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ARCO - an architecture for digitization, management and presentation of virtual exhibitions

M. White, N. Mourkoussis, J. Darcy, P. Petridis, F. Liarokapis, P. Lister, K. Walczak, R. Wojciechowski, W. Cellary, J. Chmielewski, M. Stawniak, W. Wiza (+6 others)
2004 Proceedings Computer Graphics International, 2004.  
Our system provides a one-stop-solution for museums to create, manage and present both content and context for virtual exhibitions.  ...  A complete tool chain starting with stereo photogrammetry based digitization of artifacts, their refinement, collection and management with other multimedia data, and visualization using virtual and augmented  ...  The ARCO system provides two main kinds of user interfaces for browsing cultural heritage exhibitions: Web-based interfaces and Augmented Reality interfaces.  ... 
doi:10.1109/cgi.2004.1309277 dblp:conf/cgi/WhiteMDPLLWWCCSWPSMGSG04 fatcat:5eqd4gbbordjjp5b4evg5e3p3q

Metadata requirements for digital museum environments

Manjula Patel, Martin White, Nicholaos Mourkoussis, Krzysztof Walczak, Rafal Wojciechowski, Jacek Chmielewski
2005 International Journal on Digital Libraries  
More specifically, we examine the significance of metadata in enabling and supporting all of these processes and describe the extensive facilities provided for authoring, maintaining and managing metadata  ...  We describe a system which addresses all the processes involved in digitally acquiring, modelling, storing, manipulating and creating virtual exhibitions from 3D museum artefacts.  ...  Acknowledgements The work described in this paper was funded by the EU IST Framework V programme, Key Action III-Multimedia Content and Tools, Augmented Representation of Cultural Objects (ARCO) project  ... 
doi:10.1007/s00799-004-0104-x fatcat:cffelex7qbhu5pxud2xfeaqehm

A Cultural Heritage Repository as Source for Learning Materials [article]

Manjula Patel, Krzysztof Walczak, Fabrizio Giorgini, Martin White
2004 VAST: International Symposium on Virtual Reality  
A comprehensive set of metadata is recorded and stored alongside these various media with the aim of re-using and re-purposing them for multiple applications.  ...  We investigate issues relating to both internal and external interoperability to enable the creation of learning scenarios within the system itself as well as the export of primary multimedia objects into  ...  Acknowledgements This work has been funded by the EU IST Framework 5 Programme under Key Action III Multimedia Content and Tools, Action Line III.1.6 "Virtual Representations of Cultural and Scientific  ... 
doi:10.2312/vast/vast04/213-222 fatcat:3se3edxd6zgtxjl6aa2hvymr7u

Web 3.0 and its Reflections on the Future of E-Learning

Amit Kumar Gupta, Dr. Devesh Katiyar, Mr. Gaurav Goel
2022 International Journal for Research in Applied Science and Engineering Technology  
Abstract: There is a large number of diversity in Web 3.0 technologies accessible for incorporation in the educational environment, but recognize how to use these and can be fascinating to the instructor  ...  Web 3.0 is also known as technologically advanced medium which enables the user to Read/Write/Execute and also enables the machines to carry out some of the thinking so that it can be accessible for the  ...  Instructors & learners may cooperatively conduct sessions from geographically dispersed locations in a shared virtual 3D space.  ... 
doi:10.22214/ijraset.2022.41293 fatcat:xlyinegsjve6bdia7tpl4ryk64

A Human Centered View on E-Maintenance

A. Oliveira, R. Araujo, A. Jardine
2013 Chemical Engineering Transactions  
systems for information, real time data and safety issues.  ...  In general the objective of E-Maintenance is to organize, structure and link the Information and Communication Technologies (ICT) to develop a maintenance support system that is effective and efficient  ...  Also virtual immersive trainings could be done, using the same system design results to create a Virtual Reality environment for a virtual training, and simulating the "Augmented Reality" interface in  ... 
doi:10.3303/cet1333065 doaj:ca86db6d0f6643b4b7bb3c7aa216817b fatcat:xkc5y6nwlrdqjeonxn3vaweqay

