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Knowledge-driven Game Design by Non-programmers
english

Iaakov Exman, Avinoam Alfia
2013 Proceedings of the 4th International Workshop on Software Knowledge  
The real challenge is to enable this activity by means of a suitable infrastructure. We propose a knowledge-driven approach with natural game-player concepts.  ...  These concepts, found in game ontologies, include game abstractions and rules for game moves. The approach has been implemented and tested for board games.  ...  Therefore, the infrastructure is knowledge-driven, viz. it is based upon player's knowledge about gamesembodied in game ontologies.  ... 
doi:10.5220/0004640000470054 dblp:conf/ic3k/ExmanA13 fatcat:guvzeid2yfcjlluzklm4cr26jq

A holistic approach for semantic-based game generation

Owen Sacco, Antonios Liapis, Georgios N. Yannakakis
2016 2016 IEEE Conference on Computational Intelligence and Games (CIG)  
The Web contains vast sources of content that could be reused to reduce the development time and effort to create games.  ...  Existing work on automatic game content generation through algorithmic means focuses primarily on a set of parameters within constrained game design spaces such as terrains or game levels, but does not  ...  The grant is part-financed by the European Union, Operational Programme II -Cohesion Policy 2014-2020 Investing in human capital to create more opportunities and promote the wellbeing of society -European  ... 
doi:10.1109/cig.2016.7860386 dblp:conf/cig/SaccoLY16 fatcat:abof7tswvvehja2zobuw2swzcm

Providing Underlying Process Mining in Gamified Applications – An Intelligent Knowledge Tool for Analyzing Game Player's Actions

Anna Tatsiopoulou, Christos Tatsiopoulos, Basillis Boutsinas
2019 Advances in Science, Technology and Engineering Systems  
The notion of ontologies and the association of concepts in relevance to decisions that have to be made is used.  ...  As a result, maximum length of sequential patterns and items in them, are discovered in an algorithmic based methodological approach, providing in this way a set of guidelines for designing gamified applications  ...  Process based Knowledge Transactions Pattern Discovery General In this part, we go through our methodology and we provide an example for supporting the process of designing and development of educational  ... 
doi:10.25046/aj040426 fatcat:2e44f7sxevcqtiu62qnk7rzr2m

Practical Ontology Pattern Instantiation, Discovery, and Maintenance with Reasonable Ontology Templates [chapter]

Martin G. Skjæveland, Daniel P. Lupp, Leif Harald Karlsen, Henrik Forssell
2018 Lecture Notes in Computer Science  
Reasonable Ontology Templates, OTTRs for short, are OWL ontology macros capable of representing ontology design patterns (ODPs) and closely integrating their use into ontology engineering.  ...  We show how such templates can drive a technical framework and tools for a practical, efficient and transparent use of ODPs in ontology design and instantiation.  ...  In our modelling of the chess game pattern we use template-based OTTRs to introduce the basic vocabulary of the pattern.  ... 
doi:10.1007/978-3-030-00671-6_28 fatcat:ri4rwz6pcrbahisvxmv6qpifzq

Modeling a User-Oriented Ontology on Accessible Homes for Supporting Activities of Daily Living (ADL) in Healthy Aging

Yasemin Afacan, Elif Surer
2019 Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good - GoodTechs '19  
To do so, this study proposes a user-oriented model (i) to define a knowledge presentation for designers; (ii) to assist them during the development of accessible homes and (iii) to accommodate exemplary  ...  of accessibility attributes, and structured knowledge is required to diagrammatize their association with ADL.  ...  The usefulness of playing Xbox Kinect video games as an assistive technology was questioned to construct persona-based ontologies in order to maintain the daily capabilities that elders need in order to  ... 
doi:10.1145/3342428.3342662 dblp:conf/goodtechs/AfacanS19 fatcat:bq5e4qmavvgjzczgp6vrexjnsy

Transcendental Logic-Based Formalism for Semantic Representation of Software Project Requirements Architecture

Oleg V. Moroz, Oleksii O. Pysarchuk, Tetiana I. Konrad
2022 Computer and Information Science  
This article is devoted to the analysis of the situation that has arisen in the practice of using artificial intelligence methods for software development.  ...  Based on the heuristic usage of transcendental logic in the terms of "ontological predicates", such a model makes it possible to create a formalism of the semantic representation of the requirements  ...  The ODP Master Directory is developed and maintained by the Association for Ontology Design & Patterns and contains several basic types of patterns that collectively constitute an ontological design framework  ... 
doi:10.5539/cis.v15n2p15 fatcat:udq5u4tul5cxfkc3xiuv4alm5a

Dealing with abstraction: Case study generalisation as a method for eliciting design patterns

Niall Winters, Yishay Mor
2009 Computers in Human Behavior  
We discuss the merits of this approach and its implications for pattern development.  ...  We reflect on a 1-year interdisciplinary pan-European research project involving the development of almost 30 cases and over 150 patterns.  ...  Acknowledgements We would like to thank all the members of the Learning Patterns project team for their  ... 
doi:10.1016/j.chb.2009.01.007 fatcat:lfs777adxfea5faqvdnnnuboa4

