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Smell and touch in the Virtual Jumpcube
2018
Multimedia Systems
The Virtual Jumpcube is a virtual reality setup from 2015 that allows for jumping and flying in audiovisual virtual environments. ...
Recently, we have included several haptic and olfactory stimuli that should further increase the degree of immersion in the experienced virtuality. ...
The author would like to thank all students that were involved in the construction, programming and operating of the Virtual Jumpcube, in particular Dzenan, Florin, Jonas, Juri, Luca and Thomas. ...
doi:10.1007/s00530-018-0592-y
fatcat:ut3xhl4rprby3kzqj2tt4zgvpu
Shake-your-head
2010
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology - VRST '10
In this paper, we propose to revisit the whole pipeline of the Walking-In-Place technique to match a larger set of configurations and apply it notably to the context of desktop Virtual Reality. ...
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. ...
Related Work Navigating in a virtual environment can be achieved in numerous ways. ...
doi:10.1145/1889863.1889867
dblp:conf/vrst/TerzimanMEMAL10
fatcat:y32cuft4urgwhiw4xhtsengcvi
ViTT: Towards a Virtual Reality System that Supports the Learning of Ergonomic Patient Transfers
2021
The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology
(B) In Phase I, a nurse can view immersive instructions to understand what is important during different steps of a patient transfer and why. ...
As part of this, the nurse can observe a 3d animation of the transfer. (C) In Phase II, a nurse can train the transfer step by step with a virtual patient. ...
ACKNOWLEDGMENTS We thank all nurses, people who work in nursing-care education, and members of the University of Konstanz who supported our work. ...
doi:10.1145/3474349.3480234
fatcat:zulc6i3gmncpxlbqp4fzpzmiby
A Comparison of Navigation Techniques in a Virtual Museum Scenario
2019
Eurographics Workshop on Graphics and Cultural Heritage
Different solutions can be implemented to enable users' navigation in an immersive Virtual Museum and the choice of the best one for a specific application is not easy, as several issues must be taken ...
In this work, we propose a novel locomotion technique called Map Overview Teleport, particularly suitable for exploration of virtual museums and compare it with standard ones in a specifically designed ...
Introduction Locomotion control is a core component of any application allowing user navigation in a virtual environment such as a Virtual Museum (VM). ...
doi:10.2312/gch.20191348
dblp:conf/vast/CaputoBG19
fatcat:phakfnj42rdmvoz2oivyl7zdnm
Accelerometer-based user interfaces for the control of a physically simulated character
2008
ACM Transactions on Graphics
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. ...
Two of the interfaces (legs and wrists) were judged to be more immersive and were better liked than the joystick/button interface by our subjects. ...
This work was supported in part by NSF grant IIS-0326322. ...
doi:10.1145/1409060.1409076
fatcat:dteqtczr7jgovm5zeuszthry3y
Accelerometer-based user interfaces for the control of a physically simulated character
2008
ACM SIGGRAPH Asia 2008 papers on - SIGGRAPH Asia '08
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. ...
Two of the interfaces (legs and wrists) were judged to be more immersive and were better liked than the joystick/button interface by our subjects. ...
This work was supported in part by NSF grant IIS-0326322. ...
doi:10.1145/1457515.1409076
fatcat:u252fypee5djjjsy7un443sy4q
First-Person Shooters: Immersion and Attention
2011
Eludamos - Journal for Computer Game Culture
This article surveys theories of immersion in virtual worlds and examines FPS game elements that might contribute to the state. ...
In particular, the role of selective attention is highlighted before the article finishes with a discussion on the design of immersion in FPS games using the principles presented here. ...
A further example is that of gravity: in Quake 3 Arena (id Software 1999) and other FPS games, it is possible to adjust the game engine variable controlling the amount of Earth gravity simulation in the ...
doi:10.7557/23.6125
fatcat:uxbbq7kilzdxzjkojx45jjgkuq
Exergaming (XBOX Kinect™) versus traditional gym-based exercise for postural control, flow and technology acceptance in healthy adults: a randomised controlled trial
2016
BMC Sports Science, Medicine and Rehabilitation
All participants completed three, 30-minute, exercise sessions a week for four weeks. Postural sway was measured using a Kistler™ Force platform during unipedal standing. ...
The purpose of this study was to assess the effects of exergaming using XBOX Kinect™ versus traditional gym-based exercise with no virtual stimuli (TGB) on postural control, technology acceptance, flow ...
