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Interactive synthesis of human-object interaction

Sumit Jain, C. Karen Liu
2009 Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation - SCA '09  
We present an interactive motion editing tool for creating dynamic scenes with human and object interaction.  ...  Because the humans and the objects are coupled via physical contacts, our interface allows the animator to directly change the trajectories of humans or objects and simultaneously render the effect of  ...  Results We now present our results for interactive synthesis of various human-object interactions. An optimization (QP) is solved at each step to compute the change in control variables.  ... 
doi:10.1145/1599470.1599476 dblp:conf/sca/JainL09 fatcat:4ihiexwelbfoldwzl2sepddoby

Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation [chapter]

Raffi Kamalian, Ying Zhang, Hideyuki Takagi, Alice M. Agogino
2006 Lecture Notes in Computer Science  
As the main limitation of IEC is human fatigue, an alternate implementation that requires a reduced amount of human interaction is proposed.  ...  Human interaction is applied to the evolution process by means of Pareto-rank shifting for the fitness calculation used in selection.  ...  Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation.  ... 
doi:10.1007/11739685_45 fatcat:phupn7jrlbb5zgihr7cjwq2ebm

Reduced human fatigue interactive evolutionary computation for micromachine design

Kamalian, Ying Zhang, Takagi, Agogino
2005 2005 International Conference on Machine Learning and Cybernetics  
Results of a test of 13 users shows that this IEC method can produce statistically significant better MEMS resonators than non-interactive evolutionary synthesis.  ...  A key limitation of IEC is human fatigue. Based on the results of a study of a previous IEC MEMS tool, an alternate form that requires less human interaction is presented.  ...  Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation.  ... 
doi:10.1109/icmlc.2005.1527946 fatcat:jbszedvyl5dgjm3uh35fq5kosi

COUCH: Towards Controllable Human-Chair Interactions [article]

Xiaohan Zhang, Bharat Lal Bhatnagar, Vladimir Guzov, Sebastian Starke, Gerard Pons-Moll
2022 arXiv   pre-print
Our method shows significant quantitative and qualitative improvements over existing methods for human-object interactions.  ...  In this work, we study the problem of synthesizing scene interactions conditioned on different contact positions on the object.  ...  The aforementioned methods focus on predicting static humans / human poses that satisfy the scene constraints in case of affordances or grasping an object in case of hand-object interactions.  ... 
arXiv:2205.00541v1 fatcat:dnrzudau2nclxi7cwj73klcdbu

Pose-Inspired Shape Synthesis and Functional Hybrid

Qiang Fu, Xiaowu Chen, Xiaoyu Su, Hongbo Fu
2017 IEEE Transactions on Visualization and Computer Graphics  
We tackle this problem by introducing a human pose to describe object affordance which establishes a bridge between cross-class objects for composite design.  ...  We introduce a shape synthesis approach especially for functional hybrid creation that can be potentially used by a human operator under a certain pose.  ...  Moreover, such a human-centric idea has also been applied to 3D scenes analysis [16] , [17] , [18] to reveal the object-human and object-object interactive relationships, and applied to 3D scenes synthesis  ... 
doi:10.1109/tvcg.2017.2739159 pmid:29100213 fatcat:2x6c572d75cotielwmnng42ymi

Use of interactive evolutionary computation with simplified modeling for computationally expensive layout design optimization

Raffi R. Kamalian, Alice M. Agogino, Hideyuki Takagi
2007 2007 IEEE Congress on Evolutionary Computation  
This paper presents the use of Interactive Evolutionary Computation (IEC) as a method to allow a human user to embed their expert domain knowledge and experience to overcome the deficiencies of Modified  ...  From our comparison tests for the design of a MEMS resonating mass, results show that MNA-based IEC performance was within 10% of FEM-based EC, yet it performed in only 1/24 th of the computation time.  ...  Fig. 4 . 4 Schematic of interspersed human interaction in automated evolutionary synthesis IV.  ... 
doi:10.1109/cec.2007.4425009 dblp:conf/cec/KamalianAT07 fatcat:doxlufjlfjf6tnohvpdnoq752e

Refer-iTTS: A System for Referring in Spoken Installments to Objects in Real-World Images

Sina Zarrieß, M. Soledad López Gambino, David Schlangen
2017 Proceedings of the 10th International Conference on Natural Language Generation  
A lot of human referential communication, however, happens in situated interaction and via spoken language.  ...  We will show an interactive demonstration of the following set-up: the system presents an image with several objects in a visual scene on the screen and the user's task is to click on the object referred  ... 
doi:10.18653/v1/w17-3509 dblp:conf/inlg/ZarriessGS17 fatcat:22c5vt5dpnd2xkqjrx7mtvv2tq

Interactive Hybrid Evolutionary Computation for MEMS Design Synthesis [chapter]

Ying Zhang, Alice M. Agogino
2010 Lecture Notes in Electrical Engineering  
An interactive hybrid evolutionary computation (IHC) process for MEMS design synthesis is described, which uses both human expertise and local performance improvement to augment the performance of an evolutionary  ...  The human expertise identifies good design patterns, and local optimization fine-tunes these designs so that they reach their potential at early stages of the evolutionary process.  ...  The authors wish to acknowledge the contributions of Raffi Kamalian in working with us on the interactive user interface design.  ... 
doi:10.1007/978-3-642-12990-2_24 fatcat:46df63kk25bpbk5537izsoiwfi

