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Invisible design
2012
Proceedings of the Designing Interactive Systems Conference on - DIS '12
Invisible Design is a technique for generating insights and ideas with workshop participants in the early stages of concept development. ...
The technique builds on previous work in HCI on scenarios, persona, theatre, film and ambiguity. ...
ACKNOWLEDGEMENTS We thank our participants for their time, and Jayne Wallace, Jonathan Hook, Emma Jones and Lynn McInnes for their support in planning and organising the workshops and films. ...
doi:10.1145/2317956.2318036
dblp:conf/ACMdis/BriggsBVLDNGKMO12
fatcat:zycbcpa77jb6dkt3rpvgyd24k4
Landscape and Criticism: The Crossing of Visible and Invisible
2017
Landscape Architecture Frontiers
design, and the role what critics ought to play in this profession. ...
ZHANG trANsLAted by Xiaodong MU Tina TIAN Ying WANG Xiaojie TIAN 景观设计学 / 论文 Landscape architecture Frontiers / papers 009 Criticism, in fact, means to catch the historical scent of phenomena, put them through ...
Instead of defining or dissecting criticism on landscape design, this paper demonstrates the operation of landscape criticism through a criticizing scenario which imitates a dialogue among different critics ...
doi:10.15302/j-laf-20170602
fatcat:torazqgfq5bldgo5ixblz74vzq
Visible and Invisible Bias via Media
1981
Canadian Journal of Communication
Explores the relative powers of communication media and their programs to influence human thought and action in differing cultural contexts. ...
Compares the telecommunication theory of transporting information through channels logically with human communication processes that transform their users eco-logically. ...
' scenarios. ...
doi:10.22230/cjc.1981v7n3a254
fatcat:en7lnh6rpbg5jncvzsxsltd7aq
Engaging older people using participatory design
2012
Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems - CHI '12
who are less committed to the idea of engaging with older adults in participatory design. ...
We suggest participatory design as an approach to improving the quality of design for older people but, based on previous work and our own experiences, identify four central issues that participatory design ...
ACKNOWLEDGMENTS This research was jointly funded by the EU FP7 project OASIS and the RCUK Research Hub on Social Inclusion through the Digital Economy. ...
doi:10.1145/2207676.2208570
dblp:conf/chi/LindsayJSO12
fatcat:4jwhlfkhorewjl4vdkphjydusa
Design documentaries
2006
Proceedings of the 6th ACM conference on Designing Interactive systems - DIS '06
We suggest that, for design research in HCI, film can be much more than a note-taking tool; we can use it as a means to explore, understand and present the everyday, and benefit from film's capabilities ...
to preserve ambiguities and paradoxes instead of resolving them into univocal conclusions. ...
Design researchers Monica Bueno, Lucille Rameckers and Lorna Goulden at Philips Design provided valuable feedback during the production of the films. ...
doi:10.1145/1142405.1142441
dblp:conf/ACMdis/RaijmakersGB06
fatcat:glpulaay4rcqvh2j2uufnz6pia
Beyond the snapshot from speculation to prototypes in audiophotography
2000
Proceedings of the conference on Designing interactive systems processes, practices, methods, and techniques - DIS '00
At each stage, however, we left many details of our designs purposefully unresolved, in order to encourage our own and our partners' imaginations as part of the design process. ...
Stages in this trajectory included illustrated workbooks, video envisionments, form models and technical drawings, and ended with working prototypes using microprocessors to simulate standalone products ...
ACKNOWLEDGMENTS We are grateful to our partners from Hewlett Packard, IDEO Product Design, and Appliance Studio Ltd., and in particular Bill Sharpe, David Frohlich, Ray Crispin, Phil Stenton, and Colin ...
doi:10.1145/347642.347663
dblp:conf/ACMdis/MartinG00
fatcat:tfnjepukojg5dctsbuzczxuwnm
The Comic Book World of Ralph Ellison's Invisible Man
2010
Novel: A Forum on Fiction
notes that he and his friends strove to recreate the archetypes and legendary figures of American myth-those 'Vhich violated all ideas of social hierarchy and order" (Introduction, Shadow and Act 53)- ...
Ellison puts it in Shadow and Act, he "got to thinking about the ambiguity of Negro leadership during that period" ("That Same Pain" 76). ...
Copyright of Novel: A Forum on Fiction is the property of Duke University Press and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express ...
doi:10.1215/00295132-2010-005
fatcat:rbrelytae5dxnln6fpvm6tt65q
Engaging teenagers productively in service design
2013
International Journal of Child-Computer Interaction
Various cultural references helped us stage activities that were productive for the design process, and were engaging for our young participants (e.g. exploring practical implications through discussions ...
Some activities were more effective than others and the idea of language-games, which has been widely explored in participatory design, explains why our strategy was successful when there was a clear ' ...
