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Development and Evaluation of the Virtual City

David Brown, Helen Neale, Sue Cobb, Hugh Reynolds
1999 International Journal of Virtual Reality  
Evaluation of the project was concerned as much with the design of the virtual learning environments (VLEs), issues of usability and access as with monitoring skill learning and transfer to the real world  ...  The Virtual City has been developed in response to the needs of people with learning disabilities, not in response to their assumed needs.  ...  Virtual Learning Environment Specification One of the main aims of the project was the involvement of individuals with learning disabilities in the development of the Virtual City.  ... 
doi:10.20870/ijvr.1999.4.1.2639 fatcat:t2ntgh2v7zhs5f2u6gc77t5zxu

People with Disabilities Leading the Design of Serious Games and Virtual Worlds

Yurgos Politis, Nigel Robb, Anita Yakkundi, Karola Dillenburger, Nicola Herbertson, Beth Charlesworth, Lizbeth Goodman
2017 International Journal of Serious Games  
Games and virtual worlds have many potential benefits for people with intellectual disabilities (ID) and autism spectrum disorder (ASD), in terms of training, education, and rehabilitation.  ...  A number of approaches for achieving such inclusion have been described, such as User Sensitive Inclusive Design, Universal Design, and Design for All.  ...  Involving users with disabilities in the design of software should address both these motivations [3] .  ... 
doi:10.17083/ijsg.v4i2.160 fatcat:owm6nkneqfecbhq5h6q2uj5ek4

Virtual reality and its role in removing the barriers that turn cognitive impairments into intellectual disability

P. J. Standen, D. J. Brown
2006 Virtual Reality  
This paper describes the empirical evidence that has contributed to the development of educational virtual reality for those with intellectual disabilities: studies on transfer of learning from the virtual  ...  to the real world; how teachers might support those using VR; the design of virtual environments and what input/control devices best facilitate use of desktop VR.  ...  educational aims and are easy and motivating to use is to involve users in their design.  ... 
doi:10.1007/s10055-006-0042-6 fatcat:znpjxtk3lbewza4qvcesxclcbi

The Tutoring Role of Mentors Working with Adults and Elderly People with Learning Disabilities Using Virtual Environments

DAVID J. BROWN, PENNY J. STANDEN
1999 CyberPsychology & Behavior  
This article outlines the potential of virtual training environments in the rehabilitation of adults and elderly people with learning disabilities.  ...  Effective tutoring strategies employed, together with appropriate and well-designed virtual training environments, will be the outcomes of two methods suggested in this article.  ...  It has been shown that user involvement in the design, development, and subsequent evaluation of Virtual Training Environments is a vital component of these programmes if they are to be successful.16  ... 
doi:10.1089/cpb.1999.2.593 pmid:19178206 fatcat:qou5hcza35dxzivgjf4xpd4tbm

Communicating in virtual worlds through an accessible Web 2.0 solution

Denise Wood
2010 Telecommunications Journal of Australia  
Despite this potential, Web 2.0 applications and 3D virtual worlds remain largely inaccessible to many people with disabilities.  ...  This paper describes the design and development of an open source accessible 3D virtual world environment and Web 2.0 solution incorporating features that address the identified accessibility limitations  ...  However, in the same speech, as Hickey-Moody and observed, she also articulated the limitations of this environment for users with visual disabilities, those with hearing impairments and users with cognitive  ... 
doi:10.2104/tja10019 fatcat:rtirbrmy5vfqdesih2za2h36vu

The design of inclusive curricula for multi-user virtual environments: a framework for developers and educators

Denise Wood
2011 EAI Endorsed Transactions on e-Learning  
through an accessible multi-user virtual learning environment.  ...  to both the technical and pedagogical considerations required in the design of inclusive e-learning environments.  ...  in Second Life involving interviews with residents who identified as either programmers designing accessibility solutions, or people with disabilities who use customised solutions to improve their ability  ... 
doi:10.4108/icst.trans.eeel.2011.e6 fatcat:ttdkcnstjvgifibjpmgas2cb3q

A Pedagogical Model for Virtual World Residents: A Case Study of the Virtual Ability Second Life Island

Marjorie A. Zielke, Thomas Roome, Alice B. Krueger
2009 Journal of Virtual Worlds Research  
designs for those with disabilities.  ...  Virtual Ability Island in Second Life® offers a platform for adults with disabilities to learn the functionality necessary to enter a virtual world.  ...  Flight training design allows the adult user with disabilities to practice in a safe environment and avoid flying away and getting lost.  ... 
doi:10.4101/jvwr.v2i1.417 fatcat:cfw6qxwkgndgfjbzdoyncsyzza

How tutors assist adults with learning disabilities to use virtual environments

P. J. Standen, D. Brown, M. Horan, T. Proctor
2002 Disability and Rehabilitation  
Nine adults with learning disabilities spent up to twelve sessions with a non-disabled tutor learning to use desktop virtual environments designed to teach independent living skills.  ...  W Bricken (1991), Training in virtual reality. REFERENCES  ...  This research is carried out with support from the ESRC.  ... 
doi:10.1080/096382802320179244 pmid:12182796 fatcat:jcwnhd7avbdqtgryse4awhp76y

