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Interactive simulation in a multi-person virtual world
1992
Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '92
A multi-user Virtual World has been implemented combining a flexible-object simulator with a multisensory user interface, including hand motion and gestures, speech input and output, sound output, and ...
The implementation is based on a distributed client/server architecture with a centralized Dialogue Manager. The simulator is inserted into the Virtual World as a server. ...
In addition, we would like to thank Ron Frank for his contributions to making the Rubber Rocks demonstrations at CHI'91 and SIGGRAPH'91 possible. ...
doi:10.1145/142750.142825
dblp:conf/chi/CodellaJKLLLRWNST92
fatcat:jf2vohhpqzgvfglkmsnhsg622a
Grimage
2008
Proceedings of the 2008 ACM symposium on Virtual reality software and technology - VRST '08
In this paper we present a work in progress to build a collaborative environment where two distant users, each one 3D modeled in real-time, interact in a shared virtual world. ...
It can be used as an input device for rendering textured 3D models, and for computing interactions with virtual objects through a physical simulation engine. ...
It refers to the ability to embed a person in a given location into virtual environments at other locations. ...
doi:10.1145/1450579.1450662
dblp:conf/vrst/PetitLFBR08
fatcat:fyxn362p7zc7fpt3voybdzughy
Remote and collaborative 3D interactions
2009
2009 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video
In this paper we present a work in progress to build a collaborative environment where two distant users, each one 3D modeled in real-time, interact in a shared virtual world. ...
It can be used as an input device for rendering textured 3D models, and for computing interactions with virtual objects through a physical simulation engine. ...
It refers to the ability to embed a person in a given location into virtual environments at other locations. ...
doi:10.1109/3dtv.2009.5069651
fatcat:ptmfh65c25hopohw4iftzca5gi
Virtualization gate
2009
ACM SIGGRAPH 2009 Emerging Technologies on - SIGGRAPH '09
Our contribution is to associate multi-camera 3D modeling, physical simulation and tracked HMD for a full-body immersion and presence in virtual worlds. 3D modeling is based on the EPHV algorithm, that ...
With our approach the user sees the 3D model of his hand and the virtual object correctly positioned in his palm. It enables a first-person viewing and occlusion-free co-located interactions. ...
Our contribution is to associate multi-camera 3D modeling, physical simulation and tracked HMD for a full-body immersion and presence in virtual worlds. 3D modeling is based on the EPHV algorithm, that ...
doi:10.1145/1597956.1597982
dblp:conf/siggraph/PetitLBR09
fatcat:qrrfndzlrzdh5gamtp64e4qdt4
Digital twins are shaping future virtual worlds
2021
Service Oriented Computing and Applications
twins immersively. have created many composite digital twins that are closely interacting with each other in two levels, in which a future virtual world is emerging as a cyber-physically integrated world ...
Reality-based human-computer interaction A trend of interactions between human and digital/virtual twins is through augmented, virtual, and mixed reality in a 3D space [5] . ...
doi:10.1007/s11761-021-00321-5
fatcat:eytffyn26barnndyuvctuavsum
Development of Virtual Geographic Environments and Geography Research
[chapter]
2010
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
A VGE is a virtual representation of the natural world that enables a person to explore and interact with vast amounts of natural and cultural information on the physical and cultural environment in cyberspace ...
Virtual Geographic Environment (VGE) is a new multi-disciplinary initiative that links geosciences, geographic information sciences and information technologies. ...
A VGE is a virtual representation of the natural world that enables a person to explore and interact with vast amounts of natural and cultural information on the physical and cultural environment, in cyberspace ...
doi:10.1007/978-3-642-11743-5_1
fatcat:pa3llus2qveexcne5rktcrikna
Challenges and Issues in Building Virtual Reality-Based e-Learning System
2014
International Journal of e-Education, e-Business, e-Management and e-Learning
Text-based virtual worlds are real-time multi-person virtual environments created through text descriptions rather than graphics. ...
One of the earlier ones is ExploreNet, a networked virtual world where children interact with each other via avatars in settings filled with ...
In non-immersive VR, computer simulation is represented on a traditional personal computer and interaction with the virtual environment is done using keyboard, mouse, joystick, or touch screen [4] . ...
doi:10.7763/ijeeee.2014.v4.347
fatcat:crvexpol2bhepl7ywonsd3cpim
Multi-touch techniques for exploring large-scale 3D astrophysical simulations
2010
Proceedings of the 28th international conference on Human factors in computing systems - CHI '10
A novel technique called the powersof-ten ladder is introduced to support efficient movement across huge spatial scales using multi-touch interactions. ...
In this work, we carefully study conventional multi-touch methods and adapt them to the practical requirements of this application. ...
