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The Transportability of a Game-Based Learning Approach to Undergraduate Mechanical Engineering Education: Effects on Student Conceptual Understanding, Engagement, and Experience

David J. Shernoff, Ji-Chul Ryu, Erik Ruzek, Brianno Coller, Vincent Prantil
2020 Sustainability  
We evaluated students' conceptual understanding, emotional engagement (with the Experience Sampling Method), and experience when using the video game, Spumone, for their coursework compared to a textbook-based  ...  Based on a content analysis of students' feedback, however, the students reported a positive experience with game-based learning for their assignments overall.  ...  ANCOVA model predicting posttest scores in conceptual understanding with the game condition and pretest as covariate. b.  ... 
doi:10.3390/su12176986 fatcat:wzt43s6fhrc6bd7pmcilk7sdvm

Understanding the New Game Industry [chapter]

2018 Game Design Workshop  
Acknowledgments I'd like to thank the many game designers, producers, executives, and educators who have provided invaluable ideas, information, and insights during the writing of the several editions  ...  understanding of how to create interesting game mechanics.  ...  What systems will they engage with to learn more about the world? I can hardly wait to see.  ... 
doi:10.1201/b22309-27 fatcat:yowxbsazkzg7rjixlj55pqs3gi

Understanding Engagement within the Context of a Safety Critical Game

Jennefer Hart, Ioanna Iacovides, Anne Adams, Manuel Oliveira, Maria Margoudi
2017 Proceedings of the Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17  
One of the most frequent arguments for deploying serious games is that they provide an engaging format for student learning.  ...  However, engagement is often equated with enjoyment, which may not be the most relevant conceptualization in safety-critical settings, such as law enforcement and healthcare.  ...  Special thanks to Lancashire Constabulary and Thames Valley Police who contributed in the co-development of game and evaluation.  ... 
doi:10.1145/3116595.3116633 dblp:conf/chiplay/HartIAOM17 fatcat:4w426yblwzeinnvvptrocqlptm

Designing a Mobile Application for Conceptual Understanding

Sonal Dekhane, Mai Yin Tsoi
2012 International Journal of Mobile and Blended Learning  
This paper describes the development of a mobile application (app) created as a learning tool to help organic chemistry students increase their conceptual understanding of a given topic.  ...  This paper also discusses the preliminary data on the effectiveness of the design elements on student perceptions of the app and students' conceptual understanding.  ...  The authors also thank the students enrolled in Software Development II course for their development efforts and the Georgia Gwinnett Organic Chemistry professors for allowing us to conduct usability testing  ... 
doi:10.4018/jmbl.2012070103 fatcat:tejnjot3wvesjioiy4gxsn5cs4

Understanding Difficulties and Resulting Confusion in Learning: An Integrative Review

Jason M. Lodge, Gregor Kennedy, Lori Lockyer, Amael Arguel, Mariya Pachman
2018 Frontiers in Education  
We conclude with a theoretical model of the zones of optimal and sub-optimal confusion as a way of conceptualizing the parameters of productive and non-productive difficulties experienced by students while  ...  Difficulties are often an unavoidable but important part of the learning process. This seems particularly so for complex conceptual learning.  ...  Similarly, confusion has been associated with blockages or impasses in the learning process (Kennedy and Lodge, 2016) .  ... 
doi:10.3389/feduc.2018.00049 fatcat:d4xj5vkmdvg6rl7xyton6khofi

Understanding design-based learning context and the associated emotional experience

Feiran Zhang, Panos Markopoulos, Tilde Bekker, Mpuerto Paule-Ruíz, Martine Schüll
2020 International Journal of Technology and Design Education  
Our analysis highlights the variability in how different DBL activities can be associated with different emotions.  ...  Emotions, in turn, greatly influence students' learning process and engagement.  ...  Driven by the mechanism of design, the learning approach so-called Design-Based Learning applies Design Thinking (Rowe 1987 ) in a problem-based or project-based learning context.  ... 
doi:10.1007/s10798-020-09630-w fatcat:iwm54gbarrar5bmoypv3elgkr4

Understanding Learners' Problem-Solving Strategies in Concurrent and Parallel Programming: A Game-Based Approach [article]

Jichen Zhu, Katelyn Alderfer, Brian Smith, Bruce Char, Santiago Ontañón
2020 arXiv   pre-print
the game can be classified in three main types: trial and error, single-thread, and multi-threaded strategies, and (c) that self-efficacy is correlated with the percentage of time students spend in multithreaded  ...  However, the conceptual shift from sequential programming is notoriously difficult to make. Currently, relatively little research exists on how people learn CPP core concepts.  ...  ACKNOWLEDGEMENTS We would like to thank Bill Mongan for collaborating with this study by giving us access to students in one of his classes.  ... 
arXiv:2005.04789v1 fatcat:7crk6jxnbjaadjba5vardnhtmq

Understanding learning within a commercial video game: A case study [article]

