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Interactive high fidelity visualization of complex materials on the GPU

Nuno Silva, Luís Paulo Santos
2013 Computers & graphics  
This requires capturing the appearance of complex materials by resorting to image based approaches, such as the Bidirectional Texture Function (BTF), to allow subsequent interactive visualization, while  ...  High fidelity interactive rendering is of major importance for footwear designers, since it allows experimenting with virtual prototypes of new products, rather than producing expensive physical mock-ups  ...  The authors would like to thank Professor Don Fussell for the discussions on SPMM algorithm, the University of Bonn for the BTF databases, Professor Hongzhi Wu for the technical support and Mind for supplying  ... 
doi:10.1016/j.cag.2013.06.006 fatcat:cw3tdt7wbzhlhctdpltwc7p7nu

Real-Time Visualization of a Sparse Parametric Mixture Model for BTF Rendering [chapter]

Nuno Silva, Luís Paulo Santos, Donald Fussell
2012 Lecture Notes in Computer Science  
This paper presents an implementation of a state of the art BTF representation on the GPU, allowing interactive high fidelity visualization of complex geometric models textured with multiple BTFs.  ...  Bidirectional Texture Functions (BTF) allow high quality visualization of real world materials exhibiting complex appearance and details that can not be faithfully represented using simpler analytical  ...  of more GPU friendly approaches, enabling high fidelity visualization at previously unreachable interactive rendering rates.  ... 
doi:10.1007/978-3-642-33179-4_68 fatcat:73qycus2djdl7lcljdfmkzsyu4

Immersive Molecular Visualization with Omnidirectional Stereoscopic Ray Tracing and Remote Rendering

John E. Stone, William R. Sherman, Klaus Schulten
2016 2016 IEEE International Parallel and Distributed Processing Symposium Workshops (IPDPSW)  
helpful for the study of large biomolecular complexes.  ...  Immersive molecular visualization provides the viewer with intuitive perception of complex structures and spatial relationships that are of critical interest to structural biologists.  ...  ACKNOWLEDGMENTS The authors acknowledge support from NIH grants 9P41GM104601 and 5R01GM098243-02, the CUDA Center of Excellence at the University of Illinois, and the Blue Waters sustained-petascale computing  ... 
doi:10.1109/ipdpsw.2016.121 pmid:27747138 pmcid:PMC5063251 dblp:conf/ipps/StoneSS16 fatcat:evryo5s4iza5jaolpmnytlej6u

Atomic detail visualization of photosynthetic membranes with GPU-accelerated ray tracing

John E. Stone, Melih Sener, Kirby L. Vandivort, Angela Barragan, Abhishek Singharoy, Ivan Teo, João V. Ribeiro, Barry Isralewitz, Bo Liu, Boon Chong Goh, James C. Phillips, Craig MacGregor-Chatwin (+4 others)
2016 Parallel Computing  
The cellular process responsible for providing energy for most life on Earth, namely, photosynthetic light-harvesting, requires the cooperation of hundreds of proteins across an organelle, involving length  ...  We describe the techniques that were used to build, simulate, analyze, and visualize the structures shown in the movies, and we highlight cases where scientific needs spurred the development of new parallel  ...  Acknowledgments The authors acknowledge support from NSF grants MCB1157615 and PHY0822613, NIH grants 9P41GM104601 and 5R01GM098243-02, the CUDA Center of Excellence at the University of Illinois, the  ... 
doi:10.1016/j.parco.2015.10.015 pmid:27274603 pmcid:PMC4890717 fatcat:7fbyowxtwvh2lj63rjlespk4ze

A novel integrated analysis-and-simulation approach for detail enhancement in FLIP fluid interaction

Lipeng Yang, Shuai Li, Qing Xia, Hong Qin, Aimin Hao
2015 Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology - VRST '15  
Directly benefitting from the flexibility of image-space-dominant processing, our unified framework can be entirely implemented on GPU, hence interactive performance could be guaranteed.  ...  At the analysis level, we propose a rigorous time-space analysis model to pinpoint complex interacting regions, which can take into account multiple detailrelevant factors based on the depth-image sequence  ...  We also thank the anonymous reviewers for their constructive critiques.  ... 
doi:10.1145/2821592.2821598 dblp:conf/vrst/YangLXQH15 fatcat:gmndizmavnh5jcmzwg7sxu7f7a

