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Kids are Kids: Corona-Proofing Early Childhood Programs in the Republic of Korea

Carolyn Victoria Ronquillo, Department of Early Childhood Education, College of Public Health and Welfare, Woosong University, Republic of Korea
2021 Asia Pacific journal on curriculum studies  
A description of the innovative alternative practices in terms of the physical and temporal environments as well as curricular strategies implemented in Kindergarten schools and child care centers are  ...  It has been hailed by various countries for "flattening the curve" in a short period of time. This paper investigates how the education sector in South Korea responded to the COVID-19 pandemic.  ...  The educators also set up the learning space in a way that respects recommended physical distance, such as designating standing spots with colorful stickers or tape for the children to identify where to  ... 
doi:10.53420/apjcs.2021.1 fatcat:hgi7rerc55b2vkvp4cs5hgnvcq

Contest-Kid: a competitive distributed social learning environment [chapter]

Tak-Wai Chan, Jong-An Lai
1995 World Conference on Computers in Education VI  
In the learning phase students are in a personal space and learn by watching some video. In the testing phase students are in social space and engaged in a competition game.  ...  Contest-Kid is a distributed social learning system in which learning activities have two phases: the learning phase and the testing phase.  ...  Integration-Kid [3] , the first learning companion system prototype, explores various patterns of interactions in a certain protocol of learning activity, for example: cooperation, competition and modelling  ... 
doi:10.1007/978-0-387-34844-5_72 dblp:conf/wcce/ChanL95 fatcat:6ucct54ik5enlmgfxpb6grivnu

The Kid Brother

Kenneth Kaye
1992 Family Business Review  
The essays in this edition have been selected by an editorial committee comprised of Writing Department faculty members.  ...  It goes on to explain how socialization and the interaction between citizens can result in the ignition of the learning process.  ...  It's crazy to think that even at age eight kids can be so brutal, but they are and they learn it all from their judgmental parents. When I was also eight years old, I was in a similar situation.  ... 
doi:10.1111/j.1741-6248.1992.00237.x fatcat:ivdcvzsminfzrbdgom3j2ka2ii

Web Based E-learning System for Pre-school Kids

Olisah Kingsley S., Mohamed Ismail Z
2015 International Journal of Information Systems and Engineering  
The main aim of this research is to conduct a review on three possible solutions that can improve learning and teaching in pre-schools.  ...  It will however, discuss the advantages and disadvantages of web-based e-learning system over traditional kids learning.  ...  of spread is unthinkable because it is a worldwide thing.  Computer platform independent: It can be done using computer or even your smart phones etc.  Learning space: It is a wider range of learning  ... 
doi:10.24924/ijise/2015.11/v3.iss1/219.232 fatcat:kmzntbovfbh4tpyiipq3iw7w7e

Kids and thermostats: Understanding children's involvement with household energy systems

Michael S. Horn, Zeina Atrash Leong, Michael D. Greenberg, Reed Stevens
2015 International Journal of Child-Computer Interaction  
As "smart" technologies become more common in homes, our goal is to understand how we might involve parents and children together in learning about issues of environmental sustainability.  ...  We encountered variation in family practices along dimensions such as age, economic situation, environmental attitudes, and type of heating and cooling equipment.  ...  For example, several kids reported adjusting the temperature on window A/C units or turning on space heaters.  ... 
doi:10.1016/j.ijcci.2015.09.002 fatcat:z2lm3ybxpbe7xokar65cixaffm

Libraries as coworking spaces

Mark Bilandzic, Marcus Foth, Mu‐Yen Chen
2013 Library hi tech  
This paper aims to inform design strategies for smart space technology to enhance libraries as environments for co-working and informal social learning.  ...  Based on the personas, four hybrid design dimensions are suggested to improve the library as a social interface for shared learning encounters across physical and digital spaces.  ...  libraries and other informal learning environments.  ... 
doi:10.1108/07378831311329040 fatcat:zwlua57gvrb2tjro6gabit52ve


Vitta Ibrahim
2019 Journal of Al-Azhar University Engineering Sector  
The research question is whether the use of smart materials and IoT technology in children's spaces provides a creative an innovative environment?  ...  learned from the analytical study, some ideas were proposed to enhance the concept of creativity in architecture while giving a new dimension to the space and time.  ...  Description/ philosophyFig ( 11) kidtropolid: a city for kids, run by kids, a real-life kid metropolis, the child can choose different occupations that make a city work.  ... 
doi:10.21608/auej.2019.64233 fatcat:idskkkjv7nf3dglxwn3oqdlhsy

Kids Closer Up: Playing, Learning, and Growing with Digital Media

Lori Takeuchi
2011 International Journal of Learning and Media  
What roles are parents, siblings, and other family members playing in shaping children's early interactions with media? And what about these interactions do kids find so endlessly amusing?  ...  For example, parents often place computers in kitchens, hallways, and other common spaces where they can easily monitor what their kids are doing.  ...  Marsh (2008) surveyed 175 5-11-year-olds to identify the nature of play in online virtual environments but did not measure literacy gains as a result of this play.  ... 
doi:10.1162/ijlm_a_00068 fatcat:ansjv6avnbcq7exmzo5rpldwf4