Allan Fowler
2015 arXiv   pre-print
There has been an increasing interest in the debate on the value and relevance using video games for learning. Some of the interest stems from frustration with current educational methods.  ...  Measures of both these indicators of cognitive processing further suggested that children in the study learned to play the two video games, World of Goo and Bad Piggies.  ...  Video games incorporate both cognitive and physical activity, it is therefore important to understand the; skill learning, perceptual learning, motor learning, conceptual learning, and procedural learning  ... 
arXiv:1507.01046v1 fatcat:unnwvdzrgjgafcifwzxlka62s4

Computing and the understanding of text [chapter]

Lillian N. Cassel, Robert E. Beck, Daniel Hardt
1995 World Conference on Computers in Education VI  
A paradigm shift is underway in the needs of newcomers to information technology. The computer and its use have invaded the core of how people learn and work, even how people know.  ...  This paper describes a course built on the principle that computing is an integral part of the human experience with text in all its forms, from simple strings of characters to intricately entwined hypermedia  ...  In encouraging experimentation in the laboratory we accomplish two goals: students learn that experimenting is a legitimate way of learning in a computer environment [6] and they learn how to construct  ... 
doi:10.1007/978-0-387-34844-5_63 dblp:conf/wcce/CasselBH95 fatcat:4vqtbv6tcbb5tfrelenqyton3u

The Game of Reading and Writing: How Video Games Reframe Our Understanding of Literacy

John Alberti
2008 Computers and Composition  
In so doing, the study of video games promises to fundamentally rewrite the conceptual binary of process and product in composition pedagogy.  ...  The video game is an inherently dialogic discursive space that problematizes the institutionalized distinction between "reading" and "writing" • Return to the visual.  ...  Play The inherent instability of the cultural status of video games reveals itself nowhere more clearly than in the verb associated with gaming.  ... 
doi:10.1016/j.compcom.2008.04.004 fatcat:euzdhtyn6rcnxdeydmscm7kroa

Objectivity and Subjectivity in Games: Understanding Engagement and Addiction Mechanism

Mohd Nor Akmal Khalid, Hiroyuki Iida
2021 IEEE Access  
This measurement is examined in various domains, such as popular boards and sports games, and public gambling, where its effectiveness is determined.  ...  in the game-playing context.  ...  Such a condition is related to the sense of focus that makes a game-playing experience more attractive to the players and potentially makes them invest more time in the game; thus, associated with player  ... 
doi:10.1109/access.2021.3075954 doaj:9dc2b14f88db4e0b9dd54d07bd6fe575 fatcat:6nvpm4k3efbirmx5pyrgtj3ica

Understanding the role of competition in video gameplay satisfaction

Sepandar Sepehr, Milena Head
2018 Information & Management  
With the assignment of two modes of the game, each experiment took more than one hour, resulting in some participants' frustration.  ...  Potential Harms, Risks or Discomforts: It is not likely that there will be any harms or discomforts from/associated with this study.  ...  During this study, you will play a simple game that is used for improving typing speed.  ... 
doi:10.1016/j.im.2017.09.007 fatcat:bop53zfbn5a7baj7le5po23ozq

Fostering Conceptual Understanding in Mathematical Statistics

Jennifer L. Green, Erin E. Blankenship
2015 American Statistician  
theoretical content students need to be successful in subsequent statistics or actuarial science courses.  ...  In this paper, we discuss various instructional approaches, activities and assessments that can be used to foster active learning and emphasize conceptual understanding while still covering the necessary  ...  In addition, students can see the variability associated with the estimator and realize (perhaps for the first time) that estimates aren't typically "right" or necessarily even "close."  ... 
doi:10.1080/00031305.2015.1069759 fatcat:53eqqxillffj5jkvd5tdgkapsq

Multimodal data as a means to understand the learning experience

Michail N. Giannakos, Kshitij Sharma, Ilias O. Pappas, Vassilis Kostakos, Eduardo Velloso
2019 International Journal of Information Management  
We conducted a lab study with 251 game sessions and 17 users focusing on skill development (i.e., user's ability to master complex tasks).  ...  A B S T R A C T Most work in the design of learning technology uses click-streams as their primary data source for modelling & predicting learning behaviour.  ...  funding from the European Union's Horizon 2020 research and innovation programme, under the Marie Sklodowska-Curie grant agreement No. 751510, and by the Norwegian Research Council under the project FUTURE LEARNING  ... 
doi:10.1016/j.ijinfomgt.2019.02.003 fatcat:nvp4p3xyr5dudk3kt7ejhmncwe

Understanding Organizational Dynamics of IT-Enabled Change: A Multimedia Simulation Approach

Jean-François Manzoni, Albert A. Angehrn
1997 Journal of Management Information Systems  
One of the questions in which we are particularly interested is: To what extent is the amount and quality of participant learning associated with success in the simulation?  ...  Being able to measure learning would also allow us to study the EIS Simulation’s internal validity by comparing the amount and quality of learning associated with the simulation with that associated with  ... 
doi:10.1080/07421222.1997.11518177 fatcat:qstsiiz2bfcu3kg7hxwrqsldua
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