In addition, we would also like to express our gratitude to Linus Ang for preparing some of the illustrative figures in the paper, to Xiujun Li for organizing the multi-touch references, to Andrew J. ...
doi:10.1145/1753326.1753661
dblp:conf/chi/FuGN10
fatcat:grribin7obcxlftqqa43rusoyy
On the Synergy between Virtual Reality and Multi-Agent Systems
2021
Sustainability
On the other hand, virtual reality applications are accepted as viable techniques in different areas such as visualization, simulation, design, and research. ...
Multi-agent systems integrate a great variety of artificial intelligence techniques from different fields, these systems have made it possible to create intelligent systems more efficiently. ...
Virtual reality enables the user to interact with a threedimensional scenario where the reality that is simulated may not be accessible to users in the real world due to being dangerous or physically inaccessible ...
doi:10.3390/su13084326
fatcat:24m7twqsm5duxau4clemtuqwzm
Constructivist physics learning in an immersive, multi-user hot air balloon simulation program (iHABS)
2003
Educators program from the 30th annual conference on Computer graphics and interactive techniques - GRAPH '03
This paper describes and discusses an immersive multi-user Hot Air Balloon Simulation (iHABS) project that allows students to experience virtual hot air ballooning. ...
Next, we proceed with a detailed description of the iHABS system followed by a discussion on the design of interaction techniques, the system design and its implementation. ...
Special thanks go to Paul Soderman from AllExperts.com for his expert guidance in sorting out the physical calculation for the hot air balloon flight simulation. ...
doi:10.1145/965107.965116
fatcat:tnmnvap7jfgrbnhn3a7347d6yi
Constructivist physics learning in an immersive, multi-user hot air balloon simulation program (iHABS)
2003
Educators program from the 30th annual conference on Computer graphics and interactive techniques - GRAPH '03
This paper describes and discusses an immersive multi-user Hot Air Balloon Simulation (iHABS) project that allows students to experience virtual hot air ballooning. ...
Next, we proceed with a detailed description of the iHABS system followed by a discussion on the design of interaction techniques, the system design and its implementation. ...
Special thanks go to Paul Soderman from AllExperts.com for his expert guidance in sorting out the physical calculation for the hot air balloon flight simulation. ...
doi:10.1145/965106.965116
dblp:conf/siggraph/KuanS03
fatcat:f5jevcngrveh3nihp2xjct7v6m
Virtual Meetings
[chapter]
2014
Handbook of Science and Technology Convergence
immersive virtual worlds to denote their presence, identity, and ability to interact with other avatars through online media or experiences. ...
This chapter reviews and examines virtual meetings (VM). VM are meetings where participants are distributed across physical space or time, yet seek/act as virtually co-located in a common place. ...
Acknowledgements The research described in this report was supported by grants #N00244-14-1-0030 from the Acquisition Research Program, at the Naval Postgraduate School, Monterey, CA; and grants #0808783 ...
doi:10.1007/978-3-319-04033-2_31-1
fatcat:ekucan3irzdfxncfgojaaf7j3a
Virtual Meetings
[chapter]
2016
Handbook of Science and Technology Convergence
immersive virtual worlds to denote their presence, identity, and ability to interact with other avatars through online media or experiences. ...
This chapter reviews and examines virtual meetings (VM). VM are meetings where participants are distributed across physical space or time, yet seek/act as virtually co-located in a common place. ...
Acknowledgements The research described in this report was supported by grants #N00244-14-1-0030 from the Acquisition Research Program, at the Naval Postgraduate School, Monterey, CA; and grants #0808783 ...
doi:10.1007/978-3-319-07052-0_31
fatcat:6q7uc5flqrgkvnx7qklf4tsl4m
Virtual Reality and the Future of Interactive Games
[chapter]
1994
Virtual Reality '94
Virtual Reality is a technology which born in the background of the maturity of computer technology. ...
This paper discusses the current development status of interactive art in the field of interactive art through the characteristics of virtual reality technology and the future development of this technology ...
in a simulated environment (virtual environment) [1] . ...
doi:10.1007/978-3-662-10795-9_24
fatcat:ueq5vnfqvffclog2sfan3o74ha
M3-Simulation Multidisciplinary Simulation of Sustainability Strategies
2003
Systems Analysis Modelling Simulation
M3-Simulation is a simulation approach that actively involves man in a simulated world based on scientificallyfounded simulation models driven by current data of measurement. ...
worlds in order to support the process of investigation the possibilities of a sustainable development. ...
To come into virtuality the actors use a specialized configuration of the Multi-Purpose Graphical User Interface -a special view -providing a graphical visualization of the simulated world and the ability ...
doi:10.1080/02329290310001600291
fatcat:2sx4w7eaxfbyvmsg36e35n4dhe
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