ANSWER: A Semantic Approach to Film Direction

Ajay Chakravarthy, Richard Beales, Paul Walland, Angelos Yannopoulos
2009 2009 Fourth International Conference on Internet and Web Applications and Services  
To achieve this, we are developing a system architecture which will provide the director with the necessary tools and services to author a scene description through intuitive gesture based graphical user  ...  interfaces, which will in turn populate the underlying model with a rich set of semantic descriptions.  ...  broad re-use of the core ontology in many more applications; application of the artistic notation within a Dialogue Editor designed for game development; and more.  ... 
doi:10.1109/iciw.2009.103 dblp:conf/iciw/ChakravarthyBWY09 fatcat:pol3ovnuq5dvvh2b4cphzhjjpy

A novel ontology for computer go knowledge management

Chang-Shing Lee, Mei-Hui Wang, Tzung-Pei Hong, Guillaume Chaslot, Jean-Baptiste Hoock, Arpad Rimmel, Olivier Teytaud, Yau-Hwang Kuo
2009 2009 IEEE International Conference on Fuzzy Systems  
In this paper, a new game record ontology for computer Go knowledge management is proposed to solve the problems that MoGo is facing.  ...  The results reveal that MoGo can reach the level of 3 Dan in Taiwan amateur Go environment.  ...  Based on the structure of the domain ontology, we apply it to define the game record ontology model for computer Go knowledge management, shown in Fig. 4 .  ... 
doi:10.1109/fuzzy.2009.5277222 dblp:conf/fuzzIEEE/LeeWHCHRTK09 fatcat:mgunm5qpqvfbxeefk74hiu2xb4

Extracting Semantic-Based Video Game Characters Information from Social Media Platforms

Owen Sacco, Antonios Liapis, Georgios N. Yannakakis
2019 Mathematics and Computer Science  
Moreover, a video game character knowledge graph can be constructed out of the semantically-enriched information that can be used not only for character generation in video games, but also in any application  ...  Character generation in video games currently relies on game developers manually creating game characters which costs in time, effort and resources.  ...  The grant is part-financed by the European Union, Operational Programme II ---Cohesion Policy 2014-2020 Investing in human capital to create more opportunities and promote the wellbeing of society ---European  ... 
doi:10.11648/j.mcs.20190401.13 fatcat:zydwi4aeura5nogogsyj6ot3ba

Co-designing Gamified Intelligent Tutoring Systems with Teachers

Diego Dermeval, Ig Ibert Bittencourt
2020 Revista Brasileira de Informática na Educação  
To target these problems, in this paper, we present a solution for authoring gamified ITS by teachers that makes use of an ontology-based feature model (OntoSPL) to deal with the variability at runtime  ...  and takes advantage of an ontology (GaTO) that connects gamified ITS theories and design practices to constrain the variability space for designing these systems.  ...  ., using ontologies) to deal with the knowledge involved in ITS design.  ... 
doi:10.5753/rbie.2020.28.0.73 fatcat:qgsdivyehfbudilp27jbjk2ozq

Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation

Hui Liang, Shujie Deng, Jian Chang, Jian Jun Zhang, Can Chen, Ruofeng Tong
2016 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)  
Domain-specific ontologies for the Chinese traditional shadow play and hand-gesture-based interaction are developed as the ontological implementation of the framework.  ...  We propose a semantic framework using ontological methods to model the construction of interactive animation and promote integration process in a systematic and standardised way.  ...  , properties and design process [32] [33] ; using ontological framework as the guide to develop and employ game-based training [34] ; using ontology and a set of rules to represent game logics [35]  ... 
doi:10.1109/vs-games.2016.7590355 dblp:conf/vsgames/LiangDCZCT16a fatcat:on2bq5jzfvbdhlv2au45ylfnli

Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation

Hui Liang, Shujie Deng, Jian Chang, Jian Jun Zhang, Can Chen, Ruofeng Tong
2016 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)  
Domain-specific ontologies for the Chinese traditional shadow play and hand-gesture-based interaction are developed as the ontological implementation of the framework.  ...  We propose a semantic framework using ontological methods to model the construction of interactive animation and promote integration process in a systematic and standardised way.  ...  , properties and design process [32] [33] ; using ontological framework as the guide to develop and employ game-based training [34] ; using ontology and a set of rules to represent game logics [35]  ... 
doi:10.1109/vs-games.2016.7590354 dblp:conf/vsgames/LiangDCZCT16 fatcat:rbatgthtljgtxpv4mroz62hu5e

A question-based design pattern advisement approach

Luka Pavlic, Vili Podgorelec, Marjan Hericko
2014 Computer Science and Information Systems  
But the selection of an appropriate design pattern is a difficult task in practice, particularly for less experienced developers.  ...  We have also developed a tool that supports the proposed ontology and question-based advisement (OQBA) approach.  ...  This design-pattern expert knowledge, gathered in the Ontology-Based Design Pattern Repository, is then used for guiding the question/answer interaction with the developer in order to identify and propose  ... 
doi:10.2298/csis130824025p fatcat:wrkkkl3yebhj7ge4ptqia4aw74

Human Intelligence in the Process of Semantic Content Creation

Katharina Siorpaes, Elena Simperl
2009 World wide web (Bussum)  
A second characteristic are the incentives that are largely missing in the design of most semantic applications.  ...  One of the reasons for this state of affairs is assumed to be the lack of useful semantic content, a prerequisite for almost every IT system or application using semantics.  ...  The PANKOW algorithm [15] is a pattern-based approach to semantic annotation that makes use of the redundant nature of information on the Web.  ... 
doi:10.1007/s11280-009-0078-0 fatcat:adbitxfmrbettokx4duprf2auu
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