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Keyboard Surface Interaction: Making the keyboard into a pointing device [article]

Julian Ramos, Zhen Li, Johana Rosas, Nikola Banovic, Jennifer Mankoff, Anind Dey
2016 arXiv   pre-print
In this paper we introduce Keyboard Surface Interaction (KSI), an interaction approach that turns the surface of a keyboard into an interaction surface and allows users to rest their hands on the keyboard  ...  Pointing devices that reside on the keyboard can reduce the overall time needed to perform mixed pointing and typing tasks, since the hand of the user does not have to reach for the pointing device.  ...  However, their goal was not to create an alternative to existing pointing devices, but to make the keyboard into a gesture sensing device.  ... 
arXiv:1601.04029v1 fatcat:2haulduxkvcgvft7rpqt6k7uai

Applying mobile device soft keyboards to collaborative multitouch tabletop displays

Sungahn Ko, KyungTae Kim, Tejas Kulkarni, Niklas Elmqvist
2011 Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces - ITS '11  
Our evaluation consists of two studies designed to elicit differences between the mobile and tabletop domains. Results show that standard soft keyboards perform best, even at small space allocations.  ...  The purpose of this work is to determine whether these mobile text entry methods are equally useful for tabletop displays, or whether there are unique aspects of text entry on large, horizontal surfaces  ...  In fact, the impact of friction on touch interaction is a small and hithertho underexplored aspect of tabletop surface design.  ... 
doi:10.1145/2076354.2076379 dblp:conf/tabletop/KoKKE11 fatcat:2abxp72bgbhtbi3byoeobwjtzu

Design and Evaluation of Semi-Transparent Keyboards on a Touchscreen Tablet

Sunjun Kim, Geehyuk Lee
2018 Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces - ISS '18  
A promising solution to this problem may be a semi-transparent soft keyboard (STK), which can share the screen with an application.  ...  A soft keyboard, which is the primary text entry interface for tablets, however, often competes with applications for the limited screen space.  ...  newly introduced interaction (a text caret underneath a keyboard) on STK.  ... 
doi:10.1145/3279778.3279801 dblp:conf/tabletop/KimL18 fatcat:zfm6ztxklbaytixahcwyaau5qy


Ryan Qin, Suwen Zhu, Yu-Hao Lin, Yu-Jung Ko, Xiaojun Bi
2018 Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces - ISS '18  
T9-like keyboards (i.e., 3 × 3 layouts) have been commonly used on small touchscreen devices to mitigate the problem of tapping tiny keys with imprecise finger touch (e.g., T9 is the default keyboard on  ...  Optimal-T9 also drastically reduced the error rate by 72% over a regular Qwerty keyboard.  ...  ACKNOWLEDGMENTS We thank the anonymous reviewers for their insightful comments and our user study participants. This work was supported in part by NSF CHS-1815514.  ... 
doi:10.1145/3279778.3279786 dblp:conf/tabletop/QinZLKB18 fatcat:ghhht7abibhe7aeczs6bfsec3a

Augmenting interactive tables with mice & keyboards

Björn Hartmann, Meredith Ringel Morris, Hrvoje Benko, Andrew D. Wilson
2009 Proceedings of the 22nd annual ACM symposium on User interface software and technology - UIST '09  
We introduce eight interaction techniques for a table with mice and keyboards, and we discuss the design space of such interactions.  ...  This note examines the role traditional input devices can play in surface computing.  ...  Bringing a mouse into contact with a keyboard initiates the association (Fig. 5) , and moving the devices apart beyond a threshold distance ends the association.  ... 
doi:10.1145/1622176.1622204 dblp:conf/uist/HartmannMBW09 fatcat:jin4l7p5zzglzjwww64e5xrx2i

Mixed Reality Interaction Techniques [article]

Jens Grubert
2021 arXiv   pre-print
Specifically, techniques for tangible and surface-based interaction, gesture-based, pen-based, gaze-based, keyboard and mouse-based, as well as haptic interaction are discussed.  ...  Furthermore, the combination of multiple modalities in multisensory and multimodal interaction, as well as interaction using multiple physical or virtual displays, are presented.  ...  [323] proposed to use capacitive sensing embedded into a full physical keyboard to allow touchpad operation on the keyboard surface. Tung et al.  ... 
arXiv:2103.05984v1 fatcat:nmhxje56brehlcxp5civkrfjj4

From plastic to pixels

Leah Findlater, Jacob O. Wobbrock
2012 Interactions  
All too often we see users passing around or plugging in physical keyboards for text input instead of using the very touchscreen devices into which their text is going!  ...  a flat surface, in some cases with no visual keyboard and no feedback.  ...  His research in HCI investigates novel user interface technologies, input and interaction techniques, human performance modeling, and accessible, mobile, and surface computing interfaces.  ... 
doi:10.1145/2168931.2168942 fatcat:u5zauyw4u5adxjumitw7vkzrii

Smart Interaction Management: An Interaction Approach for Smart Meeting Rooms

Axel Radloff, Anke Lehmann, Oliver Staadt, Heidrun Schumann
2012 2012 Eighth International Conference on Intelligent Environments  
local device.  ...  information within a view.  ...  ACKNOWLEDGMENT This work was supported by a grant of the German National Research Foundation (DFG), Graduate School 1424 MuSAMA. We thank Valerius Weigandt for his implementation work.  ... 
doi:10.1109/ie.2012.34 dblp:conf/intenv/RadloffLSS12 fatcat:2ugtnuy6nba4jfmxjgqvpwztx4

