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Gorm Lai, Kai Erenli, Foaad Khosmood, William Latham
2019 Proceedings of the 14th International Conference on the Foundations of Digital Games - FDG '19  
While various licensing mechanisms have been used for game jams throughout the years, there has never been a licence uniquely designed for artifacts created during a game jam.  ...  CC is not compatible with most other licenses, and introduces a legal grey area with the division between commercial and non-commercial use.  ...  The authors believe the case can be made for a new license. We invite the community to contact us for feedback and suggestions. Our proposal and first version is available in Appendix A.  ... 
doi:10.1145/3337722.3341844 dblp:conf/fdg/LaiEKL19 fatcat:wunktazz5fgrljnwsdgs7ao6gi

Introducing Computer Games and Software Engineering [chapter]

Kendra Cooper, Walt Scacchi
2015 Chapman & Hall/CRC Innovations in Software Engineering and Software Development Series  
Acknowledgements The research of Walt Scacchi was supported by grants #0808783, #1041918, and #1256593 from the U.S. National Science Foundation. No review, approval, or endorsement is implied.  ...  Only the authors of this Chapter are responsible for statements and recommendations made herein. References  ...  Similarly, whether to structure the SEE coursework projects as massively open online courses (MOOCs), or around competitive, interteam game jams also merits consideration.  ... 
doi:10.1201/b18453-2 fatcat:iksixsnoxnhytcf2uxc6jrdh6q

Introducing Dynamic Fair Dealing: Creating Canadian Digital Culture

Rosemary J. Coombe, Darren Wershler, Martin Zeilinger
2014 Social Science Research Network  
The most significant of the protocols introduced was the public licence, such as the GNU General Public License (GPL), which encourages the use of copyright powers to enforce sharing rather than restrict  ...  Introducing Dynamic Fair Dealing 5 cultural content online.  ...  Introducing Dynamic Fair Dealing 29 Introducing Dynamic Fair Dealing 37 2010), or, in the absence of such reform, that we explore and defend the ways in which users assert their determination to create  ... 
doi:10.2139/ssrn.2644443 fatcat:yjq7l2ojjjf3dktylklzs6iqpm

Introducing Sectoral Models into Regional Management: An Assessment of Regulatory Impacts on the Economy

K.Yu. Voloshenko, A. K. Ponomarev
2017 Baltic Region  
Economics 72 Regardless of the geography of regions, management at the regional level, both in Russia and the Baltic Sea countries, faces many challenges.  ...  The authors propose new sectoral models using the Kaliningrad region as an example.  ...  The latter were developed within the project for creating university analytical software for regional R&D support system in the socio-economic sphere.  ... 
doi:10.5922/2079-8555-2017-4-5 fatcat:ygkyz3yyxva65opsu3hiwazn5u

Introducing Global Solution Networks: Understanding the New Multi-Stakeholder Models for Global Cooperation, Problem Solving and Governance

Don Tapscott
2014 Innovations Technology Governance Globalization  
This paper sets the framework for a multi-million dollar global investigation of the new models, conducted by The Martin Prosperity Institute at the University  ...  Yet to date there has been no systematic study of this phenomenon or an attempt to understand the potential in improving the state of the world.  ...  Globalization, instant communications and organized civil society have changed the rules of the game.  ... 
doi:10.1162/inov_a_00200 fatcat:bznfbrolwvgphgzzfzunnw2h54

Multiagent jamming-resilient control channel game for cognitive radio ad hoc networks

Brandon F. Lo, Ian F. Akyildiz
2012 2012 IEEE International Conference on Communications (ICC)  
In this paper, we introduce a jammingresilient control channel (JRCC) game to model the interactions among cognitive radio users and the attacker under the impact of primary user activity.  ...  This results from the fact that the attackers can effectively launch the denial of service attacks by jamming the control channels.  ...  JAMMING-RESILIENT CONTROL CHANNEL GAME In this section, we introduce the JRCC game that models the interactions among PUs, CR users, and the attacker.  ... 
doi:10.1109/icc.2012.6364117 dblp:conf/icc/LoA12 fatcat:iityouozdfbq3eskpf4pbzlnwy

An anti-jamming stochastic game for cognitive radio networks

B Wang, Yongle Wu, K J R Liu, T C Clancy
2011 IEEE Journal on Selected Areas in Communications  
In this paper, we investigate the security mechanism when secondary users are facing the jamming attack, and propose a stochastic game framework for anti-jamming defense.  ...  At each stage of the game, secondary users observe the spectrum availability, the channel quality, and the attackers' strategy from the status of jammed channels.  ...  After introducing the concepts of a stochastic game, we next formulate the anti-jamming game by defining each component of the game. A.  ... 
doi:10.1109/jsac.2011.110418 fatcat:3kwd6hoklrfp3m7lxiqchvizoa

Two Decades of Game Jams [article]

Gorm Lai, Annakaisa Kultima, Foaad Khosmood, Johanna Pirker, Allan Fowler, Ilaria Vecchi, William Latham, Frederic Fol Leymarie
2021 arXiv   pre-print
In less than a year's time, March 2022 will mark the twentieth anniversary of the first documented game jam, the Indie Game Jam, which took place in Oakland, California in 2002.  ...  In addition, it discusses the definition of game jam and identifies the most active research areas within the game jam community such as the interplay and development with local communities, the study  ...  The authors instead propose a new license for game jams, The Game Jam License which they claim rectifies the issues identified [81] .  ... 
arXiv:2110.13569v1 fatcat:cc7ymlmbovgvjhlvzxgw652a74

