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Enhancing User Interaction in Virtual Environments through Adaptive Personalized 3D Interaction Techniques [chapter]

Johanna Renny Octavia, Karin Coninx, Chris Raymaekers
2010 Lecture Notes in Computer Science  
Adaptivity has not been investigated thoroughly in the context of virtual environments.  ...  This PhD research is concerned with embedding intelligence to enhance user interaction in virtual environments (i.e. providing adaptive personalized 3D interaction techniques).  ...  The first experiment was conducted as an initial study to investigate the possibility of adaptation and personalization in virtual environments [3] .  ... 
doi:10.1007/978-3-642-13470-8_45 fatcat:rqtmkpwtj5hrjgb4utqqxbipp4

Adaptive Training of the Mental Rotation Ability in an Immersive Virtual Environment

Sunita Ariali, Bernd Zinn
2021 International Journal of Emerging Technologies in Learning (iJET)  
Adaptive designs of MRA training environments realised by virtual technology could offer promising potentials and is investigated in this study.  ...  Virtual Reality (VR) opens new possibilities for the investigation and train-ing of Mental Rotational Ability (MRA), which is an important factor in the development of technical skills in several fields  ...  Additionally, virtual environments offer the possibility to adapt the learning content to the skills and needs of the users by means of automated evaluation of the data.  ... 
doi:10.3991/ijet.v16i09.18971 fatcat:zwsyyg4fbrhdhbbccvhenip6pi

A Conceptual Framework for Adaptation and Personalization in Virtual Environments

Johanna Renny Octavia, Chris Raymaekers, Karin Coninx
2009 2009 20th International Workshop on Database and Expert Systems Application  
In this paper, we propose a conceptual framework for realizing adaptive personalized interaction in virtual environments.  ...  A promising approach for solving these problems lies in the use of adaptation and personalization.  ...  Not much attention has been spent on the effort of establishing user models for the purpose of adaptation and personalization in virtual environments. III.  ... 
doi:10.1109/dexa.2009.15 dblp:conf/dexaw/OctaviaRC09 fatcat:ok66bpmtibfwdax5w672c2ckdq

Adaptation in virtual environments: conceptual framework and user models

Johanna Renny Octavia, Chris Raymaekers, Karin Coninx
2010 Multimedia tools and applications  
This research prospects the design of adaptive personalized 3D user interfaces by focusing on adaptation and personalization of 3D interaction techniques in virtual environments.  ...  A promising approach for solving this problem lies in the use of adaptation and personalization.  ...  We also thank the participants for their valuable contributions in the experiment.  ... 
doi:10.1007/s11042-010-0525-z fatcat:zxsly2sicngatm6vyge22lvsb4

Providing Context-Based Adaptation in Collaborative Virtual Environments and Video

Anastasiia Beznosyk, Johanna Renny Octavia Hariandja, Karin Coninx, Peter Quax, Wim Lamotte
2012 International Journal for Infonomics  
This paper addresses our effort in investigating context-based adaptation as a prospective solution to enhance group interaction in collaborative virtual environments and video games.  ...  We first describe a user experiment in a fully controlled environment to assess whether or not the adaptation results in improved group collaboration in virtual environments.  ...  In [5] , the authors have investigated an approach for detecting and switching context for contextual interaction in virtual environments, and integrating adaptation in virtual environments using a context-aware  ... 
doi:10.20533/iji.1742.4712.2012.0069 fatcat:t4eksaj6vrchbfaltixy6sbmua

Authoring Adaptive 3D Virtual Learning Environments

Ahmed Ewais, Olga De Troyer
2014 International Journal of Virtual and Personal Learning Environments  
Consequently, the main objectives of the research work are: (1) to investigate the possible adaptations that can be applied to 3D VLEs, in order to allow adapting a 3D VLE to the learner's knowledge, skills  ...  However, developing adaptive 3D Virtual Learning Environments is not simple and should be supported.  ... 
doi:10.4018/ijvple.2014010101 fatcat:jyx7bqwepjashibkhgymj3e3ay

Adaptive Personalized Training Games for Individual and Collaborative Rehabilitation of People with Multiple Sclerosis

Johanna Renny Octavia, Karin Coninx
2014 BioMed Research International  
Two user studies have been carried out with nine MS patients to investigate the outcome of this adaptation.  ...  In this paper, we focus on integrating adaptivity and personalization in rehabilitation training for MS patients.  ...  Acknowledgments The authors acknowledge the INTERREG-IV program, in particular "rehabilitation robotics II" (Project no. IVA-VLANED-1.14, Euregio Benelux) and "I-TRAVLE" (Project no.  ... 
doi:10.1155/2014/345728 pmid:24982862 pmcid:PMC4058527 fatcat:ersb5srmfngujf4l7sppuz75fu

Virtual Reality at the Service of People with Functional Diversity: Personalized Intervention Spaces

Manuel Lagos, Jessica Martín, Ángel Gómez, Thais Pousada
2021 Engineering Proceedings  
Virtual reality allows to generate an environment of great realism, while achieving the immersion of the user in it.  ...  Through its initial menu, the professional will be able to select the virtual work environment, with different configuration options to adapt each scenario to the user's needs.  ...  (Xunta de Galicia) through the ERDF (80%), Operational Program ERDF Galicia 2014-2020 and the remaining 20% by the Secretaria Xeral de Universidades (Ref.  ... 
doi:10.3390/engproc2021007043 fatcat:cbqswnsxwbg7lhfwxjwwytjxui

