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Language, games and language games

Mihnea Moldoveanu
2002 The Journal of Socio-Economics  
The paper argues that certain codes-such as those based on the real number system-lead to more reliable strategies in language games.  ...  claim 'cognitive monopolies.'  ...  Disciplines that are hot based on axiomatized codes of communication will be characterized by multiple, incommensurable paradigms of discourse and knowledge creation.  ... 
doi:10.1016/s1053-5357(02)00118-x fatcat:dzh5s2b5cnfqzofaay54rhegy4

Affective game engines

Eva Hudlicka
2009 Proceedings of the 4th International Conference on Foundations of Digital Games - FDG '09  
To support these functionalities, the games will need to construct affective models of the players, and include computational models of emotion within the game characters.  ...  To achieve these goals, games and game development tools will need to provide functionality to support the recognition of user and game character emotions, real-time adaptation and appropriate responses  ...  Most appraisal models are based on either the OCC model [43] , or the explicit appraisal dimension theories developed by [17, 44] (e.g., novelty, valence, goal relevance and congruence, responsible  ... 
doi:10.1145/1536513.1536565 dblp:conf/fdg/Hudlicka09 fatcat:t45agrumh5blfmoitki3ssmxg4

Gaming the game: Defeating a game captcha with efficient and robust hybrid attacks

Song Gao, Manar Mohamed, Nitesh Saxena, Chengcui Zhang
2014 2014 IEEE International Conference on Multimedia and Expo (ICME)  
As a crucial component of our framework, we design a new DCG object tracking algorithm, based on color code histogram, and show that it is simpler, more efficient and more robust compared to several known  ...  Dynamic Cognitive Game (DCG) CAPTCHAs are a promising new generation of interactive CAPTCHAs aiming to provide improved security against automated and humansolver relay attacks.  ...  AOffL can complete a known game efficiently and effectively, but it requires continuously updating the knowledge base for unseen games or answer objects.  ... 
doi:10.1109/icme.2014.6890287 dblp:conf/icmcs/GaoMSZ14 fatcat:rtv4icid3rgplpjr5kvrssv6wa

Serious Games Get Smart: Intelligent Game-Based Learning Environments

James C. Lester, Eun Y. Ha, Seung Y. Lee, Bradford W. Mott, Jonathan P. Rowe, Jennifer L. Sabourin
2013 The AI Magazine  
knowledge modeling, and student goal recognition.  ...  Intelligent game-based learning environments integrate commercial game technologies with AI methods from intelligent tutoring systems and intelligent narrative technologies.  ...  Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation.  ... 
doi:10.1609/aimag.v34i4.2488 fatcat:ndz5btk55ndf3d727rmsjcpgxq

Game Theory: Noncooperative Games [chapter]

Eric van Damme
2015 International Encyclopedia of the Social & Behavioral Sciences  
We describe noncooperative game models and discuss game theoretic solution concepts. Some applications are also noted. Conventional theory focuses on the question 'how will rational players play?'  ...  Motivated by experiments that show systematic theory violations, behavioral game theory aims to integrate insights from psychology to get better answers to the question 'how do humans play?'.  ...  A game may be too complicated to find a best response, or players may be insufficiently motivated to find one.  ... 
doi:10.1016/b978-0-08-097086-8.71048-8 fatcat:pmhl3esmpbatda57pktcmxb7xe

Game Theory: Noncooperative Games [chapter]

E. van Damme
2001 International Encyclopedia of the Social & Behavioral Sciences  
We describe noncooperative game models and discuss game theoretic solution concepts. Some applications are also noted. Conventional theory focuses on the question 'how will rational players play?'  ...  Motivated by experiments that show systematic theory violations, behavioral game theory aims to integrate insights from psychology to get better answers to the question 'how do humans play?'.  ...  A game may be too complicated to find a best response, or players may be insufficiently motivated to find one.  ... 
doi:10.1016/b0-08-043076-7/02230-0 fatcat:637xdmyzn5b5nequ3yaushucle

Suppressing Irrelevant Information: Knowledge Activation or Inhibition?

Danielle S. McNamara, Mark A. McDaniel
2004 Journal of Experimental Psychology. Learning, Memory and Cognition  
McNamara's (1997) knowledge-based account of suppression, ambiguity effects are influenced by greater activation of knowledge related to the intended meaning of the homograph.  ...  Faust, 1990) as the sole mechanism responsible for the suppression of irrelevant information.  ...  s (1990) proposal was based on Gernsbacher's (1990) structure building model.  ... 
doi:10.1037/0278-7393.30.2.465 pmid:14979818 fatcat:git5sfuv6zdore7a3p3okdwa2a

Spectrum mobility games

Richard Southwell, Jianwei Huang, Xin Liu
2012 2012 Proceedings IEEE INFOCOM  
We model the scenario as a game which, as we show, is equivalent to a network congestion game in the literature after proper and non-trivial transformations.  ...  Motivated by the recent FCC ruling on TV white space, we consider the scenario where cognitive radio users are given the foreknowledge of channel availabilities.  ...  The problem of optimizing a spectrum mobility scheme based on prior knowledge of channel availabilities is complicated.  ... 
doi:10.1109/infcom.2012.6195776 dblp:conf/infocom/SouthwellHL12 fatcat:zjdwbgjylnfvhdjlgfvlsl5kye

