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Simplifying collaboration in co-located virtual environments using the active-passive approach

Jose Garcia Estrada, Jan P. Springer, Helen Wright
2015 2015 IEEE Second VR International Workshop on Collaborative Virtual Environments (3DCVE)  
These findings advance our understanding of collaboration in co-located virtual environments and suggest an approach to simplify co-located collaboration.  ...  In this paper we investigate an often overlooked approach to enable collaboration for multiple users in an immersive virtual environment designed for a single user.  ...  I N T R O D U C T I O N Support for collaboration has been the object of interest very early on in the development of immersive virtual environments (VE) and displays [5] .  ... 
doi:10.1109/3dcve.2015.7153590 fatcat:uwi4q6l4nncf5dnref2yigcona

Why should we use 3D Collaborative Virtual Environments for Cyber Security?

Alexandre Kabil, Thierry Duval, Nora Cuppens, Gerard Le Comte, Yoran Halgand, Christophe Ponchel
2018 2018 IEEE Fourth VR International Workshop on Collaborative Virtual Environments (3DCVE)  
Struggling against cyber threats is a more and more demanding task but we show that practices are still not harnessing yet the capabilities of 3D Collaborative Virtual Environments and Virtual Reality  ...  We think that 3D Collaborative Virtual Environments (3DCVE) can be used in order to improve users Cyber Situational Awareness, as they can allow them to have a better understanding of a cyber situation  ... 
doi:10.1109/3dcve.2018.8637109 fatcat:muazmlamvrb47mx3sgwvejklni

3D collaborative interaction for aerospace industry

Damien Clergeaud, François Guillaume, Pascal Guitton
2016 2016 IEEE Third VR International Workshop on Collaborative Virtual Environments (3DCVE)  
Damien CLERGEAUD 1 François GUILLAUME 2 Pascal GUITTON 3,1 1 Inria 2 Airbus Group 3 Université de Bordeaux 3D collaborative interaction raises issues like awareness of the Virtual Environment that  ...  This is the reason why we are developing a tool to define trajectories in the virtual environment.  ... 
doi:10.1109/3dcve.2016.7563560 fatcat:fwcs3gr2bjaq3esy7w7g5fjlba

Remote collaboration across heterogeneous large interactive spaces

Cedric Fleury, Nicolas Ferey, Jean-Marc Vezien, Patrick Bourdot
2015 2015 IEEE Second VR International Workshop on Collaborative Virtual Environments (3DCVE)  
In this workshop paper, we present our past work on remote collaboration, telepresence and large interactive spaces as well as our ongoing projects to support telepresence in such spaces for face-to-face  ...  As such environments become more common, the need to support telepresence across these large interactive spaces becomes critical for remote collaboration.  ...  We have also addressed remote collaboration in virtual reality, covering both technical aspects of distributed virtual environments [5] and collaborative interaction among remote users [4] .  ... 
doi:10.1109/3dcve.2015.7153591 fatcat:ykcecvfe7rhltbqjqjgicrwinq

Subjective evaluation of group user QoE in collaborative virtual environment (CVE)

Bhagyabati Moharana, Conor Keighrey, David Scott, Niall Murray
2022 Proceedings of the 14th International Workshop on Immersive Mixed and Virtual Environment Systems  
However, there is a surprisingly little research efforts on collaborative design tasks not considering social experiences using Virtual Reality (VR).  ...  In addition, there are very few research studies that have focused on the Quality of Experience (QoE) of small user groups working together on collaborative tasks.  ...  virtual environment.  ... 
doi:10.1145/3534086.3534333 fatcat:ypip2vicffhu7mye2asjxs3pny

A survey of communication and awareness in collaborative virtual environments

Thi Thuong Huyen Nguyen, Thierry Duval
2014 2014 International Workshop on Collaborative Virtual Environments (3DCVE)  
In the domain of Collaborative Virtual Environments (CVEs), many virtual worlds, frameworks and techniques are built based on a specific and direct purpose.  ...  Depending on the purpose of the collaborative work, the techniques of interaction and of manipulation change from one application to another.  ...  INTRODUCTION Collaborative Virtual Environments (CVEs) allow people to work together on shared 3D artifacts and datasets or exchange information.  ... 
doi:10.1109/3dcve.2014.7160928 dblp:conf/vr/NguyenD14 fatcat:sf5btfs6cvh3fdglfoyrzfxsnu

Indy: a virtual reality multi-player game for navigation skills training

Arnaud Mas, Idriss Ismael, Nicolas Filliard
2018 2018 IEEE Fourth VR International Workshop on Collaborative Virtual Environments (3DCVE)  
To overcome these limitations and improve the acquisition of navigation skills, we developed Indy, a virtual reality system consisting in a collaborative game of treasure hunting.  ...  It has several key advantages: it focuses learners' attention on navigation tasks, implies their active engagement and provides them with feedbacks on their achievements.  ...  Virtual learning environments (VLE) offer a great alternative for learning tasks difficult to undertake in the real world [4] .  ... 
doi:10.1109/3dcve.2018.8637113 fatcat:32ssoftq3fccnlfa6mjtip3y6e

Zone Based Messaging in Collaborative Virtual Environments

Dewan Ahmed, Shervin Shirmohammadi, Ihab Kazem
2006 2006 IEEE International Workshop on Haptic Audio Visual Environments and their Applications (HAVE 2006)  
In this paper, we present a multiuser collaboration architecture that divides the virtual world in multiple adjacent hexagonal regions in order to properly organize the entities and efficiently manage  ...  The effectiveness of this collaboration architecture is tested through the implementation  ...  We would also like to acknowledge Madeh El-Badaoui for his graphical contribution in this collaboration architecture.  ... 
doi:10.1109/have.2006.283794 fatcat:ie7jltzxl5gglk62ezjepuxggq