The location graph

Vlad Stirbu, Petri Selonen, Arto Palin
2010 Proceedings of the 3rd International Workshop on Location and the Web - LocWeb '10  
In this paper we outline a unified architecture for representing locations of people, places and things in real or virtual worlds, called realms, on the web.  ...  With this architecture we enable a common way to develop location based services and applications across real or virtual realms, avoiding fragmentation.  ...  Depending on how we mix the real and the virtual, we can refine further the augmented reality, in which the digital objects are visualized in the real world, or augmented virtuality, in which real objects  ... 
doi:10.1145/1899662.1899672 dblp:conf/locweb/StirbuSP10 fatcat:thfmvh2ezjd7tp45ftnwm4o2ke

Experiences in Building a RESTful Mixed Reality Web Service Platform [chapter]

Petri Selonen, Petros Belimpasakis, Yu You
2010 Lecture Notes in Computer Science  
This paper reports the development of a RESTful Web service platform at Nokia Research Center for building Mixed Reality services.  ...  The paper outlines our approach for developing RESTful Web services from requirements to an implemented service, and presents the experiences and insights gained during the platform development, including  ...  The authors wish to thank Arto Nikupaavola, Markku Laitkorpi, the former NRC Service Software Platform and the NRC Mixed Reality Solutions program for their valuable contribution.  ... 
doi:10.1007/978-3-642-13911-6_27 fatcat:uwjuvk7v3jg7toonamfxa7j5ga

3D Virtual worlds and the metaverse

John David N. Dionisio, William G. Burns III, Richard Gilbert
2013 ACM Computing Surveys  
Moving from a set of independent virtual worlds to an integrated network of 3D virtual worlds or Metaverse rests on progress in four areas: immersive realism, ubiquity of access and identity, interoperability  ...  For each area, the current status and needed developments in order to achieve a functional Metaverse are described.  ...  Both systems allow instances to dynamically augment the virtual world network's geography (through nodes in Solipsis and spaces in OpenCobalt) and user space (a user's running peer serves as the origin  ... 
doi:10.1145/2480741.2480751 fatcat:jnmeo2hjrndlvl7qa3wmoaopmm

Augmented Reality 2.0 [chapter]

Dieter Schmalstieg, Tobias Langlotz, Mark Billinghurst
2010 Virtual Realities  
In this paper we describe the Augmented Reality 2.0 concept and present existing work on mobile AR and web technologies that could be used to create AR 2.0 applications.  ...  In addition, the user will be able to generate their own location-specific virtual content, that can then be uploaded to content servers and shared with others.  ...  W1209, the Christian Doppler Laboratory for Handheld Augmented Reality as well as the EU funded project MARCUS (FP7-PEOPLE-IRSES-2008-230831).  ... 
doi:10.1007/978-3-211-99178-7_2 dblp:conf/dagstuhl/SchmalstiegLB08 fatcat:tka5t4m2wrggfgncfftcpxo6mi

Configuring and controlling ubiquitous computing infrastructure with semantic connections: a tangible and an AR approach

Bram van der Vlist, Gerrit Niezen, Stefan Rapp, Jun Hu, Loe Feijs
2012 Personal and Ubiquitous Computing  
The current handles for users to explore, make, and break connections between devices seem to disappear in overly complex menu structures displayed on small screens.  ...  In the augmented reality approach, connections between real-world objects are visualized by displaying visible lines and icons from a mobile device containing a pico projector.  ...  Acknowledgments We would like to thank Aly Syed, Riccardo Trevisan, Sriram Srinivasan, Hans van Amstel, Jettie Hoonhout, and Jolijn Teunisse for their contributions to the smart home pilot.  ... 
doi:10.1007/s00779-012-0627-x fatcat:xolnro562ngrhctqyukhyqrhsq