Supporting Virtual Reality in an Adaptive Web-Based Learning Environment [chapter]

Olga De Troyer, Frederic Kleinermann, Bram Pellens, Ahmed Ewais
2009 Lecture Notes in Computer Science  
Therefore, being able to dynamically adapt the virtual world to the personal preferences, knowledge, skills and competences, learning goals and the personal or social context of the learning becomes important  ...  However, its richness in representation and manipulation possibilities may also become one of its weaknesses, as some learners may be overwhelmed and be easily lost in a virtual world.  ...  This work is realized in the context of the EU FP7 project GRAPPLE (215434). The design of the overall GRAPPLE architecture has been a collaborative effort of the different partners.  ... 
doi:10.1007/978-3-642-04636-0_59 fatcat:srckn7vsezf55kxxptkmpre6w4

User-Centered Virtual Reality for Promoting Relaxation: An Innovative Approach

Silvia Francesca Maria Pizzoli, Ketti Mazzocco, Stefano Triberti, Dario Monzani, Mariano Luis Alcañiz Raya, Gabriella Pravettoni
2019 Frontiers in Psychology  
The first one is focused on generic environments filled with relaxing "narratives" to induce control over one's own body and physiological response, while the second one engages the user in virtual reality-mediated  ...  Virtual reality has been used effectively to promote relaxation and reduce stress. It is possible to find two main approaches to achieve such aims across the literature.  ...  , 2009 Parsons and Reinebold, 2012) : in order to be really personalized, a virtual environment should be able to adapt its own contents to the user's state in the very moment of the interaction.  ... 
doi:10.3389/fpsyg.2019.00479 pmid:30914996 pmcid:PMC6423066 fatcat:2vhicuak4zhodprq6fvihj2yay

An experimentation environment for mobile 3D and virtual reality

Wolfgang Hürst, Jannes Beurskens, Marco van Laar
2013 Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services - MobileHCI '13  
the advantages and disadvantages of these different realizations.  ...  Yet, this additional degree of freedom not only introduces exciting new possibilities, but also potential issues when used in actual applications.  ...  Another area of research investigates navigation within these virtual worlds.  ... 
doi:10.1145/2493190.2494659 dblp:conf/mhci/HurstBL13 fatcat:iinsf3txg5bu7p4bwungybclyy

Investigating Mixed-Reality Teaching and Learning Environments for Future Demands: The Trainers' Perspective [chapter]

Lana Plumanns, Thorsten Sommer, Katharina Schuster, Anja Richert, Sabina Jeschke
2016 Automation, Communication and Cybernetics in Science and Engineering 2015/2016  
A total of ten trainers from different areas in Germa-ny took part in this study. Every participant pursued both roles: the teaching and the learning part in a virtual learning environment.  ...  Together with the mentioned advantages and possible usages, the potential of these setups is shown.  ...  Acknowledgments This work is part of the project "ELLI -Excellent Teaching and Learning in Engineering Sciences" and was funded by the federal ministry of education and research, Germany.  ... 
doi:10.1007/978-3-319-42620-4_31 fatcat:e5whw5joyfca5p4gql3zcfnqga

Investigating Mixed-Reality Teaching and Learning Environments for Future Demands: The Trainers' Perspective [chapter]

Lana Plumanns, Thorsten Sommer, Katharina Schuster, Anja Richert, Sabina Jeschke
2016 Engineering Education 4.0  
A total of ten trainers from different areas in Germa-ny took part in this study. Every participant pursued both roles: the teaching and the learning part in a virtual learning environment.  ...  Together with the mentioned advantages and possible usages, the potential of these setups is shown.  ...  Acknowledgments This work is part of the project "ELLI -Excellent Teaching and Learning in Engineering Sciences" and was funded by the federal ministry of education and research, Germany.  ... 
doi:10.1007/978-3-319-46916-4_33 fatcat:3tnmsgrcf5fgtfgei22bxnldly

Digital Archaeology in a Virtual Environment

Vanja Korać
2012 Arheologija i prirodne nauke  
In the paper, two aspects of virtual environment are discussed. The first aspect regards virtual environment as a digital scene of crime.  ...  Services and networks of virtual environment are described within it, places in which potential evidence can be found, ways of securing digital scene of crime and preservation of digital proves discovered  ...  adapter, thus making communication of physical and virtual machines possible, in the Intranet as well as towards the Internet.  ... 
doi:10.18485/arhe_apn.2012.8.13 fatcat:c7pgn3x3nnguznm6vmrvdsrwne

Beneficial Learning Observation of a Virtual Museum for Ancient History

Desislava Paneva-Marinova, Lubomir Zlatkov, Lilia Pavlova
2020 Digital Presentation and Preservation of Cultural and Scientific Heritage  
This article aims to present an innovative virtual museum, managing diverse collections of digital objects, organized in various ways by a complex specialized functionality.  ...  For a long time, cultural heritage has been preserved in archiving institutions such as museums, libraries, galleries, and restoration laboratories, resulting in access and review limitations.  ...  This research is partially supported by the Bulgarian Ministry of Education and Science under the National Research Programme "Cultural heritage, national memory and development of society" approved by  ... 
doi:10.55630/dipp.2020.10.8 fatcat:pn5siraynffcfn7vxzxjzbodnm
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