notes in Computer Science  
The paper ends with a summary of contributions and an identification of guidelines for further work  ...  Collaborative virtual environments (CVE) require the use of specially designed mechanisms that allow for a consistent sharing of state among involved users.  ...  Acknowledgement This work was partially financed by the Portuguese Foundation for Science and Technology, FCT.  ... 
doi:10.1007/3-540-44763-6_15 fatcat:weku5m3qdnbslhhel4ds4smrq4

Modular and flexible causality control on the Web

Paul Leger, Éric Tanter, Rémi Douence
2013 Science of Computer Programming  
Ajax allows JavaScript programmers to create interactive, collaborative, and user-centered Web applications, known as Web 2.0 Applications.  ...  In this paper, we study how causality issues affect these applications and present WeCa, a practical library that allows for modular and flexible control over these causality issues in Web applications  ...  Finally, we ran benchmarks in order to test how practical is WeCa for the real Web applications. Many WebApps are highly interactive in nature and are not performance-sensitive.  ... 
doi:10.1016/j.scico.2012.11.005 fatcat:6ltp2zy2jje7vofr22lhgjal3m

A framework for specifying and verifying the behaviour of open systems

Andrea Bracciali, Antonio Brogi, Franco Turini
2005 The Journal of Logic and Algebraic Programming  
Moreover, the recent advent of a network-centric model for software applications poses further problems to the development process.  ...  We define a notion of partial correctness, acceptability, in order to deal with the intrinsic indeterminacy of open systems, and we provide an algorithmic procedure for its effective verification.  ...  Acknowledgements We would like to thank the anonymous referees for their valuable suggestions that have contributed to improve the paper.  ... 
doi:10.1016/j.jlap.2004.05.004 fatcat:dfpvdsdftndpflvzevf4qwmvge

Holistic Query Transformations for Dynamic Web Applications

Amit Manjhi, Charles Garrod, Bruce M. Maggs, Todd C. Mowry, Anthony Tomasic
2009 Proceedings / International Conference on Data Engineering  
We then present algorithms for automating these transformations in a source-to-source compiler.  ...  This approach, unfortunately, can introduce latency between the application and database servers, which in turn increases the network latency of Web interactions for the clients (end users).  ...  For the ViewStory interaction of the bboard application, while the latency reduction for low-latency interactions 1 was 78%, the latency reduction for the high-latency interactions was only 58%.  ... 
doi:10.1109/icde.2009.194 dblp:conf/icde/ManjhiGMMT09 fatcat:rrc4pxhbsfevxp6cymql4tqvci

Consistency Control for Synchronous and Asynchronous Collaboration Based on Shared Objects and Activities

J�rgen Vogel, Werner Geyer, Li-Te Cheng, Michael Muller
2004 Computer Supported Cooperative Work (CSCW)  
In order to keep replicated data consistent in such a dynamic environment with blended synchronous and asynchronous collaboration, we designed appropriate consistency control algorithms, which we describe  ...  The late-join algorithm manages to update peers as soon as they are online again.  ...  The algorithm for the distributed caching of missed operations most likely will alleviate this problem, if the number of members of a shared object increases.  ... 
doi:10.1007/s10606-004-5064-6 fatcat:4wis4rffvbb25dhi4lxmb6ssne

Software Defined Security Service Provisioning Framework for Internet of Things

Faraz Idris, Sufian Hameed
2016 International Journal of Advanced Computer Science and Applications  
Programmable management framework have paved the way for managing devices in the network. Lately, emerging paradigm of Software Defined Networking (SDN) have revolutionized programmable networks.  ...  Designers of networking applications i.e. Internet of things (IoT) have started investigating potentials of SDN paradigm in improving network management.  ...  Step 3: Crypto keys are generated and stored in the storage for a device. Step 4: Generated keys are distributed to the devices using a key distribution algorithm.  ... 
doi:10.14569/ijacsa.2016.071254 fatcat:oiyvakokrnckpnbbhxzzihzgsu

Skype4Games

Tonio Triebel, Benjamin Guthier, Wolfgang Effelsberg
2007 Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games - NetGames '07  
We propose to take advantage of the distributed multi-user Skype system for the implementation of an interactive online game.  ...  We discuss the network requirements of interactive multi-player games, in particular concerning end-to-end delay and distributed state maintenance.  ...  This paper and our game application were developed within the SpoVNet project funded by the Förderprogramm Informationstechnik Baden-Württemberg (BW-FIT).  ... 
doi:10.1145/1326257.1326260 dblp:conf/netgames/TriebelGE07 fatcat:ue2upm26jfhfvnnlhzhfpt3nx4

Issues in Platform-Independent Support for Multimedia Desktop Conferencing and Application Sharing [chapter]

O. Kim, P. Kabore, J. P. Favreau, H. Abdel-Wahab
1997 High Performance Networking VII  
Our research on multimedia stream synchronization and adaptation, the incorporation of reliable multicasting and the development of distributed control algorithms are expected to result in increased conference  ...  Although Multimedia desktop conferencing and application sharing among geographically dispersed users are increasingly popular modalities, their spread is inhibited by platform-dependency problems.  ...  In Section 4 we show some applications for event logging: late-joining and playback.  ... 
doi:10.1007/978-0-387-35279-4_8 fatcat:uweypddtcndknhtkc7hzk3vht4

Design and implementation of a Security Manager for WirelessHART networks

Shahid Raza, Thiemo Voigt, Adriaan Slabbert, Krister Landernas
2009 2009 IEEE 6th International Conference on Mobile Adhoc and Sensor Systems  
We evaluate our Security Manager against different cryptographic algorithms and measure the latency between the Network Manager and the Security Manager.  ...  WirelessHART is the first open standard for Wireless Sensor Networks designed specifically for industrial process automation and control systems.  ...  Acknowledgment This work has been performed within the SICS Center for Networked Systems funded by VINNOVA, SSF, KKS, ABB, Ericsson, Saab Systems, TeliaSonera and T2Data.  ... 
doi:10.1109/mobhoc.2009.5337019 dblp:conf/mass/RazaVSL09 fatcat:tg4dkbu3pfaqjeebh7j324sg7e
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