Novel fluid detail enhancement based on multi-layer depth regression analysis and FLIP fluid simulation

Yuxing Qiu, Lipeng Yang, Shuai Li, Qing Xia, Hong Qin, Aimin Hao
2016 Computer Animation and Virtual Worlds  
Third, we propose a logistic regression-based model to rigorously pinpoint the complex interacting regions, wherein multiple detail-relevant factors are taken into account based on the captured multiple  ...  After integrating the analysis results from these two sources, we are capable of performing detail enhancement both on the fluid surface and inside the fluid to obtain a great visual effect, even when  ...  ACKNOWLEDGMENT This research is supported by the National Natural Science Foundation of China (61190120, 61190125, 61190124, 61300067, 61672077, 6167214, 61602341, and 61532002).  ... 
doi:10.1002/cav.1741 fatcat:bjklafrmrjhttillkxzek7xd7q

Rendering on Demand [article]

A. Chalmers, K. Debattista, V. Sundstedt, P. Longhurst, R. Gillibrand
2006 Eurographics Symposium on Parallel Graphics and Visualization  
By exploiting knowledge of the human visual system we substantially reduce computation costs by rendering only the areas of perceptual importance in high quality.  ...  In this paper we present Rendering on Demand, a selective physically-based parallel rendering system which enables high-fidelity virtual computer graphics imagery to be rendered at close to interactive  ...  This result is then further processed, either within programable portions of the GPU, or on the CPU. Shadows and reflections are a key component of any high-fidelity image.  ... 
doi:10.2312/egpgv/egpgv06/009-017 fatcat:qbzsqu6o7zduxdq2rrigzm6fua

MULTITHREADED RENDERING FOR CROSS-PLATFORM 3D VISUALIZATION BASED ON VULKAN API

C. Ioannidis, A.-M. Boutsi
2020 The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
handle large datasets at no expense of visual quality and geometric fidelity in the absence of high-end technological resources.  ...  The visualization of large-sized 3D geospatial models is a graphics intensive task. With ever increasing size and complexity, more computing resources are needed to attain speed and visual quality.  ...  The authors would like to thank Ordnance Survey GB (https://www.ordnancesurvey.co.uk) and 1Spatial (https://1spatial.com/) for sponsoring the publication of this paper.  ... 
doi:10.5194/isprs-archives-xliv-4-w1-2020-57-2020 fatcat:lyohnjjadzcb3c7gaaaqrxyspu

Graph Generative Models for Fast Detector Simulations in High Energy Physics [article]

Ali Hariri, Darya Dyachkova, Sergei Gleyzer
2021 arXiv   pre-print
Machine learning approaches can offer faster solutions, while maintaining a high level of fidelity.  ...  The High-Luminosity Large Hadron Collider (HL-LHC) upgrade will put a significant strain on the computing infrastructure due to increased event rate and levels of pile-up.  ...  events, typically of the order of tens of seconds, while maintaining a very high level of fidelity.  ... 
arXiv:2104.01725v2 fatcat:mkuiqjvsezhnhgh7jjbhd62iii

Fast reduction of undersampling artifacts in radial MR angiography with 3D total variation on graphics hardware

Florian Knoll, Markus Unger, Clemens Diwoky, Christian Clason, Thomas Pock, Rudolf Stollberger
2010 Magnetic Resonance Materials in Physics, Biology and Medicine  
Results and Conclusion- The computation times of GPU-TV show that interactive elimination of undersampling artifacts is possible even for large volume data sets, in particular allowing the interactive  ...  With this approach it is possible to use TV algorithms with data fidelity terms in image space, which can be implemented very efficiently on graphic processing units (GPUs).  ...  Neumayer of the Institute of Medical Engineering (Graz University of Technology, Austria) for his help with the phantom measurements.  ... 
doi:10.1007/s10334-010-0207-x pmid:20352289 pmcid:PMC4011129 fatcat:a2ps2kmgqna35kbiqzgnwaxvwy