Using handheld devices for mobile interaction with displays in home environments

Andreas Lorenz, Clara Fernandez De Castro, Enrico Rukzio
2009 Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services - MobileHCI '09  
Furthermore, we see the integration of web browsing and email functionalities in these devices, which are then often controlled via a wireless mouse and keyboard.  ...  The results of the experimental comparison of these input devices show, as expected, the superiority of mouse and keyboard (as the study participants were very experienced with them).  ...  Theses devices are not wearable and need a supportive surface to ease their interaction. Handheld devices, besides being wearable, can be hand held.  ... 
doi:10.1145/1613858.1613882 dblp:conf/mhci/LorenzCR09 fatcat:hoe6a2mxsvbizihlmhl5kljptu

Coupling interaction resources

Joëlle Coutaz, Stanislaw Borkowski, Nicolas Barralon
2005 Proceedings of the 2005 joint conference on Smart objects and ambient intelligence innovative context-aware services: usages and technologies - sOc-EUSAI '05  
For example, coupling a piece of cardboard with a steerable camera-projector pair results in a portable interactive surface.  ...  Although coupling is not a new phenomenon, recent research demonstrates that coupling opens the way to unbounded forms of interaction.  ...  Lachenal for the design and implementation of I-AM, to F. Bérard, B. Cohen and S. Rouillard for the design and implementation of the FAME room.  ... 
doi:10.1145/1107548.1107596 fatcat:hhpcx5ho4zdehitwd77irf6rdm

Augmenting Interactive Tabletops with Translucent Tangible Controls [chapter]

Malte Weiss, James D. Hollan, Jan Borchers
2010 Tabletops - Horizontal Interactive Displays  
SLAP Widgets are physical translucent general-purpose controls, such as buttons, knob, sliders, and keyboards, that can be used to manipulate virtual objects on interactive tabletop surfaces.  ...  This chapter provides an overview of recent work to add haptic feedback to interactive surfaces, including haptic and tactile displays, tangibles on tabletops, general-purpose controls, and typing on multi-touch  ...  IR light is projected into the edges of the acrylic panel and changes in surface pressure are detected by an IR camera position below the table surface as users touch the table at various points.  ... 
doi:10.1007/978-1-84996-113-4_7 dblp:series/hci/WeissHB10 fatcat:2zawlne5szc7djihslbscgvyxm

A Novel Approach for Inbuilt Virtual Input Devices for Human Computer Interaction

Gadiparthi Manjunath, Nune Sreenivas
2016 International Journal of Innovative Research in Computer and Communication Engineering  
In this paper, we present "Inbuilt Virtual Input devices for Human Computer Interaction (IVI for HCI)" an attempt to bring one of the interactive display innovations for input devices.  ...  My intention is to bring out an inbuilt Holographic display technology with real time interactive touch experience inside the desktop monitor instead of using separate devices for virtual display input  ...  devices for Human Computer Interaction.  ... 
doi:10.15680/ijircce.2016.0407130 fatcat:p74hihcpfbhelpzll4sroiplbu

A pattern language for interactive tabletops in collaborative workspaces

Christian Remy, Malte Weiss, Martina Ziefle, Jan Borchers
2010 Proceedings of the 15th European Conference on Pattern Languages of Programs - EuroPLoP '10  
We consider our language as a starting point to create a sustainable body of knowledge that will be extended and refined by the community.  ...  In this paper, we present a Human-Computer Interaction (HCI) design pattern language that bundles existing knowledge on tabletop design and offers solutions to recurring problems.  ...  After finishing your tasks, the keyboard wastes a lot of space on the screen, so put it in a (5-3) PHYSICAL OBJECT STORAGE BIN... Therefore: Support a digital pen as an additional input device.  ... 
doi:10.1145/2328909.2328921 dblp:conf/europlop/RemyWZB10 fatcat:eqf3prmevrh65bazubcdzdm7lq

AirMouse: Finger Gesture for 2D and 3D Interaction [chapter]

Michael Ortega, Laurence Nigay
2009 Lecture Notes in Computer Science  
This paper presents AirMouse, a new interaction technique based on finger gestures above the laptop's keyboard.  ...  No additional surface: The additional surface, beside the laptop, is suppressed. 2D/3D interaction: The technique supports mixed 2D and 3D interaction in the same application.  ...  The authors would like to thank R. Blanch for extensive comments, A. Demeure for his help in the code for evaluation and all the participants in the experiments. Special thanks to N.  ... 
doi:10.1007/978-3-642-03658-3_28 fatcat:xa3ocvnc45dhrkpmzwxksfd6tm

Stereo Vision for Unrestricted Human-Computer Interaction [chapter]

Ross Eldridge, Heiko Rudolph
2008 Stereo Vision  
Rather than reaching across a large surface to interact, the user need only point with a finger.  ...  This makes it nearly impossible to integrate into a self-contained device. The system requires setup and some form of calibration.  ...  Research topics covered in this book makes it equally essential and important for students and early career researchers as well as senior academics linked with computer vision.  ... 
doi:10.5772/5905 fatcat:ycljfffa25ganlbzkn7lt5hnym
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