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Interactive simulation in a multi-person virtual world

Christopher Codella, Paula Sweeney, Greg Turk, Reza Jalili, Lawrence Koved, J. Bryan Lewis, Daniel T. Ling, James S. Lipscomb, David A. Rabenhorst, Chu P. Wang, Alan Norton
1992 Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '92  
A multi-user Virtual World has been implemented combining a flexible-object simulator with a multisensory user interface, including hand motion and gestures, speech input and output, sound output, and  ...  The implementation is based on a distributed client/server architecture with a centralized Dialogue Manager. The simulator is inserted into the Virtual World as a server.  ...  In addition, we would like to thank Ron Frank for his contributions to making the Rubber Rocks demonstrations at CHI'91 and SIGGRAPH'91 possible.  ... 
doi:10.1145/142750.142825 dblp:conf/chi/CodellaJKLLLRWNST92 fatcat:jf2vohhpqzgvfglkmsnhsg622a

Grimage

Benjamin Petit, Jean-Denis Lesage, Jean-Sébastien Franco, Edmond Boyer, Bruno Raffin
2008 Proceedings of the 2008 ACM symposium on Virtual reality software and technology - VRST '08  
In this paper we present a work in progress to build a collaborative environment where two distant users, each one 3D modeled in real-time, interact in a shared virtual world.  ...  It can be used as an input device for rendering textured 3D models, and for computing interactions with virtual objects through a physical simulation engine.  ...  It refers to the ability to embed a person in a given location into virtual environments at other locations.  ... 
doi:10.1145/1450579.1450662 dblp:conf/vrst/PetitLFBR08 fatcat:fyxn362p7zc7fpt3voybdzughy

Remote and collaborative 3D interactions

Benjamin Petit, Jean-Denis Lesage, Edmond Boyer, Jean-Sebastien Franco, Bruno Raffin
2009 2009 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video  
In this paper we present a work in progress to build a collaborative environment where two distant users, each one 3D modeled in real-time, interact in a shared virtual world.  ...  It can be used as an input device for rendering textured 3D models, and for computing interactions with virtual objects through a physical simulation engine.  ...  It refers to the ability to embed a person in a given location into virtual environments at other locations.  ... 
doi:10.1109/3dtv.2009.5069651 fatcat:ptmfh65c25hopohw4iftzca5gi

Virtualization gate

Benjamin Petit, Jean-Denis Lesage, Edmond Boyer, Bruno Raffin
2009 ACM SIGGRAPH 2009 Emerging Technologies on - SIGGRAPH '09  
Our contribution is to associate multi-camera 3D modeling, physical simulation and tracked HMD for a full-body immersion and presence in virtual worlds. 3D modeling is based on the EPHV algorithm, that  ...  With our approach the user sees the 3D model of his hand and the virtual object correctly positioned in his palm. It enables a first-person viewing and occlusion-free co-located interactions.  ...  Our contribution is to associate multi-camera 3D modeling, physical simulation and tracked HMD for a full-body immersion and presence in virtual worlds. 3D modeling is based on the EPHV algorithm, that  ... 
doi:10.1145/1597956.1597982 dblp:conf/siggraph/PetitLBR09 fatcat:qrrfndzlrzdh5gamtp64e4qdt4

Digital twins are shaping future virtual worlds

Jingzhi Guo
2021 Service Oriented Computing and Applications  
twins immersively. have created many composite digital twins that are closely interacting with each other in two levels, in which a future virtual world is emerging as a cyber-physically integrated world  ...  Reality-based human-computer interaction A trend of interactions between human and digital/virtual twins is through augmented, virtual, and mixed reality in a 3D space [5] .  ... 
doi:10.1007/s11761-021-00321-5 fatcat:eytffyn26barnndyuvctuavsum

Development of Virtual Geographic Environments and Geography Research [chapter]

Fengru Huang, Hui Lin, Bin Chen
2010 Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering  
A VGE is a virtual representation of the natural world that enables a person to explore and interact with vast amounts of natural and cultural information on the physical and cultural environment in cyberspace  ...  Virtual Geographic Environment (VGE) is a new multi-disciplinary initiative that links geosciences, geographic information sciences and information technologies.  ...  A VGE is a virtual representation of the natural world that enables a person to explore and interact with vast amounts of natural and cultural information on the physical and cultural environment, in cyberspace  ... 
doi:10.1007/978-3-642-11743-5_1 fatcat:pa3llus2qveexcne5rktcrikna

Challenges and Issues in Building Virtual Reality-Based e-Learning System

Marwa Abdelaziz
2014 International Journal of e-Education, e-Business, e-Management and e-Learning  
Text-based virtual worlds are real-time multi-person virtual environments created through text descriptions rather than graphics.  ...  One of the earlier ones is ExploreNet, a networked virtual world where children interact with each other via avatars in settings filled with  ...  In non-immersive VR, computer simulation is represented on a traditional personal computer and interaction with the virtual environment is done using keyboard, mouse, joystick, or touch screen [4] .  ... 
doi:10.7763/ijeeee.2014.v4.347 fatcat:crvexpol2bhepl7ywonsd3cpim