Evaluation of the Farmers' Markets for Kids programme

Rachel Dannefer, Erica Bryan, Alyce Osborne, Rachel Sacks
2016 Public Health Nutrition  
Objective To assess the impact of Farmers' Markets for Kids, a farmers' market-based, child-oriented nutrition education programme, on attitudes and behaviours related to preparing and consuming produce  ...  Subjects Two hundred and twelve adult caregivers of children who participated in Farmers' Markets for Kids classes.  ...  The Doris Duke Charitable Foundation had no role in the design, analysis or writing of this article. Conflict of interest: None.  ... 
doi:10.1017/s1368980016001725 pmid:27465561 fatcat:hfjmp6ckhzbclmjctozqkdooeu

The Impact of Internet and Social Media on Kids' and Parents' Game Habits

Mustafa Akdag, Mustafa Cingi
2014 Epiphany  
It is identified that parents keep themselves away from online environments in which their kids take place thus possibly breaking off the communication relationships between kids and parents.  ...  Internet, already a part of our lives far surpassing its limits as a means of communication, seems to have shaped most fields in human life and changed most of our daily habits and as a consequence the  ...  these environments with their children in a controlled way.  ... 
doi:10.21533/epiphany.v7i1.86 fatcat:ooppxf6pnbe3lignwqwvkmk6mi

Kid on The Phone! Toward Automatic Detection of Children on Mobile Devices [article]

Toan Nguyen, Aditi Roy, Nasir Memon
2018 arXiv   pre-print
In this work, we present multiple techniques to automatically detect the presence of a child on a smart device, which could be used as the first step on such systems.  ...  To evaluate the effectiveness of the proposed methods, a new data set has been created from 50 children and adults who interacted with off-the-shelf applications on smart phones.  ...  importance scores using scikit-learn 1 , a popular Python package for machine learning.  ... 
arXiv:1808.01680v1 fatcat:q4mbmnnobbfkvcp5gv7kretlly

Let's Code: A Kid-friendly Interactive Application Designed to Teach Arabic-speaking Children Text-based Programming

Tahani Almanie, Shorog Alqahtani, Albatoul Almuhanna, Shatha Almokali, Shaima Guediri, Reem Alsofayan
2019 International Journal of Advanced Computer Science and Applications  
Each planet represents a level in the application and introduces a programming concept through a set of lessons and exercises.  ...  The application presents its users with an interesting storyline that involves a trip to space with "Labeeb", a robot character designed to explain programming concepts to the child throughout the trip  ...  using Scratch as a simple environment enhanced the participants' "self-confidence in their problem-solving abilities" and improved their desire to continue learning programming.  ... 
doi:10.14569/ijacsa.2019.0100757 fatcat:2eoyo2wgh5hnhl5tao3s7wm7ja

Educational Game "Mengenal Indonesia" as a Medium to Introduce Indonesia to the Kids

Falahah Falahah, Fadhila Alinda Irrahali
2019 International Journal of Higher Education  
Educational game is a game especially for the kid, that contains educational materials designed in an interactive game that aims to improve intelligence as well as providing knowledge to the users.  ...  This game is expected can act as a learning medium to introduce about Indonesia to the student, in interesting way.  ...  smart-phone or tablet, and love to play the game. such as televisions, game consoles (XBOX, Playstation, Nintendo), game storage (memory / CD), and space to operate.  ... 
doi:10.5430/ijhe.v8n3p47 fatcat:2vrdscokh5ftnibw5cuwmswmgy

First responder prototype uniform and first aid for kids' device design

Laura Girald, Ioannis Symeonidis, Georg Aumayr, Debora Giorgi, Giulia Sedda, Ana María Cintora, Danilo Pani, Chalkia Helen, Pavlos Spanidis, Abrina Scheuer, Pia Ferner, Lorenzo Nerantzis (+3 others)
2021 Zenodo  
In particular, it is important to provide them with a device like a paramedic tool for injured babies and kids able to carry and protect them, monitoring life functions before arriving at the emergency  ...  For example, first responders may encounter broken glass at the scene of a car accident or risk exposure to chemicals upon venturing into an enclosed space that housed a meth lab.  ...  It refers to the specificity of the interactive system, even though it is a source to which the design can always refer when interactive system meant complexity of interactions determined by different  ... 
doi:10.5281/zenodo.6326978 fatcat:5eyf4yz53zcfjfial5qoap3pby

Codesign of Public Spaces for Intercultural Communication, Diversity and Inclusion [chapter]

Alessandra Rinaldi, Leonardo Angelini, Omar Abou Khaled, Elena Mugellini, Maurizio Caon
2019 Advances in Intelligent Systems and Computing  
They cover significant recent developments in the field, both of a foundational and applicable character.  ...  Virtually all disciplines such as engineering, natural sciences, computer and information science, ICT, economics, business, e-commerce, environment, healthcare, life science are covered.  ...  The authors would like to thank all the participants of the focus group and the two workshops, who contributed in a significant manner to the development of the concepts presented in this paper.  ... 
doi:10.1007/978-3-030-20444-0_18 fatcat:mvyck2jnqbazjhjmj3bh36p6le
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