Shared Knowledge or Shared Affordances? Insights from an Ecological Dynamics Approach to Team Coordination in Sports

Pedro Silva, Júlio Garganta, Duarte Araújo, Keith Davids, Paulo Aguiar
2013 Sports Medicine  
Previous research has proposed that team coordination is based on shared knowledge of the performance context, responsible for linking teammates' mental representations for collective, internalized action  ...  From this perspective, the emergence of coordinated behaviours in sports teams is based on the formation of interpersonal synergies between players resulting from collective actions predicated on shared  ...  Team Cognition Models and the Concept of Shared Knowledge Group functioning involving multiple cooperating individuals has traditionally been conceptualized to be based on social and cognitive processes  ... 
doi:10.1007/s40279-013-0070-9 pmid:23794235 fatcat:6f76s2re45gvnl4wxqxoyongdy

Neurocognitive Stimulation Game: Serious Game for Neurocognitive Stimulation and Assessment [chapter]

João Costa, Jorge Neto, Ricardo Alves, Paula Escudeiro, Nuno Escudeiro
2016 Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering  
This game is built on top of sound neurocognitive psychotherapy for adults, mainly addressing the cognitive processes of attention and memory.  ...  The ageing process is naturally accompanied by changes in people's cognitive processes.  ...  , the response times or the cognitive processes approached (e.g. memory).  ... 
doi:10.1007/978-3-319-51055-2_10 fatcat:mknijdjln5gzlbhbjfmsoxhasq

Game AI revisited

Geogios N. Yannakakis
2012 Proceedings of the 9th conference on Computing Frontiers - CF '12  
These game AI flagship research areas include the computational modeling of player experience, the procedural generation of content, the mining of player data on massive-scale and the alternative AI research  ...  More than a decade after the early research efforts on the use of artificial intelligence (AI) in computer games and the establishment of a new AI domain the term "game AI" needs to be redefined.  ...  Subjective player experience modeling can be based on either players' free-response during play or on forced data retrieved through questionnaires.  ... 
doi:10.1145/2212908.2212954 dblp:conf/cf/Yannakakis12 fatcat:rfow4qj7f5dcdjfpekgrgbb6pq

Use it or lose it? Wii brain exercise practice and reading for domain knowledge

Phillip L. Ackerman, Ruth Kanfer, Charles Calderwood
2010 Psychology and Aging  
Results indicated substantial improvements on the Wii tasks, somewhat less improvement on the domain-knowledge tests, and practice-related improvements on 6 of the 10 ability tests.  ...  However, there was no significant transfer-of-training from either the Wii practice or the reading tasks to measures of cognitive and perceptual speed abilities.  ...  Acknowledgments This research was supported by the National Institutes of Health/National Institute on Aging Grant AG16648.  ... 
doi:10.1037/a0019277 pmid:20822257 pmcid:PMC3000863 fatcat:jcwrsnjhmfhabfm2vq7c4edvqi

Games for Learning [chapter]

Michaela Slussareff, Eelco Braad, Philip Wilkinson, Björn Strååt
2016 Lecture Notes in Computer Science  
Different individual characteristics that seem to be strongly affecting process of learning with serious games (learning style, gender and age) are discussed with emphasis on game development.  ...  We draw on recent metareviews to offer an exhaustive inventory of known learning and affective outcomes in serious games, and to discuss assessment methods valuable not only for research but also for efficient  ...  Building on the work of John Dewey, Piaget is largely responsible for the notion of cognitive constructivism the internal construction of knowledge structures whereas Vygotsky's notion of social constructivism  ... 
doi:10.1007/978-3-319-46152-6_9 fatcat:y6y5z7ku4bh7jdhb4oy7kfxgj4

Emotion in Games [chapter]

Georgios N. Yannakakis, Kostas Karpouzis, Ana Paiva, Eva Hudlicka
2011 Lecture Notes in Computer Science  
This chapter focuses on the study of emotion in the computer games domain, reviews seminal work at the crossroads of game technology, game design and affective computing and details the key phases for  ...  One of the most promising and, nevertheless, challenging applications of affective computing (AC) research is within computer games.  ...  Model-Based (top-down) approaches According to a model-based ) approach a model of emotion is usually built on a theoretical framework or is entirely based on a theory of emotion.  ... 
doi:10.1007/978-3-642-24571-8_62 fatcat:atph5uo3z5b6nf3z7tfp3qglh4

Entrepreneurship education: Process, method, or both?

Dianne H.B. Welsh, William L. Tullar, Hamid Nemati
2016 Journal of Innovation & Knowledge  
We argue that the process theory of Alfred North Whitehead best explains why entrepreneurship education does not always have the same results on our students in the classroom and after they graduate.  ...  As Laukkanen (2000) explains, there is not one model but alternative strategies for university-based EE. This implies that entrepreneurs should have very different knowledge bases.  ...  In the same issue, articles abound on changing business schools, such as "Diversifying the B-School Model," "Will Competency-Based Models Revolutionize Higher Ed?"  ... 
doi:10.1016/j.jik.2016.01.005 fatcat:a75ztzx75ffqxo5z24vl3oosui
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