Interactive hybrid evolutionary computation for MEMS design synthesis

Ying Zhang, Alice M. Agogino
2012 Mathematics and Computers in Simulation  
An interactive hybrid evolutionary computation (IHC) process for MEMS design synthesis is described, which uses both human expertise and local performance improvement to augment the performance of an evolutionary  ...  The human expertise identifies good design patterns, and local optimization fine-tunes these designs so that they reach their potential at early stages of the evolutionary process.  ...  The authors wish to acknowledge the contributions of Raffi Kamalian in working with us on the interactive user interface design.  ... 
doi:10.1016/j.matcom.2011.03.005 fatcat:fhf2gbpvnbaufozkahgnamzqtm

Learning Social Affordance for Human-Robot Interaction [article]

Tianmin Shu, M. S. Ryoo, Song-Chun Zhu
2016 arXiv   pre-print
We consider the problem in the context of human-robot interaction: Our approach learns structural representations of human-human (and human-object-human) interactions, describing how body-parts of each  ...  In this paper, we present an approach for robot learning of social affordance from human activity videos.  ...  The numbers are the frame indexes. includes 3 types of human-human interactions, i.e., shake hands, high-five, pull up, and 2 types of human-object-human interactions, i.e., throw and catch, and hand over  ... 
arXiv:1604.03692v2 fatcat:fopemhfln5dt7ndztjo3puppbe

An Animation System for Imitation of Object Grasping in Virtual Reality [chapter]

Matthias Weber, Guido Heumer, Heni Ben Amor, Bernhard Jung
2006 Lecture Notes in Computer Science  
However, relatively few work has so far considered the animation of interactive object manipulations performed by virtual humans.  ...  A new data structure called grasp events is used for storing information about user interactions with scene objects.  ...  Conclusion We have presented a system for instructing virtual humans for the synthesis of virtual human-object interactions.  ... 
doi:10.1007/11941354_8 fatcat:u4q2atl5jvdhxn4ecqpd6ro5ra

Predictive and generative neural networks for object functionality

Ruizhen Hu, Zihao Yan, Jingwen Zhang, Oliver Van Kaick, Ariel Shamir, Hao Zhang, Hui Huang
2018 ACM Transactions on Graphics  
Specifically, our work focuses on functionalities of man-made 3D objects characterized by human-object or object-object interactions.  ...  Humans can predict the functionality of an object even without any surroundings, since their knowledge and experience would allow them to "hallucinate" the interaction or usage scenarios involving the  ...  of functional similarity, and synthesis of interaction context scenes for individual objects.  ... 
doi:10.1145/3197517.3201287 fatcat:so7cbtezyfecngw6tnwjxi2shm

GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interaction [article]

Qianhui Men, Hubert P. H. Shum, Edmond S. L. Ho, Howard Leung
2021 arXiv   pre-print
However, synthesizing such reactive motions in human-human interactions is a challenging task due to the many different ways two humans can interact.  ...  While there are a number of successful researches in adapting the generative adversarial network (GAN) in synthesizing single human actions, there are very few on modelling human-human interactions.  ...  SBU Kinect Interaction dataset (SBU) [24] and Human-Human-Object Interaction dataset (HHOI) [10] , and high-quality Motion Capture-based Character-Character dataset (2C) [47] .  ... 
arXiv:2110.00380v1 fatcat:ew6e2oynuzbexopchgreqny3em

Designing Environmental Sounds Based on the Results of Interaction Between Objects in the Real World [chapter]

A. Darvishi, E. Munteanu, V. Guggiana, H. Schauer, M. Motavalli, M. Rauterberg
1995 IFIP Advances in Information and Communication Technology  
Designing environmental sounds based on the results of interaction between objects in the real world Darvishi, A.; Munteanu, E.; Guggiana, V.; Schauer, H.; Motavalli, M.; Rauterberg, G.W.M.  ...  Sound synthesis objects. Different objects are provided for sound synthesis. Currently we have implemented additive synthesis and filter bank algorithms for synthesising impact sounds.  ...  The interaction of these objects are analysed (sound analysis) and implemented (sound synthesis) on a SIG-Indigo workstation in the object oriented programming language OBERON.  ... 
doi:10.1007/978-1-5041-2896-4_6 fatcat:oenehzwjqvdtdjw24dtubjxyya

VEMECS: A virtual reality interface for spherical mechanism design

Juliet C. Kraal, Judy M. Vance
2001 Journal of engineering design  
One of the thrusts of this research concentrates on the human/ computer interface (HCI) between the user and the computer design software.  ...  Natural and intuitive skills of the designer are used through reliance on a head tracked three-dimensional display and three-dimensional interaction.  ...  ACKNOWLEDGEMENTS The authors would like to acknowledge the cooperation of Professor J.  ... 
doi:10.1080/09544820110055574 fatcat:gfgp4owsxjb3pd6jno4etlqwqm
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