Distributed Architecture for Remote Collaborative Modification of Parametric CAD Data

Yujiro Okuya, Nicolas Ladeveze, Olivier Gladin, Cedric Fleury, Patrick Bourdot
2018 2018 IEEE Fourth VR International Workshop on Collaborative Virtual Environments (3DCVE)  
Companies are now using Virtual Reality (VR) for collaborative design reviews on digital mock-ups.  ...  There are two main difficulties: (i) how to directly modify native CAD data (i.e. data used internally in CAD software) from the virtual environment, and (ii) how to manage collaborative modifications  ...  The experts could explore and manipulate objects in a shared virtual environment.  ... 
doi:10.1109/3dcve.2018.8637112 fatcat:yytgu2jsjjgonamcnk56q3ulna

Collaborative virtual environments for ergonomics: embedding the design engineer role in the loop

Charles Pontonnier, Thierry Duval, Georges Dumont
2014 2014 International Workshop on Collaborative Virtual Environments (3DCVE)  
ABSTRACT The aim of this paper is to define the role and duties of a design engineer involved in a collaborative ergonomic design session supported by a 3D collaborative virtual environment.  ...  Figure 1 : A user and an engineer are collaborating within a CVE through 3D annotations of the CVE. On the left is the engineer's view of the user showing what are his maximum reachable limits.  ...  In a first section, we present the current research work related to the use of virtual reality (VR) and collaborative virtual environments for design and ergonomics, focusing on collaborative virtual sessions  ... 
doi:10.1109/3dcve.2014.7160930 dblp:conf/vr/PontonnierDD14 fatcat:2q53cv6x6zbjnjjv5rhvqhijg4

Collaboration in 3D Collaborative Virtual Learning Environments: Open Source vs. Proprietary Solutions

Mavridis Apostolos, Konstantinidis Andreas, Tsiatsos Thrasyvoulos
2010 2010 International Conference on Intelligent Networking and Collaborative Systems  
This paper focuses on Collaborative Virtual Learning Environments, examining the state of the art in both open source and proprietary software.  ...  Issues pertaining to the use of open source CVLEs are discussed and a collaborative learning activity in Second Life is presented.  ...  In this paper we will focus on a specific category of CVEs that aims to support Collaborative Learning. We call these environments Collaborative Virtual Learning Environments (CVLEs).  ... 
doi:10.1109/incos.2010.30 dblp:conf/incos/ApostolosAT10 fatcat:nzhxsbgwkzgajnueyha34h7fv4

X3D Multi-user Virtual Environment Platform for Collaborative Spatial Design

Ch. Bouras, Ch. Tegos, V. Triglianos, Th. Tsiatsos
2007 27th International Conference on Distributed Computing Systems Workshops (ICDCSW'07)  
This paper presents the work done for extending a multi-user virtual environments platform, to support collaborative spatial design applications.  ...  Multi-user 3D virtual environments are a powerful form of collaborative telecommunication applications, enabling the users to share a common three dimensional space and interact with each other as well  ...  International Conference on Distributed Computing Systems Workshops (ICDCSW'07) 0-7695-2838-4/07 $20.00 © 2007 27th International Conference on Distributed Computing Systems Workshops (ICDCSW'07)  ... 
doi:10.1109/icdcsw.2007.90 dblp:conf/icdcsw/BourasTTT07 fatcat:g3h62em4dzctbd4ivf7cjukusu

Multidisciplinary Collaboration Through Online Virtual Research Environments (VREs): What Do VRE Users Need?

Yi Yin, Anneke Zuiderwijk, Marijn Janssen, Xander de Ronde, Keith G. Jeffery
2018 International Workshop on Science Gateways  
Virtual Research Environments (VREs) can potentially support making data combinations and researcher collaborations by providing a multiplicity of data and services.  ...  Making new data combinations and collaborating with researchers from different disciplines are becoming essential ingredients of scientific research.  ...  INTRODUCTION Virtual Research Environments (VREs) have become critical to modern research processes [1] .  ... 
dblp:conf/iwsg/YinZJRJ18 fatcat:ny3gito7drhnxl67vibcpimibm

Scalable concurrency control for massively collaborative virtual environments

Patrick Lange, Rene Weller, Gabriel Zachmann
2015 Proceedings of the 7th ACM International Workshop on Massively Multiuser Virtual Environments - MMVE '15  
We present a novel concurrency control mechanism for collaborative massively parallel virtual environments that allows an arbitrary amount of components to exchange data with very little synchronisation  ...  The approach taken here is to maintain the shared world state of the complete virtual environment in a global key-value pool. Our novel method does not use any locking mechanism.  ...  INTRODUCTION Collaborative Virtual Environments (CVE) like massively multi-player or serious games, large-scale virtual cities or open space military training, have increased in popularity tremendously  ... 
doi:10.1145/2723695.2723699 dblp:conf/mmsys/LangeWZ15 fatcat:5hyxhxilevegpjk2eredwiwdba

Multi-user predictive rendering on remote multi-GPU clusters

J. Randrianandrasana, A. Chanonier, H. Deleau, T. Muller, P. Porral, M. Krajecki, L. Lucas
2018 2018 IEEE Fourth VR International Workshop on Collaborative Virtual Environments (3DCVE)  
Our solution efficiently exploits the available computing resources and addresses the industry collaboration needs by providing a real-time multi-user web access to the virtual mockup.  ...  The authors also thank OPEXMedia for their support on USE Together.  ...  Contribution We propose to fill the gap between the illustrative real-time environments enabling user collaboration such as virtual reality and the computationally expensive simulations such as predictive  ... 
doi:10.1109/3dcve.2018.8637114 fatcat:3lrclhcwwranvi4plg4oz6o7sm
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