A Learning Method for Secondary Users to minimize the effect of Jamming in Cognitive Radio Wireless Sensor-Networks State of the art in CR-WSN security

Mr. Shashank D
2018 International Journal for Research in Applied Science and Engineering Technology  
Malicious nodes make use of this to jam users that are trying to share the spectrum. This paper focuses on learning methods that help secondary users minimize the effect of jamming.  ...  Primary Users working in licensed band face interference by opportunistic Secondary Users in CR-WSNs.  ...  The environment agent is introduced with the sole purpose of consolidating the stats among all the three, which keeps the record of successful jams.  ... 
doi:10.22214/ijraset.2018.1023 fatcat:hntp7r3mivgbzgobmkmlo7w4eu

Collaborative Anti-jamming in Cognitive Radio Networks Using Minimax-Q Learning

Sangeeta Singh, Aditya Trivedi, Navneet Garg
2013 International Journal of Modern Education and Computer Science  
Stochastic zero-sum game and Markov decision process (MDP) are generally used to model the scenario concerned.  ...  In this paper, we have proposed the multi-agent multi-band collaborative anti-jamming among the SUs to combat single jammer using the Minimax-Q learning algorithm.  ...  The reinforcement learning concept as introduced in (RL) [10] , [11] and [12] has been used in the anti-jamming scenario, was introduced in [13] and [14] .  ... 
doi:10.5815/ijmecs.2013.09.02 fatcat:cy6a43ekr5hixmhjtzge7ecvqa

The role of game jams in developing informal learning of computational thinking: a cross-european case study [article]

Helen Boulton and Bernadette Spieler and Anja Petri and Christian Schindler and Wolfgang Slany and Maria Beltran
2018 arXiv   pre-print
The project has engendered the concept of game jams, events organised with the aim of designing and creating small games in a short time-frame around a central theme.  ...  This paper will disseminate experience of two cross-European game jams; the first a pilot and the second having over 95 submissions from countries across Europe, America, Canada, Egypt, the Philippians  ...  The results of the performed jams will influence our planned game jam events in 2016 and 2017 and will help us to understand how game jams can be used for research and how to design them efficiently for  ... 
arXiv:1805.04458v1 fatcat:rxp2ppbd6rc3hditjmfci7y2bq

Dogfight in Spectrum: Jamming and Anti-Jamming in Multichannel Cognitive Radio Systems

Husheng Li, Zhu Han
2009 GLOBECOM 2009 - 2009 IEEE Global Telecommunications Conference  
For the case of multi-stage game, the dogfight is essentially a stochastic game with partial observations and imperfect monitoring.  ...  The procedure of jamming and anti-jamming is coined dogfight in spectrum due to its nature of pursuit and evasion.  ...  SYSTEM MODEL In this section, we introduce the models of channel, secondary user and attacker. A. Channel Model We consider a cognitive radio system having N licensed channels.  ... 
doi:10.1109/glocom.2009.5425707 dblp:conf/globecom/LiH09 fatcat:pgp7clzbcvdw5enhwrwbr2ri2u

Joint channel and power optimisation for multi‐user anti‐jamming communications: A dual mode Q‐learning approach

Xiaobo Zhang, Hai Wang, Lang Ruan, Yifan Xu, Zhibin Feng
2022 IET Communications  
Stackelberg games are This is an open access article under the terms of the Creative Commons Attribution-NonCommercial-NoDerivs License, which permits use and distribution in any medium, provided the original  ...  The corresponding collaborative anti-jamming model is then constructed as a Markov game to analyse the multi-agent decision.  ...  According to the multi-user characteristics of the proposed model, we introduce Markov games.  ... 
doi:10.1049/cmu2.12339 fatcat:kxc35njebjgrjhu2zokk6yuhjq

Cognitive Radio Anti-Jamming Scheme for Security Provisioning IoT Communications

2015 KSII Transactions on Internet and Information Systems  
To resolve the security-related resource allocation problem, game theory is a suitable and effective tool.  ...  Based on the Blotto game model, we propose a new strategic power allocation scheme to ensure secure CR communications.  ...  After the Blotto game was introduced in 1950, John Nash introduced the Nash Bargaining Solution (NBS) to allocate resources fairly and optimally [7] .  ... 
doi:10.3837/tiis.2015.10.023 fatcat:24f3v7z5bjd4piq7ldg764zrqi

Game jams in general formal education

Riikka Aurava, Mikko Meriläinen, Ville Kankainen, Jaakko Stenros
2021 International Journal of Child-Computer Interaction  
We also discuss the values present in our research project and the inclusivity of game jams.  ...  We claim that game jamming is a viable method in general formal education, and that although the learning outcomes vary and can be difficult to verify, the participants themselves report perceived learning  ...  Kennedy and the Finnish Game Jam association.  ... 
doi:10.1016/j.ijcci.2021.100274 fatcat:t3osbd64lzhzdftq7uvjenwt4i
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