Lpics

Fabio Pellacini, Kiril Vidimče, Aaron Lefohn, Alex Mohr, Mark Leone, John Warren
2005 ACM SIGGRAPH 2005 Papers on - SIGGRAPH '05  
This paper presents an interactive cinematic lighting system used in the production of computer-animated feature films containing environments of very high complexity, in which surface and light appearances  ...  Abstract In computer cinematography, the process of lighting design involves placing and configuring lights to define the visual appearance of environments and to enhance story elements.  ...  Acknowledgements We would like to thank Dan McCoy, Mark Meyer, Brian Smits, Eliot Smyrl, and Mark VandeWettering from Pixar for their contributions to the shader and raytracer implementations.  ... 
doi:10.1145/1186822.1073214 fatcat:v2feaa7qmzhlzceilud7innf7q

Lpics

Fabio Pellacini, Kiril Vidimče, Aaron Lefohn, Alex Mohr, Mark Leone, John Warren
2005 ACM Transactions on Graphics  
This paper presents an interactive cinematic lighting system used in the production of computer-animated feature films containing environments of very high complexity, in which surface and light appearances  ...  Abstract In computer cinematography, the process of lighting design involves placing and configuring lights to define the visual appearance of environments and to enhance story elements.  ...  Acknowledgements We would like to thank Dan McCoy, Mark Meyer, Brian Smits, Eliot Smyrl, and Mark VandeWettering from Pixar for their contributions to the shader and raytracer implementations.  ... 
doi:10.1145/1073204.1073214 fatcat:vmf4o52ubjeudblojrfqv326z4

Contents

2014 Procedia Computer Science  
Using hyperheuristics to improve the determination of the kinetic constants of a chemical reaction in heterogeneous phase .  ...  Wijerathne and Seizo Tanaka Several hundred finite element analyses of an inversion of earthquake fault slip distribution using a high-fidelity model of the crustal structure . . . . . . . . . . . . .  ...  Sébastien Limet, Millian Poquet and Sophie Robert Visualization of long-duration acoustic recordings of the environment . . . . . . . . . . . . . . . . . . . . .  ... 
doi:10.1016/s1877-0509(14)00582-1 fatcat:5hrhrkj5xbdhhaycytzyyqyf4u

Instant Neural Representation for Interactive Volume Rendering [article]

Qi Wu, Michael J. Doyle, David Bauer, Kwan-Liu Ma
2022 arXiv   pre-print
In this paper, we demonstrate that by simultaneously leveraging modern GPU tensor cores, a native CUDA neural network framework, and online training, we can achieve high-performance and high-fidelity interactive  ...  We present three strategies for online training with each leveraging a different combination of the GPU, the CPU, and out-of-core-streaming techniques.  ...  ACKNOWLEDGMENTS This project is sponsored in part by the U.S. Department of Energy through grant DE-SC0019486. The ammonia/hydrogen/nitrogen-air flames dataset is kindly provided by Dr. Martin Rieth.  ... 
arXiv:2207.11620v1 fatcat:to5qxau7iva5do2yfmql5fdvn4

Volume Visualization Using Principal Component Analysis [article]

Salaheddin Alakkari, John Dingliana
2016 Eurographics Workshop on Visual Computing for Biomedicine  
The approach has potential application in client-server volume visualization or where results of a computationally-complex 3D imaging process need to be interactively visualized on a display device of  ...  We propose a perceptually-adaptive technique to minimize data size and computational complexity whilst preserving perceptual quality of the visualization, in comparison to corresponding ray-cast images  ...  The VisMale Head dataset is courtesy of the Visible Human Project at the U.S. National Library of Medicine. The Tooth was obtained from the Volume Library of Stefan Roettger.  ... 
doi:10.2312/vcbm.20161271 dblp:conf/vcbm/AlakkariD16 fatcat:vw4jhdqdvzbmzpnnlqmblw64hq
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