Acknowledgements The author(s) would like to acknowledge and thank all of the participants for taking part in the investigation and a special thank you to David Hodgson for his technical support and expertise ...
doi:10.1186/s13102-016-0050-0
pmid:27555917
pmcid:PMC4994315
fatcat:j4kfovxoinclvi7dmbpaeelr4u
Content-guided Navigation in Multimeric Molecular Complexes
english
2014
Proceedings of the International Conference on Bioimaging
english
This observation is emphasized in the case of navigation in immersive environments where users are immersed in their molecular systems, without any spatial landmark to guide their exploration. ...
In the field of structural biology, molecular visualization is a critical step to study and understand 3D structures generated by experimental and theoretical technics. ...
Simple navigation tasks can be perturbed by a phenomenon called "cybersickness" (LaViola Jr 2000) , reducing significantly the user comfort and his efficiency to perform a specific task in a virtual environment ...
doi:10.5220/0004914300760081
dblp:conf/biostec/TrelletFBB14
fatcat:tpo7yojs2vdhxfnvzizlufrhd4
Hang in There: A Novel Body-Centric Interactive Playground
[chapter]
2014
IFIP Advances in Information and Communication Technology
We introduce and evaluate a first version of a novel bodycentric playground that aims at increasing bodily exertion and immersion. ...
This caused players to assume a body posture that elicits the feeling of flying, which was further enhanced by the flying game that they played. ...
This feeling is created by putting players in a extreme forward tilted position. As a consequence, the center of gravity is in front of the feet, forcing the body to fall forward. ...
doi:10.1007/978-3-642-55143-7_7
fatcat:j3e72vsvzveujeyqlyrxvwtqne
SkyPort: Investigating 3D Teleportation Methods in Virtual Environments
2022
CHI Conference on Human Factors in Computing Systems
Figure 1 : Two possible scenarios for teleportation in 3D space: a user is teleporting horizontally to a target using a parabolic aiming method (left) and a user is teleporting vertically to a target using ...
a linear aiming method (right). ...
ACKNOWLEDGMENTS We would like to thank all participants who took part in our experiment. ...
doi:10.1145/3491102.3501983
fatcat:ajijqakwl5gxfpknrrviaje3sy
Feasibility Analysis of VR Technology in Basketball Training
2020
IEEE Access
VR technology can build a virtual environment. ...
Athletes can interact with the virtual environment in a natural way. ...
doi:10.1109/access.2020.3019810
fatcat:k3sojfzpkjfo3l7qg7rq6zrzou
In vitro-virtual-reality: an anatomically explicit musculoskeletal simulation powered by in vitro muscle using closed loop tissue-software interaction
2020
Journal of Experimental Biology
We introduce in vitro virtual-reality (in vitro-VR) which enables in vitro muscle tissue to drive a musculoskeletal jumping simulation. ...
In hardware, muscle force from a frog plantaris was transmitted to a software model where joint torques, inertia and ground reaction forces were computed to advance the simulation at 1 kHz. ...
We also thank Rue Jones for donating to us a small number of Xenopus frogs for this study. ...
doi:10.1242/jeb.210054
pmid:32253284
fatcat:tjkk37rjyffsfgsdzcijy4jefm
Understanding AWE: Can a Virtual Journey, Inspired by the Overview Effect, Lead to an Increased Sense of Interconnectedness?
2019
Frontiers in Digital Humanities
ACKNOWLEDGMENTS We are thanking the Centre for Digital Media, Patrick Pennefather and the Drifting Pugs team for their tremendous help with the development of the virtual experience as well as the NGX ...
forward is feeling a little awkward. . . ...
Weightlessness Facilitating sense of floating or weightlessness to imitate zero gravity environment g. ...
doi:10.3389/fdigh.2019.00009
fatcat:bo66mga5une7hhljkus5xr5zpe
Nonvisual, Distal Tracking of Mobile Remote Agents in Geosocial Interaction
[chapter]
2009
Lecture Notes in Computer Science
In order to examine the feasibility of such a system we describe an experiment with an eyes-free, mobile implementation which allows users to find a target user, engage with them by pointing and tilting ...
actions, then have their attention directed to a specific target. ...
Nokia provided a donation of funds and equipment. ...
doi:10.1007/978-3-642-01721-6_6
fatcat:t7zqvlgtgnbfvfp3oia7lwk63e
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