User Modeling Approach for Dyslexic Students in Virtual Learning Environments

Fatima Ezzahra Benmarrakchi, Jamal El Kafi, Ali Elhore
2017 International Journal of Cloud Applications and Computing  
between their learning style preferences and their cognitive traits in virtual learning environments.  ...  The aim of this paper is to provide an adaptive learning environment for users with dyslexia based on their learning styles preferences and their cognitive traits.  ...  document, which may be purchased using the "Add to Cart" button on the product's webpage: www.igi-global.com/article/user-modeling-approach-fordyslexic-students-in-virtual-learning- Strategies for Emerging  ... 
doi:10.4018/ijcac.2017040101 fatcat:wqal43q3sjgozkffx7zp35bzu4

Control of Virtual Environments for People with Intellectual Disabilities [chapter]

P. J. Standen, S. Battersby, T. L. Lannen
2002 Lecture Notes in Computer Science  
design of the virtual environments the design of the virtual environments , Battersby and Shopland Brown, Battersby and Shopland (2005)  ...  evaluation of the use of virtual WMD (2002) An evaluation of the use of virtual environments in improving choice reaction time in people with environments in improving choice reaction time in people with  ... 
doi:10.1007/3-540-45491-8_30 fatcat:sxukfvv6lrbd7m5lgttsscdwr4

A Survey on Storytelling with Robots [chapter]

Gwo-Dong Chen, Nurkhamid, Chin-Yeh Wang
2011 Lecture Notes in Computer Science  
Most of the users are children, either normal or those with disabilities.  ...  Meanwhile, the outcomes are a prototype, learning environment, authoring environment, and pedagogy experience.  ...  "In the constructionist approach, students learn from designing and assembling their own robots" [2] . Another type of users is children with disabilities.  ... 
doi:10.1007/978-3-642-23456-9_81 fatcat:6bfec6423vd3pifboo6l67vpda

User involvement in virtual and augmented technologies and games for rehabilitation and learning: ICDVRAT-ITAG special issue

Sue Valerie Gray Cobb, P.J. Standen, David Brown, Pedro Gamito
2019 Journal of Enabling Technologies  
User involvement in virtual and augmented technologies and games for rehabilitation and learning: ICDVRAT-ITAG special issue The ICDVRAT conference series was initiated by Paul Sharkey, University of Reading  ...  beneficial use in assessment, treatment and support of individuals with disability, impairment or support needs.  ...  therapy to help people with autism or PTSD cope with busy public environments.  ... 
doi:10.1108/jet-06-2019-075 fatcat:spwo5za24fb27oq3526ldze6za

Effective Learning Design of Game-Based 3D Virtual Language Learning Environments for Special Education Students

Yu-Ju Lan, Indy Y. T. Hsiao, Mei-Feng Shih
2018 Educational Technology & Society  
The collected data included in-class observation, video clips of learning process, and post-study interviews with the four disabled children.  ...  This current study aimed at creating a 3D virtual environment on Second Life particularly for special education students to enhance their first language, Mandarin, learning in vocabulary and sentence structures  ...  Technology Center" of National Taiwan Normal University (NTNU) from The Featured Areas Research Center Program within the framework of the Higher Education Sprout Project by the Ministry of Education(MOE) in  ... 
dblp:journals/ets/LanHS18 fatcat:hiqbsa2uinewzaq7aelgmbpnrm

Virtual Reality in the Rehabilitation of People with Intellectual Disabilities: Review

Penny J. Standen, David J. Brown
2005 CyberPsychology & Behavior  
Virtual reality (VR) possesses many qualities that give it rehabilitative potential for people with intellectual disabilities, both as an intervention and an assessment.  ...  Fears that skills or habits learnt in a virtual setting would not transfer to the real world setting have not been supported by the available evidence, apart from those studies with people with autistic  ...  in education, claimed that virtual environments encourage active involvement: if the user remains passive, nothing will happen.  ... 
doi:10.1089/cpb.2005.8.272 pmid:15971976 fatcat:3qmyazpldvakbbefxot3x5fdce

Exploring the Potential of Virtual Reality for the Elderly and People with Disabilities [chapter]

Felix Kamieth, Patrick Dhne, Reiner Wichert, Juan Luis, Viveca Jimenez-Mixco, Antonella Arca, Maria Teresa
2010 Virtual Reality  
Most of them deal with people with cognitive disabilities (dementia, autism, schizophrenia, Down's syndrome, etc.), proposing simple virtual worlds where users get immersed in order to learn some tasks  ...  In case the virtual environment is disconnected from the real lab, the application can be used by elderly or cognitive disabled to learn how to manage domotic installations in a non-threatening environment  ...  How to reference In order to correctly reference this scholarly work, feel free to copy and paste the following: http://www.intechopen.com/books/virtual-reality/exploring-the-potential-of-virtual-reality-for-the-elderly-andpeople-with-disabilities  ... 
doi:10.5772/13591 fatcat:aunwtip3s5fgdngjkbl5g2ceo4
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