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in the shomin-geki tradition of Japanese cinema. ... The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka as a ludic worked based ... ACKNOWLEDGMENTS I thank Maya Kanehara for her help with game and text translation, her role as an informant for aspects of Japanese domestic culture and for her support and patience. ...dblp:conf/digra/Huber03 fatcat:7kxyckbti5a2fjsmbwpekzv5ye