A WEB 2.0/WEB3D HYBRID PLATFORM FOR ENGAGING STUDENTS IN E-LEARNING ENVIRONMENTS

Penny de BYL, Janet TAYLOR
2007 The Turkish Online Journal of Distance Education  
ABSTRACTThis paper explores the Web 2.0 ethos with respect to the application of pedagogy within 3D online virtual environments. 3D worlds can create a synthetic experience capturing the essence of being  ...  in a particular world or context.  ...  Thanks must also go to Web3D Consortium members for guidance and community support and most importantly to the ALIVE team members Sean Clancy, Matthew Chudleigh and Matthew Nielsen for their excellent  ... 
doaj:c9d1e278473145169d3f50e993fbfacc fatcat:kzdrwkm6pzcmll633kq2mwrkri

أثر الدمج بین الواقع المعزز والإفتراضی على تجربة السائح

أسماء مرزوق, عزة ماهر, تقی محروس
2019 مجلة کلیة السیاحة والفنادق - جامعة مدینة السادات  
This study recommends combining Augmented Reality and Virtual Reality together in order to maximize the exciting of tourists" experience.  ...  Therefore, such competitive environment impose the academics to make extra efforts to keep the industry on the track, so this study tries to explore the influence of combining Augmented Reality and Virtual  ...  They are expecting to enjoy their journey by exploring their destination in a real manner.  ... 
doi:10.21608/mfth.2019.71071 fatcat:7x5qxnp7fja35if3ri4dcwxucq

Web GIS in practice VI: a demo playlist of geo-mashups for public health neogeographers

Maged Boulos, Matthew Scotch, Kei-Hoi Cheung, David Burden
2008 International Journal of Health Geographics  
The four geo-mashup "songs" in this "playlist" are: 'Web 2.0 and GIS (Geographic Information Systems) for infectious disease surveillance', 'Web 2.0 and GIS for molecular epidemiology', 'Semantic Web for  ...  or no coding, will ultimately spark the imagination of many public health practitioners and stimulate them to start exploring the use of these methods and tools in their day-to-day practice.  ...  When people are browsing the flat Web shop of Amazon.com, for example, they cannot see, chat with, and benefit from the experiences/opinions of, other people looking for the same items in real time, as  ... 
doi:10.1186/1476-072x-7-38 pmid:18638385 pmcid:PMC2491600 fatcat:uzuztnjlqrgy3jlhikqpdqx3mi

GIS and Augmented Reality: State of the Art and Issues [chapter]

Olivier Hugues, Jean-Marc Cieutat, Pascal Guitton
2011 Handbook of Augmented Reality  
In this chapter we propose a joint exploration of Geographic Information System (GIS) and Augmented Reality (AR).  ...  Thanks to some factors, we will detail hereafter, these two domains have greatly converged in recent years further to certain factors which we shall detail hereafter.  ...  In [8] , a Real-Time Kinematic GPS, more precise than a classic GPS, enables the team to propose a demonstrator christened "Geo-Media", allowing the physical world to be mixed with artistic virtual objects  ... 
doi:10.1007/978-1-4614-0064-6_33 fatcat:czwmuzlejbaqvhanmyzdxpvafe

3D Documentation and Semantic Aware Representation of Cultural Heritage: the INCEPTION Project [article]

Roberto Di Giulio, Federica Maietti, Emanuele Piaia
2016 Eurographics Workshop on Graphics and Cultural Heritage  
Heritage in Europe through 3D semantic modelling", funded by EC within the Programme Horizon 2020.  ...  The project ranges from the documentation and diagnostic strategies for heritage protection, management and enhancement, to the 3D acquisition technologies.  ...  Semantic integration of rich narratives with Virtual and Augmented Reality (VR and AR) will create accurate perception and deep understanding for specialists and common users.  ... 
doi:10.2312/gch.20161406 dblp:conf/vast/GiulioMP16 fatcat:bjb4cdoc4nfqhjczs5er3s744m
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