The views and opinions expressed are those of the authors, and not necessarily those of the NHS, the NIHR or the Department of Health. ...
doi:10.1016/j.ijcci.2014.02.001
pmid:26516621
pmcid:PMC4579821
fatcat:ic3etogb65gs5jguumhipw466i
Speculative Design in HCI: From Corporate Imaginations to Critical Orientations
[chapter]
2018
Human–Computer Interaction Series
art practice and critical theory, with the history of how speculative design was introduced to HCI publications through corporate design research initiatives from the RED group at Xerox PARC. ...
We will look at how practitioners trade on the rhetorical ambiguity of future oriented design practices to introduce these ideas in contexts where they may not otherwise have much purchase. ...
Acknowledgements Thank you to Morgan Ames, Anne Jonas, Noura Howell, Nick Merrill, Tyler Fox, and Paul Duguid for their comments on earlier drafts of this chapter. ...
doi:10.1007/978-3-319-73374-6_10
dblp:series/hci/WongK18
fatcat:g6vj6oljjfd6fmj7vhfbijfyae
Black Power: Minstrelsy and Electricity in Ralph Ellison's Invisible Man
2008
Callaloo
cyborg, and an adaptation of the work of Gilles Deleuze and Félix Guattari pertaining to their notion of the "body without organs." 3 I assert that Ellison's Invisible Man explores how electricity, as ...
The scenario can be compared to distorting mirrors facing each other. ...
doi:10.1353/cal.2008.0047
fatcat:6sfz2n7zzzccjmiqjdbvyod6he
Towards minimalist game design
2011
Proceedings of the 6th International Conference on Foundations of Digital Games - FDG '11
Adhering to these constraints, these games feature a small set of mechanics and one core mechanic, while still being sufficiently deep and allowing for player exploration and performance. ...
We begin with a motivation for and definition of minimalist games, including terms such as "rules," "mechanics," "control," and "interface," and illustrate the importance of artificial design constraints ...
for fruitful discussion and commentary, and the anonymous reviewers for their suggestions that helped us improve this manuscript. ...
doi:10.1145/2159365.2159371
dblp:conf/fdg/NealenSB11
fatcat:bxgvzvwffbedblu67yxesngxoq
Capturing invisible dimensions of terrorist victimisation through photography and video: Theoretical background for a research in progress in the Basque country
2015
Temida
It particularly addresses ways of restoration through memory linked to the meaning of spaces of victimisation by examining the work of different photographers on making aspects of those victimisations ...
Victims' and society right to memory is mentioned in the Basque Law 4/2008 on recognition and protection of terrorism victims and the Spanish Law 29/2011 on recognition and integral protection of terrorism ...
Beyond the public/private dichotomy, I argue that restoration of visible and invisible irreparable harms through memory holds complex personal, group and social dimensions. ...
doi:10.2298/tem1504053v
fatcat:3k5sguapjbb3da7l6sv4klz5iq
Experience-Centered Design: Designers, Users, and Communities in Dialogue
2010
Synthesis Lectures on Human-Centered Informatics
otherwise be excluded from design and by creating opportunities for people to enrich their lived experience with-and through-technology. ...
In Section 3, we recapitulate some of the main ideas and themes of the book and discuss the potential of experience-centered design to continue the humanist agenda by giving a voice to those who might ...
The Interaction Research Studios' work explores the design of computational systems for everyday life by creating situations that encourage playfulness, exploration, and insight. ...
doi:10.2200/s00229ed1v01y201003hci009
fatcat:y57wsxj4wnev7ksnvzbpfedqtm
An Artist's Anthropological Approach to Sustainability
2016
International Journal of Art & Design Education
Making Visible the Invisible explores the role as a lead artist, involved in the planning stages of a urban development project as a creative thinker rather than object maker. ...
This article supports the idea that art can make a difference to society and examines four case studies -all in the Mind, High Riser, Sojourn and Inland Waters, and Making Visible the Invisiblewhich explore ...
She believes that artists require a particular sensibility of insight, and an interest in connecting with non-artists to communicate their ideas. ...
doi:10.1111/jade.12122
fatcat:avdoqsxdg5ac7oqs3jtyc3434a
Designing for emotion (among other things)
2009
Philosophical Transactions of the Royal Society of London. Biological Sciences
Using computational approaches to emotion in design appears problematic for a range of technical, cultural and aesthetic reasons. ...
As an alternative, I advocate a broader view of interaction design in which open-ended designs serve as resources for individual appropriation, and suggest that emotional experiences become one of several ...
The research reported here was pursued in collaboration with Andy Boucher, John Bowers, Nadine Jarvis and Tobie Kerridge of the Interaction Research Studio, and with Phoebe Sengers and Jofish Kaye from ...
doi:10.1098/rstb.2009.0153
pmid:19884154
pmcid:PMC2781891
fatcat:a3eeydzln5h4vhwztgsziplyhi
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