Multi-touch techniques for exploring large-scale 3D astrophysical simulations

Chi-Wing Fu, Wooi-Boon Goh, Junxiang Allen Ng
2010 Proceedings of the 28th international conference on Human factors in computing systems - CHI '10  
A novel technique called the powersof-ten ladder is introduced to support efficient movement across huge spatial scales using multi-touch interactions.  ...  In this work, we carefully study conventional multi-touch methods and adapt them to the practical requirements of this application.  ...  In addition, we would also like to express our gratitude to Linus Ang for preparing some of the illustrative figures in the paper, to Xiujun Li for organizing the multi-touch references, to Andrew J.  ... 
doi:10.1145/1753326.1753661 dblp:conf/chi/FuGN10 fatcat:grribin7obcxlftqqa43rusoyy

On the Synergy between Virtual Reality and Multi-Agent Systems

Alejandra Ospina-Bohórquez, Sara Rodríguez-González, Diego Vergara-Rodríguez
2021 Sustainability  
On the other hand, virtual reality applications are accepted as viable techniques in different areas such as visualization, simulation, design, and research.  ...  Multi-agent systems integrate a great variety of artificial intelligence techniques from different fields, these systems have made it possible to create intelligent systems more efficiently.  ...  Virtual reality enables the user to interact with a threedimensional scenario where the reality that is simulated may not be accessible to users in the real world due to being dangerous or physically inaccessible  ... 
doi:10.3390/su13084326 fatcat:24m7twqsm5duxau4clemtuqwzm

Constructivist physics learning in an immersive, multi-user hot air balloon simulation program (iHABS)

Wong Lai Kuan, Chee Yam San
2003 Educators program from the 30th annual conference on Computer graphics and interactive techniques - GRAPH '03  
This paper describes and discusses an immersive multi-user Hot Air Balloon Simulation (iHABS) project that allows students to experience virtual hot air ballooning.  ...  Next, we proceed with a detailed description of the iHABS system followed by a discussion on the design of interaction techniques, the system design and its implementation.  ...  Special thanks go to Paul Soderman from AllExperts.com for his expert guidance in sorting out the physical calculation for the hot air balloon flight simulation.  ... 
doi:10.1145/965107.965116 fatcat:tnmnvap7jfgrbnhn3a7347d6yi

Constructivist physics learning in an immersive, multi-user hot air balloon simulation program (iHABS)

Wong Lai Kuan, Chee Yam San
2003 Educators program from the 30th annual conference on Computer graphics and interactive techniques - GRAPH '03  
This paper describes and discusses an immersive multi-user Hot Air Balloon Simulation (iHABS) project that allows students to experience virtual hot air ballooning.  ...  Next, we proceed with a detailed description of the iHABS system followed by a discussion on the design of interaction techniques, the system design and its implementation.  ...  Special thanks go to Paul Soderman from AllExperts.com for his expert guidance in sorting out the physical calculation for the hot air balloon flight simulation.  ... 
doi:10.1145/965106.965116 dblp:conf/siggraph/KuanS03 fatcat:f5jevcngrveh3nihp2xjct7v6m

Virtual Meetings [chapter]

Walt Scacchi
2014 Handbook of Science and Technology Convergence  
immersive virtual worlds to denote their presence, identity, and ability to interact with other avatars through online media or experiences.  ...  This chapter reviews and examines virtual meetings (VM). VM are meetings where participants are distributed across physical space or time, yet seek/act as virtually co-located in a common place.  ...  Acknowledgements The research described in this report was supported by grants #N00244-14-1-0030 from the Acquisition Research Program, at the Naval Postgraduate School, Monterey, CA; and grants #0808783  ... 
doi:10.1007/978-3-319-04033-2_31-1 fatcat:ekucan3irzdfxncfgojaaf7j3a

Virtual Meetings [chapter]

Walt Scacchi
2016 Handbook of Science and Technology Convergence  
immersive virtual worlds to denote their presence, identity, and ability to interact with other avatars through online media or experiences.  ...  This chapter reviews and examines virtual meetings (VM). VM are meetings where participants are distributed across physical space or time, yet seek/act as virtually co-located in a common place.  ...  Acknowledgements The research described in this report was supported by grants #N00244-14-1-0030 from the Acquisition Research Program, at the Naval Postgraduate School, Monterey, CA; and grants #0808783  ... 
doi:10.1007/978-3-319-07052-0_31 fatcat:6q7uc5flqrgkvnx7qklf4tsl4m

Virtual Reality and the Future of Interactive Games [chapter]

Warren Giles, Ralph Schroeder, Bryan Cleal
1994 Virtual Reality '94  
Virtual Reality is a technology which born in the background of the maturity of computer technology.  ...  This paper discusses the current development status of interactive art in the field of interactive art through the characteristics of virtual reality technology and the future development of this technology  ...  in a simulated environment (virtual environment) [1] .  ... 
doi:10.1007/978-3-662-10795-9_24 fatcat:ueq5vnfqvffclog2sfan3o74ha

M3-Simulation Multidisciplinary Simulation of Sustainability Strategies

Helge Rosé
2003 Systems Analysis Modelling Simulation  
M3-Simulation is a simulation approach that actively involves man in a simulated world based on scientificallyfounded simulation models driven by current data of measurement.  ...  worlds in order to support the process of investigation the possibilities of a sustainable development.  ...  To come into virtuality the actors use a specialized configuration of the Multi-Purpose Graphical User Interface -a special view -providing a graphical visualization of the simulated world and the ability  ... 
doi:10.1080/02329290310001600291 fatcat:2sx4w7eaxfbyvmsg36e35n4dhe
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